• Title/Summary/Keyword: t-module

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Study on the Development of Modularized Instruction and the Effect of Its Application - Focused on the Asepsis and Elimination Practice - (기본 간호학 실습교육에서 모듈 학습자료 개발과 그 효과 연구 - 감염과 배설에 관한 실습 교육을 중심으로)

  • Jeong, Hyeon-Suk
    • The Korean Nurse
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    • v.33 no.3
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    • pp.56-69
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    • 1994
  • This study was done to develop self - directed learning modules related to asepsis and elimination including urine and stool for Fundamentals in Nursing practice education contents and to measure the effectiveness of those modules. The subjects of this study were 96 sophomore students in the nursing college. Self-directed learning modules were developed by the researcher on the basis of the Lippincott Learning System of Kruger (1986) and Modules for Basic Nursing Care of Ellis (1992). Videotape was editted by using videotape made by the Lippincott Company and Film strip made by the Trainex Company with Korean dubbing. Self-directed learning was done for one week with the asepsis module and two weeks with the elimination modules after confirming the requiered level of knowledge acquisition through pre-test. For measuring proficiency in self-directed learning, a written test for cognitive domain, a sufficiency test for psychomotor domain, and a confidnece examination for affective domain were given. The data were analyzed using descritive statistics, and Pearson correlation coefficient using a SPSS-PC program. The results are summarized as follows: 1. Sufficiency test and confidence examination grades showed high levels in both asepsis and elimination. 2. Written test grades showed a high level in asepsis and elimination of urine but showed a medium level in eliminationin of stool. 3. Grades of sufficiency and confidence in asepsis and elimination practice were statistically significant with a moderate positive correlation (r=0.4- 0.5, p<0.001). 4. Grades of sufficiency and written tests in asepsis and elimination practice also were statistically significant with a moderate positive correlation (r=0.5-0.7, p<0.001). 5. Students showed relatively high contentment with the self-directed learning modules themselves but revealed relatively low contentment with video program and the self-directed learning process. In conclusion, this study disclosed that proficiency levels in cognitive, affective, and psychomotor domains were high when asepsis and elimination modules were applied. Also students showed high satisfaction with the modules themselves, but didn't show high contentment with the video programs. In considering low contentment with the self-directed learning process, it is estimated the students had experienced some difficulties about using self-directed learning modules because this was their first exposure to the self-directed learning module and they were already accustomed to the demonstration-practice method.

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A Study on IoT and Cloud-based Real-time Bridge Height Measurement Service (사물인터넷과 클라우드 기반의 실시간 교량 높이 계측 서비스 연구)

  • Choi, Cha-Hwan;Cheon, Young-Man;Jeong, Seung-Hun;Tcha, Dek-Kie;Lee, Young-Jae
    • Journal of Cadastre & Land InformatiX
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    • v.47 no.2
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    • pp.145-157
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    • 2017
  • Currently, the height of ships that can pass under Busan Harbor Bridge is limited to 60m or shorter, so that large-sized ships of 60m or taller cannot use Busan Harbor international passenger terminal. Accordingly, this study has developed a service which measures continuously the change of bridge height by water level changes and provides such in real-time for safe bridge passage of large-sized ships of 60m or taller. The measurement system comprised of high-precision laser distance measurement device, GPS sensor, optical module, and damping structure is used to measure the bridge height change according to tide level changes, and the measured information is provided in real-time through cloud-based mobile app. Also, in order to secure objective bridge height data for changes to height limits and navigation supports, the observation data was analyzed and forecast model was drawn. As a result, it became an objective evidence to revise the passage height rules of the Busan Port Bridge from 60 meters to 63 meters.

