• 제목/요약/키워드: store format

검색결과 108건 처리시간 0.026초

Building an Integrated Protein Data Management System Using the XPath Query Process

  • Cha Hyo Soung;Jung Kwang Su;Jung Young Jin;Ryu Keun Ho
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2004년도 Proceedings of ISRS 2004
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    • pp.99-102
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    • 2004
  • Recently according to developing of bioinformatics techniques, there are a lot of researches about large amount of biological data. And a variety of files and databases are being used to manage these data efficiently. However, because of the deficiency of standardization there are a lot of problems to manage the data and transform one into the other among heterogeneous formats. We are interested in integrating. saving, and managing gene and protein sequence data generated through sequencing. Accordingly, in this paper the goal of our research is to implement the system to manage sequence data and transform a sequence file format into other format. To satisfy these requirements, we adopt BSML (Bioinformatics Sequence Markup Language) as the standard to manage the bioinformatics data. And then we integrate and store the heterogeneous 리at file formats using BSML schema based DTD. And we developed the system to apply the characteristics of object-oriented database and to process XPath query, one of the efficient structural query. that saves and manages XML documents easily.

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Specification of VRML in Color Rapid Prototyping

  • Ming, Ling Wai;Gibson, Ian
    • International Journal of CAD/CAM
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    • 제1권1호
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    • pp.1-9
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    • 2002
  • The STL or Stereolithography format, established by 3D systems, gathers the geometric data of the model in a number of triangular surfaces. It can be in ASCII or binary format, and is a de facto standard in the Rapid Prototyping (RP) world. RP has developed greatly over the last ten years. In particular, improvement in materials has meant greater part accuracy and strength, which in turn has increased the range of functional applications. Future applications of RP will focus on rapid tooling and direct manufacturing. Direct manufacturing in particular may see much benefit from the incorporation of color into models. For color RP, besides designing new hardware to add color into the prototypes, it is necessary to redefine the CAD software for adding and accurately positioning color onto the model. STL cannot effectively store this kind of information. Among the existing data file formats, VRML is an acceptable one that is complimentary to existing RP processes. This paper acts as a review to discuss several methods of using VRML for coloring model data. This paper will also discuss the problems occurred in coloring the layer contours of the RP model.

LASeR 기반 모바일 콘텐츠 저작 도구 (Authoring Tool for Mobile Contents based on LASeR)

  • 김선경;김희선
    • 한국산업정보학회논문지
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    • 제13권3호
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    • pp.31-37
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    • 2008
  • MPEG 4 Part 20 LASeR (ISO/IEC 14496 20) is a specification designed to deliver rich media services in a mobile environment. The specification is an emerging standard that can replace the MPEG 4 BIFS specification designed to deliver PC based heavyweight media contents. The specification describes the representation of scene information in a resource constrained mobile environment. Unlike the BIFS standard designed to deliver heavyweight rich media, the LASeR specification has a restricted description that conforms to the SVG Tiny 1.2 specification. Also, the specification has an advantage of allowing for the efficient conversion of one graphics format to another. In this paper, we present the design and the implementation of a LASeR authoring system that allows for fast and efficient creation of interactive rich media contents in a mobile environment. The Gill interface of the authoring system presented in this paper allows users, who do not have prior knowledge of the scene description language, to conveniently create contents and store the produced scenes using the internal list data structure. The system allows users to navigate scene objects internally stored and to create LASeR XML files in the structured XML format.

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스마트폰에서 촬영된 HEIF 파일 특징 분석에 관한 연구 (Forensic Analysis of HEIF Files on Android and Apple Devices)

  • 권영진;방수민;한재혁;이상진
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제10권10호
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    • pp.421-428
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    • 2021
  • HEIF(High Efficiency Image File Format)는 MPEG에서 개발된 이미지 포맷으로써, 비디오 코덱인 H.265를 활용하여 정지된 화면을 하나의 이미지 형태로 저장할 수 있도록 개발된 컨테이너이다. 아이폰은 2017년부터 HEIF를 사용하고 있으며, 2019년부터는 갤럭시 S10과 같은 안드로이드 기기도 해당 포맷을 지원하고 있다. 이 포맷은 우수한 압축률을 가지도록 이미지를 제공할 수 있으나, 복잡한 내부 구조를 가지고 있어 기기나 소프트웨어 간 호환성이 현저하게 부족하여 일반적으로 사용되는 JPEG(또는 JPG) 파일을 대체하기에는 아직 대중적이지 못한 상황이다. 하지만 이미 많은 기기에서 HEIF를 사용하고 있음에도 불구하고 디지털 포렌식 연구는 부족한 상황이다. 이는 디지털 포렌식 조사 과정에서 파일 내부에 포함된 정보의 파악이 미흡하여 잠재적인 증거를 놓칠 수 있는 위험에 노출될 수 있다. 따라서 본 논문에서는 아이폰에서 촬영된 HEIF 형식의 사진 파일과 갤럭시에서 촬영된 모션 포토 파일을 분석하여 파일 내부에 포함된 정보와 특징들을 알아본다. 또한 이미지 뷰어 기능을 지원하는 소프트웨어를 대상으로 HEIF에 대한 지원 여부를 조사하고 HEIF를 분석하는 포렌식 도구의 요구사항을 제시한다.

