• 제목/요약/키워드: sensory feedback

검색결과 100건 처리시간 0.026초

차량 시스템 개발 및 운전자 인자 연구를 위한 실시간 차량 시뮬레이터의 개발 (Development of a Real-Time Driving Simulator for Vehicle System Development and Human Factor Study)

  • 이승준
    • 한국자동차공학회논문집
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    • 제7권7호
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    • pp.250-257
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    • 1999
  • Driving simulators are used effectively for human factor study, vehicle system development and other purposes by enabling to reproduce actural driving conditions in a safe and tightly controlled enviornment. Interactive simulation requries appropriate sensory and stimulus cuing to the driver . Sensory and stimulus feedback can include visual , auditory, motion, and proprioceptive cues. A fixed-base driving simulator has been developed in this study for vehicle system developmnet and human factor study . The simulator consists of improved and synergistic subsystems (a real-time vehicle simulation system, a visual/audio system and a control force loading system) based on the motion -base simulator, KMU DS-Ⅰ developed for design and evaluation of a full-scale driving simulator and for driver-vehicle interaction.

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생성모형의 학습을 위한 상향전파알고리듬 (Learning Generative Models with the Up-Propagation Algorithm)

  • 오종훈
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 1998년도 가을 학술발표논문집 Vol.25 No.2 (2)
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    • pp.327-329
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    • 1998
  • Up-Propagation is an algorithm for inverting and learning neural network generative models. Sensory input is processed by inverting a model that generates patterns from hidden variables using top-down connections. The inversion process is iterative, utilizing a negative feedback loop that depends on an error signal propagated by bottom-up connections. The error signal is also used to learn the generative model from examples. the algorithm is benchmarked against principal component analysis in experiments on images of handwritten digits.

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전치부 반대교합 성인의 저작양상에 관한 연구 (Study on masticatory pattern of adult having anterior cross bite)

  • 손병화;유형석;박종진
    • 대한치과교정학회지
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    • 제27권1호
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    • pp.35-44
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    • 1997
  • 저작은 기본적으로 Brain system의 central pattern generator(CPG)에 의해 조절되며, CPG로 부터 target 기관까지의 출력(output)은 oral sensory feedback에 의해 변형된다. 전치부 반대교합은 이 feedback mechanism에 영향을 미치어 muscle activity와 jaw movement를 바꾼다. 본연구는 정상교합자와 전치부 반대교합자의 muscle activity와 jaw movement pattern의 차이를 알고자 시행하였다.대상은 각각 성인남녀 30명씩으로 하였으며 측정은 Biopak system의 EMG와 EGN을 사용하여 얻은 결과는 다음과 같다. 1. Resting시 실험군이 정상군보다 모든 근육(좌측 악이복근 제외)에서 높은 근활성도를 보였다. 2. Clenching시는 정상군과 실험군간의 유의차가 없었다.(우측 악이복근 제외) 3. Swallowing시는 정상군이 좌우측 교근과, 우측 후측두근 에서 실험군보다 높은 근활성도를 보였다. 4. 최대 개폐구속도는 정상군이 실험군보다 큰 값을 보였다. 5. 최대개구량과 최대전후방운동량 및 측방변위량은 정상군이 실험군보다 큰 값을 나타냈다.

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시각 되먹임을 이용한 균형 훈련과 체성감각을 이용한 균형훈련이 균형 향상에 미치는 영향 (The effect of balance improvement on balance training with visual feedback and somatosensory)

  • 이준철
    • 문화기술의 융합
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    • 제6권4호
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    • pp.677-684
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    • 2020
  • 본 연구는 대구 Y대학교에 재학 중인 20대 대학생 15명을 무작위로 선발하였다. 실험 군은 총 3군으로 실험 전 각 실험 대상자들의 균형능력을 측정한 후, 시각되먹임을 이용한 균형운동으로 닌텐도 Wii(Nintendo -RVL-001(KOR)를 사용한 집단, 시각과 토구를 이용한 균형운동 집단, 시각을 차단하고 토구를 이용한 균형운동 집단 등 각 집단 5명을 훈련시킨 후 MFT와 EMG를 이용하여 측정하였다. MFT측정 결과 시각되먹임을 이용한 균형 훈련과 시각되먹임과 체성감각을 병행한 균형 훈련과의 상관관계에서는 유의한 결과를 나타내었고, 시각되먹임과 체성감각을 병행한 균형훈련과 체성감각만을 이용한 균형 훈련에서도 유의한 결과를 나타내었다(p<.05). EMG 측정 결과 시각되먹임을 이용한 훈련과 시각되먹임과 체성감각을 병행한 균형훈련과의 상관관계는 유의한 결과를 나타냈고(p<.05), 시각되먹임을 이용한 훈련과 체성감각만을 이용한 균형훈련, 그리고 체성감각만을 이용한 균형훈련과 시각되먹임을 병행한 체성감각훈련 사이에서는 유의한 결과가 나타나지 않았다. 본 실험에서는 시각되먹임만을 이용한 균형훈련보다 체성감각훈련을 병행하는 것이 더욱 효과적이었다. 따라서 균형능력이 감소된 환자들의 균형감각능력증진에 체성감각훈련이 좌우차이와 좌우빈도를 맞추는데 효과적이고 시각되먹임은 동적 균형 증진에 효과적이므로 이 두 훈련을 병행하는 것이 가장 효과적일 것이라고 생각된다.

