• Title/Summary/Keyword: server performance

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Modeling of Virtual Switch in Cloud System (클라우드 시스템의 가상 스위치 모델링)

  • Ro, Cheul-Woo
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.479-485
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    • 2013
  • Virtualization is a promising approach to consolidating multiple online services onto a smaller number of computing resources. A virtualized server environment allows computing resources to be shared among multiple performance isolated platforms called virtual machines. Through server virtualization software, applications servers are encapsulated into VMs, and deployed with APIs on top generalized pools of CPU and memory resources. Networking and security have been moved to a software abstraction layer that transformed computing, network virtualization. And it paves the way for enterprise to rapidly deploy networking and security for any application by creating the virtual network. Stochastic reward net (SRN) is an extension of stochastic Petri nets which provides compact modeling facilities for system analysis. In this paper, we develop SRN model of network virtualization based on virtual switch. Measures of interest such as switching delay and throughput are considered. These measures are expressed in terms of the expected values of reward rate functions for SRNs. Numerical results are obtained according to the virtual switch capacity and number of active VMs.

Design and Implementation of SK-VM based Avatar E-mail Service System (SK-VM 기반의 Avatar E-mail 서비스 시스템 설계 및 구현)

  • Lee Kyung-Jin;Song Wang-Cheol;Lee Jung-Yun
    • The Journal of the Korea Contents Association
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    • v.5 no.4
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    • pp.212-218
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    • 2005
  • These days, mobile technology is developing very fast. It has increased the usage of the Internet by mobile phones. Nowadays the avatar and game contents services are most popular in mobile phones using the Internet. In this paper, we propose a Client/Server system to combine the animation avatar and e-mail services on SK-VM which are different from simple avatar services. The server which consists of DB (database) module and mail management module is designed in order to manage the information about avatar and the user. The client is designed so as to show the email contents and avatar animation on the mobile phone. This model is intended to reduce the performance overhead on the client as much as possible. We expect that this module would be useful in the mobile phones with limited resources, although the technology is being developed very rapidly.

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A Study on the Realtime Wireless Remote Control Systems (실시간 무선 원격 제어 시스템에 관한 연구)

  • Lee, Moon-Goo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.6
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    • pp.63-69
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    • 2009
  • The decentralized and open characteristic of the internet, along with the mobility and portability of mobile communication, and the interactivity of the internet and mobile communications all have been grafted to enable the creation of wireless internet in our lives, bringing about a lot of change. However, existing system management software solutions show limitations in time and space, as well as problems such as uncertain error messages, and also difficulty providing swift assistance or real time emergency support. Therefore, a wireless remote control system has been designed and implemented in this thesis, which is capable of managing and monitoring remote systems using mobile communication devices (Mobile Phone, PDA, Smart Phone, Webpad) for realtime control. The implemented real time wireless remote control system provides remote server management functions, error or event message functions, log record functions, authentication function via mobile devices and system performance evaluation function classified by client transaction.

Object Replication and Consistency Control Techniques of P2P Structures for Multiplayer Online Games (멀티플레이어 온라인 게임을 위한 P2P 구조의 객체 복제와 일관성 제어 기법)

  • Kim, Jinhwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.91-99
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    • 2014
  • The main game architectures for multiplayer online games are the traditional client-server architectures, multi-server architectures and P2P(peer-to-peer) architectures. P2P architectures, due to their distributed and collaborative nature, have low infrastructure costs and can achieve high scalability as well as fast response time by creating direct connections between players. However, P2P architectures face many challenges. Distributing a game among peers makes maintaining control over the game more complex. These architectures also tend to be vulnerable to churn and cheating. Providing consistency control in P2P systems is also more difficult since conflicting updates might be executed at different sites resulting in inconsistency. In order to avoid or correct inconsistencies, most multiplayer games use a primary-copy replication approach where any update to the object has to be first performed on the primary copy. This paper presents the primary-copy model with the update dissemination mechanism that provides consistency control over an object in P2P architectures for multiplayer online games. The performance for this model is evaluated through simulation experiments and analysis.

Bridge Wireless Measurement System Development based on LoRa IoT (LoRa IoT 기반의 교량 무선 자동계측 시스템 개발)

  • Park, Jin-o;Park, Sang-Heon;An, Sung-Ju;Park, Won-Joo;Kim, Jong-Hoon
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.23 no.7
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    • pp.164-171
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    • 2019
  • Focusing on the bridge facilities, which occupy the largest proportion among SOC public facilities in Korea, it is possible to reduce the cost compared to existing wired measurement systems or wireless measurement systems developed by domestic telecommunications companies, and to increase the technical perfection to be applied to many bridges. We developed a wireless measurement system for bridges. Using LoRa, one of the unlicensed LPWAN technologies, we have developed an optimized MEMS-based LoRa smart sensor node considering the domestic ISM band and the existing wired sensor LoRa DAQ sensor node that can communicate with the LoRa network. Application server was developed for the test bed performance verification and efficient management of the developed sensor node.

