• 제목/요약/키워드: social history of design

검색결과 238건 처리시간 0.021초

구조사건축기술연구소의 유네스코회관 초기 계획안(1959)에 관한 고찰 (On the Initial Plans (1959) of UNESCO House in Seoul, Korea by Kuzosa Architects & Engineers)

  • 우동선;김태형;이수민
    • 건축역사연구
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    • 제31권2호
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    • pp.35-50
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    • 2022
  • This study examines the design intent and the construction background of the UNESCO House in Korea planned in the 1950s, with a focus on the initial plans of the House by Kuzosa Architects & Engineers in 1959. To this day, the House has been evaluated as a representative example of an office building in the 1960s, and an early case of introducing curtain walls in Korea. However, only its technical characteristics have been explored with less emphasis on further research data. This study attempts to demonstrate the social and cultural expectations and the demands of the construction of the House by examining the documents produced at the time and the initial plan. This study also highlights the fact that the House was the first project of the architect Pai Ki Hyung to realize high-rise reinforced concrete construction in Seoul's dense center. In the 1950s, the House was planned as a modern building with a complex of various cultural facilities and offices due to the character of activities of the Commission, and the lack of public cultural facilities in Korea. The plan of the Kuzosa Architects & Engineers was selected through a design competition held in 1959. The House was completed in 1967, which took about eight years from planning to completion with design modification in the 1960s. The initial plan submitted before the design modification shows that Pai used the vocabulary and logic of modern architecture and planned the House not as a simple office building but as a complex cultural facility.

Design a Learning Management System Platform for Primary Education

  • Quoc Cuong Nguyen;Tran Linh Ho
    • International journal of advanced smart convergence
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    • 제13권2호
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    • pp.258-266
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    • 2024
  • E-learning systems have proliferated in recent years, particularly in the wake of the global COVID-19 pandemic. For kids, there isn't a specific online learning platform available, though. To do this, new conceptual models of training and learning software that are adapted to the abilities and preferences of end users must be created. Young pupils: those in kindergarten, preschool, and elementary school are unique subjects with little research history. From the standpoint of software technology, young students who have never had access to a computer system are regarded as specific users with high expectations for the functionality and interface of the software, social network connectivity, and instantaneous Internet communication. In this study, we suggested creating an electronic learning management system that is web-based and appropriate for primary school pupils. User-centered design is the fundamental technique that was applied in the development of the system that we are proposing. Test findings have demonstrated that students who are using the digital environment for the first time are studying more effectively thanks to the online learning management system.

위기 이력과 위기공개 타이밍이 중국 소비자의 기업 신뢰에 미치는 영향: 기업 능력 위기와 CSR 위기 중심으로 (Effects of Crisis History & Crisis Information Disclosure on Corporate Trust among Chinese Consumers: Focus on Corporate Ability Crisis & CSR Crisis)

  • 조예린;최유진
    • 한국콘텐츠학회논문지
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    • 제22권10호
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    • pp.575-585
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    • 2022
  • 기업의 사회적 책임감 관련 CSR위기와 반복되는 위기에 대한 부정적인 인식이 증가하고 있다. 이런 부정적 인식에 대한 적극적 대응을 위해 선제적으로 위기정보를 공개하는 전략의 효과를 검증해 볼 필요가 있다. 본 연구는 위기유형, 위기이력, 그리고 위기공개 타이밍에 따른 전문성 신뢰와 호의성 신뢰를 분석하고자 하였다. 이를 위해 2(위기이력: 유 vs. 무) x 2(위기유형: 기업 능력 위기 vs. CSR위기)x 2(위기공개 타이밍: 선제공개전략 vs. 사후대응전략) 집단간 요인 설계 실험을 진행하였다. 연구 결과, 위기유형과 위기이력의 상호작용이 전문성 신뢰에 유의한 상호작용을 미쳤다. CSR위기 상황에서 위기이력이 있는 경우의 전문성 신뢰가 위기이력이 없는 경우보다 낮게 나타났다. 위기공개 타이밍은 위기이력, 위기유형과 상호작용을 보였다. CSR위기와 위기이력이 없는 경우의 선제공개전략 사용이 기업 능력 위기와 위기이력이 있는 경우에 비해 호의성 신뢰와 전문성 신뢰를 높이는 것으로 나타났다. CSR위기의 경우 선제공개전략의 효과가 기업 능력 위기보다 높게 나타난 결과를 고려하여 본 연구는 향후 CSR 위기 대응시 언론 공개 이전의 적극적 위기정보 공개에 대한 제안점을 제시한다.