The Localization Strategies and Success of Costco : Focusing on a Japanese Mature Retail Market

  • Baek, Jung-Yim;Wang, Shuguang
    • 산경연구논집
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    • 제9권2호
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    • pp.7-16
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    • 2018
  • Purpose - This research addresses the question of how an international retailer like Costco can succeed in a foreign mature market and satisfy the local consumers. Our study aims to promote our understanding of how foreign retailers influence local consumers in a mature market with differentiated business models. Research design, data, and methodology - Our study uses company publications, secondary sources of information and the results of a questionnaire survey consisting of 106 participants. Consumer responses were solicited through a questionnaire survey conducted in the city of Kobe in December of 2013. Results - Product differentiation from local retailers in a mature market like Japan gave Costco a competitive edge. Compared with local supermarkets, Costco was preferred by Japanese consumers for its variety of goods that it carries, as well as in-store promotion large package of selling units, in-store amenities, and customer services. Conclusions - First, a theoretical framework is proposed in this study that can aid in developing localization strategies in a mature market such as Japan. Second, it reveals that an international retailer can succeed in a foreign market by stimulating local consumers to change their purchasing behavior, without having to alter the prevailing format of operation.

The Knowledge Transfer of Tesco UK into Korea, in Terms of Retailer Brand Development and Handling Processes

  • Cho, Young-Sang
    • 유통과학연구
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    • 제9권2호
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    • pp.13-24
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    • 2011
  • With the increasing market share of retailer brands, many authors have paid considerable attention to retailer brands. Before market liberalisation in 1996 in Korea, retailer brand market was led by the supermarket retailing format, although the first retailer brand product was developed by the department store format. In parallel with the entry of foreign multiple retailers, the retailer brand market has experienced rapid growth. Particularly, the expansion of Tesco UK with well-established retailing know-how into Korea has encouraged Tesco Korea to actively get involved in retailer brand program. As a result, Tesco Korea has led retailer brand market in the Korean marketplace. The research starts with the question of why Tesco Korea has achieved such a higher retailer brand share. Accordingly, this study is to explore how Tesco UK has transferred its own retailing knowledge into Tesco Korea, in terms of retailer brand program development. In order to explore why the retailer brand share of Tesco Korea is higher than that of its counterparts, the author adopted in-depth interview with prepared-questions and store observation as a research methodology. To examine working process as well as information flows within Tesco Korea and from UK to Korea, in-depth interview method is one of the most suitable research methodologies, because of the difficulty of quantifying information or data related to work flows. In addition, to increase the validity of information, the researcher had interviews with Tesco Korea supplier and store personnel. Based on these research techniques, this research explored how Tesco UK has influenced or advised Tesco Korea, particularly, from the point of view of knowledge transfer. Since the entry of Tesco UK into Korea as a joint-venture, the retailer brand market share of Tesco Korea has continuously increased. It would be expected that Tesco UK has helped Tesco Korea to settle down in the Korean market. During interviews with Tesco and a Tesco supplier, the researcher found that Tesco Korea has obviously taken an advantage of retailing know-how created by Tesco UK. Furthermore, the retailer brand development and handling process of Tesco Korea has been operated with the help of Tesco UK. This might mean that Tesco UK has directly or indirectly an impact on the improvement of Korean retailer brand development skills. As a mechanism to transfer retailing knowledge developed in the home market into the host market, one of the international retailers, Tesco UK has adopted many different ways such as annual meeting, trading meeting to import or export own retailer brand products, offering of operation manual developed by Tesco UK and buyer cooperation between Tesco UK and Korea, in order to share information. Through these communication techniques, the knowledge of Tesco UK has been transferred to Tesco Korea. This research accordingly suggests that retailer brand market share is apparently related to how sophisticated or advanced the knowledge of the retailer brand development and handling process of retailers are. It is also demonstrated by this research that advanced development and handling skills make a considerable contribution to increasing retailer brand share in markets with a lower share or no presence of retailer brands.

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MCML 기반 모션캡처 데이터 저장 및 퍼지 기반 모션 검색 기법 (Storing and Retrieving Motion Capture Data based on Motion Capture Markup Language and Fuzzy Search)

  • 이성주;정현숙
    • 한국지능시스템학회논문지
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    • 제17권2호
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    • pp.270-275
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    • 2007
  • 모션 캡처 기술은 현실감 있는 캐릭터 동작을 얻기 위해 많이 사용되고 있지만, 모션 캡처 데이터의 상이한 포맷들로 인하여 효율적인 모션 데이터의 저장과 검색이 어려운 문제점을 가지고 있다. 본 논문에서는 상이한 형식의 모션 캡처 데이터를 통합하고 효과적으로 저장 및 검객하기 위한 프레임워크를 제안한다. 상이한 모션 캡처 데이터 포맷들을 통합하기 위한 XML 기반의 표준 포맷을 MCML(Motion Capture Markup Language)로 정의하고 있으며 서로 다른 포맷의 모션 캡처 데이터 파일을 하나의 단일화된 MCML 파일로 변환하여 관계형 데이터베이스 또는 XML 데이베이스에 저장함으로써 동일 데이터의 중복 저장 및 공유 문제를 해결한다. 모션캡처 데이터의 검색은 퍼지 문자열 검색(Fuzzy string searching) 기법에 의한 유사어 검색으로 특정 키워드를 포함하는 MCML 문서들을 찾거나 특정 위치의 시작 프레임에서 일련의 프레임들을 선택적으로 추출할 수 있는 모션클립(motion clips) 검색이 가능하도록 하였다.

