• Title/Summary/Keyword: space target detection

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DEEP-South: Performance of Moving Object Detection Program in Different Observation Modes

  • Oh, Young-Seok;Bae, Yeong-Ho;Kim, Myung-Jin;Roh, Dong-Goo;Jin, Ho;Moon, Hong-Kyu;Park, Jintae;Lee, Hee-Jae;Yim, Hong-Suh;Choi, Young-Jun
    • The Bulletin of The Korean Astronomical Society
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    • v.41 no.2
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    • pp.48.3-49
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    • 2016
  • We have five different types of observation modes with regard to the Deep Ecliptic Patrol of the Southern Sky (DEEP-South); Opposition Census (OC) for targeted photometry, Sweet Spot Survey (S1) for discovery and orbit characterization of Atens and Atiras, Ecliptic Survey (S2) for asteroid family studies and comet census, NEOWISE follow-up (NW) for near simultaneous albedo measurements in the visible bands, and Target of Opportunity (TO) observation for follow-up either for unpredictable events or targets of special interests. Different exposures with such different modes result in a wide range of background noise level, the number of background stars and the mover's projected speed in each image. The Moving Object Detection Program (MODP) utilizes multiple mosaic images being taken for the same target fields at different epochs at the three KMTNet sites. MODP employs existing software packages such as SExtractor (Source-Extractor) and SCAMP (Software for Calibrating Astrometry and Photometry); SExtractor generates object catalogs, while SCAMP conducts precision astrometric calibration, then MODP determines if a point source is moving. This package creates animated stamp images for visual inspection with MPC reports, the latter for checking whether an object is known or unknown. We evaluate the astrometric accuracy and efficiency of MODP using the year one dataset obtained from DEEP-South operations.

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A Method to Detect Multiple Plane Areas by using the Iterative Randomized Hough Transform(IRHT) and the Plane Detection (평면 추출셀과 반복적 랜덤하프변환을 이용한 다중 평면영역 분할 방법)

  • Lim, Sung-Jo;Kim, Dae-Gwang;Kang, Dong-Joong
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.11
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    • pp.2086-2094
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    • 2008
  • Finding a planar surface on 3D space is very important for efficient and safe operation of a mobile robot. In this paper, we propose a method using a plane detection cell (PDC) and iterative randomized Hough transform (IRHT) for finding the planar region from a 3D range image. First, the local planar region is detected by a PDC from the target area of the range image. Each plane is then segmented by analyzing the accumulated peaks from voting the local direction and position information of the local PDC in Hough space to reduce effect of noises and outliers and improve the efficiency of the HT. When segmenting each plane region, the IRHT repeatedly decreases the size of the planar region used for voting in the Hough parameter space in order to reduce the effect of noise and solve the local maxima problem in the parameter space. In general, range images have many planes of different normal directions. Hence, we first detected the largest plane region and then the remained region is again processed. Through this procedure, we can segment all planar regions of interest in the range image.

Sector Based Scanning and Adaptive Active Tracking of Multiple Objects

  • Cho, Shung-Han;Nam, Yun-Young;Hong, Sang-Jin;Cho, We-Duke
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.6
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    • pp.1166-1191
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    • 2011
  • This paper presents an adaptive active tracking system with sector based scanning for a single PTZ camera. Dividing sectors on an image reduces the search space to shorten selection time so that the system can cover many targets. Upon the selection of a target, the system estimates the target trajectory to predict the zooming location with a finite amount of time for camera movement. Advanced estimation techniques using probabilistic reason suffer from the unknown object dynamics and the inaccurate estimation compromises the zooming level to prevent tracking failure. The proposed system uses the simple piecewise estimation with a few frames to cope with fast moving objects and/or slow camera movements. The target is tracked in multiple steps and the zooming time for each step is determined by maximizing the zooming level within the expected variation of object velocity and detection. The number of zooming steps is adaptively determined according to target speed. In addition, the iterative estimation of a zooming location with camera movement time compensates for the target prediction error due to the difference between speeds of a target and a camera. The effectiveness of the proposed method is validated by simulations and real time experiments.

