• Title/Summary/Keyword: system of the space and a position information

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DEVELOPMENT AND EVALUATION OF A TEMPORARY PLACEMENT AND CONVEYANCE OPERATION SIMULATION SYSTEM USING AUGMENTED REALITY

  • Yan, Weida;Aoyama, Shuhei;Ishii, Hirotake;Shimoda, Hiroshi;Sang, Tran T.;Inge, Solhaug Lars;Lygren, Toppe Aleksander;Terje, Johnsen;Izumi, Masanori
    • Nuclear Engineering and Technology
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    • v.44 no.5
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    • pp.507-522
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    • 2012
  • When decommissioning a nuclear power plant, it is difficult to make an appropriate plan to ensure sufficient space for temporary placement and conveyance operations of dismantling targets. This paper describes a system to support temporary placement and conveyance operations using augmented reality (AR). The system employs a laser range scanner to measure the three-dimensional (3D) information of the environment and a dismantling target to produce 3D surface polygon models. Then, the operator simulates temporary placement and conveyance operations using the system by manipulating the obtained 3D model of the dismantling target in the work field. Referring to the obtained 3D model of the environment, a possible collision between the dismantling target and the environment is detectable. Using AR, the collision position is presented intuitively. After field workers evaluated this system, the authors concluded that the system is feasible and acceptable to verify whether spaces for passage and temporary storage are sufficient for temporary placement and conveyance operations. For practical use in the future, some new functions must be added to improve the system. For example, it must be possible for multiple workers to use the system simultaneously by sharing the view of dismantling work.

DIGITAL TECHNOLOGIES AND RANKINGS AS TOOLS OF THE COMPETITIVENESS IN THE EDUCATIONAL SERVICES MARKET

  • Djakona, Antonina;Lavrov, Ruslan;Anisimova, Liudmyla;Koval, Oksana;Polkhovska, Maryna;Shumaieva, Svitlana
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.49-58
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    • 2021
  • Globalization of higher education deepens the competition in the global educational services market. Competition between higher education institutions is based on the use of a wide range of activities and tools that are constantly evolving and becoming more complex. Digitalization significantly transforms the approaches to competition between universities in educational, research and marketing activities. Digital technologies are becoming an integral part of this competition. In addition, in the current conditions of globalization of the scientific and educational space, numerous rankings of universities have become an important tool of the competition; the most significant rankings of universities are as follows: Academic Ranking of World Universities (China), Times Higher Education Rankings of Universities (Great Britain), Webometrics (Spain). In the article, the key principles of the formation of world rankings of universities are analyzed, the main sources of information resources for their compilation are determined. The authors have concluded that the improvement of the position of educational institutions in the world rankings of universities should be implemented within the framework of the state educational policy. The key positive effects of universities due to increasing the competitiveness level of the national higher education system are specified.

Controlling robot by image-based visual servoing with stereo cameras

  • Fan, Jun-Min;Won, Sang-Chul
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.229-232
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    • 2005
  • In this paper, an image-based "approach-align -grasp" visual servo control design is proposed for the problem of object grasping, which is based on the binocular stand-alone system. The basic idea consists of considering a vision system as a specific sensor dedicated a task and included in a control servo loop, and we perform automatic grasping follows the classical approach of splitting the task into preparation and execution stages. During the execution stage, once the image-based control modeling is established, the control task can be performed automatically. The proposed visual servoing control scheme ensures the convergence of the image-features to desired trajectories by using the Jacobian matrix, which is proved by the Lyapunov stability theory. And we also stress the importance of projective invariant object/gripper alignment. The alignment between two solids in 3-D projective space can be represented with view-invariant, more precisely; it can be easily mapped into an image set-point without any knowledge about the camera parameters. The main feature of this method is that the accuracy associated with the task to be performed is not affected by discrepancies between the Euclidean setups at preparation and at task execution stages. Then according to the projective alignment, the set point can be computed. The robot gripper will move to the desired position with the image-based control law. In this paper we adopt a constant Jacobian online. Such method describe herein integrate vision system, robotics and automatic control to achieve its goal, it overcomes disadvantages of discrepancies between the different Euclidean setups and proposes control law in binocular-stand vision case. The experimental simulation shows that such image-based approach is effective in performing the precise alignment between the robot end-effector and the object.

