• Title/Summary/Keyword: support media

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A Survey of the cognition of Teachers, Students, Parents Towards Instructional Media in Mathematics Education (수학교육에서 교수매체에 대한 교사, 학생, 학부모의 인식 조사 연구)

  • 노선숙;김민경
    • The Mathematical Education
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    • v.40 no.2
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    • pp.265-289
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    • 2001
  • The elementary and middle school curriculum in Korea has been modified periodically to reach today's 7th national curriculum. Although the intent of each new curriculum was to improve education, lack of proper preparation for teachers and students has not made the new curriculums as effective as it could be. Goodlad et al.(1979) suggested that curriculum should encompass all practices including not only knowledge but all the elements of the curriculum and experiences of the student and teachers. The purpose of this paper is to investigate the actual practices of the current curriculum with focus on the use of instructional media in mathematics teaching and learning. A nationwide curriculum survey was carried out with the Goodlad's curriculum inquiry model as the framework. The result shows that elementary and secondary mathematics teachers used textbook manual (for teachers) and practice books most frequently for their class preparation. In addition to these, mathematics teachers also used manipulatives, visual aids, computers, internet, and calculators in a decreasing order. In general, many mathematics teachers did not use much instructional media in their classes and said that there are not enough effective instructional media to use. However, the teachers have positive attitude toward the educational media that they have used. In this study, we analyzed the survey data regarding educational tools, their use and effects to support the development of a new curriculum model in mathematics for a knowledge-based society.

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Cyberbullying Detection in Twitter Using Sentiment Analysis

  • Theng, Chong Poh;Othman, Nur Fadzilah;Abdullah, Raihana Syahirah;Anawar, Syarulnaziah;Ayop, Zakiah;Ramli, Sofia Najwa
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.1-10
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    • 2021
  • Cyberbullying has become a severe issue and brought a powerful impact on the cyber world. Due to the low cost and fast spreading of news, social media has become a tool that helps spread insult, offensive, and hate messages or opinions in a community. Detecting cyberbullying from social media is an intriguing research topic because it is vital for law enforcement agencies to witness how social media broadcast hate messages. Twitter is one of the famous social media and a platform for users to tell stories, give views, express feelings, and even spread news, whether true or false. Hence, it becomes an excellent resource for sentiment analysis. This paper aims to detect cyberbully threats based on Naïve Bayes, support vector machine (SVM), and k-nearest neighbour (k-NN) classifier model. Sentiment analysis will be applied based on people's opinions on social media and distribute polarity to them as positive, neutral, or negative. The accuracy for each classifier will be evaluated.

Effects of Scaffolding on Writing Apprehension and Media Literacy in Engineering Freshmen's Synchronous Online Writing Course (공과대학 신입생의 동시적 온라인 글쓰기 수업에서 스캐폴딩이 쓰기 불안과 미디어 리터러시에 미치는 영향)

  • Hwang, Soonhee
    • Journal of Engineering Education Research
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    • v.25 no.1
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    • pp.33-45
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    • 2022
  • This study aims to investigate effects of scaffolding on writing apprehension and media literacy in engineering freshmen's synchronous online writing course, and the relationships between the two variables. 'Scaffolding' is in-time support provided by a teacher/tutor or competent peer that enables students to meaningfully gain skills at problem solving process. Also, it is one of the most frequently mentioned concepts in education as well as one of the more necessary teaching strategies in an online writing course. In this study, provided treatments for the experiment were supportive scaffolding for domain-specific knowledge and reflective scaffolding for meta-cognitive knowledge. Participants were 102 engineering undergraduate students, who were assigned to two experimental groups by scaffolding types. A process-based writing course in online learning environment was conducted for 8 weeks. The writing tasks were given according to writing process. The findings were that, firstly, there were statistically significant writing apprehension's reduction and self-expression's improvement through the scaffolding provided in writing class. Secondly, writing apprehension's reduction and self-expression's improvement were significant in supportive scaffolding group. Thirdly, media literacy predicted writing apprehension. The practical implications of these findings are discussed herein, with particular attention on ways for writing apprehension's reduction as well as media literacy's enhancement.

An Intelligent Media Player for Guaranteeing QoS Streaming Media on Thin-Client Computing (씬클라이언트 컴퓨팅에서 스트리밍 미디어의 QoS를 보장하는 지능형 미디어 플레이어)

  • Kim, Byeong-Gil;Lee, Joa-Hyoung;Jung, In-Bum
    • The KIPS Transactions:PartB
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    • v.12B no.5 s.101
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    • pp.607-616
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    • 2005
  • Due to the limited resources in thin-client and the large amount of computation for decoding MPEG media, it is not easy to support the QoS stream media to clients. To solve the problems, the terminal servers would be charged for decoding the MPEG media and thin-clients have a role to update only the changed areas in their screen. However, these previous approaches cause severely low video quality. In addition, since servers perform all procedures to decode MPEG media, they are easily saturated even under a small number of clients. In this paper, the sources of the low video duality are investigated in the previous thin-clients' solutions working in wireless and wired environments. From the detailed experiments, an intelligent media player is proposed to achieve the QoS streams by supporting both the enhanced video duality and the audio synchronized with video frames.

