• Title/Summary/Keyword: shared object

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ObjectPeerWork : Framework for the Development of Peer-to-Peer Applications based on Shared Object Model (ObjectPeerWork : 공유 객체 모델 기반의 피어투피어 어플리케이션 개발을 위한 프레임워크)

  • Kang, Un-Gu;Wang, Chang-Jong
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.6
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    • pp.630-640
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    • 2001
  • In this paper, we describe the design and implementation of ObjectPeerWork, which is a framework for the development of shared object model-based P2P(Peer-to-Peer) applications. The shared object model can prevent the computing power decrease on the way of resource management by incorporating the resource management function into resources themselves, and raise reliability on shared resources by improving the security problems. Also this model assures expandability by means of distributed component-based request broker manager and module container. The ObjectPeerWork based on this shared object model is a framework which makes the implementation of the enterprise information system possible, and makes distribution of the computing power and efficient resource management possible by improving the weakness in the general P2P model.

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A Shared Library as an Active Memory Object for Application Software Development of Large Scale Real-time Systems (대형 실시간 시스템의 응용 소프트웨어 개발을 위한 능동적 메로리 개체로서의 공유 라이브러리)

  • 정부금;차영준김형환임동선
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.233-236
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    • 1998
  • In this paper, we present a novel approach named a shared library as an active memory object for application software development of large-scale real-time systems. Unlike the general passive shared memory, shared library proposed in this paper can be activated as an execution object. Moreover this is not tightly coupled with application programs unlike the normal libraries. To implement this mechanism, operating system makes the shared memory as an active object and shared library realizes the indirect call structure. This mechanism enhanced the utilization of main memory and communication performance. And this is successfully applied to the HANbit ACE ATM switching system and the TDX-10 switching system.

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Development of an Object Consistency Maintenance Framework for Group Systems in Distributed Computing Environments (분산 환경에서 그룹시스템에서의 객체 일관성 유지를 위한 체계의 개발)

  • Huh, Soon-Young;Kim, Hyung-Min
    • Asia pacific journal of information systems
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    • v.8 no.3
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    • pp.21-36
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    • 1998
  • Group collaborative systems are recently emerging to support a group of users engaged in common tasks such as group decision making, engineering design, or collaborative writing. Simultaneously, as communications networks and distributed database systems become core underlying architecture of the organization, the need of collaborative systems are gaining more attentions from industry. In such collaborative systems, as the shared objects may evolve constantly or change for operational purposes, providing the users with synchronized and consistent views of the shared object and maintaining the consistency between shared object and replicated objects are important to improve the overall productivity. This paper provides an change management framework for the group collaborative systems to facilitate managing dependency relationships between shared objects and dependents, and coordinating change and propagation activities in distributed computing environments. Specifically, the framework adopts an object-oriented database paradigm and presents several object constructs capturing dependency management and change notification mechanisms. And the proposed framework accommodates both persistent dependents such as replicated data and transient dependents such as various user views in a single formalism. A prototype system is developed on a commercial object-oriented database management system called OBJECTSTORE using the C++ programming language.

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MissCW:Multiuser Interactive System for Synchronous Collaborative Writing (MissCW:다중 사용자 동기적 공동 저작 시스템)

  • Seong, Mi-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.7
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    • pp.1697-1706
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    • 1996
  • This paper presents the design and the implementation of a MissCW(Multi user Interactive System for Synchronous Collaborative Writing). The document model DMDA(Distributed Multimedia Document Architecture) of MissCW consists of the logical structure, presentation style object, and mark object. The windows. The collaborative editor of this system proposes a structure oriented editing mechanism to combine distrbuted objects into one document. The middleware SOM(Shared Object Manager) maintains shared objects consistently and helps application programs use objects efficiently. The infrastructure of this system is a hybrid structure of replicated and centralized architectures, that is to maintain shared objects consistently inside of SOM and to reduce the overhead of network traffic. The central part is a virtual node which corresponds to the Object Controller of SOMwith the SOT(Shared Objet Table).

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Adaptive Concurrency Control Approach on Shared Object Manipulation in Mixed Reality

  • Lee, Jun;Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.11
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    • pp.75-84
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    • 2021
  • In this paper, we propose an adaptive concurrency control scheme to reduce conflicts and working time in the cooperative work in mixed reality. To this ends, we first classified the goals, tasks and ownerships of the cooperative work. Then, the classified relationships are mapped according to their temporal and hierarchical relationships of shared object manipulation in the cooperative work. The proposed system provides adaptive concurrency controls of the shared object according to temporal orders of the sub-goals. With the proposed scheme, a participant is enable to move and rotate a shared object although another already has an ownership of the shared object in a specific order of the sub-goal. Thus, the proposed system provides adaptive and realistic cooperative working environment. We conducted a user study of the proposed scheme. The proposed system could reduce conflicts and working times comparing to conventional approaches.