Development and Verification of OGSFLAC Simulator for Hydromechanical Coupled Analysis: Single-phase Fluid Flow Analysis (수리-역학적 복합거동 해석을 위한 OGSFLAC 시뮬레이터 개발 및 검증: 단상 유체 거동 해석)

  • Park, Chan-Hee;Kim, Taehyun;Park, Eui-Seob;Jung, Yong-Bok;Bang, Eun-Seok
    • Tunnel and Underground Space
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    • v.29 no.6
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    • pp.468-479
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    • 2019
  • It is essential to comprehend coupled hydro-mechanical behavior to utilize subsurface for the recent demand for underground space usage. In this study, we developed a new simulator for numerical simulation as a tool for researching to consider the various domestic field and subsurface conditions. To develop the new module, we combined OpenGeoSys, one of the scientific software package that handles fluid mechanics (H), thermodynamics (T), and rock and soil mechanics (M) in the subsurface with FLAC3D, one of the commercial software for geotechnical engineering problems reinforced. In this simulator development, we design OpenGeoSys as a master and FLAC3D as a slave via a file-based sequential coupling. We have chosen Terzaghi's consolidation problem related to single-phase fluid flow at a saturated condition as a benchmark model to verify the proposed module. The comparative results between the analytical solution and numerical analysis showed a good agreement.

An Experimental Performance Comparison Study of Solar Heat and Power Hybrid Unit Module (태양 열·전기 복합생산 단위 모듈의 실험적 성능비교 연구)

  • Lee, Kwang Seob;Andrew, Putrayudha S.;Kang, Eun Chul;Lee, Euy Joon
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.38 no.9
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    • pp.757-762
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    • 2014
  • A solar heat and power hybrid system can simultaneously generate electricity and thermal energy. In this study, several experiments were carried out with a solar heat and power hybrid unit. Then, a method to increase the photovoltaic efficiency and amount of thermal energy was suggested based on a comparative analysis. The experiment was conducted using only the photovoltaic system as a reference case, with the photovoltaic-thermal air system as a hybrid case. A numerical increase in the photovoltaic efficiency per $1^{\circ}C$ was suggested based on a comparative data analysis of these two cases. In this experiment, the surface temperature on the air hybrid system was $13.52^{\circ}C$ lower than that in the reference case, and the photovoltaic efficiency was increased by 5.09. The amount of thermal energy produced was 15.69 Wt per $1^{\circ}C$ difference between the ambient and outlet temperatures. In this paper, therefore, a photovoltaic efficiency increase of 0.34 per $1^{\circ}C$ is proposed for the air hybrid system based on the analysis of the experimental data.

Design and Construction of Detector Module for UFFO Burst Alert & Trigger Telescope

  • Jung, Aera;Ahmad, Salleh;Barrillon, Pierre;Brandt, Soren;Budtz-Jorgensen, Carl;Castro-Tirado, Alberto J.;Chen, Pisin;Choi, Ji Nyeong;Choi, Yeon Ju;Connell, Paul;Dagoret-Campagne, Sylvie;Eyles, Christopher;Grossan, Bruce;Huang, Ming-Huey A.;Jeong, Soomin;Kim, Ji Eun;Kim, Min Bin;Kim, Sug-Whan;Kim, Ye Won;Krasnov, A.S.;Lee, Jik;Lim, Heuijin;Linder, Eric V.;Liu, T.C.;Lund, Niels;Min, Kyung Wook;Na, Go Woon;Nam, Ji Woo;Panasyuk, Mikhile I.;Park, Il Hung;Ripa, Jakub.;Reglero, Victor;Rodrigo, Juana M.;Smoot, George.F.;Suh, Jung Eun;Svertilov, Sergei.;Vedenkin, Nikolay;Wang, Min-Zu;Yashin, Ivan
    • The Bulletin of The Korean Astronomical Society
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    • v.37 no.2
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    • pp.207.1-207.1
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    • 2012
  • One of the key aspects of the upcoming Ultra-Fast Observatory (UFFO) Pathfinder for Gamma-Ray Bursts(GRBs) identification will be the UFFO Burst Alert & Trigger Telescope(UBAT), based on a novel space telescope technique. The UBAT consists of coded mask, hopper, and detector module(DM). The UBAT DM consists of YSO crystal arrays, multi-anode photo mulipliers, and readout electronics. We will present the design and construction of the UBAT DM, and the response of the UBAT DM to X-ray sources.

