• 제목/요약/키워드: stereo display

검색결과 143건 처리시간 0.024초

Efficient Tiled Stereo Display System for Tangible Meeting

  • Kim, Ig-Jae;Ahn, Sang-Chul;Kim, Hyoung-Gon
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권2호
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    • pp.1239-1241
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    • 2007
  • In this paper, we present a tiled display system for tangible meeting. We built our system as a distributed system and use GPU based warping and image blending technique for real-time processing. For efficiency, we update specific area only, where the remote user exist, in real-time and blended it with static panoramic image of remote site.

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다양한 센서로부터 획득한 공간데이터의 3D 입체 디스플레이 (3D Stereo Display of Spatial Data from Various Sensors)

  • 박소영;윤성구;이용욱;이동천
    • 한국측량학회지
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    • 제28권6호
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    • pp.669-676
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    • 2010
  • 여러 종류의 센서로부터 획득한 공간데이터를 효과적으로 분석하고 이용하기 위해서는 시각화가 필요하다. 센서 데이터로부터 실세계를 모델링한 3차원 디지털 공간정보를 사용자에게 전달하기 위한 최상의 방법은 실감적인 입체 시각화와 디스플레이 기술이다. 대부분의 디스플레이 방법은 2D 또는 2.5D 투영 기반의 시각화이므로 3차원 공간상에 존재하는 실세계를묘사하는데 한계가 있다. 그러므로 본 논문에서는 3차원 공간 데이터로 지형 매핑에 활용도가 높은 항공 라이다. 최근에 개발되어 향후 공간정보 획득 기술로서 잠재력이 높게 평가되고 있는 Flash-LiDAR와 해저공간 정보획득을 위한 음향 측심기 데이터를 셔터안경 방식의 고해상도 입체 디스플레이 모니터상에 입체 시각화하였다. 측량 및 공간정보 분야에서도 일반 대중들의 관심이 높아지고 있는 3D 모니터를 정보전달의 매개체로 활용하기 위해서는 공간정보의 입체 콘텐츠 생성에 관한 연구가 진행되어야 한다.

Stereo-Vision-Based Human-Computer Interaction with Tactile Stimulation

  • Yong, Ho-Joong;Back, Jong-Won;Jang, Tae-Jeong
    • ETRI Journal
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    • 제29권3호
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    • pp.305-310
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    • 2007
  • If a virtual object in a virtual environment represented by a stereo vision system could be touched by a user with some tactile feeling on his/her fingertip, the sense of reality would be heightened. To create a visual impression as if the user were directly pointing to a desired point on a virtual object with his/her own finger, we need to align virtual space coordinates and physical space coordinates. Also, if there is no tactile feeling when the user touches a virtual object, the virtual object would seem to be a ghost. Therefore, a haptic interface device is required to give some tactile sensation to the user. We have constructed such a human-computer interaction system in the form of a simple virtual reality game using a stereo vision system, a vibro-tactile device module, and two position/orientation sensors.

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DIRECT EPIPOLAR IMAGE GENERATION FROM IKONOS STEREO IMAGERY BASED ON RPC AND PARALLEL PROJECTION MODEL

  • Oh, Jae-Hong;Kim, Kyung-Ok
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2006년도 Proceedings of ISRS 2006 PORSEC Volume II
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    • pp.860-863
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    • 2006
  • Epipolar images have to be generated to stereo display aerial images or satellite images. Pushbroom sensor is used to acquire high resolution satellite images. These satellite images have curvilinear epipolar lines unlike the epipolar lines of frame images, which are straight lines. The aforementioned fact makes it difficult to generate epipolar images for pushbroom satellite images. If we assume a linear transition of the sensor having constant speed and attitude during image acquisition, we can generate epipolar images based on parallel projection model (2D Affine model). Recent high resolution images are provided with RPC values so that we can exploit these values to generate epipolar images without using ground control points and tie point. This paper provides a procedure based on the parallel projection model for generating epipolar images directly from a stereo IKONOS images, and experimental results.

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Autonomous Stereo Object Tracking using BMA and JTC

  • Lee, Jae-Soo;Ko, Jung-Hwan;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2000년도 제1회 학술대회 논문집
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    • pp.79-80
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    • 2000
  • General stereo vision system shows things in 3D, using two visions of left and right side. When the viewpoints of left/right sides are not in accord with each other, it gives fatigue to human eyes and prevents them from having the 3-D feeling. Also, it would be difficult to track mobile objects that are not in the middle of a screen. Therefore, the object tracking function of stereo vision system is to control tracking objects to always be in the middle of a screen while controlling convergence angles of mobile objects in the input image of the left/right cameras. In this paper, object-tracker in stereo vision system is presented which would track mobile objects by using block matching algorithm of preprocessing and JTC.

