• Title/Summary/Keyword: stream computing

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Development of a Spatial DSMS for Efficient Real-Time Processing of Spatial Sensor Data (공간 센서 데이타의 효율적인 실시간 처리를 위한공간 DSMS의 개발)

  • Kang, Hong-Koo;Park, Chi-Min;Hong, Dong-Suk;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.9 no.1
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    • pp.45-57
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    • 2007
  • Recently, the development of sensor devices has accelerated researches on advanced technologies like Wireless Sensor Networks. Moreover, spatial sensors using GPS lead to the era of the Ubiquitous Computing Environment which generally uses spatial information and non-spatial information together. In this new era, a real-time processing system for spatial sensor data is essential. In this reason, new data processing systems called DSMS(Data Stream Management System) are being developed by many researchers. However, since most of them do not support geometry types and spatial functions to process spatial sensor data, they are not suitable for the Ubiquitous Computing Environment. For these reasons, in this paper, we designed and implemented a spatial DSMS by extending STREAM which stands for STanford stREam datA Manager, to solve these problems. We added geometry types and spatial functions to STREAM in order to process spatial sensor data efficiently. In addition, we implemented a Spatial Object Manager to manage shared spatial objects within the system. Especially, we implemented the Simple Features Specification for SQL of OGC for interoperability and applied algorithms in GEOS to our system.

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Media Scaling Technology for MPEG Video Service on Heterogeneous Network Environment (이질적인 네트워크 환경에서 MPEG 비디오 서비스를 위한 미디어 계층화 기법)

  • Yoo, Woo-Jong;Lee, Heung-Ki;Lee, Sung-In;Lee, Jung-In;Yoo, Kwan-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.12
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    • pp.3896-3909
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    • 2000
  • The MPEG Video Service of hilving il property of continuity and large cilPilcity needs lilrge network capilcity. Because most of users have a heterogeneous network environment, it's not efficient way that all users have same size of video data to provide them with real time video service. Therefore, for the pUl1Xlse of an efficient and appropriate utilization of network resources, it requires to develop and deploy a new scalable transmission technique in consideration of respective network environment and individual clients computing power. The purpose of this paper is to develop a technology that can adjust the amount of dilta transmitted as an M1'EG video stream according to its gi yen communication bandwidth, and a technique that can reflect dynamic bilndwidth while playing a video stream. For this purpose, we propose a TFS (Temporal-Fidelity Scaling) technique that splits the MPEG video stream into various substream according to picture type or resolution. Those methods proposed her can filcilitilte an effective use of network resources, and provide multimedia MPEG video services in real- time with respect to individual client computing environment

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Performance Optimization of Numerical Ocean Modeling on Cloud Systems (클라우드 시스템에서 해양수치모델 성능 최적화)

  • JUNG, KWANGWOOG;CHO, YANG-KI;TAK, YONG-JIN
    • The Sea:JOURNAL OF THE KOREAN SOCIETY OF OCEANOGRAPHY
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    • v.27 no.3
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    • pp.127-143
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    • 2022
  • Recently, many attempts to run numerical ocean models in cloud computing environments have been tried actively. A cloud computing environment can be an effective means to implement numerical ocean models requiring a large-scale resource or quickly preparing modeling environment for global or large-scale grids. Many commercial and private cloud computing systems provide technologies such as virtualization, high-performance CPUs and instances, ether-net based high-performance-networking, and remote direct memory access for High Performance Computing (HPC). These new features facilitate ocean modeling experimentation on commercial cloud computing systems. Many scientists and engineers expect cloud computing to become mainstream in the near future. Analysis of the performance and features of commercial cloud services for numerical modeling is essential in order to select appropriate systems as this can help to minimize execution time and the amount of resources utilized. The effect of cache memory is large in the processing structure of the ocean numerical model, which processes input/output of data in a multidimensional array structure, and the speed of the network is important due to the communication characteristics through which a large amount of data moves. In this study, the performance of the Regional Ocean Modeling System (ROMS), the High Performance Linpack (HPL) benchmarking software package, and STREAM, the memory benchmark were evaluated and compared on commercial cloud systems to provide information for the transition of other ocean models into cloud computing. Through analysis of actual performance data and configuration settings obtained from virtualization-based commercial clouds, we evaluated the efficiency of the computer resources for the various model grid sizes in the virtualization-based cloud systems. We found that cache hierarchy and capacity are crucial in the performance of ROMS using huge memory. The memory latency time is also important in the performance. Increasing the number of cores to reduce the running time for numerical modeling is more effective with large grid sizes than with small grid sizes. Our analysis results will be helpful as a reference for constructing the best computing system in the cloud to minimize time and cost for numerical ocean modeling.

