• Title/Summary/Keyword: server performance

Search Result 1,690, Processing Time 0.031 seconds

A Plan of Efficient Images Display Using Shared Memory (공유메모리를 이용한 효율적인 감시 영상 표출 방안)

  • Lee, Won-Jae;An, Tae-Ki;Shin, Jeong-Ryol
    • Proceedings of the KSR Conference
    • /
    • 2011.10a
    • /
    • pp.3306-3311
    • /
    • 2011
  • Last Subway video surveillance system consists of a network device that is used. Through the network to transmit video data to digital conversion of analog video via a process server or a PC video to a split-screen in various forms is expressed. In recent years, multi-monitor video cameras from the same pop-up or more, such as history, structure expressed on a variety of video is required by express. The problem with these systems, video compression and transmission of many cameras, and this image data received from the server or PC to take out all the images you want to watch to occur when in order to express all of the images because of the need to decode most of the program per limit of number of channels is positioned. This limited number of channels to have a video that nothing forced, but it is likely to do so in the future performance of the hardware evolves gradually channeled images available number of channels will increase proportionately. However, as the development of hardware required for a single screen video channel will be more gradual capital. The hardware rather than relying solely on the performance of the decoded video data on the screen in order to express a more efficient utilization of shared memory for video surveillance software will provide the operating plan.

  • PDF

An SSD-Based Storage System for an Interactive Media Server Using Video Frame Grouping

  • Jeong, Yo-Won;Park, Youngwoo;Seo, Kwang-Deok;Yoo, Jeong Ju;Park, Kyu Ho
    • ETRI Journal
    • /
    • v.35 no.1
    • /
    • pp.69-79
    • /
    • 2013
  • For real-time interactive multimedia operations, such as video uploading, video play, fast-forward, and fast-rewind, solid state disk (SSD)-based storage systems for video streaming servers are becoming more important. Random access rates in storage systems increase significantly with the number of users; it is thus difficult to simultaneously serve many users with HDD-based storage systems, which have low random access performance. Because there is no mechanical operation in NAND flash-based SSDs, they outperform HDDs in terms of flexible random access operation. In addition, due to the multichannel architecture of SSDs, they perform similarly to HDDs in terms of sequential access. In this paper, we propose a new SSD-based storage system for interactive media servers. Based on the proposed method, it is possible to maximize the channel utilization of the SSD's multichannel architecture. Accordingly, we can improve the performance of SSD-based storage systems for interactive media operations.

Implementation and Evaluation of Proxy Caching Mechanisms with Video Qualify Adjustment

  • Sasabe, Masahiro;Taniguchi, Yoshiaki;Wakamiya, Naoki;Murata, Masayuki;Miyahara, Hideo
    • Proceedings of the IEEK Conference
    • /
    • 2002.07a
    • /
    • pp.121-124
    • /
    • 2002
  • The proxy mechanism widely used in WWW systems offers low-delay data delivery by means of "proxy server". By applying the proxy mechanisms to the video streaming system, we expect that high-quality and low-delay video distribution can be accomplished without introducing extra load on the system. In addition, it is effective to adapt the quality of cached video data appropriately in the proxy if user requests are diverse due to heterogeneity in terms of the available bandwidth, end-system performance, and user′s preferences on the perceived video quality. We have proposed proxy caching mechanisms to accomplish the high-quality and highly-interactive video streaming services. In our proposed system, a video stream is divided into blocks for efficient use of the cache buffer. The proxy server is assumed to be able to adjust the quality of a cached or retrieved video block to the request through video filters. In this paper, to verify the practicality of our mechanisms, we implemented them on a real system and conducted experiments. Through evaluations from several performance aspects, it was shown that our proposed mechanisms can provide users with a low-latency and high-quality video streaming service in a heterogeneous environment.

  • PDF

IoT Healthcare Communication System for IEEE 11073 PHD and IHE PCD-01 Integration Using CoAP

  • Li, Wei;Jung, Cheolwoo;Park, Jongtae
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.12 no.4
    • /
    • pp.1396-1414
    • /
    • 2018
  • With the proliferation of the Internet of Things (IoT) healthcare devices, significant interoperability issue arises where devices use proprietary data transfer protocols. The IHE PCD-01 standard has been suggested for the exchange of healthcare data in ISO/IEEE 11073 PHD data model. However, the PCD-01 is not efficient to be used in the IoT environment. This is because the use of SOAP for PCD-01 may be too complex to be implemented in the resource-constrained IoT healthcare devices. In this paper, we have designed a communication system to implement ISO/IEEE 11073 and IHE PCD-01 integration using the IETF CoAP. More specifically, we have designed the architecture and procedures, using CoAP, to seamlessly transmit the bio-signal from the tiny resource-constrained IoT healthcare devices to the server in a standardized way. We have also built the agent, gateway, and PCD-01 interface at the server, all of which are using the CoAP as a communication protocol. In order to evaluate the performance of the proposed system, we have used the PCD data to be transmitted over CoAP, MQTT, and HTTP. The evaluation of the system performance shows that the use of CoAP results in faster transaction and lesser cost than other protocols, with less battery power consumption.

