• Title/Summary/Keyword: smart TV

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Implementation of Responsive Web Contents for Hybrid Framework (하이브리드 프레임 워크를 위한 반응형 웹 콘텐츠 구현)

  • Lee, Hyun-Jik;Kim, Yoon-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.6 no.1
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    • pp.45-50
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    • 2013
  • Recently, as various devices including the smart phone, tablet and smart TV increase rapidly, it have been trouble to develop services separately, which are the same as in each device. When it comes to manufacture these kinds of web applications, what is worse, it takes too much time, cost ineffective and hard to maintain as well. In order to solve the non-unity of these flat forms, some researches for the responsive web design according as the hybrid framework are being progressed. In this paper, we analyzed the technologies and trends of the hybrid framework, and also implemented the responsive web contents which is based on hybrid framework.

A UHF CMOS Variable Gain LNA with Wideband Input Impedance Matching and GSM Interoperability

  • Woo, Doo Hyung;Nam, Ilku;Lee, Ockgoo;Im, Donggu
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.17 no.4
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    • pp.499-504
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    • 2017
  • A UHF CMOS variable gain low-noise amplifier (LNA) is designed for mobile digital TV tuners. The proposed LNA adopts a feedback topology to cover a wide frequency range from 474 to 868 MHz, and it supports the notch filter function for the interoperability with the GSM terminal. In order to handle harmonic distortion by strong interferers, the gain of the proposed LNA is step-controlled while keeping almost the same input impedance. The proposed LNA is implemented in a $0.11{\mu}m$ CMOS process and consumes 6 mA at a 1.5 V supply voltage. In the measurement, it shows the power gain of greater than 16 dB, NF of less than 1.7 dB, and IIP3 of greater than -1.7 dBm for the UHF band.

The Developement of Smart TV and Smart Home Platform based on HTML5 (HTML5를 기반으로 한 스마트 TV와 스마트 홈용 플랫폼 개발)

  • Kim, Gwang-Jun;Kang, Ki-Woong;Han, Kyu-Cheol;Jang, Seung-Jin;Yoon, Chan-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.9
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    • pp.991-998
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    • 2014
  • Embedded System operates hardware installed like processor, memory device, various input/output devices and software to control them. This thesis presents MPU module and Base board which are efficient industrial control through design and manufacture as developing S5PV210 CPU of SAMSUNG used by ARM Cortex-A8 based on Android which is Open mobile platform is installed to embedded system. Data for temperature and humidity which are received by CAN communication module proved the suitability and validity for the embedded platform design as implementing application program employed the native App with Linux Kernel based on the Android OS and application of HTML5.

A Comparative Study on Elderly Persons' Adoption Patterns of Media Information (Newspaper, Smartphone, Etc.) and Digital Divide

  • Park, Kyoung-ryul;Kim, Jeong-lae
    • International journal of advanced smart convergence
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    • v.7 no.2
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    • pp.127-134
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    • 2018
  • This study found the digital divide of Korean elderly persons on the basis of the 2013-2017 survey data of the perception of media information adopters. The studied media were traditional ones, such as newspaper and TV. The media dependence of those in their 20s to 60s was compared and analyzed. As a result, regarding their dependence on newspaper, elderly persons in their 60s had 20.7% on average, 13.6% higher than the percentage (7.1%) of young persons. Regarding their dependence on TV, those in their 60s had 97.6% and those in their 20s had 63.7%, so that there was a wide gap of 33.9% on average. The smartphone penetration rate of those in their 60s was 61.3%(2015-2017) on average, which tended to rise. The elderly's dependence on traditional media featured Digital Divide which is found in the informatization process. Accordingly, in order to solve their digital divide, it is required to expand education in line with their knowledge level through remote online centers, develop inclusive ICT for convenience, and change philosophical policy paradigm in the dimension of quality of life.

Design and Implementation of Pneumatic Motion Base for 4D Home Theater

  • Kim, Dohyung;Cho, Seongyeon;Lee, Seokhun;Lee, Seunghyun;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.131-137
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    • 2015
  • Home Entertainment system is recently being offered by Home Theater & Smart TV with contents service. Also, console game is being played in the media like in TV. The usage of 4D as the main technology in entertainment industry has mostly been limited in Theme Park, Amuse Park, Theater, and contents for Movie and Animation. Some simulation systems for game has been developed but they were made mostly by using electric or hydraulic motion system which cause high power consumption and have a restriction of place for install. The paper is attempted to build Home Entertainment system which makes users feel realistic contents by developing 4D systems for Home Entertainment rather than before. 4D control S/W in which user can insert and edit 4D effects on contents of all areas such as game, movie, and broadcasting is developed. Also, built-in pneumatic cylinder in 4D system which can be easily controlled and managed in home is developed.

