• Title/Summary/Keyword: software market

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Studies on Port Development Strategy in Shanghai, China

  • Kim, Jin-Hwan
    • Journal of Distribution Science
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    • v.15 no.1
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    • pp.7-14
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    • 2017
  • Purpose - The purpose of the paper is to examine development strategy that Shanghai port has practiced, and to take out some productive implications to be applied to other port. Research design, data and methodology - The research methods to be applied is first to look into some development progress in terms of trade volumes, and then to review development strategy that is classified with two different aspects, and finally to identify implications. Results - Following the change of economic environment that China has joined to WTO, the way of doing business in Chinese economy has transferred to market economy more closely. Trade volume is higher than before and it attracts to build national infrastructure including port. Development strategy has to be needed to take care of newly faced economic situations, within two aspects, hardware and software approach. Both construction and management are answer to competitive port of Shanghai. Conclusions - From the development strategy of Shanghai port, hardware and software aspects should be emphasized, and it is evident that both trade volume of shipping market and the willingness of port authority have to be getting along with each other in development strategy.

A Study on the Elements of Chinese Animation IP (Intellectual Property) Development Based on the Pan-Entertainment Industry

  • Yan, JiHui;Lee, Byung Chun;Yun, Taesoo
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.168-179
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    • 2021
  • With the introduction of China's new policies, the Chinese animation industry has gradually formed a sustainable industrial structure chain, and the output value of the animation market is also in a state of continuous growth. Since 2013, domestic animation has been developing from "lower age" to "ageing" and "adults". At the same time, with the popularization of China's pan-entertainment industry model, the multi-domain symbiosis of the Internet and mobile Internet has been realized, creating a fan economy of star IP (Intellectual Property), and promoting the linkage of various industries under the same IP. This paper mainly analyzes the development of the animation IP market in China's pan-entertainment mode in recent years, and analyzes the cross-media operation mode of the animation industry. At the same time, it studies the application of self-media in animation.

Cost-Benefit based User Review Selection Method

  • Neung-Hoe Kim;Man-Soo Hwang
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.177-181
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    • 2023
  • User reviews posted in the application market show high relevance with the satisfaction of application users and its significance has been proven from numerous studies. User reviews are also crucial data as they are essential for improving applications after its release. However, as infinite amounts of user reviews are posted per day, application developers are unable to examine every user review and address them. Simply addressing the reviews in a chronological order will not be enough for an adequate user satisfaction given the limited resources of the developers. As such, the following research suggests a systematical method of analyzing user reviews with a cost-benefit analysis, in which the benefit of each user review is quantified based on the number of positive/negative words and the cost of each user review is quantified by using function point, a technique that measures software size.

Main Function of RACE Software for Environmental Assessment of Electric Motor Unit (전동차 환경성 진단용 RACE프로그램의 주요기능)

  • Kim, Yong-Ki;Lee, Jae-Young;Seo, Min-Seok;Choi, Yo-Han
    • Proceedings of the KSR Conference
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    • 2007.05a
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    • pp.1244-1249
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    • 2007
  • Pursuing sustainable development throughout society and industry and the field of environmental policy, each international organization or nation has performed international standardization projects on environmental management activities for their system as well as environmental assessment for a product such as life cycle assessment (LCA) and life cycle inventory database (LCI DB), and the environmental aspects have been increasingly demanded as crucial evaluation specifications. Moreover, the conventional environmental policy, which represents the direct-control, has been more dependent on the market forces and product itself after the Climate Change Convention., and the Integrated Product Policy (IPP, EU) is applied vigorously to strengthen global competitiveness of a product and to achieve the effect of environmental improvement for it. According to change of the international railway market, the value of Eco-Design has been increasingly important in developed countries including EU. Thus, each country is establishing its own guidelines, software and database for each product, and developing new policies through Eco-Design with practical results in marketing. To react this and develop Korean railway as an environment-friendly industry with priority to other transportation system as well as maintain high place in technology, the direction of RACE software development of main function is introduced, which is exclusively used for EMU to assess both environmental and economic aspects with LCA and eco-efficiency (EE).

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A 3-year Standard Curriculum Development for the Software Departments based on Job Group Analysis of S/W Industries (S/W 산업체 직군별 요소기술 요구 분석에 따른 3년제 S/W 학과 표준 교과과정 개발)

  • 송두헌
    • Journal of the Korea Computer Industry Society
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    • v.3 no.12
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    • pp.1713-1724
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    • 2002
  • Although there has been numerous attempts to facilitate software development education in universities and colleges, software industries complain more than ever especially for the quality of university major graduate. In consequence, industries recruit experienced software engineers more and more and only a few new university major get satisfaction in the job market. In order to minimize the different viewpoints between industries and universities, we conduct job group analysis to define a technical map of software industries and have surveys to verify the feasibility of the map and consisting component techniques. Then, we propose a standard three-year curriculum for the college level.

