• Title/Summary/Keyword: soccer players

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A Study on the Pass Analysis of Football Game using Social Networking Analysis (사회연결망 분석을 활용한 축구경기 패스분석)

  • Lee, Hee-Hwa;Kim, Ji-Eung;Park, Jong-Chul
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.479-487
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    • 2017
  • The purpose of this study was to identify the most influential soccer players by appling social network analysis. The subjects were the German national soccer team and the Korean national soccer team participated in the 2016 Brazil World Cup. The pass collected data provided by FIFA were analyzed by social network analysis using the Ucinet6 program and pass success rate. The results are as follows. First, the soccer player with a lot of passes had a high connection centrality in pass-through networks and high proximity. Second, the German national soccer team has appeared key players as Phillip Lahm and Kroos player, and a key player of the Korean national soccer team was Ki,S.Y. Third, the German national soccer team's quantitative indicator value of proximity center and pass success rate appeared higher than the Korean national soccer team's.

Review of Youth Soccer Research Trends (유소년 축구 연구 동향 고찰)

  • You-Sin Kim;Dae-Hoon Kim
    • Journal of the Korean Applied Science and Technology
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    • v.41 no.2
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    • pp.406-412
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    • 2024
  • In order to investigate trends in youth soccer research, this study selected 18 prior literature published in domestic KCI-registered journals related to youth soccer over a three-year period from 2021 to 2023 as research subjects. Previous research on youth soccer was analyzed by year, journal, research method, and subject, and the results are as follows. First, the number of papers published on topics related to youth soccer was the highest at 9 in 2021. Second, it was found that youth soccer-related research was conducted in various sports-related academic journals. Third, quantitative research methodology took up a higher proportion of 83% than qualitative research method. Fourth, studies targeting youth soccer players were the highest at 50%, followed by coaches and parents of youth players.

Effects of Dual Task Training on Balance and Functional Performance in High School Soccer Players with Functional Ankle Instability

  • Kwak, Kwang-Il;Choi, Bum-Jin
    • The Journal of Korean Physical Therapy
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    • v.28 no.4
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    • pp.254-258
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    • 2016
  • Purpose: This study was conducted to identify the effects of dual task training on balance and functional performance in high school soccer players with functional ankle instability. Methods: Twenty high school soccer players with functional ankle instability were randomly assigned to a single task training group and a dual task training group. One participant who did not participate regularly in the training was excluded. The single task training group (n=9) received balance training on an unstable surface. The dual task training group (n=10) received balance training on an unstable surface and had to catch thrown balls during the balance training. Both groups were trained for 4 weeks, 3 days a week. The balance and functional performance of both groups was measured before and after training. Balance was measured using an anterior-posterior and medio-lateral balance. Functional performance was measured based on a figure-of-8 hop test, up-down hop test, and a single hop test. All data were analyzed by repeated two-way ANOVA tests. Results: A time by group interaction effect was not observed in the medio-lateral balance test, figure-of-8 hop test, or single hop test (p>0.05). A time by group interaction effect was observed in the anterior-posterior balance and up-down hop test (p<0.05). Conclusion: These results suggest that dual task training improved balance and functional performance better than single task training for some items.

Pose Recognition of Soccer Players for Three Dimensional Animation (방송 축구 영상으로부터 3차원 애니메이션 변환을 위한 축구 선수 동작 인식)

  • 장원철;남시욱;김재희
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.33-36
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    • 2000
  • To create a more realistic soccer game derived from TV images, we are developing an image synthesis system that generates 3D image sequence from TV images. We propose the method for the team and the pose recognition of players in TV images. The representation includes camera calibration method, team recognition method and pose recognition method. To find the location of a player on the field, a field model is constructed and a player's field position is transformed by 4-feature points. To recognize the team information of players, we compute RGB mean values and standard deviations of a player in TV images. Finally, to recognize pose of a player, this system computes the velocity and the ratio of player(height/width). Experimental results are included to evaluate the performance of the team and the pose recognition.