Relaying Device Decision Algorithm for Multi-hop Routing in WiMedia (WiMedia에서 멀티홉 라우팅을 위한 중계 디바이스 선정 알고리즘)

  • Jung, Jin-Uk;Jin, Kyo-Hong;Hwang, Min-Tae;Jeon, Young-Ae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.109-113
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    • 2011
  • In intelligent subway systems, UWB-based WiMedia D-MAC Protocol can be considered to send and receive multimedia data which requires high data rate. However, network devices which do not exist within 10 meters, the limited communication rage, can not communicate with each other because WiMedia does not support multi-hop communications. In this paper, we developed the algorithm to select a relaying device for multi-hop routing on WiMedia networks. In the first step, each device acquires information of neighbors through beacon and decides whether it is a normal or relaying device using the acquired information. In the next step, all devices can create the 2-hop routing table using the information received via relaying devices and the whole routing table for all devices on networks, eventually.

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Activation of Maeul Community Media - Analysis of Gwangju Metropolitan Community Media (마을공동체미디어 활성화 방안 - 광주광역시 마을미디어를 중심으로)

  • Kang, Chul-Soo;Kim, Dug-Mo
    • Journal of Digital Convergence
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    • v.17 no.7
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    • pp.89-98
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    • 2019
  • It requires administrative supporting & Policies Aids on Maeul Community Media that confronted with reconstruction of community & interaction of residence. There are increased of community media research. This study examines the meanings of participants, the role of participants & volunteer, characteristic of community media, enlargement of residence, problems and activation of community media also conducted in-depth interviews of participants. According to the results of the analysis, the first it will be enforced administrative supporting & policies aids on Maeul Community Media. Secondly, suggests supporting of a municipal ordinance of Council. Thirdly, facilitate the education of program contents and management of community media. Finally, Supports of production costs.

Relevance between Marketing Route of Social Media and Consumer Age Group for Choosing Dental Clinics

  • Lee, Shin-Young;Kwak, Mi-Gyeong;Kim, Mi-Jeong;Song, Jung-Hwa;Lee, Young-Ju;Hong, Hye-Ju;Oh, Sang-Hwan
    • Journal of dental hygiene science
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    • v.21 no.4
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    • pp.260-266
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    • 2021
  • Background: The purpose of the study was to evaluate the relationship and route of dental Social Media marketing by age group and support effective dental marketingy by age group. Methods: A study was conducted on 265 people, aged 20 to 64 years, who lived in Seoul, Gyeonggi area and regularly used one or more of the social media platforms, Naver Band, Facebook, Instagram, KakaoStory, Twitter, or YouTube more than once a day. A 27-question questionnaire survey of approximately 10 minutes was conducted, and the collected data was statistically analyzed using the PASW program, with the significane level set to 0.05. Results: "Introduction of acquaintances" was the most common route to visit the dentist. Regarding the use of social media platforms based on age group, 'Instagram' had the highest frequency among people belonging to the age groups of 20 to 29 years and 30 to 39 years; 'YouTube' had the highest frequency among those aged 40 to 49 years; and 'Naver Band' had the highest frequency among those aged 50 to 65 years. Conclusion: The most frequently used social media by consumers according to age included Facebook, YouTube, and Instagram. However, social media was found to have no significant impact on the choice of dental institutions, as the number of people who visited the dentist through "Introduction of acquaintances" was the highest, and "Introduction of acquaintances" did not have experience accessing the dentist site after dental marketing. If this study could provide customized marketing information for each age group through social media, it is expected that the marketing effect of dental institutions through social media would be maximized in the future.

Integration of Social Media with Product Data Management for Collaborative Product Design (협업 설계를 위한 소셜미디어와 Product Data Management 통합)

  • Do, Namchul
    • Journal of Korean Institute of Industrial Engineers
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    • v.42 no.1
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    • pp.50-56
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    • 2016
  • Social media (SM) for expressing thoughts and opinions of people in network communities can support collaboration among stakeholders in business activities. To enhance collaboration for product design, this study integrates SM with a product data management (PDM) system that manages main product development processes and data in manufacturing companies. This study proposes a text messaging SM model that shares core components of PDM systems and uses product structures in PDM systems as networks for SM broadcasting. The SM model is implemented with a research purpose PDM system and applied to product design experiments to show feasibility of the proposed SM model in PDM systems.

Tangible Cooperation in Shared Virtual Environment

  • Irawati, Sylvia;Kim, Jong-Phil;Kim, Jin-Wook;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.214-220
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    • 2009
  • Recent advanced technologies enable multiple users to share the virtual environment and work together as they are collocated. Additional sensory information such as haptic could improve the cooperation. In this paper, we propose a server-client architecture with multi-rate haptic control to support a tangible cooperation. Using our approach, the system is able to maintain a consistent simulation state across multiple users as well as to provide a highfidelity stable haptic interaction. To verify our approach, we have developed an experimental application and tested the cooperation among multiple users. The results confirm that our system is able to provide coherency among clients as well as haptic transparency.

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Developing and Evaluating New ICT Innovation System: Case Study of Korea's Smart Media Industry

  • Kim, Eungdo;Lee, Daeho;Bae, Kheesu;Rim, Myunghwan
    • ETRI Journal
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    • v.37 no.5
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    • pp.1044-1054
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    • 2015
  • The smart media (SM) industry has demonstrated that it has the characteristics to increase user innovative activities, enhance open innovativeness, and increase the segmentation of innovation value. This study introduces and evaluates an innovation system that reflects the characteristics of the SM industry. We categorize the SM industry into hardware, network, platform, and content industries and perform an AHP analysis (based on a survey of 96 experts) to evaluate the relative importance of the factors/factor groups affecting the creation of innovation. The results show that 'collaboration activity" is a more important factor than other innovation factor groups (financial support, R&D, policy environment, human resources) in the SM industry. The results also show that the important factors/factor groups differ by industry.