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A Study on the Control System of Maximum Demand Power Using Neural Network and Fuzzy Logic (신경망과 퍼지논리를 이용한 최대수요전력 제어시스템에 관한연구)

  • 조성원
    • Journal of the Korean Institute of Intelligent Systems
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    • v.9 no.4
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    • pp.420-425
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    • 1999
  • The maximum demand controller is an electrical equipment installed at the consumer side of power system for monitoring the electrical energy consumed during every integrating period and preventing the target maximum demand (MD) being exceeded by disconnecting sheddable loads. By avoiding the peak loads and spreading the energy requirement the controller contributes to maximizing the utility factor of the generator systems. It results in not only saving the energy but also reducing the budget for constructing the natural base facilities by keeping thc number of generating plants ~ninimumT. he conventional MD controllers often bring about the large number of control actions during the every inteyating period and/or undesirable loaddisconnecting operations during the beginning stage of the integrating period. These make the users aviod the MD controllers. In this paper. fuzzy control technique is used to get around the disadvantages of the conventional MD control system. The proposed MD controller consists of the predictor module and the fuzzy MD control module. The proposed forecasting method uses the SOFM neural network model, differently from time series analysis, and thus it has inherent advantages of neural network such as parallel processing, generalization and robustness. The MD fuzzy controller determines the sensitivity of control action based on the time closed to the end of the integrating period and the urgency of the load interrupting action along the predicted demand reaching the target. The experimental results show that the proposed method has more accurate forecastinglcontrol performance than the previous methods.

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Study on Development of LED Camping Light Design Based on IOT and Emotional Lighting Contents (IOT 및 감성조명 콘텐츠 기반의 LED 캠핑등 디자인 개발에 관한 연구)

  • Kim, Hee-Jun
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.332-342
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    • 2018
  • This study is aimed at suggesting information about technical choices for designing LED camping lights based on emotional lighting contents of integrated IOT and design areas which take a central role in creation and knowledge based industries and the procedure for materializing them. 'i-Light,' a portable LED camping light, is 'connected lighting' connecting men, space and emotion and a smart camping light based on IOT and emotional lighting contents. 'i-Light' has two functions. One is about lighting for adjusting color and color temperature naturally and the other is about safety for detecting harmful gases. 'i-Light' also has various emotional functions for experiencing interaction and taste of light. For the purpose, portable LED camping lights were designed, first of all, and then a highly color rendering/full-color lighting module, a smart sensor module and an IOT device platform were developed. In addition, efforts were made to establish detailed data about emotional lighting contents and to develop a Web application based on them. Finally, prototypes of portable LED camping lights were made to get a test bench and usability evaluation from related organizations. According to the results, all of 12 developed emotional lighting contents and three IOT safety sensors were suitable and prototypes were satisfactory. This paper will suggest a direction about actual technical choices for development of contents and products integrating artificial intelligence and big data and about the procedure for materializing them.

An Optimization Technique of Scene Description for Effective Transmission of Interactive T-DMB Contents (대화형 T-DMB 컨텐츠의 효율적인 전송을 위한 장면기술정보 최적화 기법)

  • Li Song-Lu;Cheong Won-Sik;Jae Yoo-Young;Cha Kyung-Ae
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.363-378
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    • 2006
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality audio-visual multimedia contents to the mobile environment. The system adopts MPEG-4 standard for the main video, audio and other media format. It also adopts the MPEG-4 scene description for interactive multimedia contents. The animated and interactive contents can be actualized by BIFS(Binary Format for Scene), the binary format for scene description that refers to the spatio-temporal specifications and behaviors of the individual objects. As more interactive contents are, the scene description is also needed more high bitrate. However, the bandwidth for allocating meta data such as scene description is restrictive in mobile environment. On one hand, the DMB terminal starts demultiplexing content and decodes individual media by its own decoder. After decoding each media, rendering module presents each media stream according to the scene description. Thus the BIFS stream corresponding to the scene description should be decoded and parsed in advance of presenting media data. With these reason, the transmission delay of BIFS stream causes the delay of whole audio-visual scene presentation although the audio or video streams are encoded in very low bitrate. This paper presents the effective optimization technique for adapting BIFS stream into expected MPEG-2 TS bitrate without any bandwidth waste and avoiding the transmission delay of the initial scene description for interactive DMB contents.