A Collision detection from division space for performance improvement of MMORPG game engine (MMORPG 게임엔진의 성능개선을 위한 분할공간에서의 충돌검출)

  • Lee, Sung-Ug
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.567-574
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    • 2003
  • Application field of third dimension graphic is becoming diversification by the fast development of hardware recently. Various theory of details technology necessary to design game such as 3D MMORPG (Massive Multi-play Online Role Flaying Game) that do with third dimension. Cyber city should be absorbed. It is the detection speed that this treatise is necessary in game engine design. 3D MMORPG game engine has much factor that influence to speed as well as rendering processing because it express huge third dimension city´s grate many building and individual fast effectively by real time. This treatise nay get concept about the collision in 3D MMORPG and detection speed elevation of game engine through improved detection method. Space division is need to process fast dynamically wide outside that is 3D MMORPG´s main detection target. 3D is constructed with tree construct individual that need collision using processing geometry dataset that is given through new graph. We may search individual that need in collision detection and improve the collision detection speed as using hierarchical bounding box that use it with detection volume. Octree that will use by division octree is used mainly to express rightly static object but this paper use limited OSP by limited space division structure to use this in dynamic environment. Limited OSP space use limited space with method that divide square to classify typically complicated 3D space´s object. Through this detection, this paper propose follow contents, first, this detection may judge collision detection at early time without doing all polygon´s collision examination. Second, this paper may improve detection efficiency of game engine through and then reduce detection time because detection time of bounding box´s collision detection.

Analysis of a Simulated Optical GSO Survey Observation for the Effective Maintenance of the Catalogued Satellites and the Orbit Determination Strategy

  • Choi, Jin;Jo, Jung Hyun;Yim, Hong-Suh;Choi, Young-Jun;Son, Ju-Young;Park, Sun-youp;Bae, Young-Ho;Roh, Dong-Goo;Cho, Sungki
    • Journal of Astronomy and Space Sciences
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    • v.32 no.3
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    • pp.237-245
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    • 2015
  • A strategy is needed for a regional survey of geosynchronous orbits (GSOs) to monitor known space objects and detect uncataloged space objects. On the basis of the Inter-Agency Debris Committee's recommendation regarding the protected region of geosynchronous Earth orbit (GEO), target satellites with perigee and apogee of $GEO{\pm}200km$ and various inclinations are selected for analysis. The status of the GSO region was analyzed using the satellite distribution based on the orbital characteristics in publicly available two-line element data. Natural perturbation effects cause inactive satellites to drift to two stable longitudinal points. Active satellites usually maintain the designed positions as a result of regular or irregular maneuver operations against their natural drift. To analyze the detection rate of a single optical telescope, 152 out of 412 active satellites and 135 out of 288 inactive satellites in the GSO region were selected on the basis of their visibility at the observation site in Daejeon, Korea. By using various vertical view ranges and various numbers of observations of the GSO region, the detection efficiencies were analyzed for a single night, and the numbers of follow-up observations were determined. The orbital estimation accuracies were also checked using the arc length and number of observed data points to maintain the GSO satellite catalog.

DEEP-South : Moving Object Detection Experiments

  • Oh, Young-Seok;Bae, Yeong-Ho;Kim, Myung-Jin;Roh, Dong-Goo;Jin, Ho;Moon, Hong-Kyu;Park, Jintae;Lee, Hee-Jae;Yim, Hong-Suh;Choi, Young-Jun
    • The Bulletin of The Korean Astronomical Society
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    • v.41 no.1
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    • pp.75.4-76
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    • 2016
  • DEEP-South (Deep Ecliptic patrol of the Southern sky) is one of the secondary science projects of KMTNet (Korea Microlensing Telescope Network). The objective of this project is twofold, the physical characterization and the discovery of small Solar System bodies, focused on NEOs (Near Earth objects). In order to achieve the goals, we are implementing a software package to detect and report moving objects in the $18k{\times}18k$ mosaic CCD images of KMTNet. In this paper, we present preliminary results of the moving object detection experiments using the prototype MODP (Moving Object Detection Program). We utilize multiple images that are being taken at three KMTNet sites, towards the same target fields (TFs) obtained at different epochs. This prototype package employs existing softwares such as SExtractor (Source-Extracto) and SCAMP (Software for Calibrating Astrometry and Photometry); SExtractor generates catalogs, while SCAMP conducts precision astrometric calibration, then MODP determines if a point source is moving. We evaluated the astrometric accuracy and efficiency of the current version of MODP. The plan for upgrading MODP will also be mentioned.

