• 제목/요약/키워드: social perspective of learning

검색결과 162건 처리시간 0.027초

Analysis of Learning Experience on Team-based Technology Design Project of Non-Engineering Students

  • KIM, Insu
    • Educational Technology International
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    • 제15권2호
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    • pp.201-215
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    • 2014
  • The design project of a technology product provides an opportunity for students to experience the inter-connectedness of academic information and ill-defined real-world problems. This study focuses on non-engineering students' activity and perception through the assistive technology design project. For this purpose, participants engaged in a team-based technology design project. Then, a qualitative research approach was adopted, which included reflective journals with 24 undergraduate students majored in Adaptive Physical Education. The analysis identified six factors (knowledge value, social value, reality value, accomplishment value, perspective value, benefit value) of perception and five stages (topic selection, function suggestion, visualization, presentation preparation, and presentation) of activity.

Co-evolving with Material Artifacts: Learning Science through Technological Design

  • Hwang, Sung-Won;Roth, Wolff-Michael
    • 한국과학교육학회지
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    • 제24권1호
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    • pp.76-89
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    • 2004
  • Recent studies of science and technology "in-the-making" revealed that the process of designing material artifacts is not a straightforward application of prior images or theories by one (or more) person(s) isolated from his or her (their) environment. Rather, designing is a process contingent on the social and material setting for both engineering designers and students. Over the past decade, designing technological artifacts has emerged as an important learning environment in science classrooms. Through the analyses of a large database concerning an innovative simple machines curriculum for sixth-and seventh-grade students, we accumulated valid evidence for the nature of the designing process and science learning through it. In this paper, we show that design actions intertwine with the transformation of the objectified raw materials and artifact, the designer collective, and the mediating tools enabling that transformation, which constitute the elements of an activity from the perspective of cultural-historical activity theory. We conceptualize the continuous change of relation between material artifacts, designers, and tools throughout the design activity as co-evolution. Two episodes were selected to exemplify synchronic and diachronic change of relations inherent in co-evolving activity system. Finally, we discuss the implications of co-evolution during design activity for science learning.

강제된 정보시스템 사용환경에서 결과기대가 사용활동에 미치는 영향에 관한 연구;사회인지이론의 관점

  • 오송우;곽기영
    • 한국경영정보학회:학술대회논문집
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    • 한국경영정보학회 2007년도 추계학술대회
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    • pp.123-128
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    • 2007
  • It has been argued that Enterprise systems (ES) implementations are overshadowed by a high failure rate despite their promised benefits. One of the commonly cited reasons for ES implementation failures in the context of mandatory use is end-user's unwillingness or sabotage to adopt or use systems. Considering that the appropriate management of expectations may play an important role in making positive behavior toward newly implemented systems, this study examines the effect of outcome expectations on the system use activity in the mandatory use context of information systems from the Social Cognitive Theory perspective. Structural equation model analysis using LISREL 8.7 provides significant support for the proposed relationships. The empirical results suggest that outcome expectations and user satisfaction have positive effects on system use activity conceptualized by immersion, reinvention, and learning. Theoretical and practical implications of the study shed some light on how to improve system use activity in the mandatory use context of information systems.

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빅데이터와 AI를 활용한 교육용 자료의 분석에 대한 조사 (A Survey on Deep Learning-based Analysis for Education Data)

  • 노영욱
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2021년도 춘계학술대회
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    • pp.240-243
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    • 2021
  • 최근에 빅 데이터와 AI 기술을 교육의 평가와 개별 학습에 적용하는 연구 성과가 있었다. 정보 기술의 혁신으로 소셜 미디어, MOOC, 지능형 개인지도 시스템, LMS, 센서 및 모바일 장치 등으로부터 학생들의 개인 기록, 생리학적 데이터, 학습 로그 및 활동, 학습 성과 및 결과를 포함하는 동적이고 복잡한 데이터를 수집 가능하였다. 또한 COVID-19 환경에서 e-러닝이 활성화 되어 많은 양의 학습 데이터가 생성되었다. 이 데이터로부터 학습 분석과 AI 기술을 적용하여 의미있는 패턴의 추출과 지식의 발견이 될 것으로 예상된다. 학습자 측면에서 학생의 학습 및 정서적 행동 패턴과 프로필을 식별하고, 평가 및 평가 방법을 개선하고, 개별 학생의 학습 성과 또는 중퇴를 예측하고, 개인화 된 지원을 위한 적응 시스템에 대한 연구는 필요하다. 본 연구에서는 교육용 데이터를 대상으로 이상탐지와 추천시스템에서 사용하는 기계학습 기술에 대한 조사와 분류를 하여 교육 분야의 연구에 기여하고자 한다.

