• Title/Summary/Keyword: stereoscopic video

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The Analysis on 3-Dimensional Stereoscopic Video Production Using Anaglyph Method_Focused on the Animation 'YGGDRASIL' (애너글리프(Anaglyph)를 이용한 3차원 입체영상 제작 사례에 대한 분석 -애니메이션 <이그드라씰>을 중심으로)

  • Kang, Hyun-Jong
    • Journal of Korea Game Society
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    • v.13 no.3
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    • pp.131-140
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    • 2013
  • The study analyzes how to create stereoscopic image in 3-dimension animation 'Yggdrasil', produced in Autodesk Maya(3D animation software), using Anaglyph method that is the oldest in 3-dimension stereoscopic video production. The anaglyph method help to produce stereoscopic images easily and to give effective 3D effect encoding each eye's image using filters of different colors. In addition, space direction applied visual perception theory expresses necessary distance, depth and speed effectively in 'Yggdrasil'

Stereoscopic Video Services for Terrestrial DMB (지상파 DMB를 위한 스테레오스코픽 영상 서비스)

  • Kim, Yong-Han
    • Journal of Broadcast Engineering
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    • v.14 no.1
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    • pp.85-88
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    • 2009
  • Recently "DMB Video-Associated Stereoscopic Data Services" standard has been published by TTA. The standard enables DMB broadcasters to provide 3D or stereoscopic interactive data services based on MPEG-4 BIFS (Binary Format for Scenes). The purpose is to entice viewers to utilize DMB interactive data services more often by providing realistic and protrusive image objects overlaid on top of the main video in the background. This paper provides the background, technical analysis, and in-depth considerations for the standard. Also the results of standard verification are provided including the results of interoperability test with the existing terrestrial DMB receivers.

Improved Disparity Map Computation on Stereoscopic Streaming Video with Multi-core Parallel Implementation

  • Kim, Cheong Ghil;Choi, Yong Soo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.2
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    • pp.728-741
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    • 2015
  • Stereo vision has become an important technical issue in the field of 3D imaging, machine vision, robotics, image analysis, and so on. The depth map extraction from stereo video is a key technology of stereoscopic 3D video requiring stereo correspondence algorithms. This is the matching process of the similarity measure for each disparity value, followed by an aggregation and optimization step. Since it requires a lot of computational power, there are significant speed-performance advantages when exploiting parallel processing available on processors. In this situation, multi-core CPU may allow many parallel programming technologies to be realized in users computing devices. This paper proposes parallel implementations for calculating disparity map using a shared memory programming and exploiting the streaming SIMD extension technology. By doing so, we can take advantage both of the hardware and software features of multi-core processor. For the performance evaluation, we implemented a parallel SAD algorithm with OpenMP and SSE2. Their processing speeds are compared with non parallel version on stereoscopic streaming video. The experimental results show that both technologies have a significant effect on the performance and achieve great improvements on processing speed.

A Method of Frame Synchronization for Stereoscopic 3D Video (스테레오스코픽 3D 동영상을 위한 동기화 방법)

  • Park, Youngsoo;Kim, Dohoon;Hur, Namho
    • Journal of Broadcast Engineering
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    • v.18 no.6
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    • pp.850-858
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    • 2013
  • In this paper, we propose a method of frame synchronization for stereoscopic 3D video to solve the viewing problem caused by synchronization errors between a left video and a right video using the temporal frame difference image depending on the movement of objects. Firstly, we compute two temporal frame difference images from the left video and the right video which are corrected the vertical parallax between two videos using rectification, and calculate two horizontal projection profiles of two temporal frame difference images. Then, we find a pair of synchronized frames of the two videos by measuring the mean of absolute difference (MAD) of two horizontal projection profiles. Experimental results show that the proposed method can be used for stereoscopic 3D video, and is robust against Gaussian noise and video compression by H.264/AVC.

Optical system design for stereoscopic video-recorder (비디오 입체영상녹화를 위한 광학계 설계)

  • Hong, Kyung-Hee
    • Korean Journal of Optics and Photonics
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    • v.13 no.6
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    • pp.506-509
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    • 2002
  • An optical system for a stereoscopic video recorder is designed with the field of view 42$^{\circ}$ and effective diameter 22 mm. We can use it by attaching it to the front lens of any video camera or camcorder to record a stereoscopic scene. This system is a double Kepler type afocal system to make the image erect and a bi-ocular type to record and display the stereoscopic scene. The optical tube length is folded with several flat mirrors and a beam splitter to be compact. This optical system is composed of 4 groups of lenses and each group serves as a relay lens for minimizing the vignetting effect. Whole field stereoscopic scenes may be captured by perpendicularly polarized alternated recording with a chopper and two perpendicular polarizers, without any loss of light energy. The displayed images may be seen stereoscopically with polarized spectacles and are kinetic because of an afterimage effect.

