• Title/Summary/Keyword: stereo display

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The effect of inter-pupillary distance on stereopsis (동공간 거리가 입체시 지각에 미치는 영향)

  • 감기택;이주환
    • Korean Journal of Cognitive Science
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    • v.14 no.3
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    • pp.37-49
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    • 2003
  • Most 3D display systems heavily depend on binocular disparity to produce 3-dimensional depth of a scene. In principle, the vergence angle of the object on fixation and binocular disparity of non-fixated objects vary with the inter-pupillary distance(IPD) of the observer. However, most stereo systems provide the identical stereo image pairs regardless of the observers' IPD, which may result in variation in the perceived depth. In this study, we manipulated the vergence angle of the fixated object and binocular disparity of the non-fixated object. The range of the individual difference in the perceived depth was found to be increased with the increase of disparity for both the fixated and non-fixated objects, and the individual difference was well fitted by the regression line of the observers' IPD. These results suggest that individual difference in the perceived depth from the identical stereo images should be greatly reduced if the stereo system calibrates the disparity of the object by the observers' IPD in generating the stereo images and the regression line found in this study might be useful in the calibrating the disparity of the images.

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The Development of Stereotest using Gabor Images in 3D Environment: An Explorative Study (3D 환경에서 가보 영상을 이용한 입체 시력 검사도구의 개발: 탐색적 연구)

  • Kham, Keetaek
    • Journal of Broadcast Engineering
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    • v.20 no.6
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    • pp.901-911
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    • 2015
  • Many studies tried to develop a 3D display based stereo test as a substitute for the conventional stereo test. Although many 3D monitor based stereo tests have various advantages over the conventional stereo tests with printed stimuli, they have a crucial limitation in manipulating disparity. The least value for disparity manipulation is one pixel, which is too big to screen the normal stereo acuity in pc environment with a short viewing distance. In this explorative study, a Gabor image was employed as a test stimulus, because its position can be manipulated by changing its phase information, which allows sub-pixel manipulation for disparity. Instead of employing the methods of the conventional stereo tests where measurement was made only once for each of a wide range of disparity values, 10 replications were administrated for each of 6 disparity levels. The results from the test using Gabor images were compared with those using random dot stimulus because the latter stimulus was exactly the same as that of the conventional stereo test. The correlation coefficient between two tests was found to be moderate. After one month later, the whole test was repeated in the same settings. The correlation coefficient between test and retest results from Gabor images was found to be as high as that from a random dot stimulus, implying high test-retest reliability. These results suggest that a Gabor stimulus could be used as a test stimulus for the valid and reliable stereo test, even in the limited condition, such as 3D environment with a short viewing distance and a condition for evaluating the stereo acuity very precisely.

A Method for Estimating a Distance Using the Stereo Zoom Lens Module (양안 줌렌즈를 이용한 물체의 거리추정)

  • Hwang, Eun-Seop;Kim, Nam;Kwon, Ki-Chul
    • Korean Journal of Optics and Photonics
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    • v.17 no.6
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    • pp.537-543
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    • 2006
  • A method of estimating the distance using single zoom camera limits a distance range(only optical axis) in field of view. So, in this paper, we propose a method of estimating the distance information in Stereoscopic display using the stereo zoom lens module for estimating the distance in the wide range. The binocular stereo zoom lens system is composed using a horizontal moving camera module. The left and right images are acquired in polarized stereo monitor for getting the conversion and estimating a distance. The error distance is under 10mm which has difference between optically a traced distance and an estimated distance in left and right range $(0mm{\sim}500mm)$ at center. This presents the system using a function of the zoom and conversion has more precise distance information than that of conversion control. Also, a method of estimating a distance from horizontal moving camera is more precise value than that from toe-in camera by comparing the error distance of the two camera methods.

Visualization of three-dimensional data with virtual reality (가상현실을 이용한 3차원 데이터 시각화)

  • Lee, Jae Eun;Ahn, Sojin;Jang, Dae-Heung
    • The Korean Journal of Applied Statistics
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    • v.30 no.3
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    • pp.345-362
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    • 2017
  • Various data visualization methods are utilized to analyze a huge amount of data. Among various methods, a three-dimensional image requires the rotation of the image to show a stereo image on a two-dimensional screen. This study discusses two methods of batch method and real-time method, which make it possible to construct of stereo images to improve the restriction of the three-dimensional image display with virtual reality. This investigation can be useful to better explore a three-dimensional data structure.

Real-Time Eye Tracking Using IR Stereo Camera for Indoor and Outdoor Environments

  • Lim, Sungsoo;Lee, Daeho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.3965-3983
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    • 2017
  • We propose a novel eye tracking method that can estimate 3D world coordinates using an infrared (IR) stereo camera for indoor and outdoor environments. This method first detects dark evidences such as eyes, eyebrows and mouths by fast multi-level thresholding. Among these evidences, eye pair evidences are detected by evidential reasoning and geometrical rules. For robust accuracy, two classifiers based on multiple layer perceptron (MLP) using gradient local binary patterns (GLBPs) verify whether the detected evidences are real eye pairs or not. Finally, the 3D world coordinates of detected eyes are calculated by region-based stereo matching. Compared with other eye detection methods, the proposed method can detect the eyes of people wearing sunglasses due to the use of the IR spectrum. Especially, when people are in dark environments such as driving at nighttime, driving in an indoor carpark, or passing through a tunnel, human eyes can be robustly detected because we use active IR illuminators. In the experimental results, it is shown that the proposed method can detect eye pairs with high performance in real-time under variable illumination conditions. Therefore, the proposed method can contribute to human-computer interactions (HCIs) and intelligent transportation systems (ITSs) applications such as gaze tracking, windshield head-up display and drowsiness detection.