Empirical Study on Perception of Musically Inspired Architectural Façades - Music and Architecture

  • Yoo, Saewon;Choi, Jaepil
    • Architectural research
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    • 제23권3호
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    • pp.39-48
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    • 2021
  • Inspiration plays an essential role in architectural design process that compels architects to bring their ideas into final product by engaging in creative thinking. The relation in between architecture and music has been one of combination throughout architectural history used as inspirations for façade's forms and shapes, space configurations and arrangements, and etc. Applying music in architecture produces creative and scientific design methods, provides attractions for visitors, and reflects the social and cultural identities and changes of the particular period. This research aims to analyze the correlations between architecture and music in depth, and examine the perception of musically inspired architecture by empirical study. Five buildings that applied musical rhythms were chosen for survey questionnaires in order to observe how people majoring in architecture, music, and other fields perceive musically inspired architecture differently by matching the music with the building that correlate to each other. By examining the reasons that the respondents have selected such music with a building from the questionnaires, the keywords are extracted and interpreted. The results showed that it is possible for people to perceive music from architecture, and that it is suitable to use music as a source of inspiration in architectural designs.

건축과 도시개발의 사회경제적 주요 영향과 효과에 관한 역사적 고찰 (A Study for the Historical Consideration of Social Economical Main Impacts and Spread In Architectural and Urban Development)

  • 이동헌
    • 건축역사연구
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    • 제14권4호
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    • pp.177-195
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    • 2005
  • Tough Korean architecture and urban environment has been developed for almost 100 years, it still remains various kinds of problems. Many attempts was carried out by every new plan to reduce the problems, it result in requiring more investment than before. It means all the investment for the development has been inefficient and immature to protect economic problems compared with the developed country. For the reason of economic problems it must be studied in historical cases which influenced the economic impacts, before the proposal of index with the economic theory. Searching typical architecture or urban development that brought about economic impacts can be classified into 3 cases. First case is the impact that caused the economic growth, increase, boom like the Westminster & others and the american architectures after the economic crisis. Second case is the impacts that was the origin of decline, shrink in economic as the Palace of Versailles, the skyscrape buildings in america before the economic crisis. Third case is the impact that was the both role of increase and decline in economic as the modern architecture in industrial revolution which led to the national economic growth and the gap between the rich and the poor, and as the american architecture that was the root of crisis and the revival in economic. From the case study, it is clear that architecture has relation with economics in various factors as mass production, labour, and another industries all over the history & the world. Now, architecture strongly needed not only to raise functional, cultural effect and value, but to predict and control the economic impacts with theory from further research of historical cases to policy and practise.

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패션에 나타난 팝 아트의 영향 (Pop Art-Inspired Fashion)

  • 임은혁
    • 복식
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    • 제55권1호
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    • pp.13-24
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    • 2005
  • Throughout the history of fashion and fashion collections, fashion design has been influenced by fine arts. Philosophy and concept of fine arts has been inspiration on the development of fashion design which brings on the close interrelation between fine arts and modern fashion. In order to analyze the affect of fine arts such as Pop art on fashion this study inquires into new perspective that considers different social contexts on the premise that acknowledges the essential difference between the genre of fine arts and design. This study researches the influence of Pop art which has been inspiration on fashion designers since the birth in the 1960s and often appears in recent fashion trends. In view of the results achieved in this study, Pop art-inspired fashion does not concern the aesthetic contemplation of everyday life in western society anonymously as in Pop art but deals with pop art as new ideas in a way that adopts images randomly from designer's convenience which is equivalent to the conception of pastiche. In addition, it was inferred that Peter Pan syndrome exert influence as a mental process and Kidult trend operate on Pop art-inspired fashion as a social phenomenon. On the basis of the theoretical background, the formative features in Pop art-inspired fashion from Spring/Summer 2000 to Spring/Summer 2004 collection has been analyzed. The results fall on the following four categories; those are the use of Pop color which resembles the Hard-edge technique in Pop art, direct appropriation of Pop art such as Andy Warhol and Roy Lichitenstein's works on clothes and accessories, adaptation of Pop art's subject using brand names of mass products or icons in mass culture as design motives, and application of representation method in Pop art such as Andy Warhol's silk screen techniques or Tom Wesselman's composition of pictures.

영화의상에 표현된 언더웨어의 디자인과 상징성 -16세기부터 18세기까지 유럽 배경의 시대극을 중심으로- (Design and Symbolism of Underwear Shown in Movie Costumes -Focusing on Historical Dramas Set in Europe between the $16^{th}$ and the $18^{th}$ Century-)

