• 제목/요약/키워드: support platform

검색결과 1,067건 처리시간 0.024초

NAS 서버를 활용한 수학 교수·학습 플랫폼 모델 개발 연구 (A study on Development of Mathematics Teaching and Learning Platform Model using NAS)

  • 김태정;허난
    • East Asian mathematical journal
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    • 제39권4호
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    • pp.419-436
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    • 2023
  • In this study, we aimed to develop a teacher-adaptive platform model that enhances teachers' instructional activities and teaching capabilities, allowing them to conduct intended lessons effectively. The platform is designed to support various teaching and learning activities based on the instructional situation, and additionally provides teaching and learning materials, assessment questions, and results. The developed teaching and learning platform utilized Moodle, an open-source-based LMS solution that provides various tools for online learning. The platform was specifically designed for teaching conic sections in high school geometry, and it was constructed to enable teachers to deliver their intended lessons effectively.

실내 가상 경기를 위한 햅틱 AR 스포츠 기술 (Haptic AR Sports Technologies for Indoor Virtual Matches)

  • 김종성;장시환;양성일;윤민성
    • 전자통신동향분석
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    • 제36권4호
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    • pp.92-102
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    • 2021
  • Outdoor sports activities have been restricted by serious air pollution, such as fine dust and yellow dust, and abnormal meteorological change, such as heatwave and heavy snow. These environmental problems have rapidly increased the demand for indoor sports activities. Virtual sports, such as virtual golf, virtual baseball, virtual soccer, etc., allow playing various sports games without going outdoors. Indoor sports industries and markets have seen rapid growth since the advent of virtual sports. Most virtual sports platforms use screen-based virtual reality techniques, which are why they are called screen sports. However, these platforms cannot support various sports games, especially virtual match games, such as squash, boxing, and so on, because existing screen-based virtual reality sports techniques use real balls and players. This article presents screen-based haptic-augmented reality technologies for a new virtual sports platform. The new platform does not use real balls and players to solve the limitations of previous platforms. Here, various technologies, including human motion tracking, human action recognition, haptic feedback, screen-based augmented-reality systems, and augmented-reality sports content, are unified for the new virtual sports platform. From these haptic-augmented reality technologies, the proposed platform supports sports games, including indoor virtual matches, that existing virtual sports platforms cannot support.

Design and Implementation of Community-based Hazard Mapping Support System Based on Mobile Cloud in Traditional Towns with Local Heritage

  • Min, Byung-won
    • Journal of Platform Technology
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    • 제6권3호
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    • pp.3-9
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    • 2018
  • This paper describes the design and trial development of a system that supports continuous hazard mapping by local residents in their daily life. We performed an interview survey to design our system in a model traditional town in Saga Prefecture, Japan. The results show that despite continued efforts, many practical problems remain and residents feel unsafe. Considering these results, we designed and developed a unique information and communication technology-based support system that contributes to community-based disaster prevention and reduction. The continuous resident participation and posting design are the core concept for our community-based approach. Our system continues to support making a hazard map by integrating the community-based hazard information. Local residents register information (disaster types, risk level, photographs, comments, positional information) about locations that could be dangerous in a disaster. In addition, our system enables information sharing through a Web server. We expect that this information sharing will allow local hazard information for each district to be used.

HTML5-based Web TV Industry Trends

  • Park, Sehwan;Kim, Jungho;Yu, Daesang;Park, Jongkyu
    • International Journal of Internet, Broadcasting and Communication
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    • 제5권2호
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    • pp.15-17
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    • 2013
  • The web service companies develop the App support technique of the HTML5 base in the smart media system and smart TV competitively while the Web platform of the HTML5 base is legislated with the next generation national standard. It is essential to the web kernel, which is the common library of the operating system including the file, window, resource and network management is provided in order to support the various app developments of the HTML5 base effectually. Additionally, the web application program can support UI/UX function of the desktop user using the web browser and JavaScript drive and administration, window management function, and etc. is needed.

기술코디네이터를 활용한 산업체 애로기술 지원 플랫폼에 관한 연구 (A Study on the Industrial Difficulties Technology Support Platform using the Technology Coordinator)

  • 김종기
    • 한국전자통신학회논문지
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    • 제17권3호
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    • pp.521-528
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    • 2022
  • 새로운 철도 역사의 시작은 매년 진행되고 있다. 서울의 신림선은 통신기술을 기반으로 하는 신교통철도시스템이다. 신림선은 국가 표준규격인 KTCS-M을 기반으로 하는 국가 최초 무선통신기반 무인열차제어시스템으로 운용된다. 철도교통시스템에서 무선통신기술의 활용은 세계철도 시장으로의 수출 가능성을 시사한다. 이는 정부가 국내 철도산업을 육성하고 수출을 위해 다양한 지원 정책을 개발하고 시행한 결과이다. 본 논문에서는 국가가 시행하고 있는 철도산업기술의 국산화 지원 현황을 살펴보고, 철도부품의 해외 의존도를 벗어나 국산화 부품으로 대체되는 과정을 분석하였다. 이 과정에서 발생하는 산업체의 애로기술을 해결하기 위한 기술지원 플랫폼에 관하여 연구하였다. 향후 플랫폼의 구현과 활용을 위한 실행 개발이 필요하다. 향후 플랫폼이 구축되어 우리나라 산업체가 세계철도시장 수출 확장에 기여하는 기술력 향상에 필요한 도구로 활용되기를 기대한다.