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A Study on Comparison of Isokinetic Testing of the Knee Extensors and Flexors for the Woman College Soccer Players and General Waman College Students (여자대학축구선수와 일반여자대학생의 슬관절 신전근 및 굴곡근의 등속성 운동 비교연구)

  • Kim, Soon-Young;Park, Jong-Hang
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
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    • v.8 no.2
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    • pp.31-43
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    • 2002
  • The subjects of this study were 15 woman soccer players and 15 untrained woman students at H-Cheju University. Each subject was measured on the muscle strength and peak torque of knee extensors and knee flexors with isokinetic load ($60^{\circ}$/sec, $180^{\circ}$/sec). The results were as follows: 1. There was no significant difference between right and left leg strength measured isokinetically in each group. 2. The peak torque of knee extensors and flexors was significantly higher in scoccer players than untrainded students (p<0.001). 3. For the angle of knee joint showing the highest peak torque, there was significant difference between soccer players and untrained students in knee extensors(p<0.05) and right flexors (p<0.01). 4. For knee H/Q ratio, there was significant difference between two groups(p<0.05). 5. For the total work and average power at $180^{\circ}$/sec, there was significant difference between two groups in knee extensors(p<0.001) and flexors(p<0.01). 6. In soccer players at $60^{\circ}$/sec, there were significant correlations between peak torque and height and between peak torque and weight.(p<0.001). 7. For the muscular contraction velocity at $60^{\circ}$/sec, there was significant difference between two groups in flexors (p<0.01). 8. For the muscular indurance at $180^{\circ}$/sec in extensors and flexors, there was no significant difference between two groups(p<0.05). In conclusion, there were significantly higher in peak torque, contraction velocity, knee joint's angle with the highest peak torque, H/Q ratio, total work and average power in woman scoccer player than general students. But there was no significant difference in muscular endurance. Soccer performance is based on the various components including muscular endurance that is one of the most important components. So it is necessary that the training method to improve the various components (especially including muscular endurance) should be done.

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Effects of Iron Supplementation on Iron Status and Immunity Status of Elite Female Soccer Players (엘리트 여자 축구선수의 철분보충이 체내 철분상태와 면역 및 항산화에 미치는 영향)

  • 강형숙;김혜영;조여원
    • Journal of Nutrition and Health
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    • v.36 no.7
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    • pp.729-735
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    • 2003
  • This study was performed to evaluate the effect of iron supplement for 4 weeks on iron status, immunity, and antioxidant status of national female soccer players (n = 25). This study was performed at summer hard training period right before competition. A single blind design was used to divide the subjects into iron-supplement (IS) or placebo group (P). Iron-supplement group was supplemented with iron (40 mg/d) for 4 weeks. The mean age of the subjects was 23.3 $\pm$ 2.5 years old. Mean height and body weight of the subjects were 164.4 $\pm$ 5.7 em and 57.4 $\pm$ 4.6 kg, respectively. The mean carrier as soccer player was 11.0 $\pm$ 2.6 years and mean training time was 7.0 $\pm$ 1.3 hr/day. The mean hemoglobin, hematocrit, total iron binding capacity and ferritin concentrations before iron supplementation were not different between two groups. After 4 weeks of summer training and iron supplementation, serum ferritin level was significantly increased only in IS group after supplementation. Mean corpuscular volume and total iron binding capacity were significantly decreased in both groups. Meanwhile, hemoglobin and red blood cell count were significantly lowered only in placebo group. The IgM concentration increased significantly in both groups, but IgG concentration had increasing tendency only in IS group (p < 0.064). Therefore, iron supplementation during hard training period may be helpful to improve work capacity of the athletes by improving ferritin status and humoral immune responses.

Influence of Anticipation on Landing Patterns during Side-Cutting Maneuver in Female Collegiate Soccer Players

  • Park, Eun-Jung;Lee, Jung-Ho;Ryue, Jae-Jin;Sohn, Ji-Hoon;Lee, Ki-Kwang
    • Korean Journal of Applied Biomechanics
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    • v.21 no.4
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    • pp.391-395
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    • 2011
  • To investigate the anticipatory effect on landing patterns during side-cutting maneuver, thirteen healthy female elite college soccer players participated in this study. Three-dimensional knee kinematics, effective mass and correlation between both these were measured and analyzed using a motion analysis and force plates. Each testing session included anticipated tasks, $45^{\circ}$ side-cutting tasks (AC), followed by a set of unexpected side-cutting (UC) in a random order. Knee flexion/extension, valgus/varus and internal/external rotation angles and effect mass were compared by using paired t-test. Also, correlation analysis was performed to identify the relationship between knee angles and effective mass. Effective mass during UC was greater than that during AC. Effective mass and maximum knee flexion angle were positively correlated during AC and not during UC. Based on the relationship between effective mass and knee flexion angle in AC, shock absorption can be controlled by knee joint flexion in pre-predicted movement condition. However, effective mass can not be controlled by knee flexion in UC condition. The unexpected load affects were more irregular on the knee joint, which may be one of the injury mechanisms of anterior cruciate ligament (ACL) in female soccer players.

