• Title/Summary/Keyword: shooting target

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Design and Implementation of Smartphone-based 3D Shooting Game Using Virtual Button Technology (가상 버튼 기술을 활용한 스마트폰 기반 3차원 슈팅게임의 설계와 구현)

  • Kim, Taelee;Cho, Hyung-Ju;Seo, Jeonghun
    • Journal of Korea Multimedia Society
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    • v.21 no.6
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    • pp.712-722
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    • 2018
  • This study investigates the merits of incorporating augmented reality in mobile games and proposes a mobile game application that combines augmented reality technology with gaming. The proposed study postulates that augmented reality technology can be employed for developing games on smartphones. The proposed application involves the implementation of a 3D virtual object in the real world by incorporating a target image. The proposed application also employs an intuitive interface with simplified manipulation based on touch, and allows players to collect and combine items for acquiring new items, thus making it elementary to pass the game stages. Furthermore, a ranking system has been introduced in the proposed application for enhancing the amusement factor of the game. The novelty of the proposed application lies in the fact that the virtual button function has been employed for combining physical and virtual objects while playing the game, without incorporating location-based services.

A Experimental Comparison Analysis for the Characteristics of Impulse Noise Caused by Shooting of Small Arms (소구경 화기의 사격음 특성에 대한 비교분석 연구)

  • Park, Mi-You;Shim, Cheul-Bo;Hong, JunSeok
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.26 no.5
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    • pp.578-583
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    • 2016
  • In order to provide a basis data for design of small arms and their silencer, an experimental study on firing noise of small arms was performed around the muzzle of a gun. For this experimental comparison analysis, the target small arms were included most operating small arms in our country. The sound pressure levels were measured at a certain distance which was predetermined according to US army firing test procedure, TOP 3-2-045. By this experimental study, the sound pressure levels of 5.56 mm caliber small arms are 143 dB ~ 145.4 dB and 7.62 mm caliber small arms are 144 dB ~ 145.2 dB. Between the heavy machine gun K12 and M60, the sound pressure level of K12 is slightly lower than M60.Also silencer for K14 snifer rifle was tested. Using this result, it has been found that the reduction effect of the silencer is 15.4 dB but the improvements of silencer performance in the high frequency range have to be studied later on.

Protection Relaying S/W Module Simulator using CCS Tools (CCS를 이용한 보호 계전요소 S/W 모듈 시뮬레이터)

  • No, Jae-Keun;Lee, Don-Si;Jung, Soon-Young;Oh, Jae-Hoon;Oh, Sung-Min;Kwon, Hyo-Chul;Hong, Jung-Gi
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.175-176
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    • 2008
  • 향후 개발되어질 Digital Power IED (Protection & Measuring, Control, Supervision etc.) 에서 제작된 H/W 및 Simulation용 Target Board 의 Firmware Process Flow 지침으로서 개발 경험을 바탕으로 보다 안정적이고 효율적인 Programming 을 가능하게 하고, 실시간 연산 Process 의 기준 확립 및 이해를 통한, 개선 아이디어 도출 및 수정 필요시 빠른 Trouble-Shooting 능력을 배양할 수 있다. 새로운 Process 아이디어의 Simulation 적용 및 확인으로 호환성과 안정성에 기반하는 F/W Optimization을 항상 유지 관리할 수 있으며, Measuring Element (전압, 전류, 전력, 주파수 등), Protection Element (OC, OCG, OV, OVG, UV, UC, DOC 등) 의 기준을 정함으로서 새로운 개발자에게는 개발 실무를 위한 교육 자료로 이용하고, 기존 개발자들에게는 안정된 F/W 모듈을 제공한다. 본 논문에서는 개발 시간을 단축하고, 다양한 진보 Process 접근을 원활히 할 수 있는 F/W 및 S/W 시뮬레이터를 제시한다.

