• 제목/요약/키워드: subject competition

검색결과 135건 처리시간 0.024초

직무분석을 통한 산업안전보건관련학과의 교과목 중요성 분석에 관한 연구 (A Study on Importance Analysis for the Department of Industrial Safety and Health through Task Analysis)

  • 최상복
    • 보건교육건강증진학회지
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    • 제17권2호
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    • pp.87-98
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    • 2000
  • In this paper, an effective curriculum for the department related to industrial safety and health is developed through task analysis by the following approaches. The first approach is DACUM. The method is reflected the demand of industrial fields on subjects in curriculum. In this paper, DACUM workshop involves a trained DACUM facilitator and a committee of 6 expert workers from industrial safety and health area. 21 subjects which are necessary in the industrial fields have been selected by the DACUM analysis. The other is to understand the relative importance among each subject by AHP method. The relative importance of the subject is shown in the order of safety management, mechanical safety, construction safety, human factors engineering and system safety, chemical safety, electric safety by AHP analysis. The competition of department can be improved, if the result of this research is adapted to the department curriculum related to industrial safety and health.

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A Study on the Recruitment and Selection of Secondary Science Teachers in Korea

  • Kwak, Young-Sun;Lee, Yang-Rak
    • 한국지구과학회지
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    • 제31권5호
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    • pp.488-499
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    • 2010
  • In this research, we investigated the historical development and ways of improvement of the teacher employment test (TET, hereafter) in Korea. This paper consists of three parts. The first part details the secondary science teacher education system in Korea. The second part elaborates upon the development of the TET since 1990's. The third part provides conclusion by addressing ways to improve science teacher education and employment systems in Korea. After all, the keen competition for teacher education and the demanding entry test ensure that secondary science teachers are selected from a pool of candidates with high academic achievement. Korean teacher employment system in general places more weight on subject knowledge. Although we cannot simply conclude that Korean science teachers must have profound knowledge in the subject matter and are competent in pedagogy, it stands to reason that the teachers could be more competent in performing their roles than those of many western countries with an acute shortage of teachers. We also suggested future directions and ways of improvement regarding teacher education and the TET in Korea.

수산·해운계고 교육과정의 중점과 발전적 방향 (Developing Direction and Subject Matter of Curriculum in the Fisheries Marine Science High School)

  • 김삼곤
    • 수산해양교육연구
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    • 제15권2호
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    • pp.154-165
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    • 2003
  • Fisheries and shipping industry as national basic industry need continuous growth and basic human resource development for international competition. This study was carried out through investigating of the related literature and reports. The purpose of study for developing direction and subject matter of curriculum in the fisheries marine science high school was as follows. Recently, reforms of vocational high school will expand professionalization and specialization. Therefore systematic curriculum of basic knowledge, basic skill and technical is required more and more in field work of fishery and merchant marine. The other important factors of curriculum improvement were cooperative role between school and local industry, adaptation of basic ability, job analysis, various curriculum opening. Above all, teachers of fisheries and merchant marine high school require advanced consciousness and must participate in revising curriculum. And the textbook of fisheries and merchant marine high school is useful to improve the level of learning ability degree and must be written by the related teacher, and the textbook contents must be studied by the expert group under professors leading to advanced discipline and skill of field work.

과학영재의 동기에 대한 암묵적 이론 접근 (A Comparative Study of Motivation Factors between the Gifted and Average Students based on Implicit Theory)

  • 김언주;육근철;김성수;윤여홍
    • 영재교육연구
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    • 제11권3호
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    • pp.99-129
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    • 2001
  • 본 연구의 목적은 학생들의 학습활동에 관련된 동기화 요인이 무엇이며 초·중학교 영재 집단과 영재 집단에 어떠한 차이가 있는지를 암묵적 이론의 견지에서 알아보려는 것이었다. 조사결과 학생들이 가장 동기화 되어 있는 학습활동은 모든 집단에서 영어와 수학이었다. 영어와 수학과 같은 교과를 더 열심히 하고자 하는 이유로는 재미, 필요, 경쟁, 자존심, 진학, 부모님의 권유, 칭찬, 처벌회피 등 28가지로 나타났다. 학습활동의 원인에 관한 요인분석의 결과 초등학생의 경우, 4가지 요인이 나타났으며, 이들 중 공통된 요인은 유용성이다. 두 집단간 차이로서 초등학교 영재 집단은 인정, 흥미 요인이 나타나는 반면, 초등학교 영재 집단은 지식획득이 중요요인으로 나타났다. 중학생의 경우, 5가지 요인이 나타났으며, 인정, 흥미, 유용성 요인은 공통적이다. 차이로는 영재 중학생에게서 지식획득 요인이 나타나는 반면, 영재 중학생에게서는 경쟁 요인이 나타난 점이다.

