References
- H. C. Lee, "3D videos and human factor". The Magazine of the IEIE, vol. 37, no. 9, pp. 84-92, 2010.
- W. Chen, J. Fournier, M. Barkowsky, and P. Le Callet, "New requirements of subjective video quality assessment methodologies for 3DTV", Paper presented at the Fifth International Workshop: Video Processing and Quality Metrics, Scottsdale, 2010.
- H. Lee, and D. Chung, "Influence of gaming and wearing glasses on perceived characteristics, presence, and fatigue", JBE, vol. 17, no.6, pp. 1004-1013, 2012
- K. Kham, H. O. Li, and S. Lee, "The effect of viewing distance and the speed of motion-in-depth on visual fatigue", KJSES, vol. 12, pp. 169-180, 2009.
- H. O. Li, "Measurement of the perceptual distortion of 3D depth/shape in realistic broadcasting", JBE, vol. 14, no. 2, pp. 210-218, 2009.
- D. Chung, "Effects of the seat position in the theater on visual fatigue, presence and perceived characteristics", Journal of the HCI Society of Korea, vol. 7, no. 1, pp. 1-10, 2012. https://doi.org/10.17210/jhsk.2012.05.7.1.1
- E. J. Cho, K. M. Lee, S. M. Cho, and Y. H. Choi, "Effects of stereoscopic movies: The positions of stereoscopic objects and the viewing conditions", Displays, vol. 35, no. 2, pp.59-65, 2014, https://doi.org/10.1016/j.displa.2014.01.004.
- K. Lee, "Presence, explicated", Communication Theory, vol. 14, no. 1, pp. 27-50, 2004, https://doi.org/10.1111/j.1468-2885.2004.tb00302.x.
- M. Lombard, and T. B. Ditton, "At the heart of it all: The concept of presence", JCMC, vol. 3, no. 2, 1997, https://doi.org/10.1111/j.1083-6101.1997.tb00072.x.
- H. Kuem, "3D effect: Presence, identification and enjoyment of the movie 'Avatar'", KJJC, vol. 54, no. 4, pp. 27-48, 2010.
- Y. So, "Impact of the audience experienced the presence of levels and arousal, memory, impressive effects on 3D stereoscopic image", JKDD, vol. 13, no. 1, pp. 89-98, 2013.
- S. Lee, and D. Chung, "Influence of depth differences by setting 3D stereoscopic convergence point on presence, display perception, and negative experiences", JBE, vol. 19, no. 1, pp. 44-55, 2014.
- D. Chung, and H. Yang, "Reliability and validity assessment in 3D video measurement", JBE, vol. 17, no. 1, pp. 49-59, 2012.
- D. Chung, and H. Yang, "Exploratory analysis of 3D stereoscopic video measurement", Journal of the Korea Society of Digital Industry & Information Management, vol. 6, no. 4, pp. 225-235, 2010. https://doi.org/10.17662/KSDIM.2010.6.4.225
- M. Lambooij, M. Fortuin, I. Heynderickx, and W. IJsselsteijn, "Visual discomfort and visual fatigue of stereoscopic displays: A review", Journal of Imaging Science and Technology, vol. 53, no. 3, pp. 1-14, 2009, https://doi.org/10.2352/J.ImagingSci.Technol.2009.53.3.030201.
- 3D Viewing and Safety Commission, "Practical recommendation for 3D image safety (Ver. 3.0)", 2012.
- H. Huynh, and L. S. Feldt, "Estimation of the Box correction for degrees of freedom from sample data in randomized block and split-plot designs", Journal of Educational and Behavioral Statistics, vol. 1, no. 1, pp. 69-82, 1976, https://doi.org/10.3102/10769986001001069.
- S. Murrar and M. Brauer, Mixed model analysis of variance. In B. B. Frey (Ed.), The SAGE encyclopedia of educational research, measurement, and evaluation (pp. 1075-1078). Thousand Oaks, CA: SAGE Publications, 2018.
- G. Keppel, and S. Zedeck, The mixed two factor design. In R. Atkinson, G. Lindzey, and R. Thompson (Eds.), Data analysis for research designs (pp. 293-314). New York, NY: W. H. Freeman, 1989.
- H. Yamanoue, M. Okui, and F. Okano, "Geometrical analysis of puppet- theater and cardboard effects in stereoscopic HDTV images", IEEE Transactions on Circuits and Systems for Video Technology, vol. 16, no. 6, pp. 744-752, 2006, doi: 10.1109/TCSVT.2006.875213.