• Title/Summary/Keyword: small hardware

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Radiofrequency Coil Design for in vivo Sodium Magnetic Resonance Imaging of Mouse Kidney at 9.4T

  • Lim, Song-I;Woo, Chul-Woong;Kim, Sang-Tae;Choe, Bo-Young;Woo, Dong-Cheol
    • Investigative Magnetic Resonance Imaging
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    • v.22 no.1
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    • pp.65-70
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    • 2018
  • The objective of this study was to describe a radiofrequency (RF) coil design for in vivo sodium magnetic resonance imaging (MRI) for use in small animals. Accumulating evidence has indicated the importance and potential of sodium imaging with improved magnet strength (> 7T), faster gradient, better hardware, multi-nucleus imaging methods, and optimal coil design for patient and animal studies. Thus, we developed a saddle-shaped sodium volume coil with a diameter/length of 30/30 mm. To evaluate the efficiency of this coil, bench-level measurement was performed. Unloaded Q value, loaded Q value, and ratio of these two values were estimated to be 352.8, 211.18, and 1.67, respectively. Thereafter, in vivo acquisition of sodium images was performed using normal mice (12 weeks old; n = 5) with a two-dimensional gradient echo sequence and minimized echo time to increase spatial resolution of images. Sodium signal-to-noise ratio in mouse kidneys (renal cortex, medulla, and pelvis) was measured. We successfully acquired sodium MR images of the mouse kidney with high spatial resolution (approximately 0.625 mm) through a combination of sodium-proton coils.

Design and Analysis of a $AB^2$ Systolic Arrays for Division/Inversion in$GF(2^m)$ ($GF(2^m)$상에서 나눗셈/역원 연산을 위한 $AB^2$ 시스톨릭 어레이 설계 및 분석)

  • 김남연;고대곤;유기영
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.1
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    • pp.50-58
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    • 2003
  • Among finite field arithmetic operations, the $AB^2$ operation is known as an efficient basic operation for public key cryptosystems over $GF(2^m)$,Division/Inversion is computed by performing the repetitive AB$^2$ multiplication. This paper presents two new $AB^2$algorithms and their systolic realizations in finite fields $GF(2^m)$.The proposed algorithms are based on the MSB-first scheme using standard basis representation and the proposed systolic architectures for $AB^2$ multiplication have a low hardware complexity and small latency compared to the conventional approaches. Additionally, since the proposed architectures incorporate simplicity, regularity, modularity, and pipelinability, they are well suited to VLSI implementation and can be easily applied to inversion architecture. Furthermore, these architectures will be utilized for the basic architecture of crypto-processor.

Study on Development of Embedded HMI System for PLC Monitoring (PLC 모니터링을 위한 임베디드 HMI 시스템의 개발에 관한 연구)

  • Sun, Bok-Keun;Han, Kwang-Rok;Rim, Kee-Wook
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.4 s.304
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    • pp.1-10
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    • 2005
  • Recently, most of PLC has been using widely in automation equipment that is needed for field of industry automation. HMI is essential system for effective Control of many numbers of PLC. Even though early HMI system was consists of simple analog devices, however, HMI system could control or supervise PLC through display screen since it embeds various digital parts by development of technology in these days. HMI system consists of three parts as HMI hardware, an operating program for HMI equipment and a HMI screen editor. Among these elements, a Program for editing screen of HMI should provide various screen elements that helps users to edit each screens displayed on HMI. In this study, we design and implement screen edit program by object-oriented method for small HMI equipment and propose Prototype of embedded HMI system.

Design and Development of Electronic Attendance-absence Recording System Using Binary XML (Binary XML을 이용한 전자출결시스템 설계 및 개발)

  • Lee, Jaekun;Yeom, Saehun;Bang, Hyeja
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.11-19
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    • 2015
  • Due to recent development in mobile devices, the mobile device utilization and many related applications have been increasing. Most of initial applications on mobile devices just showed simple information, but now they processes huge data. However, smart devices have certain limitations in processing massive data. Especially, if the size of data increases, the speed of data processing adversely decreases, so the performance of programs also decreases. If hardware specification of the mobile devices is not enough to handle it, response time will be drastically delayed. To overcome these drawbacks, most of application running on mobile devices communicate with their servers to manage data. XML is a proper language for data communication to send and receive data between servers and mobile devices, because it defines rules of document's format and it is a textual data format and small-sized language. However, mobile devices have limitation such as memory, CPU and wireless network to process huge data and XML also takes a lot of time to communicate with servers and devices and handle data, so it could be overhead in service time. Binary XML is an alternative of performance improvement in data processing, which has XML's benefits and minimizes the XML size by binary coding. However, most of binaryXML which are used on applications don't fit on mobile applications. In this paper, we surveyed many kinds of binaryXML, compared merits and demerits to find a binaryXML for mobile applications. We propose how to use binary XML and implemented an electronic attendance system using binary XML to overcome the limitation of XML and to reduce the load of data communications between servers and devices.

An Analysis of Bench Mark Accuracy through the Development of Smart Leveling Equipment (스마트기기를 활용한 수준측량장비 개발 및 성능분석)

  • Kim, Yong-Suk;Yi, Gi-Chul
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.1-8
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    • 2017
  • A smart leveling equipment was developed in this study by improving present leveling equipment. Both hardware and software of the equipment was developed and several accuracy tests of bench mark were conducted using various survey equipments. National control point (UO992-A), control points (15-00-06-24)-B and (15-00-06-23)-C were used for the accuracy test. As a result, the stable results in the range of errors were obtained in the cases of auto-level and digital level. Approximately 24mm error in the section of A-B and 26mm of B-C section was occurred in Smart Level equipment. This is due to the lack of technology completion and errors via relatively many numbers of installation tests. 46mm error of RMSE of smart level survey was occurred through the difference of section test. A small error was detected in short range but errors were accumulated far from the bench mark. It's concluded that an in-depth study emphasizing accuracy improvement can be practically applied to the various areas of industry.