Smart Paradox: An Effect of Mobile Instant Messengers (스마트 패러독스: 모바일 인스턴트 메신저의 영향에 관한 연구)

  • Yim, Myung-Seong
    • Journal of the Korea Convergence Society
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    • v.3 no.4
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    • pp.7-13
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    • 2012
  • The mobile instant messengers could change the lives of average citizens as much as did the telephone in the early part of the 20th century and television in the 1950s and 1960s. Researchers are debating whether the mobile instant messengers are improving or harming participation in community life and social relationships. For this study, 155 participants in two universities completed questionnaires pertaining to their own mobile instant messengers use and feelings of loneliness. We used survey data to examine the effects of the mobile instant messengers on social involvement and psychological well-being. In this sample, the mobile instant messengers were used extensively for communication. Results suggest that greater use of the mobile instant messengers were associated with declines in participants' communication with the people around which in turn increases their loneliness. These findings have implications for research and for the design of technology.

Behavior Engine for WebGL-based Interactive Contents (WebGL 기반의 상호작용 콘텐츠를 위한 행위 엔진)

  • Seo, Jin-Seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.862-865
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    • 2011
  • WebGL is a cross-platform web standard for a low-level 3D graphics API based on OpenGL ES 2.0 and presents 3D graphics in web browsers without installing extra plug-ins. The reason that WebGL is notable is because it is included in the HTML5 standard which is getting the spotlight as a next-generation RIA(Rich Internet Application) platform for variable devices such as PCs, smart phones, table PCs, and smart TVs. In this research, we would like to introduce and develop a behavior engine for easy and rapid authoring of complicated interactions and 3D object's behavior models in WebGL-based contents.

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A Study on the Development of a Web-based Broadcasting Information System (웹 기반 방송정보시스템 개발에 관한 연구)

  • Kim, Ji Hyuk;Yum, Chang Sun
    • Smart Media Journal
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    • v.6 no.1
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    • pp.54-60
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    • 2017
  • Recently, broadcasting companies have been faced with changes in social environment, particularly, the emergence of new media, including the internet, cable TV and DMB, and in the political environment, such as convergence in broadcasting and communications media. To cope with these changes, broadcasting companies are showing increasing interest in building new broadcasting information systems. This study presents how to develop a web-based broadcasting information system for the small and medium-sized broadcasting company. For developing the system, the study describes system configuration, business function relationship diagrams and business flow diagrams, entity relationship diagrams, major programs, and graphic user interfaces. The newly developed web-based broadcasting information system is expected to increase business productivity to a significant extent through faster decision-making and business execution in and out of the company.

An Algorithm on Edge Detection using Local Mask in Salt & Pepper Noise Environments (Salt & Pepper 잡음 환경에서 국부 마스크를 이용한 에지 검출에 관한 연구)

  • Lee, Chang-Young;Kim, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.787-789
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    • 2014
  • Image processing is presently used in various areas such as smart phone, smart TV, and portable PC. Likewise, edge detection plays an important role in most of the applications. As such, studies for the detection of edge are continually underway. Roberts, Laplacian and LoG(lapacian of Gaussian) are the representative edge detection methods, but these methods do not offer optimal edge detection characteristic in case of the image that is damaged by Salt & Pepper noises. As such, this study presented algorithm with superior edge detection characteristic by utilizing the elements of local mask in Salt & Pepper noise environment.

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The Structural Relationships of between AI-based Voice Recognition Service Characteristics, Interactivity and Intention to Use (AI기반 음성인식 서비스 특성과 상호 작용성 및 이용 의도 간의 구조적 관계)

  • Lee, SeoYoung
    • Journal of Information Technology Services
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    • v.20 no.5
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    • pp.189-207
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    • 2021
  • Voice interaction combined with artificial intelligence is poised to revolutionize human-computer interactions with the advent of virtual assistants. This paper is analyzing interactive elements of AI-based voice recognition services such as sympathy, assurance, intimacy, and trust on intention to use. The questionnaire was carried out for 284 smartphone/smart TV users in Korea. The collected data was analyzed by structural equation model analysis and bootstrapping. The key results are as follows. First, AI-based voice recognition service characteristics such as sympathy, assurance, intimacy, and trust have positive effects on interactivity with the AI-based voice recognition service. Second, the interactivity with the AI-based voice recognition service has positive effects on intention to use. Third, AI-based voice recognition service characteristics such as interactional enjoyment and intimacy have directly positive effects on intention to use. Fourth, AI-based voice recognition service characteristics such as sympathy, assurance, intimacy and trust have indirectly positive effects on intention to use the AI-based voice recognition service by mediating the effect of the interactivity with the AI-based voice recognition service. It is meaningful to investigate factors affecting the interactivity and intention to use voice recognition assistants. It has practical and academic implications.