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고령자의 지각된 가치가 스마트 디바이스 인터넷 활용의도에 미치는 영향: 고령자 평생학습 관점 (The Influence of the Perceived Value of the Elderly on the Intention of Smart Device Internet Usage: A Lifelong Learning Perspective for the Elderly)

  • 장현용;고준
    • 실천공학교육논문지
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    • 제11권1호
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    • pp.87-103
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    • 2019
  • 최근 인구 고령화에 따라 고령자의 정보기통신기술 활용에 대한 논의가 증가하고 있으나 고령자들의 스마트 디바이스를 활용한 인터넷 이용은 여전히 타 세대와 격차가 있다. 본 연구는 고령자의 평생학습 관점에서 스마트 디바이스 인터넷 활용의도에 영향을 미치는 요인을 조사하는 것을 목표로 한다. 스마트기기의 인터넷 활용 의도에 영향을 미치는 요인을 파악하기 위해 광주 고령친화산업지원센터(GSTC)를 방문한 고령자 150명을 대상으로 설문조사 방식을 통해 분석하였다. 실증을 통해 고령자의 지각된 경제적 가치와 실용적 가치가 스마트 디바이스의 인터넷 활용의도에 유의한 영향을 미친다는 점을 밝혔으며, 고령자 개인 혁신성의 조절효과는 유의하지 않았지만, 사회활동 참여는 지각된 가치와 스마트 디바이스의 인터넷 활용의도 사이의 관계를 조절하였다. 또한 고령자는 스마트 디바이스의 인터넷 활용을 통해 삶의 질이 향상될 것이라고 기대하였다. 이 연구의 결과는 고령자를 대상으로 한 정부 및 지자체의 고령자 대상 정보통신기술 활용에 대한 지침과 고령자 평생학습 관점에서의 시사점을 제공할 것이다.

Using Gamification Development of Sex Education Program (Ethical Perspective) for Youth

  • BonJin KOO;HoSung WOO
    • 연구윤리
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    • 제5권1호
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    • pp.19-27
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    • 2024
  • Purpose: To prevent and respond to youth sexual problems that are becoming more serious with digital development, this study sought to develop a sex education program that applies gamification as an effective method for youth who are digital natives. Research design, data and methodology: To develop a sex education program for teenagers, elements of gamification were considered based on Dick and Kerry's teaching system design model. The learning content reflected UNESCO's 'Comprehensive Sex Education Guidelines'. In addition, it was designed to enable students to learn about ethics and morals from a social and emotional aspect. Results: A four-session distance learning sex education program was developed for first-year high school students. To learn about gender sensitivity, sexual relationships, sexuality, and healthy sexual behavior, we developed a story that reflects the mission and quest for sex education. It included leaderboards, time limits, and levels, and also utilized mechanics such as points and items. Edutech tools include video content, Google Sheets, Zoom, Padlet, and Mentimeter. Conclusions: This study aims to improve learning effectiveness, satisfaction, and immersion by developing a sex education program for youth using gamification that promotes active learner participation and motivation.

이러닝에서 사회성, 사용용이성, 유용성, 즐거움이 수용의향에 미치는 영향 연구 -확장된 기술수용모델 관점- (Study on the Effect of Sociability, Ease of Use, Usefulness, Enjoyment on Acceptance Intention in e-Learning -A Perspective of the Extended Technology Acceptance Model-)

  • 이종만
    • 한국콘텐츠학회논문지
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    • 제12권4호
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    • pp.417-425
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    • 2012
  • 본 연구의 목적은 기술수용모델, 동기이론, 사회적 반응 이론을 적용한 확장된 기술수용모델 관점에서 이러닝 수용의향에 영향을 미치는 요인들을 살펴보는 것이다. 이를 위하여 지각된 사회성, 지각된 사용용이성, 지각된 유용성, 지각된 즐거움, 그리고 이러닝 수용의향으로 구성된 이론모형을 개발하고 분석하였다. 분석 결과를 요약하면 첫째, 지각된 유용성과 지각된 즐거움은 모두 이러닝 수용의향에 직접적인 영향을 미치는 결정요인으로 밝혀졌다. 둘째, 지각된 사용용이성은 이러닝 수용의향 결정요인인 지각된 유용성과 지각된 즐거움에 긍정적인 영향을 미치는 요인으로 나타났다. 셋째, 지각된 사회성은 이러닝 수용의향에 직접적인 영향을 미칠 뿐만 아니라 지각된 유용성을 매개로한 간접적인 영향도 미치는 것으로 밝혀졌다.

