• Title/Summary/Keyword: structure of knowledge

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Is the linguistic competence innate or constructive? - on the debate between J. Piaget and N. Chomsky - (언어 능력, 생득적인 것인가 구성적인 것인가? - 언어 능력에 대한 촘스키와 피아제의 논쟁을 중심으로-)

  • Moun, Jean-sou
    • Journal of Korean Philosophical Society
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    • v.126
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    • pp.79-108
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    • 2013
  • Is the development of linguistic competence due to the learning process or the maturational process? According to Piaget, its development is a genuine learning process involving authentic constructions with gradual disclosure of new possibilities. But According to Chomsky, the acquisition of linguistic competence is due to a genetically conditioned maturational process. So it merely involves the actualization of a set of possibilities existing from the beginning Consequently, Piaget supposes that interaction with the environment plays a shaping role, while Chomsky allows it to have a mere triggering role. In broad respective, Chomsky supposes the rationalism that knowledge is largely inborn, while Piaget in the constructivist position which strives to find a middle course between radical rationalism and radical empiricism. In the one hand, an ultra-rationalistic concept such as 'fixed nucleus' supposed by Chomsky is, in my eye, nor plausible. In the other hand, if Piagetian constructivism is to be sustained, it must be sustained independently of its dubious biological fundament, and merely as a developmental psychological theory. In one word, we need to synthesize Piagetian cognitive approach and Chomskian syntactical, in order to explain exactly the source of human linguistic competence.

A Study of the method about Improving engineer by YeGamChang creating mechanism (예술창조 매커니즘을 통한 창조적 공학인의 육성 방안 연구 -교육 사례를 중심으로-)

  • Kwon, Yong Rang;Lee, Kyung Hwan;Kim, Su Jeong
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.11-17
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    • 2011
  • As a rapid rate of social change and competitive, paradigm of industry environment manufacturing products and services is shifted. Engineers design, develop, manufacture the products and services are strongly asked competency of different new creative practices. This means while industrial structure has been shifted from mass production to various allied production and social engineering based production, qualifications of engineers are required to individual creative competency as alternatives. In order to improve the competency, engineer become the creative people have ability to develop the professional knowledge competency and expand the competency to convergence the new product and services with sensing the life and social structure shift, human engineering, psychology, and emotion. For the competency, we develop the training program "improving convergence, creativity through Art." we intend that the program should be composed of creative engineering mechanism combined creative arts mechanism. It has been operated to the engineers for 17 weeks. we will discuss the program result and research direction and utilization in depth.

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Process Management Environment for Process Improvement (프로세스 개선을 위한 프로세스 관리 환경)

  • Kim, Jeong-Ah;Choi, Seung-Yong
    • The KIPS Transactions:PartD
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    • v.14D no.1 s.111
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    • pp.45-56
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    • 2007
  • As the knowledge-based society has been constructed, the size of work process that has to be done grows bigger and the amount of the information that has to be analyzed increases. So each company is trying to construct more conformable process models in business model. This study helps to understand the interaction between Process data and structure which are collected on the profess by appling six Sigma as a process improving methodology. On Six Sigma, businesses tn practice Best Practice Process with the view of Value Chain To measure data for the process performing action, introducing Schedule management method makes it possible to collect and reflect accurate data of workers' ability. By this method, efficiency in production will be improved because workers we able to perform the process correctly and preliminary management for defects.

Automatic Project Planning Technique and Tool Based on Software Industry Requirements (소프트웨어 산업체 요구사항을 반영한 자동화된 프로젝트 계획 생성 지원 기법 및 도구)

  • Park, Jihun;Shin, Donghwan;Hong, Gwangui;Seo, Dongwon;Hwa, Jimin;Bae, Gigon;Seo, Yeong-Seok;Bae, Doo-Hwan
    • Journal of Software Engineering Society
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    • v.26 no.4
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    • pp.77-92
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    • 2013
  • To plan a software project, the manager (1)make a work breakdown structure (WBS), (2) estimate efforts for each task, (3) assign employee to each task, and (4) estimate overall schedule. When software project becomes complicated, the possible combination of WBS, effort, and employee assignments dramatically becomes larger. Software planning tool can help software project managers to deal with this complexity. In this research, we discuss with a group of experts who work in software industry, to elicit practical requirements that should be considered in the software planning technique. Considering these requirements, we develop a software project planning tool APP (Automatic Project Planner) which provide effort estimation based on historical knowledge data and automatic human resource allocation. Our technique can be the basis of reasonable and practical software project planing.

