• Title/Summary/Keyword: stream service

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Concurrency Control for Transaction Management in Mobile Computing (모바일 계산환경에서 거래 관리를 위한 동시성 제어)

  • Rhee, Hae-kyung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.6
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    • pp.22-31
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    • 2003
  • Traditional concurrency control strategies for database system are inappropriate for mobile computing environments in which communication disconnection could occur frequently. The time available to access transactions may be extremely limited in mobile computing. In order to ensure that this time is utilized most effectively, the short-lived transactions must be a main stream of transactions. Service handoffs which occur due to communication disconnection, could degrade the performance of mobile transactions especially for short-lived transactions. Altruistic locking protocol is in its nature favorable to short-lived transactions since it applies the donation of locks to long-lived transactions as early as possible. Performance for short-lived transactions could be improved when we applied altruistic locking to mobile computing.

Multimedia Traffic Analysis using Markov Chain Model in CDMA Mobile Communication Systems (CDMA 이동통신 시스템에서 멀티미디어 트래픽에 대한 마르코프 체인 해석)

  • 김백현;김철순;곽경섭
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1219-1230
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    • 2003
  • We analyze an integrated voice/data CDMA system, where the whole channels are divided into voice prioritized channels and voice non-prioritized channels. For real-time voice service, a preemptivc priority is granted in the voice prioritized channels. And, for delay-tolerant data service, the employment of buffer is considered. On the other hand, the transmission permission probability in best-effort packet-data service is controlled by estimating the residual capacity available for users. We build a 2-dimensional markov chain about prioritized-voice and stream-data services and accomplish numerical analysis in combination with packet-data traffic based on residual capacity equation.

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Design of Object Manager for MPEG-4 Stream in the Wireless Multimedia Service Environment (무선 멀티미디어 서비스 환경에서 MPEG-4 스트림을 위한 객체 관리기의 설계)

  • 최숙영
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.3
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    • pp.1-11
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    • 2003
  • MPEG-4 provides high compression rate and uses object-oriented method to describe components of its structure, which has currently risen as the core technique in multimedia service fields. Our research objective is to provide object manager to MPEG-4 system in order that effective multimedia service could be available by supporting powerful interaction and adapting to various networks and terminals. Through the object manger, priorities are given to objects of a scene tree and the objects having higher priorities are first rendered according to the terminal capability. It also manages synchronization and update of the scene tree and object informations caused by user interactions.

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A Study on Streaming Service for Content Protection (컨텐츠 보호를 위한 스트리밍 서비스 방안 연구)

  • 박지현;윤기송;전경표
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.198-201
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    • 2003
  • Changes in internet and network environment make it possible to provide high-quality content services in real time. As demand for digital content is increased, problems related to intellectual property rights are getting more important. Streaming service like video-on-demand solved this problem by preventing content from being saved. But, as the advent of several tools able to save streamed content, the streamed content is not free from these problems any more. So, with security countermeasure like access control, new technologies to control and manage rights for content are needed. One of the solutions is DRM In this paper, we describe a DRM-based streaming service that can send the ASF stream which is the multimedia file format of Microsoft.

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Object version Transcoding for Streaming Media Service in Wireless Mobile Networks (무선 모바일 네트워크상에서 스트리밍 미디어 서비스를 위한 객체 버전 트랜스코딩)

  • Lee, Chong-Deuk
    • Journal of Advanced Navigation Technology
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    • v.15 no.3
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    • pp.355-363
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    • 2011
  • Transcoding in the wireless mobile network is an important mechanism that reduces the delay time and improves the stream processing capacity. Wireless mobile streaming media services, however, have such problems as congestion, interference and delay due to narrow network bandwidth and limited resources. These problems degrade not only Quality of Service (QoS) but also responsiveness of the streaming media service. To solve this problem, this paper proposes a object version transcoding method. The proposed method analyzes the object versions to construct the transcoding graph. This paper utilizes a reference rate-based control function for an efficient streaming, and measures MVDS(Multiple Version Delay Saving) for an efficient delay savings. The simulation results show that the proposed mechanism achieves improved performance in delay rate and cache hit rate compared with those of other existing methods.

A Study on Feasibility of Dual-Channel 3DTV Service via ATSC-M/H

  • Kim, Byung-Yeon;Bang, Min-Suk;Kim, Sung-Hoon;Choi, Jin-Soo;Kim, Jin-Woong;Kang, Dong-Wook;Jung, Kyeong-Hoon
    • ETRI Journal
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    • v.34 no.1
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    • pp.17-23
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    • 2012
  • This paper analyzes the feasibility of a new 3DTV broadcasting service scenario via Advanced Television Systems Committee Mobile/Handheld (ATSC-M/H). We suggest a dual-channel system in which a left-view image is encoded by MPEG-2 with HD quality and a small-sized right-view image is encoded by AVC. Also, the left view is transmitted through ATSC main channel and the right view is transmitted through ATSC-M/H channel. Although the transport stream formats of two channels are different from each other, we demonstrate that it is possible for the ATSC 2.0 decoder to synchronize the display of the left and right views when both encoders use a common wall clock and time stamp. We also propose a program specific information descriptor which guarantees full compatibility with the conventional 2D HDTV and emerging mobile TV services. Finally, we provide the results of subjective visual quality assessment of the proposed system in support of its 3DTV service quality.