Effect of Intensive Training on Ventilatory Functions in Soccer Players (축구 선수에서 집중훈련이 환기기능에 미치는 영향)

  • Baek, Hyo-Jong;Kim, Kyung-Ho;Lee, Byung-Ki;Lee, Choong-Ki;Choi, Dong-Wook;Park, Hi-Myung;Kim, Yu-Moon;Kim, Jong-Suk
    • Tuberculosis and Respiratory Diseases
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    • v.38 no.4
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    • pp.379-383
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    • 1991
  • To evaluate the effect of intensive training on ventilatory functions in soccer players, comparisons of various ventilatory parameters were made before and after 5-5.5 months of intensive training. The subjects were 15 members of a university soccer team with mean age and career of 19.9 and 8.3 years, respectively. Ventilatory parameters studied were those obtained by the analyses of forced expiratory volume and maximal expiratory flow-volume curves, as well as spirometric measurements of VC and MVV. After intensive training, volume parameters, such as VC, FVC and $FEV_{1&3}$ as well as flow parameters, effort-dependent and effort-independent, such as MVV, FEF200-1200, FEF25-75%, PEF, FEF25%, FEF50%, FEF75% showed significant increase. However, when the observed values of flow parameters were volume-adjusted to FVC, the differences before and after intensive training became insignificant. This suggests that enhanced ventilatory functions in soccer players after intensive training are primarily due to increase in FVC caused by increase in respiratory musle strength.

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Impact of Virtual Reality Based Neuromuscular Postural Control Fusion Training on Balance Ability and Jump Performance of Soccer Players with Functional Ankle Instability (가상현실 기반 자세조절 융합 훈련이 기능적 발목 불안정성 축구선수들의 균형과 점프에 미치는 영향)

  • Yang, Dae-Jung;Park, Seung-Kyu;Uhm, Yo-Han
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.357-367
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    • 2016
  • In this study, we examined the impact on balance ability and jump performance of soccer players with functional ankle instability using virtual reality based neuromuscular posture control fusion training. Soccer players were divided into 15 people of virtual reality-based neuromuscular posture control fusion training group and 15 people of common treadmill training group and performed for 30 minutes three times a week for 8 weeks. In order to evaluate the balance of ability, using biorescue, it measured surface area, whole path length, limit of stability. In order to measure jump performance, it measured counter movement jump with arm swing and standing long jump. The results showed the statistically significant difference in the balance comparison of surface area, whole path length, limited of stability and the jump performance comparison of counter movement jump with arm swing, standing long jump. As a result, virtual reality-based neuromuscular posture control fusion training was found to be more effective to improve its balance ability and jump performance than common treadmill training.

3D Reenactment System of Soccer Game (3차원 축구 재연 시스템)

  • 이재호;김진우;김희정
    • Journal of Broadcast Engineering
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    • v.8 no.1
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    • pp.54-62
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    • 2003
  • This paper presents a Soccer Game 3D Reencatment System which reenact the Important scene like getting a goal with image processing and computer graphics technologies. KBS Research Institute of Technology has developed the 3D Reenactment System of Soccer Game called ‘VPlay' to provide TV viewers with fresh images in soccer games. Vplay generates the reenactment of exciting and important soccer scenes by using computer graphics. Vplay extracts legion of players from video with color information, and then computes precise positions of players on the ground by using global motion estimation model and playground axis transformation model. The results are applied to locomotion generation module that generates the locomotion of virtual characters automatically. Using predefined motion and model library, Vplay reenacts the important scene in a quick and convenient manner Vplay was developed for live broadcasting of soccer games that demands rapid producing time and was used efficiently during past WorldCup and Asian Game.