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Development of Quality Evaluation Model for Software based on SOA (SOA 기반 소프트웨어 품질평가 모델 개발)

  • Lee, Chul;Yang, Hae-Sool
    • The Journal of the Korea Contents Association
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    • v.8 no.5
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    • pp.82-93
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    • 2008
  • Nowadays, as the importance of SOA-based software is recognized, the market of SOA-based software is getting bigger. In response to this, the requirements about high reliability and quality SOA-based software is getting increased. In this research, we clearly suggested the evaluation method by giving a specific evaluation example to evaluate the quality of SOA-based software. It is expected to raise the objectivity and the utilization by inducing the quality improvement from this research.

Study on Quality Evaluation Model of Bio Information Processing Software (바이오 정보처리 소프트웨어 품질평가 모델 연구)

  • Jeon, Min-Ho;Yang, Hae-Sool
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.3
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    • pp.601-614
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    • 2007
  • Lately, as importance of biometric is recognized, domestic and foreign biometric software market is soaring and the requests of high reliability and quality of biometric software are inclosed. Evaluation items and criteria must be established for the biometric software quality certification. In this paper, we development the evaluation module for biometric software test based on ISO/IEC 12119 that is the standard about package software quality requirement and test, and ISO/IEC 9126 that is the standard about evaluation of software product, and ISO/IEC 14598-6 that is the standard for construction of the evaluation module. We think that this study can be used in establishing the software quality evaluation method of bio information processing software and constructing the basis for quality improvement.

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The Dark Side of Emotional Involvement in Software Development: A Behavioral Economics Perspective

  • Shmueli, Ofira;Pliskin, Nava;Fink, Lior
    • Asia pacific journal of information systems
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    • v.26 no.2
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    • pp.322-337
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    • 2016
  • Research on information systems and software engineering has often neglected behavioral effects, which may play a role in decision making on software development. The current study addresses this issue by empirically investigating the behavioral roots of over-requirement in the context of a software development project via an experiment. The negative phenomenon of over-requirement refers to specifying a software system beyond the actual needs of the customer or the market, which overload the system with unneeded features. The research question addressed here is whether over-requirement is due in part to the emotional involvement of developers with the software features they developed because of behavioral effects. Previous studies have demonstrated that under the endowment, I-designed-it-myself, and IKEA effects, people become emotionally involved and overvalue physical items that they respectively possess, self-design, or self-create. The findings of our experiment show that participants over-valued features they were assigned to be responsible for, to specify, or to construct, thereby confirming that the three behavioral effects play a role in software development decisions and affect over-requirement. Thus, the study contributes to software development research and practice from the behavioral economics perspective, highlighting the roots of over-requirement.

A Software Test Environment for Embedded Systems (임베디드 시스템을 위한 소프트웨어 시험 환경 구축)

  • Kang, Byeong-Do
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.2
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    • pp.18-27
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    • 2008
  • In recent years, the functions added ta an embedded system have grown various and complex in most parts of the applications. Embedded software comes to include more functions and is getting bigger. Therefore it is getting difficult for software developers to keep the development time to market on time. This leads to a need for adequate design and test technique for embedded software. In this paper, we propose a software architecture style for embedded software. It facilitates the composition of reusable functions and helps developers reduce development time. We also propose a test method and tools for embedded software running on target systems.

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A Study on 3D Rendering based on Freeware (Freeware를 활용한 3차원 Rendering에 관한 연구)

  • Kim, Yong-Gwan
    • Cartoon and Animation Studies
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    • s.15
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    • pp.123-137
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    • 2009
  • This thesis is about to find possible opportunity to use Freeware Software in development and application of Digital Contents Creation software. There are 2D composition and Editing software, 3D production software and rendering Software as major part and motion capture, 3D Digitizing and other software operate in and out facilities in small part in Digital Contents Creation Software area. Most of Digital Contents Creation Software made by foreign countries such as USA and Canadian film, game and animation Digital Contents Creation industry, this causes higher production cost and lower profit of studios and usage of illegal copy of Digital Contents Creation Software as well. This thesis tried to present a solution to use Freeware Software in production process by researching and analyzing international and domestic software market and global trend of Freeware Software and present Freeware Software software in each production steps. This thesis include performance test of commercial render Freeware software.

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