A System Development for Remotely Controlling Windows and Doors in Mobile Environment (모바일 환경에서의 원격 창호 관제시스템 개발)

  • Cho, Yong-Hyun;Ryu, Sung-Won;Ahn, Kyung-Gyu
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.4
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    • pp.334-341
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    • 2015
  • This paper develops a new system for remotely monitoring and controlling the windows and doors in mobile environment. We design and implement the opening and shutting unit, the gateway, and the control server system, respectively. The opening and shutting unit consists of the driver using DC motor and the motion controller which monitors the state and transfers the control information. The gateway supports TCP/IP and CDMA protocol, which is the interface of wire and wireless communication for transferring the current state and control information. The control server consists of the program to store and process the control information, the middleware to support the processing of various state message, and DB for monitoring the state and remotely controlling the system. Especially, an application software and the Web-based user interface have also been developed to support the mobile environment. The operation performances, environment influences, driving persistences, and operation failure ratio, which are based on PC and smart-phone, have been tested in 2 authorized agencies. The test results show that the developed system has a superior performance.

On Addressing Network Synchronization in Object Tracking with Multi-modal Sensors

  • Jung, Sang-Kil;Lee, Jin-Seok;Hong, Sang-Jin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.4
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    • pp.344-365
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    • 2009
  • The performance of a tracking system is greatly increased if multiple types of sensors are combined to achieve the objective of the tracking instead of relying on single type of sensor. To conduct the multi-modal tracking, we have previously developed a multi-modal sensor-based tracking model where acoustic sensors mainly track the objects and visual sensors compensate the tracking errors [1]. In this paper, we find a network synchronization problem appearing in the developed tracking system. The problem is caused by the different location and traffic characteristics of multi-modal sensors and non-synchronized arrival of the captured sensor data at a processing server. To effectively deliver the sensor data, we propose a time-based packet aggregation algorithm where the acoustic sensor data are aggregated based on the sampling time and sent to the server. The delivered acoustic sensor data is then compensated by visual images to correct the tracking errors and such a compensation process improves the tracking accuracy in ideal case. However, in real situations, the tracking improvement from visual compensation can be severely degraded due to the aforementioned network synchronization problem, the impact of which is analyzed by simulations in this paper. To resolve the network synchronization problem, we differentiate the service level of sensor traffic based on Weight Round Robin (WRR) scheduling at the routers. The weighting factor allocated to each queue is calculated by a proposed Delay-based Weight Allocation (DWA) algorithm. From the simulations, we show the traffic differentiation model can mitigate the non-synchronization of sensor data. Finally, we analyze expected traffic behaviors of the tracking system in terms of acoustic sampling interval and visual image size.

Design of Push Agent Model Using Dual Cache for Increasing Hit-Ratio of Data Search (데이터 검색의 적중률 향상을 위한 이중 캐시의 푸시 에이전트 모델 설계)

  • Kim Kwang-jong;Ko Hyun;Kim Young-ja;Lee Yon-sik
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.6 s.38
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    • pp.153-166
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    • 2005
  • Existing single cache structure has shown difference of hit-ratio according to individually replacement strategy However. It needs new improved cache structure for reducing network traffic and providing advanced hit-ratio. Therefore, this Paper design push agent model using dual cache for increasing hit-ratio by reducing server overload and network traffic by repetition request of persistent and identical information. In this model proposes dual cache structure to do achievement replace gradual cache using by two caches storage space for reducing server overload and network traffic. Also, we show new cache replace techniques and algorithms which executes data update and delete based on replace strategy of Log(Size) +LRU, LFU and PLC for effectiveness of data search in cache. And through an experiment, it evaluates Performance of dual cache push agent model.

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Management System of On-line Mode Client-cluster (온라인 모드 클라이언트-클러스터 운영 시스템)

  • 박제호;박용범
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.4 no.2
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    • pp.108-113
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    • 2003
  • Research results have demonstrated that conventional client-server databases have scalability problem in the presence of many concurrent clients. The multi-tier architecture that exploits similarities in clients' object access behavior partitions clients into logical clusters according to their object request pattern. As a result, object requests that are served inside the clusters, server load and request response time can be optimized. Management of clustering by utilizing clients' access pattern-based is an important component for the system's goal. Off-line methods optimizes the quality of the global clustering, the necessary cost and clustering schedule needs to be considered and planned carefully in respect of stable system's performance. In this paper, we propose methods that detect changes in access behavior and optimize system configuration in real time. Finally this paper demonstrates the effectiveness of on-line change detection and results of experimental investigation concerning reconfiguration.

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Design and Implementation of a Smart Home Cloud Control System Using Bridge based on IoT (IoT 기반의 브리지를 이용한 스마트 홈 클라우드 제어 시스템 설계 및 구현)

  • Hao, Xu;Kim, Chul-Won
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.5
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    • pp.865-872
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    • 2017
  • Recently, in response to the Internet age, the demand for hardware devices has been increasing, centering on the rapidly growing smart home field, due to the growth and management of sensor and control technology, mobile application, network traffic, big data management and cloud computing. In order to maintain the sustainable development of the hardware system, it is necessary to update the system, and the hardware device is absolutely necessary in real time processing of complex data (voice, image, etc.) as well as data collection. In this paper, we propose a method to simplify the control and communication method by integrating the hardware devices in two operating systems in a unified structure to solve the simultaneous control and communication method of hardware under different operating systems. The performance evaluation results of the proposed integrated hardware and the cloud control system connected to the cloud server are described and the main directions to be studied in the field of internet smart home are described.