Simultaneous Nitrification and Denitrification using Submerged MBR packed with Granular Sulfur and Non-woven Fabric (부직포 및 황 충진 MBR을 이용한 포기조내 동시 질산화/탈질에 관한 연구)

  • Moon, Jin-Young;Hwang, Yong-Woo;Park, Ji-Hyoung
    • Journal of Korean Society of Water and Wastewater
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    • v.23 no.4
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    • pp.439-446
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    • 2009
  • This study was performed to evaluate SND(simultaneous nitrification and denitrification)efficiency, nitrogen removal efficiency and filtration function of non-woven fabric by using submerging MBR packed with granular sulfur covered with non-woven fabric filter. Synthetic wastewater was used as influent wastewater. Concentration of $NH_4{^+}-N$ in influent was maintained about 40 mg/L and the experiment was performed in four phases according to the flow rate. Nitrogen loading rate divided four phases ranging from $0.04 kg\;NH_4{^+}-N/m^3-day$ to $0.16 kg\;NH_4{^+}-N/m^3-day$. As a result, the maximum $NH_4{^+}-N$ removal rate was accomplished at $0.142 kg\;NH_4{^+}-N/m^3-day$ in nitrogen loading of $0.147 kg\;NH_4{^+}-N/m^3-day$. Nitrification efficiency was higher than 95% in all phases. $NO_3{^-}-N$ loading rate was adjusted ranging from $0.22 kg\;NO_3{^-}-N/m^3-day$ to $0.89 kg\;NO_3{^-}-N/m^3-day$. The maximum $NO_3{^-}-N$ removal rate was accomplished up to $0.71 kg\;NO_3{^-}-N/m^3-day$ in $NO_3{^-}-N$ loading of $0.89 kg\;NO_3{^-}-N/m^3-day$. The maximum $NO_3{^-}-N$ removal efficiency was 95% in $NO_3{^-}-N$ loading of $0.22 kg\;NO_3{^-}-N/m^3-day$. T-N removal rate was 90% and concentration of T-N in effluent was 3.7 mg/L in T-N loading rate of $0.039 kg\;NO_3{^-}-N/m^3-day$. In this study, TMP in reactor with and without non-woven fabric filter were observed to define fouling of hollow-fiber membrane module. Reaching time to standard washing pressure(22 cm Hg) of two reactors were 29 days with non-woven fabric But the reactor without non-woven fabric reached standard washing pressure only after 4 days. Accordingly, non-woven fabric was demonstrated the superiority as a filtration ability. With high nitrogen removal rate and decreasing of fouling of membrane, MBR packed with granular sulfur covered with non-woven fabric filter submerging in activated sludge aeration tank can be used as an advanced treatment process.

A Platform Providing Interactive Signage Based on Edge-cloud Cooperation (엣지-클라우드 협업 기반 인터랙티브 사이니지 제공 플랫폼)

  • Moon, Jaewon;Kum, Seungwoo;Lee, Sangwon
    • Journal of Internet Computing and Services
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    • v.20 no.2
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    • pp.39-49
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    • 2019
  • Advances in IoT data analysis technology have made it easier to analyze situation and provide interactive services based on the context. Most of digital signage application have been used to provide information uni-directionally, but in the future it will evolve to provide personalized content according to the individual user situation and responses. However, it is not easy to modify or apply the existing interactive digital signage platforms due to their hardware dependency. The proposed platform is modularized by dividing main functions into two, the cloud and the edge, so that advertisement resources can be easily generated and registered. Thus, interactive advertisement can be rendered in a timely manner based on sensor analysis results. At the edge, personal data can be processed to minimize privacy issues, and real-time IoT sensor data can be analyzed for quick response to the signage player. The cloud is easier to access and manage by multiple users than edge. Therefore, the signage content generation module improves accessibility and flexibility by handling advertisement contents in the cloud so that multiple users can work together on the cloud platform. The proposed platform was developed and simulated in two aspects. First is the provider who provides the signage service, and second is the viewer who uses the content of the signage. Simulation results show that the proposed platform enables providers to quickly construct interactive signage contents and responses appropriately to the context changes in real-time.