A Study on the Social Welfare Library Policy for the Information Alienated Groups (정보소외계층을 위한 도서관의 문화복지 정책에 관한 연구)

  • Lee, Jung-Yeoun
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.22 no.2
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    • pp.27-39
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    • 2011
  • This study analyzed the policy of culture welfare in libraries for the information alienated groups. This study suggested several improvements as a conclusion. Research analyzed organizational tasks and policies for Ministry of Culture, Sports and Tourism, Planning Group for Library and Information Policy and the policies for libraries. First, library service for alienated class was centered in short term period projects. Second, it is hardware oriented such as building small libraries, places for disabled person, multi-cultural libraries. Due to the decentralization of policies for the groups with alienated information, and lack of public supportive policies for private library for the disabled, developing cooperative system is difficult. Third, we revealed that policies for quantitative production of alternative material were achieved. So, this study suggested professional policy in integrative cooperation in accordance with each domain and creation of a separate welfare library policy department and its activity.

Targeting a Safe Entry Point for C2 Pedicle Screw Fixation in Patients with Atlantoaxial Instability

  • Chun, Hyoung-Joon;Bak, Koang-Hum
    • Journal of Korean Neurosurgical Society
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    • v.49 no.6
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    • pp.351-354
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    • 2011
  • Objective : This investigation was conducted to evaluate a new, safe entry point for the C2 pedicle screw, determined using the anatomical landmarks of the C2 lateral mass, the lamina, and the isthmus of the pars interarticularis. Methods : Fifteen patients underwent bilateral C1 lateral mass-C2 pedicle screw fixation, combined with posterior wiring. The C2 pedicle screw was inserted at the entry point determined using the following method : 4 mm lateral to and 4 mm inferior to the transitional point (from the superior end line of the lamina to the isthmus of the pars interarticularis). After a small hole was made with a high-speed drill, the taper was inserted with a 30 degree convergence in the cephalad direction. Other surgical procedures were performed according to Harm's description. Preoperatively, careful evaluation was performed with a cervical X-ray for C1-C2 alignment, magnetic resonance imaging for spinal cord and ligamentous structures, and a contrast-enhanced 3-dimensional computed tomogram (3-D CT) for bony anatomy and the course of the vertebral artery. A 3-D CT was checked postoperatively to evaluate screw placement Results : Bone fusion was achieved in all 15 patients (100%) without screw violation into the spinal canal, vertebral artery injury, or hardware failure. Occipital neuralgia developed in one patient, but this subsided after a C2 ganglion block. Conclusion : C2 transpedicular screw fixation can be easily and safely performed using the entry point of the present study. However, careful preoperative radiographic evaluation, regardless of methods, is mandatory.

A Study on the Hospital Information System in Korea (우리나라 병원정보시스템 실태에 관한 연구)

  • 전기홍;조우현
    • Health Policy and Management
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    • v.4 no.2
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    • pp.1-26
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    • 1994
  • As the hospital environment is changing rapidly, management is therefore obligated to use new ways to provide better service to patients. For example information system is introduced to some hospitals in Korea. Information system has several benefits such a soperational efficiency by on-line delivery and processing of data, accurate and rapid information production, continuous monitoring of performance and feedback, improvement of work process and better service quality. Still, many hospitals cannot be sure that information system is useful for improving organization performance. Because only one or two area of hospital information system were considered for development and with limited development hospital information system cannot be used effectively. The purpose of this study is to suggest the model of information system utilizaton and to analyze the hospital in formation system in Korea. The results are following; 1. In Korea, proportion of operating system of comuter is 31% of UNIX, 11% of IBM OS and 10% of PC LAN. 2. As we expect, scope of application software and amounts of heardware and software invest ments are affected by concern of CEO. 3. Many CIO(chief information officer) say that the biggest problems are lack of after-service and obsolescence of computer equipments in terms of hardware and shortage of application software for hospital in terms of software. 4. Personnel of information system department is so small that hospital information system can't be improved. 5. During the development of information system, full-time participation of end user is only 20% hospital with almost less than 12 person-month. This study was accomplished by survey through mail questionnaires. Response to the survey was only 55% and it was hard to generalize all the result obtained from this survey. However, We hope that this study would be helpful for helth care organization to acknowlege hospital information system in korea and to design the future architecture and frame of information system.

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Fast Channel Changing Technique to Deliver Enhanced IPTV User Experience (IPTV 사용자를 위한 빠른 채널 변경 기법)

  • Song, Young-Ho;Kwon, Taeck-Geun
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1201-1209
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    • 2009
  • Recently, the convergence of the telecommunications industry through the development of network media has brought along interactive data services in addition to the traditional broadcast services by providing direct connections between the users and the broadcasters. This can be easily achieved by the combination of existing network technology and multimedia technology, but in reality, as seen in the actual implementation of IPVT, it's difficult to provide satisfactory levels of service to users due to issues of network bandwidth and problems of streaming system. In particular, a network which is able to fully support Qos/QoE, and also a fast enough channel changing technology that is satisfactory to the user, are prerequisites for IPTV success. Therefore this thesis proposes a fast channel changing technique to delivery enhanced IPTV user experience. Recent IP set-top-boxes use only a small portion of the CPU to feed Ethernet packets to the hardware decoder and play them. Thus, by making IP set-top-boxes share cached channel information and content with each other, reducing the load on the server and enhancing the channel changing time is made possible.

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A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.6
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    • pp.1333-1337
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    • 2011
  • 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly by the improvement in CPU processing speed of Phones (hardware of smartphone). Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.