EdgeCPS 플랫폼을 위한 지식 공유 그래프를 활용한 컴포넌트 기반 AI 응용 지원 시스템 (Component-based AI Application Support System using Knowledge Sharing Graph for EdgeCPS Platform)

  • 김영주
    • 한국정보통신학회논문지
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    • 제26권8호
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    • pp.1103-1110
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    • 2022
  • AI 관련 산업의 급속한 발전으로 인해 무수히 많은 엣지 디바이스가 실세계에서 동작되고 있고, 이들 디바이스로 구성된 스마트 공간에서 발생하는 데이터가 상상을 초월함으로, 엣지 디비이스가 처리하는 것이 점점 어려워지고 있다. 이러한 문제를 해결하기 위해서 EdgeCPS 기술이 등장하게 되었다. EdgeCPS는 엣지 디바이스와 엣지 서버간 연동과 자원 증강 및 기능 증강을 통하여 AI 응용 서비스를 포함한 다양한 응용 서비스의 원활한 수행을 지원하기 위한 기술이다. 따라서, 본 논문에서는 EdgeCPS 플랫폼에 적용 가능한 지식 공유 그래프 기반의 컴포넌트화된 AI 응용 지원 시스템을 제안한다. 지식 공유 그래프는 AI 응용 작성에 필수적인 요소인 학습데이터, 학습된모델, 학습알고리즘, 디바이스 등에 대한 정보를 효과적으로 저장할 수 있도록 설계된다. 그리고 EdgeCPS 플랫폼의 지원 하에서 자원증강 및 기능증강을 손쉽게 변경할 수 있도록 AI 응용이 컴포넌트화 되어 동작한다. AI 응용 지원 시스템은 사용자가 손쉽게 응용을 작성할 수 있고 테스트 해 볼 수 있도록 지식 공유 그래프와 연동되고, 응용에 대한 파이프라인을 통해서 응용의 실행 양상을 사용자에게 시각화를 해 준다.

Platform Thinking within the Third Generation Science Park Concept: Emerging Cases from Finland and the Netherlands

  • Kakko, Ilkka;Mikkela, Kari
    • World Technopolis Review
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    • 제5권1호
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    • pp.30-46
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    • 2016
  • This paper is intended as an opening of a dialog on how to apply platform thinking in the development of innovation environments. It will briefly describe a new STP (Science and Technology Park) concept called 3GSP (Third Generation Science Park), which is gaining momentum in Finland. The paper explains the fundamental changes that are currently taking place in the global innovation environment and explains why platform thinking is becoming an essential element in ecosystem development. The theoretical background and classifications of platforms are described and the benefits to be gained from STP perspective are highlighted. The paper emphasizes especially the role of so called 'competence platforms' and explains the main characteristics of a fully working competence platform. The role of competence platforms in understanding serendipity and as a fundamental factor in building the team is also highlighted. The paper analyses from STP perspective several practical examples, where platform thinking supports the emergence of new innovation environments, including Urban Mill (Finland) and Meetberlage (Netherlands). The requirements for comprehensive competence platform services are presented and their potential to support community building and therefore ecosystem development is illustrated. This analysis will provide STP practitioners with new models for applying platform thinking and will help to establish co-creation, open innovation and serendipity management practices. The case studies presented will help STP management teams to evaluate the benefits of competence platforms in different contexts.

Platform Pricing As a Negotiation Process

  • Kim, Hang-Ki;Lee, Dong-Won
    • 한국IT서비스학회:학술대회논문집
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    • 한국IT서비스학회 2008년도 추계학술대회
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    • pp.175-178
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    • 2008
  • With rapid advancement of IT and Internet technologies, online market is surely becoming a stage of the competition among various forms of platform providers. This study show the significance of the negotiation process in the platform pricing strategy and observe several external/internal factors that might affect the negotiation power of the identities surrounding the platform. Major theories used in this study are the resource-based-view and network theory. Resources resulting in a negotiation power of the content providers and platform providers turn out to be widely scattered in their business areas - from product characteristics to the size of the content provider. End-user (or buyer) group which cannot make a strategic move for the organized development and use of resources is taking advantage of network externalities to support its negotiation power.

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IP기반-IMT 네트워크에서의 모바일 멀티캐스트 기법 (Mobile Multicast Mechanism in IP based-IMT Network Platform)

  • 윤영묵;박수현
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2005년도 추계학술대회 및 정기총회
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    • pp.3-7
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    • 2005
  • The structure of $IP^2$(IP based-IMT Network Platform) as ubiquitous platform is three-layered model : Middleware including NCPF(Network Control Platform) and SSPF(Service Support Platform), IP-BB(IP-Backbone), Access network including Sensor network. A mobility management(MM) architecture in NCPF is proposed for $IP^2$. It manages routing information and location information separately. The existing method of multicast control in $IP^2$ is Remote Subscription. But Remote Subscription has problem that should be reconstructed whole Multicast tree when sender moves. To solve this problem, we propose a way to put Multicast Manager in NCPF.

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Effective Generation of Lead Compounds by High Throughput Organic Synthesis: using Multipurpose Privileged Bezopyrans

  • Gong, Young-Dae;Seo, Jin-soo;Hwang, Jong-Yeon;Park, Ji-Yeon;Yoo, Sung-Eun
    • 대한약학회:학술대회논문집
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    • 대한약학회 2003년도 Proceedings of the Convention of the Pharmaceutical Society of Korea Vol.2-1
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    • pp.89-89
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    • 2003
  • Numerous lead compounds, based on multipurpose privileged structures, can be generated that address a variety of targets from a gene family of interest, irrespective of therapeutic area. Solid-phase organic synthesis has been emerged as a powerful technique in generating combinatorial libraries of small organic molecules useful for drug discovery. Heterocyclic compounds provide scaffolds on which pharmacophores can be arranged to yield potent and selective drugs and a variety of heterocycles have been synthesized on solid support. (omitted)

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