불안유형과 좋아하는 가수의 의상간의 상관연구-여자중학생을 중심으로- (The Correlation between the Type of Anxiety and the Favorite Singer's Clothing -With the middle schoolgirl-)

  • 이인자
    • 복식
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    • 제45권
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    • pp.133-146
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    • 1999
  • Because adolescents are much inflicted with the sense of obsession in endless competition with their feers the costume of the pop singers relieving this agony and anxiety is becoming the object of immitation more than that of any oother entertainer. In this perspective it was thought that it was very necessary to attempt to investigate what relationship sense of mental anxiety the costume singers recently have worn had with adolescents sense of anxiety. The anxiety questionnaire used by Chu Young-sook and Kim Jung-hui and the questionnaire drawn up as the result- of the pilot-test and the pre-test were used and the questionnaires drawn up by a total of 228 middle schoolgirls in seoul were used a sfinal data of annalysis. Of them the anxiety questionnaire was made up of 8 sub-scales such as classic·social·morbid·learning examination·school record·poverty·war and other to anxieties. in order to survey the overall content concerning the costume of the singers preferred by teenagers the other questionnaire presented three vaiables such as musicality fashionability and dance as the distinct characteristics of singers and hiphop style tidy style and sexy style of clothing as the style of clothing preferred of singers' clothing. The importance fashionability and imitability of clothing were investigated as variables in relation to singers' clothing behavior. The SPSS PC+ program was used as the analytic method of data which were tested by the frequency analysis Duncan's multiple anaylsis of variance t-test and so on. As a result of investigation middle schoolgirls having a high level of learning and examinatior anxieties preferred the singers excellent in musicality while middle schoolgirls having a lower level of classic anxiety preferred the singers excellent in fashionability and dance wearing the hiphop style of clothing. And it was shown that middle schoolgirls having a lower level of classic anxiety preferred the singers wearing the clothing of sexy style. In the light of these results it was shown that there was the correlation between anxiety and clothing preference. Accordingly it is thought that the purpose of this study was achieved to some exent.

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청소년의 학교몰입에 영향을 미치는 변인들에 대한 연구: 행동적 몰입을 중심으로 (A Study on the Antecedent Variables Influencing Adolescent School Engagement: Focusing on Behavioural Engagement)

  • 이연희;탁진국
    • 한국심리학회지:학교
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    • 제18권2호
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    • pp.153-174
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    • 2021
  • 본 연구의 목적은 청소년의 사회화에 중요한 학교 몰입 중 행동적 몰입에 긍정적인 영향을 미치는 선행변인에 대한 검증에 있다. 선행변인은 사회화의 주체가 되는 청소년의 개인특성과 학교현장의 사회적지지라고 할 수 있는 또래지지와 교사지지로 범주화하여 설정하였다. 개인특성에는 강점인식 및 활용과 학습목표지향성을, 또래지지에는 또래의 강점지지와 또래 학업지지를, 교사지지에는 교사의 강점 지지와 관점변화지지를 하위요인으로 설정하였다. 본 연구를 위해 전국에 재학 중인 고등학생 539명을 대상으로 설문을 실시하여 자료를 수집하고 그 중 33명을 제거, 506명의 데이터로 분석을 실시하였다. 분석결과, 개인특성의 하위요인으로 설정된 학습목표지향성만이 행동적 몰입에 정적으로 유의미한 영향을 미치는 것으로 나타났다. 마지막으로 연구결과를 바탕으로 연구의 시사점, 제한점 및 향후 연구과제에 대해 논의하였다.

중국인 학습자를 위한 문화교육으로서 한·중 소설 비교읽기 -4.19와 문화대혁명을 중심으로-

  • 전영의;엄영욱
    • 중국학논총
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    • 제62호
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    • pp.85-100
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    • 2019
  • The article purpose is 'Reading Chinese translation text as a Korean integrated education for Chinese students'. Although number of foreign students has increased rapidly to the economic growth of Korea, the influence of Korean Wave, and the popularity of Korean popular culture like K-pop at domestic universities but the problems of their curriculum have been found in many places. Korean literary education through novel text has an important place in Korean studies, but literary education is often excluded in Korean language education as a foreign language education. Chinese students already have background knowledge of Korean translation novels through Chinese novels. They can get the learning effect as the Korean language study. Second, they can compared with Korean national violence and Chinese national violence through 'Red Revolution' and understand about Korean-Chinese understanding of the times, social and cultural phenomena, Third, they are able to study the theory of literature itself. also It was the educational purpose pursued by the humanities. Chinese students develop their Korean language skills by studying the Brothers which are translated into Korean, and we can see the similarities and differences of national violence by comparing Korea's '4.19' with China's 'Cultural Revolution' After comparing people, background, dynamics of the space where they are located, we can raise awareness of the historical and social problems of both countries. It is possible to study subjects' memories of space, change of local meaning, the formation of urban space or individual space in the text in the specific space where national violence occurs. In this way, the method of learning Korean integrated education through Brothers of the Chinese translation novels makes an opportunity to look at national violence in the Korean-Chinese space of the 1960s and 1970s. It has a subjective perspective from subordination to the nationality of the modern nation-state. This is an educational effect that can be obtained through reading a Chinese translation novel as a Korean language integrated education.