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Q Analyses of the Structure of Internet Bookstore Users' Subjectivity (인터넷 서점 이용자의 주관성에 관한 Q분석)

  • Jung Huyn-Wook;Kang Hye-Young;Kim Sun-nam
    • Journal of Korean Library and Information Science Society
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    • v.36 no.2
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    • pp.197-220
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    • 2005
  • This paper examined the structure of internet bookstore users' subjectivity by focusing on their beliefs, values and attitudes.0 methodology was utilized for the study. After constituting 36 Q sample and 28 P sample, data were collect from April 15, 2005 to April 22 2005. The analyses showed 3 types of subjectivity structures. The first one was 'the economic benefit-seeking type.' Those in this type were motivated to use internet bookstores to achieve economic benefits. They paid more attention to the Prices discounted than the web site contents provided by internet bookstores. This type was conspicuously found among college students. The second one was the 'information-seeking type.' People in this category made visits to internet bookstores in order to obtain new information or professional materials. This type was dominantly found among women. The third one was the 'convenience-seeking type.' Those in this type were concerned not only with the accessibility and convenience, but also with such practical issues as delivery, price, applicability, payment, and bonus. This type was conspicuously observed among white collar workers. These findings suggests that in order to make internet bookstores more attractive to users, it is demanded to understand various needs held by users and map out sophisticated marketing strategies on the basis of such a knowledge.

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About the Multi-layered Communication of Princess Pari on the Webtoon Platform of Daum -Focusing on Analysis of Narrative Structure and Comments (Daum 웹툰 <바리공주>를 통해 본 고전 기반 웹툰 콘텐츠의 다층적 대화 양상 -서사구조와 댓글 분석을 중심으로)

  • Choe, Key-Sook
    • Journal of Popular Narrative
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    • v.25 no.3
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    • pp.303-345
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    • 2019
  • This article analyzes the multi-layered communication in the Webtoon Princess Pari, released on the Daum portal site, created (written and illustrated) by Kim Naim, through analyzing the narrative structure and comments with the qualitative / quantitative methodology. The webtoon Princess Pari is structured in an omnibus style in which unit narratives are intermittently articulated, multi-lined, and interconnected. As integrated narratives which link with unitary narratives, Pari's growth story as a shaman and a romance narrative are structured. The classical original story of the shaman was used as a prehistory corresponding to the prequel of the webtoon through a preview, and the writer restructured the narrative to overcome the contradictions of the gender asymmetry and the patriarchal ideology of the original text. The viewer then creates a conversational space by giving critical and reflective comments. According to a statistical analysis conducted through sampling, the types of comments can be classified as follows: Appreciation and criticism of the contents ≫ Emotional response ≫ Intuitive overall review ≫ Knowledge and reflection ≫ Comments on comments. In the process of creation and acceptance of the Webtoon, a multi-layered dialogue between classical and modern, content and audience, acceptance and creation has been at play. In the creation dimension, the writer used a device to fill the gap of mythical symbols of the contents. At the level of the audience, they formed a culture of sharing information, knowledge, and reflection about tradition/folk/culture through comments. This corresponds to classical and modern dialogue through the webtoon. The viewers form a sympathetic bond, attempt hermeneutical coordination, supplement the information, and search for a balanced angle through controversial conversation. In addition, by commenting on attitudes, views, and perspective, the commentators showed a behavioral pattern corresponding to meta-criticism in literature. The viewers' comments acted as feedback on the creation of the webtoons, so that the creation and acceptance itself influenced the production of the content of the webtoon. The webtoon Princess Pari, which was based on Korean classical narrative, has been reorganized onto 'moving and dynamic' content, which leads to sense, thinking, criticism and reflection through the formation of various dialogues.

HTTP Request - SQL Query Mapping Scheme for Malicious SQL Query Detection in Multitier Web Applications (Multitier 웹 어플리케이션 환경에서 악의적인 SQL Query 탐지를 위한 HTTP Request - SQL Query 매핑 기법)

  • Seo, Yeongung;Park, Seungyoung
    • Journal of KIISE
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    • v.44 no.1
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    • pp.1-12
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    • 2017
  • The continuously growing internet service requirements has resulted in a multitier system structure consisting of web server and database (DB) server. In this multitier structure, the existing intrusion detection system (IDS) detects known attacks by matching misused traffic patterns or signatures. However, malicious change to the contents at DB server through hypertext transfer protocol (HTTP) requests at the DB server cannot be detected by the IDS at the DB server's end, since the DB server processes structured query language (SQL) without knowing the associated HTTP, while the web server cannot identify the response associated with the attacker's SQL query. To detect these types of attacks, the malicious user is tracked using knowledge on interaction between HTTP request and SQL query. However, this is a practical challenge because system's source code analysis and its application logic needs to be understood completely. In this study, we proposed a scheme to find the HTTP request associated with a given SQL query using only system log files. We first generated an HTTP request-SQL query map from system log files alone. Subsequently, the HTTP request associated with a given SQL query was identified among a set of HTTP requests using this map. Computer simulations indicated that the proposed scheme finds the HTTP request associated with a given SQL query with 94% accuracy.