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RCS Prediction of Complex Targets (복합구조물의 RCS 예측)

  • 석성하;서태일;전상미;박해상;김효태
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.11 no.6
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    • pp.929-938
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    • 2000
  • A summary of the development and verifications of a computer code being developed at Pohang University of Science and Technology (POSTECH) for calculating the radar cross section(RCS) of complex targets is presented. The complex targets are modeled in terms of patches and wedges. This code utilizes physical optics, physical theory of diffraction and shooting and bouncing rays method to calculate the RCS of complex targets. For the verification of the RCS prediction code, a simple-shaped scale-model was manufactured and the RCS was measured at the POSTECH compact range. The obtained RCS was processed to give frequency-domain RCS patterns and ISAR images. The predicted RCS shows good agreement with measured one. The RCS prediction methods presented here are applicable to stealth design and target recognition.

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An Analysis of Haeseong Guided Missile Reliability (Using Field Data) (해성 유도탄 발사체계 신뢰도 분석(야전운용제원 활용))

  • Hur, Jangwan;Min, Seungsik;Oh, Kyungwon
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2017.05a
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    • pp.142-143
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    • 2017
  • As weapons systems are fused with advanced technologies, many of the expenses for research and development are favorites, and that group demands high reliability of weapons systems before the lifecycle. However, empirical studies on the reliability of defense weapons systems are restricted to lack of attention and limitation of data. In this research, we proposed the process of collecting field operation specifications based on the experience gathered by visiting directly to the weapons system operator's trap, strategy and maintenance support force (COMROKFLT, Naval Logistics Command, Naval Shipyard, production company). We used this to derive the operation MTBF of the solubility inducing bullet shooting system and compared it with the target value at the time of development.

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Beating Obesity: Factors Associated with Interest in Workplace Weight Management Assistance in the Mining Industry

  • Street, Tamara D.;Thomas, Drew L.
    • Safety and Health at Work
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    • v.8 no.1
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    • pp.89-93
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    • 2017
  • Background: Rates of overweight and obese Australians are high and continue to rise, putting a large proportion of the population at risk of chronic illness. Examining characteristics associated with preference for a work-based weight-loss program will enable employers to better target programs to increase enrolment and benefit employees' health and fitness for work. Methods: A cross-sectional survey was undertaken at two Australian mining sites. The survey collected information on employee demographics, health characteristics, work characteristics, stages of behavior change, and preference for workplace assistance with reaching a healthy weight. Results: A total of 897 employees participated; 73.7% were male, and 68% had a body mass index in the overweight or obese range. Employees at risk of developing obesity-related chronic illnesses (based on high body mass index) were more likely to report preference for weight management assistance than lower risk employees. This indicates that, even in the absence of workplace promotion for weight management, some at risk employees want workplace assistance. Employees who were not aware of a need to change their current nutrition or physical activity behaviors were less likely to seek assistance. This indicates that practitioners need to communicate the negative effects of excess weight and promote the benefits of a healthy lifestyle to increase the likelihood of weight management. Conclusion: Weight management programs should provide information, motivation. and trouble-shooting assistance to meet the needs of at-risk mining employees, including those who are attempting to change and maintain behaviors to achieve a healthy weight and be suitably fit for work.

Development of 3D Defense Space Game using Oculus

  • Iim, Won-Gyu;Lee, Byeong Cheol;Kim, Soo Kyun;An, Syoungog
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.8
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    • pp.45-50
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    • 2019
  • Oculus Rift is the most universal VR (virtual Reality) headset for gamers and FPS (First Person Shooting) is the most suitable game genre to play with VR. Using VR can increase the player's sense of reality and make them feel as though they are in direct contact with the enemy while battling. The suggested VR game is a first person game where the player must defend a specific target against the surging enemy all within the time limit. Many objects will need to be used in this method. Object pooling will be used in order to manage all the numerous objects. When an object is repeatedly created and deleted it typically overwhelms the memory. To resolve this issue the game initially summons the object at the beginning of the scene and afterwards only uses the object when needed, lessening the burden on the memory. A ranking system is implemented to keep the game records in order to stimulate a competitive spirit between the players, and the game has received positive response during test play among college students in their 20s.