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평창지역 천연 활엽수림의 산림작업별 시업전후의 경쟁지수 비교 (Comparison of Competition Indices by Silvicultural Systems Before and After Treatments for Natural Deciduous Forests in Pyeongchang)

  • 최현권;박병배;성주한;신만용
    • 한국산림과학회지
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    • 제102권4호
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    • pp.515-521
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    • 2013
  • 본 연구는 강원도 평창군 가리왕산 일대의 천연 활엽수림을 대상으로 택벌림화 작업, 이단림화 작업, 그리고 산벌림화 작업의 3가지 작업방법별 시업 전과 시업 후의 경쟁지수 변화를 평가함으로써 산림생태계 경영에 필요한 정보를 제공하기 위해 수행하였다. 이를 위해 $30m{\times}30m$(0.09 ha) 크기의 고정표본점을 각 작업방법별로 3반복으로 설치하고 시업 전과 시업 후의 정밀 임분조사를 실시하였다. 이와 같이 조사된 자료에 근거하여 Hegyi의 거리종속 경쟁지수를 추정하였으며, 경쟁목의 범위는 중심목의 지표로부터 $50^{\circ}$로 시준된 각도에 의해 경쟁목을 선정하는 방법을 사용하였다. 각 작업방법별 그리고 시업 전후의 임분구조 변화를 평가하기 위해 Duncan의 다중검정과 t-검정을 실시하였다. 작업방법별 시업전후의 경쟁지수를 분석한 결과 작업방법에 관계없이 시업을 통해 임분구조가 개선된 것으로 평가되었다. 또한 시업 전과 시업 후의 경쟁지수는 통계적인 차이를 보여 각 작업방법별 임분의 공간 구조는 시업을 통해 개선된 것을 확인할 수 있었다.

연꽃문양을 이용한 직물디자인 개발 및 문화상품 제작(I) - 연꽃문양의 자료조사 및 문화상품 사례조사를 중심으로 - (The Development of Textile Design and the Manufacture of Cultural Merchandise by Using Lotus Flower Patterns(I) - For Researching Lotus Pattern Materials and Examples of Cultural Merchandise -)

  • 정진순
    • 한국의류산업학회지
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    • 제6권2호
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    • pp.135-143
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    • 2004
  • In an information-oriented and internalized society of the future, the quality and price of goods made by each country will be equalized. That eliminates competition. But the design and appearance of products is an important factor in international competition. Indeed, design symbolizes a country's culture visually, and it can show the cultural identity and originality of a nation in international society. And that will play an important part that can contribute to creating added value. It is necessary to revive our people's old lyrical stories which are far away from our memory, and we badly need design development to revive traditional cultural merchandise through visual modernization. Among various Korean cultural inheritances, lotus is often seen in tiles, porcelains and folk stories. In this study, I chose lotus as the subject material of textile design development, and my intention for this study is to reflect Korean traditional cultural value as much as I can, and to develop textile design of Korean images by adding modern scenes. For that, first I researched lotus pattern materials and examples of cultural merchandise.