An Efficient Coding Method for Stereoscopic Videos using HEVC (HEVC를 이용한 양안식 영상의 효율적인 부호화 방법)

  • Hwang, Soo-Jin;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.12C
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    • pp.721-726
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    • 2011
  • The compression performance of HEVC (high efficiency video coding) is improved 40%, compared to H.264/AVC. Since the existing 3D video CODEC is based on H.264/AVC or MPEG-2, we can improve the compression performance when we use the proposed stereoscopic video coding method based on HEVC. Since the stereoscopic video has the temporal and inter-view correlations, the videos of the left and right cameras encode together to improve the performance. Especially, we implemented the proposed technique using HM(HEVC test model) 3.4. To compare the performance of the proposed method, we only compare the right view video which is coded using the inter-view prediction. The proposed method which is considered inter-view correlation is improved the performance which BDBR reduce about 36.24% and BDPSNR increase approximately 1.19 dB compared to the separated-coding method.

Stereo Video Retargeting with Representative Seams in a Group of Stereoscopic Frames

  • Nguyen, Hai Thanh;Won, Chee Sun
    • ETRI Journal
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    • v.35 no.6
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    • pp.980-989
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    • 2013
  • The important requirements for stereo video retargeting are threefold: keeping temporal coherence, preventing depth distortion, and minimizing shape distortions of the retargeted video. To meet these requirements, the left and right video sequences are divided into groups of frames (GoFs), where the GoF is a basic unit for the seam carving and we assign a set of fixed seams for all frames within the GoF. To determine the fixed seams for each GoF, we need to find the GoF boundary in the video first. Then, the representative frame for each GoF is generated by considering the spatial saliency and temporal coherence. Also, the confidence of the stereoscopic correspondence between the left and right frames is considered to prevent depth distortion.

The Effects of Recording Distance and Viewing Distance on Presence, Perceptual Characteristics, and Negative Experiences in Stereoscopic 3D Video

  • Lee, Sanguk;Chung, Donghun
    • Journal of Broadcast Engineering
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    • v.24 no.7
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    • pp.1189-1198
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    • 2019
  • The study explores the effects of recording and viewing distances in stereoscopic 3D on presence, perceptual characteristics, and negative experiences. Groups of 20 participants were randomly assigned to each of the three viewing distances, and all participants were exposed to five versions of the stereoscopic 3D music video that differs in recording distance. The results showed that first, viewers felt a higher experience of presence and had a better perception of objects positioned near the cameras. Second, viewers felt a greater perception of screen transmission as the viewing distance increased. Finally, viewers felt a greater negative experiences due to the joint effects of recording and viewing distance. As investigating the influence of stereoscopic 3D content and viewing environments on psychological factors, the study expects to provide a guideline of human factors in 3D.

A Study of Video Synchronization Method for Live 3D Stereoscopic Camera (실시간 3D 영상 카메라의 영상 동기화 방법에 관한 연구)

  • Han, Byung-Wan;Lim, Sung-Jun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.263-268
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    • 2013
  • A stereoscopic image is made via 3 dimensional image processing for combining two images from left and right camera. In this case, it is very important to synchronize input images from two cameras. The synchronization method for two camera input images is proposed in this paper. A software system is used to support various video format. And it will be used in the system for glassless stereoscopic images using several cameras.

Visual Fatigue Prediction for Stereoscopic Video Considering Individual Fusional Characteristics (시청자의 입체시 특성을 고려한 3D 비디오의 피로도 예측)

  • Kim, Dong-Hyun;Choi, Sung-Hwan;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.331-338
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    • 2011
  • In this paper, we propose a visual fatigue prediction metric which considers individual fusional characteristics for stereoscopic video. It predicts the visual fatigue level by examining the disparity and motion characteristics of 3D videos. In addition, we classified the viewers into 2 groups according to fusional limit and the slope of fusional response which are acquired from random dot stereogram test. Then, Pearson's and Spearman's correlation coefficient was measured between the proposed metrics and the subjective results, acquiring 80% and 79%.