The Bullet Launcher with A Pneumatic System to Detect Objects by Unique Markers

  • Jasmine Aulia;Zahrah Radila;Zaenal Afif Azhary;Aulia M. T. Nasution;Detak Yan Pratama;Katherin Indriawati;Iyon Titok Sugiarto;Wildan Panji Tresna
    • Journal of information and communication convergence engineering
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    • v.21 no.3
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    • pp.252-260
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    • 2023
  • A bullet launcher can be developed as a smart instrument, especially for use in the military section, that can track, identify, detect, mark, lock, and shoot a target by implementing an image-processing system. In this research, the application of object recognition system, laser encoding as a unique marker, 2-dimensional movement, and pneumatic as a shooter has been studied intensively. The results showed that object recognition system could detect various colors, patterns, sizes, and laser blinking. Measuring the average error value of the object distance by using the camera is ±4, ±5, and ±6% for circle, square and triangle form respectively. Meanwhile, the average accuracy of shots on objects is 95.24% and 85.71% in indoor and outdoor conditions respectively. Here, the average prototype response time is 1.11 s. Moreover, the highest accuracy rate of shooting results at 50 cm was obtained 98.32%.

Location Accuracy of Unmanned Aerial Photogrammetry Results According to Change of Number of Ground Control Points (지상기준점 개수 변화에 따른 무인항공 사진측량 성과물의 위치 정확도 분석)

  • YUN, Bu-Yeol;SUNG, Sang-Min
    • Journal of the Korean Association of Geographic Information Studies
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    • v.21 no.2
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    • pp.24-33
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    • 2018
  • DSM and orthoimage, which are representative results of UAV photogrammetry, are high-quality spatial information data and are widely used in various fields of spatial information industry in recent years. However, the UAV photogrammetry has a problem that the quality of the output of the UAV deteriorates due to the altitude of the UAV, the camera calibration, the weather conditions at the time of shooting, the performance of the GPS / IMU and the number of the ground reference points. The purpose of this study is to analyze the location accuracy of unmanned aerial photogrammetry according to the change of the number if ground control points. Experiments were made with fixed wing, and the shooting altitude was set at 130m and 260m. The number of ground reference points used was 9, 8, 5, and 4, respectively. Ten checkpoints were used. XY RMSE for orthoimage and Z RMSE for DSM were compared and analyzed. In addition, the resolution of the orthoimage was determined to affect the judgment of the operator in the verification of the planimetric position accuracy, and the visual resolution was analyzed using the Siemens star target. As a result of the analysis, the variation of the vertical position accuracy is larger than the variation of the planimetric position accuracy when the number of the ground reference points are different. Also The higher the flying height, the greater the effect of change of ground control points on position accuracy.

Effect of Kinetic Degrees of Freedom of the Fingers on the Task Performance during Force Production and Release: Archery Shooting-like Action

  • Kim, Kitae;Xu, Dayuan;Park, Jaebum
    • Korean Journal of Applied Biomechanics
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    • v.27 no.2
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    • pp.117-124
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    • 2017
  • Objective: The purpose of this study was to examine the effect of changes in degrees of freedom of the fingers (i.e., the number of the fingers involved in tasks) on the task performance during force production and releasing task. Method: Eight right-handed young men (age: $29.63{\pm}3.02yr$, height: $1.73{\pm}0.04m$, weight: $70.25{\pm}9.05kg$) participated in this study. The subjects were required to press the transducers with three combinations of fingers, including the index-middle (IM), index-middle-ring (IMR), and index-middle-ring-little (IMRL). During the trials, they were instructed to maintain a steady-state level of both normal and tangential forces within the first 5 sec. After the first 5 sec, the subjects were instructed to release the fingers on the transducers as quickly as possible at a self-selected manner within the next 5 sec, resulting in zero force at the end. Customized MATLAB codes (MathWorks Inc., Natick, MA, USA) were written for data analysis. The following variables were quantified: 1) finger force sharing pattern, 2) root mean square error (RMSE) of force to the target force in three axes at the aiming phase, 3) the time duration of the release phase (release time), and 4) the accuracy and precision indexes of the virtual firing position. Results: The RMSE was decreased with the number of fingers increased in both normal and tangential forces at the steady-state phase. The precision index was smaller (more precise) in the IMR condition than in the IM condition, while no significant difference in the accuracy index was observed between the conditions. In addition, no significant difference in release time was found between the conditions. Conclusion: The study provides evidence that the increased number of fingers resulted in better error compensation at the aiming phase and performed a more constant shooting (i.e., smaller precision index). However, the increased number of fingers did not affect the release time, which may influence the consistency of terminal performance. Thus, the number of fingers led to positive results for the current task.