Face Pose Estimation using Stereo Image (스테레오 영상을 이용한 얼굴 포즈 추정)

  • So, In-Mi;Kang, Sun-Kyung;Kim, Young-Un;Lee, Chi-Geun;Jung, Sung-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.3
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    • pp.151-159
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    • 2006
  • In this paper. we Present an estimation method of a face pose by using two camera images. First, it finds corresponding facial feature points of eyebrow, eye and lip from two images After that, it computes three dimensional location of the facial feature points by using the triangulation method of stereo vision techniques. Next. it makes a triangle by using the extracted facial feature points and computes the surface normal vector of the triangle. The surface normal of the triangle represents the direction of the face. We applied the computed face pose to display a 3D face model. The experimental results show that the proposed method extracts correct face pose.

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3D Display Method for Moving Viewers (움직이는 관찰자용 3차원 디스플레이 방법)

  • Heo, Gyeong-Mu;Kim, Myeong-Sin
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.4
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    • pp.37-45
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    • 2000
  • In this paper we suggest a method of detecting the two eyes position of moving viewer by using images obtained through a color CCD camera, and also a method of rendering view-dependent 3D image which consists of depth estimation, image-based 3D object modeling and stereoscopic display process. Through the experiment of applying the suggested methods, we could find the accurate two-eyes position with the success rate of 97.5% within the processing time of 0.39 second using personal computer, and display the view-dependent 3D image using Fl6 flight model. And through the similarity measurement of stereo image rendered at z-buffer by Open Inventor and captured by stereo camera using robot, we could find that view-dependent 3D picture obtained by our proposed method is optimal to viewer.

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Augmented Reality HUD System Using High-Speed Stereo Matching and 3D Mapping Algorithm (고속 스테레오 매칭과 3차원 매핑 알고리즘을 사용한 증강현실 HUD 시스템)

  • Kwon, Byoung-moo;Lee, Kang-hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.253-255
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    • 2014
  • 본 논문에서는 스마트카의 핵심과제인 텔레매틱스와 자동차의 기술융합을 통해 더욱더 향상된 운전자의 안전과 편의를 제공하는 차량 HMI(Human Machine Interface) 시스템을 제안한다. 이 시스템은 차량에 장착된 카메라로 촬영한 도로의 이미지를 실시간으로 레퍼런스 데이터베이스와 매칭하여 도로를 인식하는 기술을 사용한다. 매칭된 레퍼런스 이미지와 운전자 맞춤 텔레매틱스 정보를 합성한 증강현실 영상을 운전자의 시선에 보이는 실제 도로와 지형의 모양에 맞추어 HUD(Head-Up Display)에 투사하는 매핑 기술을 통해 운전자가 운전 중 항시 도로에 집중하여 안전운행을 할 수 있도록 고안하였다.

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Stereo-To-Multiview Conversion System Using FPGA and GPU Device (FPGA와 GPU를 이용한 스테레오/다시점 변환 시스템)

  • Shin, Hong-Chang;Lee, Jinwhan;Lee, Gwangsoon;Hur, Namho
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.616-626
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    • 2014
  • In this paper, we introduce a real-time stereo-to-multiview conversion system using FPGA and GPU. The system is based on two different devices so that it consists of two major blocks. The first block is a disparity estimation block that is implemented on FPGA. In this block, each disparity map of stereoscopic video is estimated by DP(dynamic programming)-based stereo matching. And then the estimated disparity maps are refined by post-processing. The refined disparity map is transferred to the GPU device through USB 3.0 and PCI-express interfaces. Stereoscopic video is also transferred to the GPU device. These data are used to render arbitrary number of virtual views in next block. In the second block, disparity-based view interpolation is performed to generate virtual multi-view video. As a final step, all generated views have to be re-arranged into a single image at full resolution for presenting on the target autostereoscopic 3D display. All these steps of the second block are performed in parallel on the GPU device.

Study on Applying 3D Display Device for Effective Update of Spatial Information Based on Stereovision (입체시 기반 공간정보의 효율적 갱신을 위한 3차원 디스플레이 장비 적용에 관한 연구)

  • Choi, Sun-Ok;Kim, Dong-Wook;Kim, Deok-In;Wie, Gwang-Jae
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.29 no.6
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    • pp.601-611
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    • 2011
  • The paper deals with the selection of 3D display devices in accordance with the user's conveniences and accuracy of spatial information by applying 3D display devices to Spatial Information Update System (SIUS) which generate edit and update digital thematic maps. After applying different manufacturer's 3D display devices to SIUS, aerial images acquired from the stereo images were displayed through the devices and spatial information was extracted from the displayed 3D images. Assessment of 3D display devices were based on quantitative and qualitative analysis on accuracy of spatial information and user's conveniences. Planar's PL2020 and Redrover's Tru3Di 3D monitor has expressed outstanding display environment in 3D related tasks for the generation of spatial information compared to other 3D display devices. System improvement is expected regarding accuracy of spatial information, work efficiency and user's conveniences.