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Direct Epipolar Image Generation From IKONOS Stereo Imagery Based On RPC and Parallel Projection Model

  • Oh, Jae-Hong;Shin, Sung-Woong;Kim, Kyung-Ok
    • 대한원격탐사학회지
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    • 제22권5호
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    • pp.451-456
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    • 2006
  • Epipolar images have to be generated to stereo display aerial images or satellite images. Pushbroom sensor is used to acquire high resolution satellite images. These satellite images have curvilinear epipolar lines unlike the epipolar lines of frame images, which are straight lines. The aforementioned fact makes it difficult to generate epipolar images for pushbroom satellite images. If we assume a linear transition of the sensor having constant speed and attitude during image acquisition, we can generate epipolar images based on parallel projection model (20 Affine model). Recent high resolution images are provided with RPC values so that we can exploit these values to generate epipolar images without using ground control points and tie point. This paper provides a procedure based on the parallel projection model for generating epipolar images directly from a stereo IKONOS images, and experimental results.

실감성 증진을 위한 스테레오 비디오 전송 시스템 (Stereo Video Delivery System for Enhanced Immersion)

  • 장혜영;오세찬;김종원;우운택;변옥환
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제9권6호
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    • pp.602-609
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    • 2003
  • 인터넷을 통한 멀티미디어 지원 시스템들의 급속한 발전은 시공간의 제약을 극복하면서 진행되어야 하는 다양한 형태의 통신과 이를 통한 협동 연구를 가능하게 한다. 본 논문은 원거리 협업을 실감나게 지원하기 위한 미래지향적인 광대역 미디어 통신의 하나로 주목받는, 입체 (스테레오) 영상을 실제 네트워크를 통해 전달하고 재현하기 위해 필요한 요소 기술들을 다룬다. 구현된 시스템을 통하여 송신 측에서의 스테레오 영상 미디어 획득 및 처리, 대용량 데이타의 신뢰성 있는 실시간 전송, 수신 측에서의 복원 및 재현 과정 전반을 기술한다. 전송 성능은 선도망/연구망으로 구성된 실제 네트워크 상의 전송과 가상화된 LAN 테스트 베드 실험을 통하여 측정하였고, 고화질의 스테레오 영상을 전송하여 사용자에게 실감성과 몰입감을 제공할 수 있음을 보여준다.

LCD 셔터를 이용한 입체 영상 디스플레이 시스템의 설계 (Design of a Stereoscopic Image Display System Using a LCD Shutter)

  • 이기종;김남진;문종승;김주영;박귀태;서삼준
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1998년도 추계학술대회 논문집 학회본부 B
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    • pp.511-513
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    • 1998
  • This paper describes a full color stereoscopic video display system using a LCD shutter. Human apprehends the world with a natural stereo vision. The left eye sees through a slightly different perspective from the right eye; proposed vision system combines two images into a single image that has stereo depth. That is, when the left image is on the screen, the left shutter opens and the right shutter closes - and vice versa. The LCD shutter channels the left image to the left eye, and the right image to the right eye. The brain then fuses the stereo pair into a single high-resolution, flicker-free 3D image. The designed vision system is a real-time system that shows stereoscopic images without the loss of image information from video cameras.

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Glasses-free 3D Stereo Adapter Using Commercial DIY Goods

  • Ohara, Takashi;Sakamoto, Kunio;Nomura, Shusaku;Hirotomi, Tetsuya;Shiwaku, Kuninori;Hirakawa, Masahito
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1345-1349
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    • 2009
  • We developed a glasses-free 3D stereoscopic display using an LCD display panel, a view control film and a grating film for stereoscopic viewing. The observer can watch overlapped stereoscopic images for left and right eyes without special glasses such as polarized glasses.

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3D Robot Vision System using the Hierarchical Opto-Digital Algorithm

  • Ko, Jung-Hwan;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2002년도 International Meeting on Information Display
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    • pp.887-890
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    • 2002
  • In this paper, a new 3D robot vision system using the hierarchical opto-digital algorithm is proposed and implemented. From some experimental results with the 20 frames of the stereo input image pairs, the proposed system is found to be able to effectively extract the area where the target object is located from the stereo input image regardless of the background noises.

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