• Title/Summary/Keyword: study design

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A study on 3D design for wall-mounted air-conditioner parts (가정용 벽걸이 에어컨 부품의 3D 설계에 관한 연구)

  • Kim, Sei-hwan;Choi, Kye-kwang
    • Design & Manufacturing
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    • v.8 no.1
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    • pp.5-9
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    • 2014
  • This study is about 3D design for parts supporting copper pipes of wall-mounted air-conditioners manufactured by company "D" in Japan. Domestic press die manufacturers are obsessed with 2D die design and are afraid of taking risk with developing 3D die design and die manufacture. This hinders paradigm shift. In this study, the strip layout, which was already completed in the previous study, is altered by adding restriking. Based on the modified strip layout, the 3D die design is done in 15 processes.

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A Study on Emotional Tendency within Space Design - Focused on human body and movement - (공간디자인에서의 감성적 경향에 관한 연구 - 인간의 '몸'과 '움직임'을 중심으로 -)

  • 오영근
    • Korean Institute of Interior Design Journal
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    • v.13 no.2
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    • pp.192-199
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    • 2004
  • This study is to understand the emotional tendency through out the history of architecture and interior design. In this process, a broad range of analysis of the period between Romanticism and Post Modernism will be done to collect historical data and the influence of the social situation. A thorough review and close examination of the 90's architectural trend will reveal the foundation of the concept behind GSD not just as the post-structuralism as a value system of digitalism but also makes easy to understand GSD in space design. In particular, the study will reveal how the ideas of post-structural philosophy has effected the formation of its movement as well as its influence to become the theoretical nutrition for digital architecture. The result of the study will be used as the valuable reference to define 'Emotional Design'(So call 'Gam-Sung Design = GSD) and become the foundation for further investigation on GSD space design in the near future.

A Study on the Change of Learning Satisfaction and Comprehension of Team Project Instruction Using Creative Capstone Design (창의적 캡스톤 디자인을 활용한 팀 프로젝트수업 운영에 따른 학습만족도 및 이해도 변화에 관한 연구)

  • Kim, Changhee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.4
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    • pp.179-191
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    • 2017
  • The purpose of this study is to investigate the change of comprehension degree about learning satisfaction and capstone class by applying the subject which draws idea for team project task in college to creative capstone design program. The Capstone Design Program is designed to train fieldworkers with creative problem solving skills and is widely applied as a problem-solving course in team-based projects. In this paper, based on the case study of the 'fusion capstone design' operated in the first semester of 2015 ~ 2017, the capstone design course was established in the course of designing ideas for problem solving. The results of this study are as follows: First, the questionnaire about capstone design instruction process, instruction method, and learning achievement satisfaction were analyzed. As a result, understanding of capstone design was found to be higher than that of class before class, and satisfaction of performance course, method of teaching performance and learning outcome were obtained.

A Study on the Design of the Furniture the Library (도서관가구의 디자인방향에 관한 연구)

  • Cheon, Hye Sun
    • Journal of the Korea Furniture Society
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    • v.27 no.4
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    • pp.412-425
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    • 2016
  • This study is creating furniture design strategies that can upgrade the library function. Today, everyday life is in very strong relationship with the library. In most cases, however, to focus on building libraries. In fact, Because users are living libraries inside the building was in contact with furniture. The selection of furniture and design library is very important. The first thing the process of study, research purposes, surf the web and through a literature search for the second time, and refers to cases examined, and analyzes more than libraries. Furniture Design strategies. The study's conclusion can be summarized as follows. Direction of Library Furniture Design 'identity or symbolism', 'flexibility', 'sustainability', 'charm', 'hybrid' to clean up. And propose a design guide, showing specific examples.

Design of Blue-Jean for Women that Apply Optical Illusion - Focusing on Linear Optical Illusions - (착시효과를 응용한 여자 청바지 디자인 - 선의 착시를 중심으로 -)

  • Ryu, Kyoung-Ok
    • Journal of the Korean Society of Costume
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    • v.60 no.3
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    • pp.1-9
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    • 2010
  • The purpose of this study is to develop Blue-Jean Design for Ideal Body Shape. The final aim of Fashion design is looks beauty of people by optical illusion. This study is based on Gestalt therapy and, is blue jeans design using optical illusion of vertical line for ideal beauty body image. Optical illusion for blue-jean design effect to achieve the ideal body shape. We can accumulate the preceding study for modern clothing from design and the related optical illusion effects. Vertical line stitches have all the advantages especially in pants design. I design blue jeans using optical illusion theory. The results of this study are as follows: First, Vertical line helps that jean has the long body shape effectively. Second, Jeans which have two or more vertical lines is more effective than simple Jean in order to make slim body shape. Third, Appropriate position of horizontal lines can be effective to make long body shape. Fourth, Top stitch, pin-tuck and pleats can be applied to vertical or horizontal lines instead of cutting lines.