Channel Transition Analysis of Smart HLS with Dynamic Single Buffering Scheme (동적 단일 버퍼링 기법을 적용한 스마트 HLS의 채널변경 분석)

  • Kim, Chong-il;Kang, Min-goo;Kim, Dong-hyun;Kim, In-ki;Han, Kyung-sik
    • Journal of Internet Computing and Services
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    • v.17 no.6
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    • pp.9-15
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    • 2016
  • In this paper, we propose a smart HLS(HTTP Live Stream) platform with dynamic single buffering for the best transmission of adaptive video bit-rates. This smart HLS can optimizes the channel transition zapping-time with the monitoring of bandwidth between HLS server and OTT(Over The Top) client. This platform is designed through the control of video stream due to proper multi-bitrates and bandwidths. This proposed OTT can decode the live and VOD(Video On Demand) videos with the buffering of optimumal bitrate. And, the HLS can be cooperated with a smart OTT, and segmented for the m3u8 files of H.265 MPEG-2 TS(Transport Stream) videos. As a resullt, this single buffer based smart OTT can transmit optimal videos with the maximum data buffering according to the adaptive bit-rate depending on the network bandwidth efficiency and the decoded VOD video, too.

Teacher-Student Architecture Based CNN for Action Recognition (동작 인식을 위한 교사-학생 구조 기반 CNN)

  • Zhao, Yulan;Lee, Hyo Jong
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.3
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    • pp.99-104
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    • 2022
  • Convolutional neural network (CNN) generally uses two-stream architecture RGB and optical flow stream for its action recognition function. RGB frames stream display appearance and optical flow stream interprets its action. However, the standard method of using optical flow is costly in its computational time and latency associated with increased action recognition. The purpose of the study was to evaluate a novel way to create a two sub-networks in neural networks. The optical flow sub-network was assigned as a teacher and the RGB frames as a student. In the training stage, the optical flow sub-network extracts features through the teacher sub-network and transmits the information to student sub-network for baseline training. In the test stage, only student sub-network was operational with decreased in latency without computing optical flow. Experimental results shows that our network fed only by RGB stream gets a competitive accuracy of 54.5% on HMDB51, which is 1.5 times better than that on R3D-18.

Distributed Real Time Simulation Programming with Time and Message Object Oriented in Computer Network Systems

  • Ra , Sang-Dong;Na, Ha-Sun;Kim, Moon-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1C
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    • pp.157-165
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    • 2004
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems. Start after striking space key 2 times.

High Level Approach Programming in Real Time Distributed Network System

  • Jeong, Chan-Joo;Kim, Gwang-Jun;Lee, Joon;Nam, Ki-Hwan;Bae, Chul-Soo
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1105-1108
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    • 2002
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time tiggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.

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Deadline Handling in Real-Time Distributed Object Oriented Programming of TMO

  • Kim, Hee-Chul;Na, Sang-Dong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.6
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    • pp.863-872
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    • 2002
  • Real-time(RT) object-oriented(00) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object) structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established 00 programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.

Two Factor Authentication for Cloud Computing

  • Lee, Shirly;Ong, Ivy;Lim, Hyo-Taek;Lee, Hoon-Jae
    • Journal of information and communication convergence engineering
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    • v.8 no.4
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    • pp.427-432
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    • 2010
  • The fast-emerging of cloud computing technology today has sufficiently benefited its wide range of users from individuals to large organizations. It carries an attractive characteristic by renting myriad virtual storages, computing resources and platform for users to manipulate their data or utilize the processing resources conveniently over Internet without the need to know the exact underlying infrastructure which is resided remotely at cloud servers. However due to the loss of direct control over the systems/applications, users are concerned about the risks of cloud services if it is truly secured. In the literature, there are cases where attackers masquerade as cloud users, illegally access to their accounts, by stealing the static login password or breaking the poor authentication gate. In this paper, we propose a two-factor authentication framework to enforce cloud services' authentication process, which are Public Key Infrastructure (PKI) authentication and mobile out-of-band (OOB) authentication. We discuss the framework's security analysis in later session and conclude that it is robust to phishing and replay attacks, prohibiting fraud users from accessing to the cloud services.

Real-time stream data processing method based on IoT node cluster (IoT 노드 클러스터 기반의 실시간 스트림 데이터 처리 방안)

  • Lim, Hwan-Hee;Kim, Dong-Hyun;Lee, Byung-Jun;Kim, Kyung-Tae;Youn, Hee-Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.1-4
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    • 2019
  • Edge Computing 환경에서는 데이터 처리와 시스템 제어를 위한 별도의 서버가 존재하지 않는다. 서버를 통한 중앙통제 방식이 아닌 Edge computing에 사용된 IoT기기들이 연동되어 데이터 분산 처리와 연산을 통해 전체 시스템이 동작된다. 이러한 Edge computing 시스템 구조 특성상 전체 시스템이 과부하를 피하기 위해 각 IoT 기기에서 동시다발적으로 감지되는 실시간 상황 정보를 효율적으로 처리 하여야한다. 이에 따라 실시간 상황 정보를 효율적으로 처리하거나, 다양한 데이터 분석처리 알고리즘들이 연구 개발되어 데이터 처리에 적용되어 왔다. 하지만 데이터의 정보 흐름과 타입에 초점을 맞춘 것이 아니라 예상분석 및 획일화된 알고리즘을 통해서 분석되기 때문에 해당 플랫폼이 주로 지향하는 데이터 형식에 맞지 않으면 성능저하를 수반하며 사용에 제약이 많은 문제점이 있다. 따라서 본 논문에서는 IoT 환경에서 실시간 반응성 향상을 목표로 오픈소스 기반 스트림 데이터 처리 방법에 대한 비교 분석과 Fast-reaction을 위한 데이터 처리 도구 비교 분석을 연구를 진행한다.

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