A Proposal of Practical Management Process for Product Design (제품디자인을 위한 실무적 관리프로세스 제안)

  • 류승호
    • Archives of design research
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    • v.16 no.2
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    • pp.197-208
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    • 2003
  • A recent trend for product development requires that product design firms participate in every process in cooperations with clients. So, this study proposed an advanced practical management process for product design according to the new trend Because existing processes explain summary steps just including market research, design, engineering, manufacturing., to support the recent trend, an extended process which explains every steps should be prepared. Design development precesses include initial meeting, contact, kick-off meeting, market research, idea sketch, rendering, design drawing, design mock-up, design manual, engineering drawing, ES mock up, mold, manufacturing, and patent. To manage these whole design processes, designers should have abundant knowledge about them. This process has three merits: 1) understanding the whole processes, 2)the unity between design and manufactures, 3)collecting accurate information by market research, 4)elevating design quality. So, designers are able to manage whole product development processes. This practical management process proposes an advanced structure for product design development, and can be accepted for various product design development environments.

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Deep Learning Model Selection Platform for Object Detection (사물인식을 위한 딥러닝 모델 선정 플랫폼)

  • Lee, Hansol;Kim, Younggwan;Hong, Jiman
    • Smart Media Journal
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    • v.8 no.2
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    • pp.66-73
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    • 2019
  • Recently, object recognition technology using computer vision has attracted attention as a technology to replace sensor-based object recognition technology. It is often difficult to commercialize sensor-based object recognition technology because such approach requires an expensive sensor. On the other hand, object recognition technology using computer vision may replace sensors with inexpensive cameras. Moreover, Real-time recognition is viable due to the growth of CNN, which is actively introduced into other fields such as IoT and autonomous vehicles. Because object recognition model applications demand expert knowledge on deep learning to select and learn the model, such method, however, is challenging for non-experts to use it. Therefore, in this paper, we analyze the structure of deep - learning - based object recognition models, and propose a platform that can automatically select a deep - running object recognition model based on a user 's desired condition. We also present the reason we need to select statistics-based object recognition model through conducted experiments on different models.

Designing Mobile Framework for Intelligent Personalized Marketing Service in Interactive Exhibition Space (인터랙티브 전시 환경에서 개인화 마케팅 서비스를 위한 모바일 프레임워크 설계)

  • Bae, Jong-Hwan;Sho, Su-Hwan;Choi, Lee-Kwon
    • Journal of Intelligence and Information Systems
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    • v.18 no.1
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    • pp.59-69
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    • 2012
  • As exhibition industry, which is a part of 17 new growth engines of the government, is related to other industries such as tourism, transportation and financial industries. So it has a significant ripple effect on other industries. Exhibition is a knowledge-intensive, eco-friendly and high value-added Industry. Over 13,000 exhibitions are held every year around the world which contributes to getting foreign currency. Exhibition industry is closely related with culture and tourism and could be utilized as local and national development strategies and improve national brand image as well. Many countries try various efforts to invigorate exhibition industry by arranging related laws and support system. In Korea, more than 200 exhibitions are being held every year, but only 2~3 exhibitions are hosted with over 400 exhibitors and except these exhibitions most exhibitions have few foreign exhibitors. The main reason of weakness of domestic trade show is that there are no agencies managing exhibitionrelated statistics and there is no specific and reliable evaluation. This might cause impossibility of providing buyer or seller with reliable data, poor growth of exhibitions in terms of quality and thus service quality of trade shows cannot be improved. Hosting a lot of visitors (Public/Buyer/Exhibitor) is very crucial to the development of domestic exhibition industry. In order to attract many visitors, service quality of exhibition and visitor's satisfaction should be enhanced. For this purpose, a variety of real-time customized services through digital media and the services for creating new customers and retaining existing customers should be provided. In addition, by providing visitors with personalized information services they could manage their time and space efficiently avoiding the complexity of exhibition space. Exhibition industry can have competitiveness and industrial foundation through building up exhibition-related statistics, creating new information and enhancing research ability. Therefore, this paper deals with customized service with visitor's smart-phone at the exhibition space and designing mobile framework which enables exhibition devices to interact with other devices. Mobile server framework is composed of three different systems; multi-server interaction, server, client, display device. By making knowledge pool of exhibition environment, the accumulated data for each visitor can be provided as personalized service. In addition, based on the reaction of visitors each of all information is utilized as customized information and so the cyclic chain structure is designed. Multiple interaction server is designed to have functions of event handling, interaction process between exhibition device and visitor's smart-phone and data management. Client is an application processed by visitor's smart-phone and could be driven on a variety of platforms. Client functions as interface representing customized service for individual visitors and event input and output for simultaneous participation. Exhibition device consists of display system to show visitors contents and information, interaction input-output system to receive event from visitors and input toward action and finally the control system to connect above two systems. The proposed mobile framework in this paper provides individual visitors with customized and active services using their information profile and advanced Knowledge. In addition, user participation service is suggested as well by using interaction connection system between server, client, and exhibition devices. Suggested mobile framework is a technology which could be applied to culture industry such as performance, show and exhibition. Thus, this builds up the foundation to improve visitor's participation in exhibition and bring about development of exhibition industry by raising visitor's interest.