A Study on the Preference of Interior Design according to the Consumers' Life Style - focused on the preference of interior design style and color - (소비자 라이프 스타일에 따른 실내디자인 선호 특성에 관한 연구 - 디자인 스타일 및 색 선호를 중심으로 -)

  • 한영호;신화경;정용섭
    • Korean Institute of Interior Design Journal
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    • no.33
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    • pp.54-61
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    • 2002
  • The purpose of this study was to identify the preference of interior design, design style and color, according to consumers' life style. Data were collected from March 7th. 2002. to March 22nd. 2002 using the questionnaire. The subjects were 228 adults and frequency, percentage, mean, cross tab, F-test, factor analysis, and cluster analysis were used for data analysis. The major results of this study were: 1) The types of life style were 3: regular family oriented type, progressive fashionable type, and conservative self-manageable type. 2) This study revealed relative difference in design style and color preference according to consumers' life style. Therefore, the type of life style could be used as powerful variable in interior design and marketing of allied industries.

A Study on the Interior Design Method of Guest Room Space in Resort Condominium (설악권 휴양시설 객실공간의 실내설계 기법에 관한 연구)

  • 김정범;최영철
    • Korean Institute of Interior Design Journal
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    • no.22
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    • pp.39-45
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    • 2000
  • This study aims at developing the interior design method of Guest Room Space in resort condominium. There needs new concepts in Guest Room Space in resort condominium where we felt sleeping, eating, in the past. And the behavior in the Guest Room Space in resort condominium become various such as refreshing, making a group, harmony a family and so on. Nowadays, The resort condominium change to complex style and it's space design reflecting user's needs. This study treats with the design item such as unit space plan, furniture, furnishing and equipment of Guest Room Space in resort condominium. As a result of this study, the interior design methods of Guest Room Space in resort condominium must reflect of fitting material, color plan, user's needs and functional divide space. (Living, Dinning, Kitchen, Toilet and Foyer) These result will become basic data future interior design in Guest Room Space in resort condominium.

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A Study on the Effect of the Mega trend on the Modern Fashion Design (현대 패션디자인에 나타난 메가 트렌드의 영향에 관한 연구)

  • Jun, Hye-Jung;Ha, Ji-Soo
    • Journal of the Korean Society of Costume
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    • v.57 no.4 s.113
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    • pp.110-125
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    • 2007
  • The purpose of this study is to analyze efforts of the mesa trends on the modern fashion design. For the study documentary research and qualitative content analysis have been carried out. Articles in magazines, seminar reports, and news related to trends were collected and analyzed to develop mega trends nowadays. As results, $2002{\sim}2006$ mega trends were extracted to Co-divergence, Emotional tech, Bi-dentity, Private+One and $2002{\sim}2006$ design trends extracted to Camouflage, Transformation, Modular system, Blur, Ease. The influences of mega trends and design trends on the modern fashion design have been proved. Those were expressed as eclectic style, deconstructionist style, reductive style and functionalist style in fashion design. The present era could be defined as cultural pluralism blended with various cultures and styles. Fashion as the essential display of contemporary culture and society has been successfully confirmed in this study.

A Study on the Expression of objectified Spatial Composition in Interior Design (실내디자인에 있어서 오브제적 공간구성 표현에 관한 연구)

  • Kim, Su-Jung;Lee, Sang-Ho
    • Korean Institute of Interior Design Journal
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    • v.15 no.6 s.59
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    • pp.120-130
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    • 2006
  • This study is about objectified spatial composition. The Interior Design field has grown and established its major trends dependent upon other related field of study. With this perspective in mind, esthetics on Interior Design has to be treated in similar manner. In modem architects or fine artists have defined the terminology 'objectification' theoretical principle where by unable to distinguish between 'object's type' and 'objects', Presently, the term 'objectified' became a trend word. In order to confront misconception of the idea of 'objectification', some people define as reflection of this complex society. There are five types in expression of objectified spatial composition in Interior Design. Which are free form spatial composition through artistry of artists, fantastic spatial composition by polysemous collision, symbolic spatial composition from the metaphorical of form, aggregate spatial composition by geometric collision and geometric superimposition, and cultural spatial composition. Therefore, this study aims to help understanding of tendency in various space expressions in Interior Design through searching how to express type of objectified spatial composition in Interior Design from 2000 through 2005.

A User Satisfaction Based Touch Button Design (사용자 만족도를 고려한 터치 버튼 사이즈에 대한 연구)

  • Kim, Jin;Choi, Kwang-Soo
    • IE interfaces
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    • v.20 no.4
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    • pp.539-546
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    • 2007
  • This study has been conducted on touch screen interface design for mobile devices. It was intended to measure user’s satisfaction on one-handed thumb input mobile devices. Recent studies proposed the optimal touch button size, but it is inappropriate for mobile devices. Therefore, this study was focused on four touch key factors-width, height, the horizontal and vertical distance between touch keys-as independent variables. The ANOVA results showed that the user satisfaction of four touch key factors was significantly affected by the thumb input. It also apparent that the interactions between four factors were significant. As a result, the horizontal and vertical distance as well as the width and height affected the satisfaction of users. In addition, this study suggested satisfaction models which represent the top 30%, 50%, 70% of user satisfaction measurement. The results of this study could be used to design touch keys that are able to enhance the usability on touch screen based mobile devices.