Key Image를 포함한 방사선과 판독결과지 표준전송시스템 개발 (Developing Standard Transmission System for Radiology Reporting Including Key Images)

  • 김선칠
    • 대한방사선기술학회지:방사선기술과학
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    • 제30권1호
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    • pp.47-51
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    • 2007
  • 의료정보의 전달과정과 저장은 공유를 목적으로 함으로써 기본적인 표준안을 지니고 있어야 한다. 현재 방사선과 판독결과와 관련하여 DICOM SR이 제시되고 있으나, 이를 현실적으로 적용하기가 어려운 것이 사실이다. 무엇보다도 현재 개인평생전자의무기록 관리체계를 구축하려는 시스템에서 표준으로 내세우는 CDA형태의 판독결과지를 필요로 한다. 따라서 본 연구는 방사선과 판독결과지를 PACS내에서 자동으로 CDA로 생성하는 Module을 개발하고 이를 적용시켰으며, 이 결과지 안에는 검사결과뿐만 아니라, 판독에 가장 큰 영향을 미치는 Key Image를 내포하여 파일형태로 전송 저장하게 하였다. 상호 이질적인 시스템이라 할지라도 정보의 분석과 저장이 용이하게 구현하여 적용시켰으며, 고가의 의료장비가 부족한 지역과 대형, 3차 진료기관과의 방사선과 결과 정보의 공유를 통해 의료서비스를 개선시키는데 역할을 할 것으로 사료된다.

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XMP를 이용한 커스텀 메타데이터 저장 방법 (Custom Metadata Storage Method Using XMP)

  • 현창종;김동호
    • 한국전자통신학회논문지
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    • 제14권2호
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    • pp.323-330
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    • 2019
  • 최근 인터넷의 발달로 사진이나 동영상과 같은 멀티미디어의 소비가 빠르게 증가함에 따라 메타데이터의 중요성이 부각되고 있다. 기존에 존재하고 있는 메타데이터의 경우 포맷에 맞는 GPS값이나 초점거리와 같은 한정된 정보만을 저장한다. 하지만 모바일 기기나 멀티미디어 취득 장치의 발달로 기기에 다양한 센서를 사용할 수 있다. 따라서 본 논문에서는 멀티미디어 취득 시의 기존의 메타데이터 포맷의 정보 뿐 만 아니라 기기의 자이로스코프, 가속도 센서와 같은 다양한 센서의 정보와 같은 기존 포맷 이외의 메타데이터를 함께 저장할 수 있는 방법에 대해서 설명한다. 제안한 방법을 이용하여 동영상 촬영 시 이동하는 촬영위치 정보를 제공하는 응용프로그램을 제시하였다. 동영상 촬영위치 정보는 이미지 정합, 효과적 이미지 분류 등 다양한 응용을 가능하게 할 것으로 예상된다.

Quantum Packet for the Next Generation Network/ISDN3

  • Lam, Ray Y. W.;Chan, Henry C. B.;Chen, Hui;Dillon, Tharam S.;Li, Victor O. K.;Leung, Victor C. M.
    • Journal of Communications and Networks
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    • 제10권3호
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    • pp.316-330
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    • 2008
  • This paper proposes a novel method for transporting various types of user traffic effectively over the next generation network called integrated services digital network 3 (ISDN3) (or quantum network) using quantum packets. Basically, a quantum packet comprises one or more 53-byte quanta as generated by a "quantumization" process. While connection-oriented traffic is supported by fixed-size quantum packets each with one quantum to emulate circuit switching, connectionless traffic (e.g., IP packets and active packets) is carried by variable-size quantum packets with multiple quanta to support store-and-forward switching/routing. Our aim is to provide frame-like or datagram-like services while enabling cell-based multiplexing. The quantum packet method also establishes a flexible and extensible framework that caters for future packetization needs while maintaining backward compatibility with ATM. In this paper, we discuss the design of the quantum packet method, including its format, the "quantumization" process, and support for different types of user traffic. We also present an analytical model to evaluate the consumption of network resources (or network costs) when quantum packets are employed to transfer loss-sensitive data using three different approaches: cut-through, store-and-forward and ideal. Close form mathematical expressions are obtained for some situations. In particular, in terms of network cost, we discover two interesting equivalence phenomena for the cut-through and store-and-forward approaches under certain conditions and assumptions. Furthermore, analytical and simulation results are presented to study the system behavior. Our analysis provides valuable insights into the. design of the ISDN3/quantum network.