• 제목/요약/키워드: stream transmission

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Mathematical Model for Mean Transfer Delay of Web Object in Initial Slow Start Phase (초기 슬로우 스타트 구간에서 웹 객체의 평균 전송 시간 추정을 위한 수학적 모델)

  • Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.248-258
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    • 2008
  • Current Internet uses HTTP (Hyper Text Transfer Protocol) as an application layer protocol and TCP (Transmission Control Protocol) as a transport layer protocol to provide web service. SCTP (Stream Control Transmission Protocol) is a recently proposed transport protocol with very similar congestion control mechanisms as TCP, except the initial congestion window during the slow start phase. In this paper, we present a mathematical model of object transfer latency during the slow start phase for HTTP over SCTP and compare with the latency of HTTP over TCP. Validation of the model using experimental result shows that the mean object transfer latency for HTTP over SCTP during the slow start phase is less than that for HTTP over TCP by 11%.

Power Analysis Attacks on the Stream Cipher Rabbit (스트림 암호 Rabbit에 대한 전력분석 공격)

  • Bae, Ki-Seok;Ahn, Man-Ki;Park, Jea-Hoon;Lee, Hoon-Jae;Moon, Sang-Jae
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.3
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    • pp.27-35
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    • 2011
  • Design of Sensor nodes in Wireless Sensor Network(WSN) should be considered some properties as electricity consumption, transmission speed, range, etc., and also be needed the protection against various attacks (e.g., eavesdropping, hacking, leakage of customer's secret data, and denial of services). The stream cipher Rabbit, selected for the final eSTREAM portfolio organized by EU ECRYPT and selected as algorithm in part of ISO/IEC 18033-4 Stream Ciphers on ISO Security Standardization recently, is a high speed stream cipher suitable for WSN. Since the stream cipher Rabbit was evaluated the complexity of side-channel analysis attack as 'Medium' in a theoretical approach, thus the method of power analysis attack to the stream cipher Rabbit and the verification of our method by practical experiments were described in this paper. We implemented the stream cipher Rabbit without countermeasures of power analysis attack on IEEE 802.15.4/ZigBee board with 8-bit RISC AVR microprocessor ATmega128L chip, and performed the experiments of power analysis based on difference of means and template using a Hamming weight model.

Mean Transfer Time for SCTP in Initial Slow Start Phase (초기 슬로우 스타트 단계에서 SCTP의 평균 전송 시간)

  • Kim, Ju-Hyun;Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.32 no.2
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    • pp.199-216
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    • 2007
  • Stream Control Transmission Protocol(SCTP) is a transport layer protocol to support the data transmission. SCTP is similar to Transmission Control Protocol(TCP) in a variety of aspects. However, several features of SCTP including multi-homing and multi-streaming incur the performance difference from TCP. This paper highlights the data transfer during the initial slow start phase in SCTP congestion control composed of slow start phase and congestion avoidance phase. In order to compare the mean transfer time between SCTP and TCP, we experiment with different performance parameters including bandwidth, round trip time, and data length. By varying data length, we also measure the corresponding initial window size, which is one of factors affecting the mean transfer time. For the experiment, we have written server and client applications by C language using SCTP socket API and have measured the transfer time by ethereal program. We transferred data between client and server using round-robin method. Analysis of these experimental results from the testbed implementation shows that larger initial window size of SCTP than that of TCP brings the reduction in the mean transfer time of SCTP compared with TCP by 15 % on average during the initial slow start phase.

Mean Transfer Time for SCTP and TCP in Single-homed Environment considering Packet Loss (싱글홈드 환경에서 패킷 손실을 고려한 SCTP와 TCP의 평균 전송 시간)

  • Kim, Ju-Hyun;Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.33 no.1
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    • pp.233-248
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    • 2008
  • Stream Control Transmission Protocol(SCTP) is a new transport protocol that is known to provide improved performance than Transmission Control Protocol(TCP) in multi-homing environment that is having two and more IP addresses. But currently single-homed computer is used primarily that is having one IP address. To identify whether mean transfer time for SCTP is faster that for TCP in single-homed environment considering packet loss, we make up real testbed regulating the bandwidth, delay time and packet loss rate on router and observe the transfer time. We write server and client applications to measure SCTP and TCP mean transfer time by C language. Analysis of these experimental results from the testbed implementation shows that mean transfer time of SCTP is not better than performance of TCP in single homed environment exceptional case. Main reasons of performance are that SCTP compared to TCP stops transmitting data by timeout and data transmission is often delayed when SACK congestion happens. The result of study shows that elaborate performance tuning is required in developing a new SCTP module or using a implemented SCTP module.

RTP based Multicast Transmission Technique of Video Stream for Real-Time Multimedia Transmission (실시간 멀티미디어 전송을 위한 RTP 기반 비디오 스트림의 멀티캐스트 전송 기법)

  • 정규수;양종운;나인호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.6
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    • pp.1104-1109
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    • 2001
  • In this paper, we describe a method for real-time transmitting video streams based on RTP. In order to guarantee synchronous video streams, we propose a method to grasp network situations by analyzing end-to-end network traffic. In addition, we present an algorithm for satisfying QoS requirements of real-time multimedia transmission and maintaining continuity of transmission. It describes a buffering method for overcoming bandwidth limitations and an analyzing method based on RTCP for grasping network traffic situation to resolve the problem of real-time transmission of video streams.