Design and Implementation for A Scalable Web-Based Distributed Simulator (확장성을 갖는 웹 기반 분산 시뮬레이터의 구현 및 설계)

  • Kim, Jong-Eun
    • Journal of Korea Game Society
    • /
    • v.2 no.1
    • /
    • pp.42-48
    • /
    • 2002
  • Many web-based simulation environments have been proposed to create models and execute simulation through the Web. Although web-based simulation has the advantage of utilizing many computers connected to Internet, overhead of the web server and heavy traffic caused by Java RMI degrade the performance and scalability of simulation. In this paper, we design and implement web-based distributed simulator using Java for the scalability and performance. In addition, we can apply the proposed simulator to create model server and client engines in online game. We apply the proposed simulator to simulate ATM switch queueing model.

  • PDF

The Vocabulary Recognition Optimize using Acoustic and Lexical Search (음향학적 및 언어적 탐색을 이용한 어휘 인식 최적화)

  • Ahn, Chan-Shik;Oh, Sang-Yeob
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.4
    • /
    • pp.496-503
    • /
    • 2010
  • Speech recognition system is developed of standalone, In case of a mobile terminal using that low recognition rate represent because of limitation of memory size and audio compression. This study suggest vocabulary recognition highest performance improvement system for separate acoustic search and lexical search. Acoustic search is carry out in mobile terminal, lexical search is carry out in server processing system. feature vector of speech signal extract using GMM a phoneme execution, recognition a phoneme list transmission server using Lexical Tree Search algorithm lexical search recognition execution. System performance as a result of represent vocabulary dependence recognition rate of 98.01%, vocabulary independence recognition rate of 97.71%, represent recognition speed of 1.58 second.

An Effective Noraebang Service using Multicasting Technology (멀티캐스팅 기술을 사용한 효율적인 노래방 서비스)

  • Hwang, Tai-Jun;Woo, Yo-Seop;Kim, Ik-Soo
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.6
    • /
    • pp.1795-1802
    • /
    • 2000
  • In this paper, we propose an effective Noraebang service algorithm using multicasting technology. The goal of this proposed Noraebang service is to reduce the load of server as well as network resources and to enhance the performance of MOD. The effective Noraebang service algorithm proposes the new method that stores the post-ordered reserve songs in client's buffer in the order of request, not through the network and server, after the completion of the service pre-ordered requested song. The number of channel required in Noraebang service which used this algorithm can be decreased greatly when many songs re reserved, and the post-ordered songs can be serviced at real time by using buffer. The simulation results of this algorithm are confirmed that the performance of the proposed effective Noraebang service system increased significantly.

  • PDF

Performance Analysis of Load Balanced Metadata Catalog Service (부하분산 메타데이터 카탈로그 서비스의 성능 분석)

  • Ahn, Sunil;Lee, Sehoon;Kim, Namgyu;Hwang, Soonwook
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2007.11a
    • /
    • pp.555-559
    • /
    • 2007
  • AMGA is a metadata catalogue service which offers access to metadata for files stored on the Grid. We evaluated the performance of AMGA and analyzed overhead in the current AMGA implementation. It had 700% poor throughput (read/insert per second) compared with the direct DB access. The biggest overhead was in managing GSI/SSL Connections, degrading throughput about 350%. We alsomeasured the throughput of load-balanced AMGA services, and it showed linear throughput improvement when we increased the number of AMGA server. In addition, we measured the throughputin the WAN environment, and it showed the number of the maximum connections that an AMGA server can handle is the most critical factor in the throughput.

  • PDF

Design and Implementation of Information Resource Management System with Hierarchical Management Architecture (계층적 관리 구조를 갖는 정보 자원 관리 시스템의 설계 및 구현)

  • Lee, Won-Hyuk;Ahn, Seong-Jin;Chung, Jin-Wook
    • The KIPS Transactions:PartC
    • /
    • v.9C no.3
    • /
    • pp.421-430
    • /
    • 2002
  • In this paper, we propose the integrated management system for computing resource such as personal computers, the interface of router, and server equipment. IRMS defines and analyzes the performance factors for system such as pc and router, also it manages assets for server equipment. Manager can make use of data for understanding conditions whether system is normal or not. We suggest a hierarchical integrated management architecture for resolving problems of scalability and managing efficiency in large domain networks.

Implementation and Performance Analysis of Web Service Adapter for Integrated SNS Gateway (통합 SNS 게이트웨이를 위한 웹 서비스 어댑터 구현 및 성능 분석)

  • Jung, Insik;Kim, Hyeonwoo;Kwon, Dongwoo;Ju, Hongtaek
    • Journal of Internet Computing and Services
    • /
    • v.15 no.1
    • /
    • pp.135-142
    • /
    • 2014
  • In this paper, we present integrated SNS Gateway as way to reduce mobile SNS traffic. Integrated SNS gateway's role is communication broker that located between mobile clients and SNS server. In Integrated SNS gateway, web service adapter communicates with SNS Server. Experiment was performed in aspects of contents RTT and network traffic. We evaluate and propose performances of integrated SNS gateway using gateway.