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A study on indoor visible light communication localization based on manchester code using walsh code (Walsh code를 이용한 Manchester code 기반 가시광 통신 실내 위치인식에 대한 연구)

  • Kim, Won-yeol;Park, Sang-gug;Cho, Woong-ho;Noh, Duck-soo;Seo, Dong-hoan
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.9
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    • pp.959-966
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    • 2015
  • In this paper, we propose an indoor visible light communication(VLC) localization using Walsh code which can identify overlapped signals transmitted from the different LED sources as each of orthogonal signal at a receiver and using Manchester code which can eliminate the flicker of LED light and maintain a constant brightness. The proposed system can estimate the relative position of the receiver by using Lambertian radiation properties and trilateration method that are applied to the location information of fixed LED sources and the received signals from them. In order to verify the feasibility of the proposed system, we carried out the simulation in an indoor space with $6{\times}6{\times}1.5m^3$ installed LED lamps of 16. The simulation result shows that the proposed method achieves an average positioning error of 0.0536 m and a maximum positioning error of 0.2977 m.

Construction and Applicability of GIS-Based Grave Management System (GIS기반 분묘관리시스템의 구축 및 적용)

  • Lee, Jin-Duk;Lee, Seong-Hwan
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.4
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    • pp.208-220
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    • 2011
  • Korean traditional practice that gets a gravesite for burial and reckless grave establishment not only obstructs systematic national land management and reasonable urban development, but also causes a serious factor which has a harmful effect on natural environment and residential space in reality that our country is limited in area and national and social bases for use and establishment of graves are still inadequite. Though government and local governments have tried to cope with these problems by enacting legislation on funeral and others and so forth, they still have a variety of problems due to the shortage of grave management systems and information of accumulated individual graves. This study describes about the development of a GIS-based grave management system for making administrative management for individual cemeteries the prime object. As a result of application to a pilot area, the system developed in this study was able to be applied for supporting the time-limited burial system and managing cemeteries for those who left no relatives behind by constructing the database with grave-related position/attribute information which are collected by administrative system or direct survey. In addition, it is expected that this system will be utilized as a systematic management method that can be handed down the present or the future descendants under the tradition of the family-oriented funeral culture.

3D Rigid Body Tracking Algorithm Using 2D Passive Marker Image (2D 패시브마커 영상을 이용한 3차원 리지드 바디 추적 알고리즘)

  • Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.587-588
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    • 2022
  • In this paper, we propose a rigid body tracking method in 3D space using 2D passive marker images from multiple motion capture cameras. First, a calibration process using a chess board is performed to obtain the internal variables of individual cameras, and in the second calibration process, the triangular structure with three markers is moved so that all cameras can observe it, and then the accumulated data for each frame is calculated. Correction and update of relative position information between cameras. After that, the three-dimensional coordinates of the three markers were restored through the process of converting the coordinate system of each camera into the 3D world coordinate system, the distance between each marker was calculated, and the difference with the actual distance was compared. As a result, an error within an average of 2mm was measured.

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A Study on the Establishment of Exercise Training System (운동 트레이닝 시스템 구축 방안에 관한 연구)

  • Oh, Eun-Yeol
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.195-203
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    • 2021
  • This study is about building an exercise training system that analyzes images taken of a person's whole body and displays the normal operating range for user-specific movements as images. This study analyzes the front and side of the user's body based on the standing point, sets the node in the joint position of the human body, and places the node in the spatial coordinate system from the point of entry, and calibrates the normal node operating range according to the set standard node coordinate. Therefore, the method of the study presented a method to select differentiation from this study through prior technical research and literature research, and the purpose of the study is to establish a exercise training system accordingly.

