• Title/Summary/Keyword: software development methodology

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DESIGN AND FLIGHT SOFTWARE EMBEDDING OF KOMPSAT-2 SIMULATOR

  • Lee, Sang-Uk;Cho, Sung-Ki;Kim, Jae-Hoon
    • Journal of Astronomy and Space Sciences
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    • v.19 no.2
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    • pp.97-106
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    • 2002
  • The design feature of KOMPSAT-2 simulator based on object oriented design methodology in terms of unified modeling language (UML) has been discussed in this paper. Also, we present how to embed flight software into the simulator. Flight software em-bedding for KOMPSAT-2 simulator is compared to that of the KOMPSAT-1 simulator.

A Study on the Design and Analysis of Component based Game Development (컴포넌트를 이용한 게임 개발의 분석 및 설계에 관한 연구)

  • Jung, Hae-Ryong;Jung, Kwang-Ho
    • Journal of Korea Game Society
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    • v.1 no.1
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    • pp.73-79
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    • 2001
  • The objective of this paper is to systematically establish the development of game software through the fusion of game implementation and component methodology. The development of game software has inconsistently accomplished without the consistent frame for the analysis and design of game development in the domestic environments. Therefore in case of the development of game software based on game component, although a lot of resources were required in the initial the accumulation of experience and the technology of reuse lead to the efficiency of the maintenance ultimately.

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The Methodology for Performance Prediction in Architectural Design Stage of Software using Queuing Network Model (큐잉 네트웍 모델을 이용한 소프트웨어 아키텍처 설계 단계에서의 성능 예측 방법론)

  • Youn, Hyun-Sang;Jang, Su-Hyeon;Lee, Eun-Seok
    • Journal of KIISE:Software and Applications
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    • v.34 no.8
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    • pp.689-696
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    • 2007
  • It is important issue for software architects to estimate performance of software in the early phase of the development process due to the need to verify non-functional requirements and estimation of performance in various stages of architectural design. In order to analyze performance of software, there are many approaches to translate software architecture represented by Unified Modeling Language, into analytical models. However, in the development of agent-based systems, these approaches ignore or simplify the crucial details of the underlying performance of the agent platform. In this paper, we propose performance prediction methodology for agent based system using formal semantic descriptions, and then, we transform the descriptions into queuing network model which model reflects performance of hardware and software platform. We prove the accuracy of proposed methodology using prototype implementation. The accuracy is summarized at 80%.

Happy Work : A Software Architecture Design Environment (Happy Work : 소프트웨어 구조 설계 환경의 개발)

  • 강병도
    • Journal of Korea Society of Industrial Information Systems
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    • v.5 no.3
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    • pp.87-93
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    • 2000
  • Recently Software Industry has tended to enhance the productivity and quality with using the software architecture in software development and administration. The research of software component technique and software development methodology are just doing and making many applications. The software architecture is considered as the essential element for analyzing and maintaining the entire structure with organizing the software into components and describing the relations with connectors. The software modeling methodology that we propose is generating Happy Work Language describing the software structure with the modeling tool as Happy Work. We can use System Context Diagram, Component Diagram, Component Sequence Diagram, and they are composed of four Elements as Users, Systems, Components, Connectors.

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ViP: A Practical Approach to Platform-based System Modeling Methodology

  • Um, Jun-Hyung;Hong, Sung-Pack;Kim, Young-Taek;Chung, Eui-Young;Choi, Kyu-Myung;Kong, Jeong-Taek;Eo, Soo-Kwan
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.5 no.2
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    • pp.89-101
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    • 2005
  • Research on highly abstracted system modeling and simulation has received a great deal of attention as of the concept of platform based design is becoming ubiquitous. From a practical design point of view, such modeling and simulation must consider the following: (i) fast simulation speed and cycle accuracy, (ii) early availability for early stage software development, (iii) inter-operability with external tools for software development, and (iv) reusability of the models. Unfortunately, however, all of the previous works only partially addresses the requirements, due to the inherent conflicts among the requirements. The objective of this study is to develop a new system design methodology to effectively address the requirements mentioned above. We propose a new transaction-level system modeling methodology, called ViP (Virtual Platform). We propose a two-step approach in the ViP method. In phase 1, we create a ViP for early stage software development (before RTL freeze). The ViP created in this step provides high speed simulation, lower cycle accuracy with only minor modeling effort.(satisfying (ii)). In phase 2, we refine the ViP to increase the cycle accuracy for system performance analysis and software optimization (satisfying (i)). We also propose a systematic ViP modeling flow and unified interface scheme based on utilities developed for maximizing reusability and productivity (satisfying (ii) and (iv)) and finally, we demonstrate VChannel, a generic scheme to provide a connection between the ViP and the host-resident application software (satisfying (iii)). ViP had been applied to several System-on-a-chip (SoC) designs including mobile applications, enabling engineers to improve performance while reducing the software development time by 30% compared to traditional methods.