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Multimedia No-reference Video Quality Assessment Methods Using Bit Stream Information (비트스트림 정보를 이용한 멀티미디어 동영상의 무기준법 화질평가방법)

  • Seo, Guiwon;Ok, Jiheon;Lee, Kwon;Lee, Jae Ho;Lee, Chulhee
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.283-296
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    • 2013
  • Various video services with networks are increasingly available as smart phones, computers and IPTV are widely used. However, transmission over networks may experience transmission errors due to traffic increases and noise. As a result, video quality may suffer. Therefore, quality monitoring emerges as an important issue. In this paper, we propose a video quality assessment method using bit stream information. The video quality metric is calculated using header information and ES (elementary stream) information. To assess performance of the proposed algorithm, subjective quality assessment tests are conducted (VGA resolution). It is shown high correlation between subjective result and the proposed method.

Analysis of Cell Stream Scheme and Service Transmission using Time-Stamp Method in the Wireless ATM (무선 ATM에서 타임스탬프 방식을 이용한 셀 스트림 구조와 서비스전송 해석)

  • Kim, Jeong-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.8
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    • pp.2179-2187
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    • 1999
  • To privide multimedia mobile communication services for the users in scattered locations, the application ATM cells efficiently in wireless communications, it is effective to the use TDMA method. However, it is necessary to have methods to compensate the CDV(cell delay variation) caused by the difference between TDMA-ATM and cell stream multiplexing of the users. This paper optimizes the cell control time(Tc) when VBR traffic inputs have MMPP by applying CDV characteristics of time stamp method, which has the most advantages among compensation methods of CDV. This paper suggests a cell stream multiplex method employing time stamp techniques to reduce CDV for wireless suggest method shows that CDV distribution and cell stream multiples rangd can be controlled to 1.2${\times}$Tc which reduced over the VBR service in the TDMA-WATM transmission. This paper also presents evaluation of the suggested architecture obtained simulation.

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Design and Implementation of a H.264 Video player based on DirectShow via Bluetooth (블루투스를 이용한 DirectShow기반의 H.264 동영상 플레이어의 설계 및 구현)

  • Park, Tae-Jun;Cho, Tai-Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.493-498
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    • 2009
  • Bluetooth is a popular wireless data transmission method with low power consumption, but it has low data transmission rate. Thus, although many video stream players of a local or network file exist, there have been few players of video stream transmitted via Bluetooth. MPEG-4 AVC/H.264 codec is one of video codecs available with best compression rates for a certain quality, so a H.264 encoder seems to be adequate for video stream to be transmitted via Bluetooth. In this paper, we present a DirectShow filter based player of video stream encoded by H.264 codec, which is transmitted via Bluetooth. Details on the design and implementation of this program are described. Experimental results are shown to demonstrate the validity of the implemented program using various video samples.

Transmission of MPEG-4 Stream via Satellite (인공위성을 이용한 MPEG-4 스트림 전송)

  • Lee, Nam-Kyung;Chae, Soo-Hoan
    • Journal of Advanced Navigation Technology
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    • v.6 no.4
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    • pp.290-295
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    • 2002
  • In Mpeg-4 system, objects are composed of ES(Elementary Stream). Each of the objects is managed independently by object-based coding and is transmitted via DMIF(Delivery Multimedia Integration Framework). The data streams in Mpeg-4 are transmitted with using DVB-Data Carousel which can improve the reliability and efficiency by cyclic retransmission. This paper describes a system which transmits some part of data stream of Mpeg-4 object with using DVB-Data Carousel to clients via satellite. This also uses a performance enhancing proxy server for reducing round trip time between ground network and satellite.

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An Efficient Transmission Plan for Multimedia Data Transmission (멀티미디어 데이터 전송을 위한 효율적인 전송 계획)

  • Lim, Jae-Hwan;Bang, Kee-Chun
    • Journal of Digital Contents Society
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    • v.8 no.1
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    • pp.9-15
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    • 2007
  • Smoothing is a transmission plan where variable rate video data is converted to a constant bit rate stream. Among them are CBA, MCBA, MVBA, e-PCRTT and others. e-PCRTT algorithm, which was improved from PCRTT, restricts the number of rate changes with fixed-size run. This causes unnecessary rate changes when run size is small and buffer size is large. In this paper, to overcome a shortcoming of e-PCRTT algorithm, a smoothing algorithm is proposed, which is improved from e-PCRTT, where a transmission rate transmits more intervalsl as possible. Experiments demonstrated that the proposed algorithm outperformed e-PCRTT algorithm. In order to show the performance, various evaluation factors were used such as the number of transmission rate changes, peak rate, transmission rate variability and so on.

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