Information Management System of Solid Waste Landfill based on 3 Dimensional Method (3차원기법을 이용한 폐기물매립지 정보관리시스템 구축 연구)

  • Park, Jin-Kyu;Cho, Sung-Youn;Kim, Byung-Tae;Lee, Nam-Hoon
    • Journal of the Korea Organic Resources Recycling Association
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    • v.24 no.4
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    • pp.39-48
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    • 2016
  • An information management system for a solid waste landfill site was developed, in this study, to optimize the operation and management of solid waste landfill in real time in addition to provide the information of landfill status to the landfill operator, public official concerned and local residents. The landfill information management system is composed of two systems (Solid waste landfill history management system and landfill operation and performance management system). The solid waste landfill history management system based on automated RFID/LPR system allows landfill operators to provide information of waste collection vehicles and received waste. In addition, the system aids in the identification of 3-dimensional (3D) position for landfilled solid wastes. Using the landfill operation and performance management system based on 3D laser scanner delivers information about landfill volume, settlement, landfill density, and current landfill capacity to landfill operators in real time, resulting in optimum space utilization. Ultimately, this system would dramatically reduce exposure of landfill operators to hazardous materials and improve the productivity of landfill operations.

Development of an Immersive Virtual Reality-Based Bathroom Self-Remodeling System

  • Mi-Young Song
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.4
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    • pp.63-72
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    • 2024
  • The size of the home interior market is growing rapidly as interest in interiors and self-interiors has increased due to the recent rapid increase in single-person households. Most of the Bathroom remodeling is done by requesting an offline interior contractor and then visually checking it in the final completion stage, so it is not easy to re-construct even if the customer is dissatisfied. Therefore, this study developed an immersive virtual reality-based Bathroom self-remodeling system that can visually check space and design from the design stage to the final stage by incorporating VR technology to feel realistic in virtual reality. The bathroom structure may select the basic structure of the predefined bathroom space or freely set the size of the bathroom space. For furniture items, you can choose the washbasin, toilet, bathtub, shower booth that are essential elements of the bathroom and others(mounting rack, trash bin, handle). The tile texture may change the texture of the selected tile at a desired wall position by selecting various textures. In particular,, the texture of the wall tile can be varied by selecting horizontal, vertical and inclined directions at the desired angle according to the needs of the user and the contractor. As a future research project, this system will enable indoor sharing between users who are physically far away in real-time, allowing direct experience in virtual spaces, connection to purchases, and request estimates.

A Study on Flexibility of Movable Exhibition through Biomimicry Notion (바이오미미크리 개념을 통한 이동식 전시의 가변성에 대한 연구)

  • Lee, Yong-Jin;Yoon, Sang-Young;Cho, Kyoung-Young
    • Korean Institute of Interior Design Journal
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    • v.20 no.5
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    • pp.78-86
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    • 2011
  • The world is suffered from severe environmental problems such as climate change and global warming due to radical industrialization after the Industrial Revolution. With advancement of science and information technologies, national borders have become meaningless. In this global trend, movable exhibition shall be supposed to pursue "Local in Global." Thus, movable exhibition should get involved in an effort to find a cultural identity in the globalization and to better our position among the various cultures. As an alternative, movable exhibition can be established by combining biomimicry, which is biomimicry of life by imitating biological system, with Flexibility of movable space. By providing a hint to environmental problems and cultural uncertainty, this alternative will generate an advanced exhibition trend that is more environmental-friendly and more efficient. As a cumulative concept created by the nature for 3.8 billion years, biomimicry has evolved a lot more than the modern science. By catching this point, "A study on flexibility of movable exhibition through biomimicry notion" is providing a revolutionary paradigm stepping beyond the current exhibition trend, which pursues coexistence of human beings and the nature and, at the same time, introduces our culture.