Object-Size and Call-Site Tracing based Shared Memory Allocator for False Sharing Reduction in DSM Systems (분산 공유 메모리 시스템에서 거짓 공유를 줄이는 객체-크기 및 호출지-추적 기반 공유 메모리 할당 기법)

  • Lee, Jong-Woo;Park, Young-Ho;Yoon, Yong-Ik
    • Journal of Digital Contents Society
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    • v.9 no.1
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    • pp.77-86
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    • 2008
  • False sharing is a result of co-location of unrelated data in the same unit of memory coherency, and is one source of unnecessary overhead being of no help to keep the memory coherency in multiprocessor systems. Moreover, the damage caused by false sharing becomes large in proportion to the granularity of memory coherency. To reduce false sharing in page-based DSM systems, it is necessary to allocate unrelated data objects that have different access patterns into the separate shared pages. In this paper we propose sized and call-site tracing-based shared memory allocator, shortly SCSTallocator. SCSTallocator places each data object requested from the different call-sites into the separate shared pages, and at the same time places each data object that has different size into different shared pages. Consequently data objects that have the different call-site and different object size prohibited from being allocated to the same shared page. Our observations show that our SCSTallocator outperforms the existing dynamic shared memory allocators. By combining the two existing allocation technique, we can reduce a considerable amount of false sharing misses.

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An Enhancing Caching Technique by the SOP(Shared Object Page) for Content Adaptation Systems (콘텐츠 적응화 시스템에 SOP(Shared Object Page)를 도입한 개선된 캐싱 기법)

  • Jang, Seo-Young;Jeong, Ho-Yeong;Kang, Su-Yong;Cha, Jae-Hyeok
    • Journal of Digital Contents Society
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    • v.8 no.1
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    • pp.41-50
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    • 2007
  • People access web contain via PC and many other devices. In other words, not only they access information by a PC connected internet, but also they get information through a mobile phone, a PDA even D-TV. In this article, to resolve the problem, we suppose new web caching mechanism called 'SOP(Shared Object Page)'based on applying of meta data of web page information and storing adapted objects.

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Reducing False Sharing based on Memory Reference Patterns in Distributed Shared Memory Systems (분산 공유 메모리 시스템에서 메모리 참조 패턴에 근거한 거짓 공유 감속 기법)

  • Jo, Seong-Je
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.4
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    • pp.1082-1091
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    • 2000
  • In Distributed Shared Memory systems, false sharing occurs when two different data items, not shared but accessed by two different processors, are allocated to a single block and is an important factor in degrading system performance. The paper first analyzes shared memory allocation and reference patterns in parallel applications that allocate memory for shared data objects using a dynamic memory allocator. The shared objects are sequentially allocated and generally show different reference patterns. If the objects with the same size are requested successively as many times as the number of processors, each object is referenced by only a particular processor. If the objects with the same size are requested successively much more than the number of processors, two or more successive objects are referenced by only particular processors. On the basis of these analyses, we propose a memory allocation scheme which allocates each object requested by different processors to different pages and evaluate the existing memory allocation techniques for reducing false sharing faults. Our allocation scheme reduces a considerable amount of false sharing faults for some applications with a little additional memory space.

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Design of a Change Management Framework for Group Collaborative Systems (그룹협동 시스템을 위한 변화관리 모형의 설계)

  • 허순영
    • Journal of the Korean Operations Research and Management Science Society
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    • v.20 no.3
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    • pp.1-16
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    • 1995
  • Group collaborative systems are recently emerging to support a group of users engaged in common tasks such as group decision making, engineering design, group scheduling, or collaborative writing. This paper provides an change management framework for the group collaborative system to facilitate managing dependency relationship between shared objects and dependent user views, and coordinating change and propagation activities between the two in distributed computing environments. Specifically, the framework adopts an object-oriented database paradigm and presents several object constructs capturing dependency management and change notification mechanisms. First, it introduces change management mechanisms with transient shared objects and secondly, it extends them into presistent object computing environment by integrating transaction management mechanisms and change notification mechanisms. A prototype change management framework is developed on a commercial object-oriented database management system.

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Design and Implementation of a Collaborative Software Development Management System (협업적 소프트웨어 개발 관리 시스템의 설계 및 구현)

  • Han, Kwan-Hee;Song, Hee-Seok
    • Journal of Information Technology Services
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    • v.5 no.2
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    • pp.79-92
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    • 2006
  • Since software development team members have been more geographically spread due to the globalization of business and Internet technologies, the management of deliverables and communication efforts for developing high-quality software products on time is becoming more complicated. Among the functional requirements for collaborative software development management, the manipulation of shared information objects is essential for the collaborative work among distributed development team members. This paper proposes an integrated information object management framework comprised of a so-called BOC (Bill Of Class) scheme and a standardized software part dictionary for managing shared information objects efficiently among distributed co-workers. In order to manage these complex information objects, the proposed framework adopt product structures represented by Bills Of Materials (BOM) as stems for integrating the various information objects. Based on the proposed framework, a collaborative software development management system (CSDMS) is implemented, and the functionalities and the structure of the system are also described in this paper. The proposed system provides sufficient functionalities for the change management of information objects and the management of their relationship to other objects rather than existing system.