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Simulation of Dynamic EADs Jamming Performance against Tracking Radar in Presence of Airborne Platform

  • Rim, Jae-Won;Jung, Ki-Hwan;Koh, Il-Suek;Baek, Chung;Lee, Seungsoo;Choi, Seung-Ho
    • International Journal of Aeronautical and Space Sciences
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    • v.16 no.3
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    • pp.475-483
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    • 2015
  • We propose a numerical scheme to simulate the time-domain echo signals at tracking radar for a realistic scenario where an EAD (expendable active decoy) and an airborne target are both in dynamic states. On various scenarios where the target takes different maneuvers, the trajectories of the EAD ejected from the target are accurately calculated by solving 6-DOF (Degree-of-Freedom) equations of the motion for the EAD. At each sampling time of the echo signal, the locations of the EAD and the target are assumed to be fixed. Thus, the echo power from the EAD can be simply calculated by using the Friis transmission formula. The returned power from the target can be computed based on the pre-calculated scattering matrix of the target. In this paper, an IPO (iterative physical optics) method is used to construct the scattering matrix database of the target. The sinc function-interpolation formulation (sampling theorem) is applied to compute the scattering at any incidence angle from the database. A simulator is developed based on the proposed scheme to estimate the echo signals, which can consider the movement of the airborne target and EAD, also the scattering of the target and the RF specifications of the EAD. For applications, we consider the detection probability of the target in the presence of the EAD based on Monte Carlo simulation.

GPU-based Image-space Collision Detection among Closed Objects (GPU를 이용한 이미지 공간 충돌 검사 기법)

  • Jang, Han-Young;Jeong, Taek-Sang;Han, Jung-Hyun
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.45-52
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    • 2006
  • This paper presents an image-space algorithm to real-time collision detection, which is run completely by GPU. For a single object or for multiple objects with no collision, the front and back faces appear alternately along the view direction. However, such alternation is violated when objects collide. Based on these observations, the algorithm propose the depth peeling method which renders the minimal surface of objects, not whole surface, to find colliding. The Depth peeling method utilizes the state-of-the-art functionalities of GPU such as framebuffer object, vertexbuffer object, and occlusion query. Combining these functions, multi-pass rendering and context switch can be done with low overhead. Therefore proposed approach has less rendering times and rendering overhead than previous image-space collision detection. The algorithm can handle deformable objects and complex objects, and its precision is governed by the resolution of the render-target-texture. The experimental results show the feasibility of GPU-based collision detection and its performance gain in real-time applications such as 3D games.

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Estimation of a Gaze Point in 3D Coordinates using Human Head Pose (휴먼 헤드포즈 정보를 이용한 3차원 공간 내 응시점 추정)

  • Shin, Chae-Rim;Yun, Sang-Seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.177-179
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    • 2021
  • This paper proposes a method of estimating location of a target point at which an interactive robot gazes in an indoor space. RGB images are extracted from low-cost web-cams, user head pose is obtained from the face detection (Openface) module, and geometric configurations are applied to estimate the user's gaze direction in the 3D space. The coordinates of the target point at which the user stares are finally measured through the correlation between the estimated gaze direction and the plane on the table plane.

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A study on enhancement of heterogeneous noisy image quality for the performance improvement of target detection and tracking (표적 탐지/추적 성능 향상을 위한 불균일 미세 잡음 영상 화질개선 연구)

  • Kim, Y.;Yoo, P.H.;Kim, D.S.
    • Journal of Korea Multimedia Society
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    • v.17 no.8
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    • pp.923-936
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    • 2014
  • Images can be contaminated with different types of noise, for different reasons. The neighborhood averaging and smoothing by image averaging are the classical image processing techniques for noise removal. The classical spatial filtering refers to the aggregate of pixels composing an image and operating directly on these pixels. To reduce or remove effectively noise in image sequences, it usually needs to use noise reduction filter based on space or time domain such as method of spatial or temporal filter. However, the method of spatial filter can generally cause that signals of objects as the target are also blurred. In this paper, we propose temporal filter using the piece-wise quadratic function model and enhancement algorithm of image quality for the performance improvement of target detection and tracking by heterogeneous noise reduction. Image tracking simulation that utilizes real IIR(Imaging Infra-Red) images is employed to evaluate the performance of the proposed image processing algorithm.