  • 김희정
    • 복식문화연구
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    • 제19권5호
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    • pp.1102-1118
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    • 2011
  • The purpose of this study was to investigate the underwear design shown in historical dramas set in Europe between the $16^{th}$ and the $18^{th}$ century, woman's bodies were highly restricted, in order to analyze the symbolism of the movie costume and provide basic data for the future education of the department of movie costume design. For a study method, literature relating to movie costumes and underwear as well as captured images from 29 historical dramas set in Europe between the $16^{th}$ and the $18^{th}$ century was reviewed. Among them, data from 17 movies where underwear and crinoline were observed was analyzed. Historical movies, set in the $18^{th}$ century Europe exposed underwear more frequently and decisively than movies set in the $16^{th}$ and $17^{th}$ centuries. For the figure wearing underwear, its expression effect was maximized by the implication function of costumes. Underwear can easily express the time and space background and symbolize the character's social and economic position, attitudes, and values. In addition, the exposure of underwear can reveal characters' internal expressions, such as mental status, taste, temper, intention, mood, time and space display. The result of observing the underwear shown in movies reveals that underwear plays a subjective role in expressing ideal femininity as a woman of a particular age, modesty, social position symbolism and eroticism that depended on the situation. It is expected that the study will provide an opportunity to reconsider the function of underwear, which is different from the meaning of costume history, and its role as a means of communication by considering the change of underwear by age.

A Survey of Indoor Spaces at Elderly Welfare Facilities in Japan on How to Reflect Elders' Behavior Using a Checklist - Focused on 5 elderly welfare centers in Tokyo -

  • Yoo, Eun-Young
    • 디자인학연구
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    • 제20권2호
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    • pp.129-140
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    • 2007
  • With the overall revision of the Welfare of the Aged Act in 1997, elderly welfare facilities have developed differently according to the size of locality, capacity, and social and economic characteristics. In response to the problem, various plans are being executed for expanding services and facilities for the aged. However, such efforts by the government have been focused on quantitative increase rather than on qualitative improvement, and there are not many high-quality elderly welfare facilities that meet the needs of the consumers, namely, the aged. In contrast, elderly welfare centers in Japan began to be founded from the 1960s and increased significantly from the 1970s and, as a result, 2,214 elderly welfare centers were in operation in 1995, maintaining a high level in quantity as well as in quality. Therefore, the present study surveyed using a checklist how elderly welfare centers in Japan, which are playing central roles in welfare facility services for the aged in Japan, design their indoor spaces reflecting elders' behavior and characteristics and, based on the results of the survey, classified spaces into shared spaces and individual service spaces and analyzed the spaces of each center using the checklist. The results from this case study will be used as basic data to establish standards for the space composition of elderly welfare facilities in Korea, which has 10 years' short history of elderly welfare facilities.

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기하와 기하교육과정 변천과 21세기 기하교육의 방향 (The New Directions of Secondary Geometry Curriculum on Historical Perspectives)

  • 장경윤
    • 한국수학사학회지
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    • 제21권4호
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    • pp.105-126
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    • 2008
  • 본 논문은 교양교육과 수학교육에 필수적인 교과로 여겨오던 학교기하가 20세기 초부터 한 세기 동안 학문적 경향과 사회적 변화에 따라 어떻게 변천되어 왔는가를 역사적으로 개관하고 21세기 기하교육과정의 방향을 조망하였다. 21세기 CAD 등 컴퓨터 소프트웨어와 로봇산업 등은 직업과 전문분야에서 기하의 역할과 학교기하의 지식이나 기능도 바꾸고 있다. 응용과 모델링 측면 강화, 추론과 문제해결 영역확대, 디자인과 관련된 요소 강화로 요약되는 21세기 기하교육 방향에서 우리나라 중등학교 기하교육에 시사점을 찾고자 하였다.

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디지털 시대의 대중문화 현상과 트랜드 분석연구 (영화 "곡성(2016)"을 중심으로) (A Study of Trend of Pop Culture in Digital Age (Focusing on the film "The Wailing"(2016)))

  • 이태훈
    • 디지털융복합연구
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    • 제15권2호
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    • pp.301-307
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    • 2017
  • 디지털 기술의 발달로 모호한 감성의 자극에만 집중하며 만들어지고 있는 상업영상 들이 영상문화 전반에 트렌드 같이 번지고 있다. 2016년 한국영화의 천만관객 영화에 가까운 성공을 거둔 영화들의 모습을 살펴보면 여론몰이를 하는 사회적 현상만 존재하고 영화의 참 실체는 없다는 공통점을 찾을 수 있다. 이에 필자는 680만 관객을 동원하며 사회의 큰 관심을 받았던 영화 '곡성'을 중심으로 앞서 언급한 문제점을 관객들의 일반적 반응등과 같이 분석, 나열하고 이에 대한 올바른 개선점 등을 도출함으로써 영화예술이 대중예술의 격과 깊이를 계승, 발전할 수 있는 길을 모색하고자 한다. 문화, 철학, 종교, 역사 등 인류사회가 공유하는 문화유산의 깊이 있는 사실적 반영은 사회구성원의 문화적인 정서의 동질성과 공감 확보를 위한 필수 명제라고 할 수 있으며 이를 바탕으로 감독이 전하고자 하는 메시지나 내용이 표현 되었을 때 시간과 공간을 뛰어넘어 영화사에 각인되는 진정한 대중예술 콘텐츠가 만들어 질 것이다.