A Study of Web Application Development Method for Secure Coding Approach Based on SDLC Steps (SDLC 설계절차에 기반한 웹 애플리케이션 시큐어코딩 접근방법 연구)

  • Noh, Si Choon
    • Convergence Security Journal
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    • v.12 no.6
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    • pp.93-99
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    • 2012
  • As the most common application development of software development time, error-free quality, adaptability to frequent maintenance, such as the need for large and complex software challenges have been raised. When developing web applications to respond to software reusability, reliability, scalability, simplicity, these quality issues do not take into account such aspects traditionally. In this situation, the traditional development methodology to solve the same quality because it has limited development of new methodologies is needed. Quality of applications the application logic, data, and architecture in the entire area as a separate methodology can achieve your goals if you do not respond. In this study secure coding, the big issue, web application factors to deal with security vulnerabilities, web application architecture, design procedure is proposed. This proposal is based on a series of ISO/IEC9000, a web application architecture design process.

Systematic Embedded Subsystem Development Methodology for POP System (POP 시스템 개발에 있어서의 체계적인 임베디드 서브시스템 개발방법론)

  • Jo, Young-Hyo;Han, Kwan-Hee;Choi, Sang-Hyun
    • IE interfaces
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    • v.23 no.1
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    • pp.35-47
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    • 2010
  • This paper presents a structured framework for developing the embedded subsystem, called ESDMP (Embedded Subsystem Development Methodology for POP), which is one of core components at the development of POP (Point Of Production) system. It is essential that embedded subsystem development methodology must be closely related to the general information system development methodology from the early stage of system development. Therefore, this paper investigates the PDSM (Production System Development Methodology) that is developed by Korea Technology and Information Promotion Agency for SMEs and widely utilized at the fields of POP system development, and proposes the embedded subsystem development methodology aligned with each step of PSDM. The main characteristics of proposed methodology are as follows : First, it is developed to link each step of embedded subsystem development with relating steps of PSDM from the early stage of feasibility study. Second, it provides the procedure for designing and implementing hardware and software simultaneously. Third, it includes the method of reusability for developed products and modules.

Design of Methodology Framework based on Meta-Model (메타모델 기반의 방법론 프레임워크 설계)

  • Cho, Eun-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.10
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    • pp.6969-6976
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    • 2015
  • As new technologies are advancing and development paradigms are changing, software development process and development methods are evolving progressively. As a result, because the number of developing and managing processes and methodologies are increasing as a project in companies, effective management methods are needed. Especially, because companies should apply optimized methodology according to project's size and characteristics, customization technique of methodology is required urgently. In this paper, we propose a meta-model based methodology framework which can integrate and manage methodologies being developed progressively. Applying proposed methodology framework, a company is able to manage as well as develop optimized methodology easily as a project. Especially, because a proposed methodology framework is developed by meta-model, adding or extending new methodology elements can be realized simply as well as method elements are reused easily in case of customization of methodology as a project.

Object-oriented design of FMC Control Software (FMC 제어 소프트웨어의 객체지향적 설계)

  • 조용탁;한영근
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.42
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    • pp.49-57
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    • 1997
  • As a software development methodology, object-oriented paradigm that has execellent reusability, portability, and extensibility, is currently being used in many application fields. Especially, UML(Unified Modeling Language), which is recently released as a third generation methodology for the object-oriented system development, has many advantages such as generalization, certainty, visualization. For this reason, the usability of UML in manufacturing system control is expected to increase. In this paper, analysis and design of FMC control system are peformed by UML. Software objects to accommodate the dynamic environment of FMC operations are modeled by using the diagrams of UML. The objective of this paper is to suggest a generic framework to design FMC control software.

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- A Case Study on OOP Component Build-up for Reliability of MRP System - (MRP 시스템의 신뢰성을 위한 객체재향 컴포넌트 개발 사례)

  • Seo Jang Hoon
    • Journal of the Korea Safety Management & Science
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    • v.6 no.3
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    • pp.211-235
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    • 2004
  • Component based design is perceived as a key technology for developing advanced real-time systems in a both cost- and time effective manner. Already today, component based design is seen to increase software productivity, by reducing the amount of effort needed to update and maintain systems, by packaging solutions for re-use, and easing distribution. Nowdays, a thousand and one companies in If(Information Technology) industry such as Sl(System Integration) and software development companies, regardless of scale of their projects, has spent their time and endeavor on developing reusable business logic. The component software is the outcome of software developers effort on overcoming this problem; the component software is the way propositioned for quick and easy implementation of software. In addition, there has been lots of investment on researching and developing the software development methodology and leading If companies has released new standard technologies to help with component development. For instance, COM(Component Object Model) and DCOM(Distribute COM) technology of Microsoft and EJB(Enterprise Java Beans) technology of Sun Microsystems has turned up. Component-Based Development (CBD) has not redeemed its promises of reuse and flexibility. Reuse is inhibited due to problems such as component retrieval, architectural mismatch, and application specificness. Component-based systems are flexible in the sense that components can be replaced and fine-tuned, but only under the assumption that the software architecture remains stable during the system's lifetime. In this paper, It suggest that systems composed of components should be generated from functional and nonfunctional requirements rather than being composed out of existing or newly developed components. about implements and accomplishes the modeling for the Product Control component development by applying CCD(Contract-Collaboration Diagram), one of component development methodology, to MRP(Material Requirement Planning) System