연꽃 문양을 이용한 직물디자인 개발 및 문화상품 제작(II) (The Development of Textile Design and The Manufacture of Cultural Merchandise by Using Lotus Flower Patterns(II))

  • 정진순
    • 한국의류산업학회지
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    • 제6권4호
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    • pp.421-426
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    • 2004
  • In an information-oriented and internationalized society of the future, the quality and the price of goods made by each country will be equalized. That eliminates competition. But the design and appearance of products is an important factor in international competition. Indeed, design symbolizes a country's culture visually, and it can show the cultural identity and originality of a nation in international society. And that will play an important part that can contribute to creating added value. It is necessary to revive our people's old lyrical stories which are far away from our memory, and we badly need design development to revive traditional cultural merchandise through visual modernization. In this study, I chose lotus as the subject material of textile design development. And my intention for this study is to reflect Korean traditional cultural value as much as I can, and to develop textile design of Korean images by adding modern scenes. Also, I intend to print them on fabric, and apply them to cultural merchandise including scarves and ties, by using digital textile printing systems. The reasons for doing so, are to create high added value, and to let other peoples of the world, know about our excellent culture.

외항해운산업의 비용함수 추정 : 규모 및 밀도의 경제성 분석을 중심으로 (Estimates of Economies of Scale and Economies of Density in the Ocean Shipping Industry)

  • 하영석
    • 대한교통학회지
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    • 제14권2호
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    • pp.157-172
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    • 1996
  • The long-existed licence system which has acted as one of the strong barriers to entry in the ocean shipping market in Korea is supposed to repeal in the near future. As a result, competition among the different sizes of firms which are operating under regional shield by means of the licence will be intensified. The main objective of this paper is to estimate the degree of economies of scale and economies of density for various firm sizes. For the successful estimation of economies scale and economies of density, translog cost models are developed and estimated through SURE technique which was suggested by Zeller (1963). The major findings are as follows ; All shipping firms in the sample exhibit economies of scale and density. Even small size shipping firms under licence system, they show substantial economies of scale contrary to the wide-known idea that small-size firms are subject to diseconomies of scale. For the ranked firm sizes according to owned deadweight tons, the degree of economies of scale decreases as the firm sizes are larger and larger. The degree of economies of density moderately declines from the smallest to the firm size of 30-60 thousand deadweight tons and sharply rise thereafter. And the large shipping firms with over half-million deadweight tons exhibit high economies density compared to other sizes of firm. If follows that the larger firms have great advantage in competition if the licence system is abolished.

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교과교실제 중학교의 평면구성 분석연구 - 2013년 LH 현상설계안과 실시설계의 비교 - (A Study on the Plan Composition of Departmental Classroom Type in Middle School - Comparison Design Competition with Construction Design about LH in 2013-)

  • 서붕교;송봉건
    • 교육시설 논문지
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    • 제21권6호
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    • pp.3-12
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    • 2014
  • After the introduction of the 7th education program, educational facilities have been requested to change to face new curriculums and have been planned. The purpose of this study is to fill up a gap between the study of education facilities, building planning and real educational spot and also find difference of plan composition by analyzing latest middle school floor plans. In this regard, floor plans of 8 middle schools proposed in LH design competition is compared and analyzed in this study. To sum up this analysis, the guide lines suggested from Korean educational development institute(KEDI) has not been followed in many building planning. For subject classrooms, guide lines from KEDI were ignored and support facilities did not planned as necessary space calculated through scale estimation program. To select a planned proposal in the future, demand of scale estimation, various studies, real educational spot and etc. should be reflected.

On the Application of Gamification Elements in Libraries

  • Seong-Kwan Lim
    • Journal of Information Science Theory and Practice
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    • 제11권2호
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    • pp.1-11
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    • 2023
  • Libraries are still conservative in their approach or practice of providing various services for the unspecified majority of visitors attending these institutions. It is very apparent that libraries are not actively trying to increase the interest and participation of users by applying the various angles or elements associated with gamification. By its very nature, gamification is the application of game-playing elements such as point scoring, peer competition, team work, score tables, and such used to motivate participants and make them more engaged with the subject matter. In areas such as education, marketing, and exercise, the implementation of gamification techniques is actively taking place in order to maximum participation by taking advantage of uncertainties or the competitive nature that many people have with the setting of goals. In this study, four libraries that have applied gamification are analyzed to understand how and to what degree gamification has been applied. Broken down into four different elements, this includes: Point, Reward, Leaderboards & Competition, Self-expression & Achievement. By focusing on the results of this analysis, gamification measures that can be applied to other libraries are specifically proposed. The overall results of this study will provide useful guidance and potential plans for libraries seeking to increase the number of users by using gamification to increase user participation and/or satisfaction with additional library services.