Design and Development of T-DMB Multichannel Audio Service System Based on Spatial Audio Coding

  • Lee, Yong-Ju;Seo, Jeong-Il;Beack, Seung-Kwon;Jang, Dae-Young;Kang, Kyeong-Ok;Kim, Jin-Woong;Hong, Jin-Woo
    • ETRI Journal
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    • v.31 no.4
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    • pp.365-375
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    • 2009
  • In this paper, a terrestrial digital multimedia broadcasting (T-DMB) multichannel audio broadcasting system based on spatial audio coding is presented. The proposed system provides realistic multichannel audio service via T-DMB with a small increase of data rate as well as backward compatibility with the conventional stereo-based T-DMB player. To reduce the data rate for additional multichannel audio signals, we compress the multichannel audio signals using the sound source location cue coding algorithm, which is an efficient parametric multichannel audio compression technique. For compatibility, we use the dependent property of an elementary stream descriptor, and this property should be ignored in a conventional T-DMB player. To verify the feasibility of the proposed system, we implement the T-DMB multichannel audio encoder and a prototype player. We perform a compatibility test using the T-DMB multichannel audio encoder and conventional T-DMB players. The test demonstrates that the proposed system is compatible with a conventional T-DMB player and that it can provide a promisingly rich audio service.

Improved authentication mechanism of the RADIUS protocol in the Internet of Things (사물인터넷 환경에서 RADIUS 프로토콜의 향상된 인증기법)

  • Kim, Young-Se;Han, Keun-hee;Kim, Kee-cheon
    • Journal of Internet of Things and Convergence
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    • v.2 no.1
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    • pp.1-6
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    • 2016
  • The IOT environment, people connected to the network, object, everything such as space (Things) generates data in real time. The information between the object collecting, sharing, are utilized. Currently health care, research in various fields such as smart home has been promoted. Also appeared concepts emphasized all things(IOE) Internet connection between the geographic space and the Internet. Human, while important connections between the objects, such as objects, studies of efficient and secure authentication technologies have been developed. In this paper, we propose a RADIUS (Remote Authentication Dial In User Service) protocol for improved mutual authentication between each object in the IOT environment.

High Quality Network and Device Aware Multimedia Content Delivery for Mobile Cloud

  • Saleem, Muhammad;Saleem, Yasir
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.4886-4907
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    • 2019
  • The use of mobile devices is increasing in multimedia applications. The multimedia contents are delivered to mobile users over heterogeneous networks. Due to fluctuation in bandwidth and user mobility, the service providers are facing difficulties in providing Quality of Service (QoS) guaranteed delivery for multimedia applications. Multimedia applications depend on QoS parameters such as delay, bandwidth, and jitter to offer better user experience. The existing schemes use the single source and multisource delivery but are unable to balance between stream quality and network congestion for mobile users. We proposed a Quality Oriented Multimedia Content Delivery Scheme (QOMCDS) for the mobile cloud to deliver better quality multimedia contents for the mobile user. The multimedia contents are delivered to the mobile device based on the device's parameters and network environment. The objective video quality assessment models like Peak Signal-to-Noise Ratio (PSNR), Structural Similarity (SSIM), and Video Quality Measurement (VQM) are used to measure the quality of the video. The client side Quality of Experience metric such as Startup delay, Rebuffering events, and Bitrate switch count was used for evaluation. The proposed scheme is evaluated using dash.js and is compared to existing schemes. The results show significant improvement over existing multimedia content delivery schemes.

A User Class-based Service Filtering Policy for QoS Assurance (QoS 보장을 위한 사용자 등급 기반 서비스 수락 정책)

  • Park, Hea-Sook;Ha, Yan;Lee, Soon-Mi
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.4
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    • pp.293-298
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    • 2004
  • To satisfy the requirements for QoS and acceptance ratio of the users using multimedia content service, it is required to control mechanism for QoS assurance and allocation of the stream server' resources based on CoS(Class of Service). To compare performance of the algorithm, we have classified the user by two classes (super class, base class) and control the acceptance ratio of user's requests by user's class information. We have experimented the test of network resources and test of processing time under server/client environment and agent environment. MA-URFA based on agent increases the acceptance ratio of super class and utilization ratio of network resources.