Torticollis Management Using the Customized Soft Neck Collar in CATCH 22 Syndrome Combined with Klippel-Feil Anomaly: A Case Report

  • Moon, Myung-Hoon;Kim, Soo-Yeon
    • Journal of Interdisciplinary Genomics
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    • 제1권2호
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    • pp.19-22
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    • 2019
  • CATCH 22 syndrome is rare genetic disease that has various manifestations. Cervical vertebral anomaly, such as Klippel-Feil anomaly, is frequently observed in the patients with CATCH22 syndrome. We present the case of an 11-year-old female patient with CATCH22 syndrome and Klippel-Feil anomaly who had been treated torticollis using the customized soft neck collar. During the patient's first visit to our clinic, she presented with low ear set, skull deformity, intellectual disability, and tilting of the head to the left by approximately 25 degrees. Imaging studies revealed multisegmental fusion and C3 hemivertebrae of the cervical spine and left thoracic scoliosis at T4 with 50 degrees of Cobb's angle. We instructed passive stretching and applied the customized soft neck collar we invented. The ipsilateral aspect of the neck collar is designed to provide vertical support between the clavicle and mandibular angle and is adjustable in height. The Velcro was attached to the neck collar at the point of contact with the ipsilesional mandibular angle, which provides negative sensory feedback, inducing her to tilt neck to the contralesional side. We applied the neck collar for 2 hours a day. After 1 year of treatment, her neck inclination angle improved from 25 to 10 degrees. Providing negative sensory feedback using the customized soft neck collar can be one of the treatment options of postural management in patients with torticollis in cases of CATCH 22 syndrome combined with Klippel-Feil anomaly.

다중감각 되먹임 장치를 이용한 자가 일어서기 훈련이 편마비 환자의 균형능력과 일어서기 동작 수행능력에 미치는 영향 (The Effects of Self-Sit-to-Stand Training Using Multi-Sensory Feedback Device on Balance Ability and Sit-to-Stand Ability in Hemiplegic Stroke Patients)

  • 민준기;최원재;정지혜;이승원
    • PNF and Movement
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    • 제20권2호
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    • pp.157-166
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    • 2022
  • Purpose: The aim of this research was to investigate the effects of self-sit-to-stand training on balance ability and sit-to-stand ability in hemiplegic stroke patients using a multisensory feedback device. Methods: A total of 19 stroke patients participated in this study, and they were divided into two groups: 10 underwent self-sit-to-stand training using a multisensory feedback device, and 9 underwent sit-to-stand training with a physical therapist. In both groups, sit-to-stand training was performed for 30 min, 3 times a week, for 6 weeks. The subjects also underwent physical therapy twice a day for 30 min, 10 times a week, for a total of 60 sessions. Balance ability was evaluated using the AFA-50 and Berg Balance Scale. Sit-to-stand ability was evaluated using the five times sit-to-stand test. Results: Sway length, pressure, and total pressure all significantly increased in both groups, and there was no difference between the two groups. The Berg Balance Scale results showed that balance ability significantly increased in both groups, and there was no difference between the two groups. The five times sit-to-stand test results showed that sit-to-stand ability significantly increased in both groups, and there was no difference between the two groups. It was found that the self-sit-to-stand training using a multisensory feedback device had a positive effect on balance control and sit-to-stand ability. When the two groups were compared, no difference in balance ability or sit-to-stand ability was observed. Conclusion: The findings of this study indicate that self-sit-to-stand training using a multisensory feedback device is as effective as sit-to-stand training with a physical therapist. Hence, self-sit-to-stand training using a multisensory feedback device could be an effective home-based exercise protocol for hemiplegic stroke patients to improve their balance and sit-to-stand abilities.

기계 부품의 조립분해 작업을 위한 로봇핸드 그리퍼 설계 및 견실제어에 관한 연구 (A Study on Robot Hand Gripper Design and Robust Control for Assembly and Disassembly Task of Machine Parts)

  • 정규현;신기수;노연국;문병갑;윤병석;배호영;김민성;한성현
    • 한국산업융합학회 논문집
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    • 제20권4호
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    • pp.299-305
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    • 2017
  • This study proposes a new technique to design and control of robot hand gripper for assembling and disassembling of a machine parts. The motion equation describing dynamics of the manipulators and object together with geometric constraint is formulated by Lagrange-Euler's equation. And the problems of controlling both the grasping force and the rotation angle of the grasped object under the constraints are analyzed. The effect of geometric constraints and a method of computer simulation for overall system is verified. Finally, it is illustrated that even in case of there exists a sensory feedback from sensing data of the rotational angle of the object to command inputs control of joint and this feedback connection from sensing data to control grasping of machinery parts.

볼 기반의 모바일 햅틱 인터페이스 디자인 (Design of Ball-based Mobile Haptic Interface)

  • 최민우;김정현
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.122-128
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    • 2009
  • 이 논문에서는 모바일 환경에서 촉각적 사용자 체험 (User Experience)을 향상 시킬 수 있도록 디자인된 새로운 방식의 핸드헬드 볼 기반의 햅틱 인터페이스 "TouchBall" 을 소개하고 그 성능을 평가한다. 작은 모바일 디바이스(모바일 폰, PDA, PMP 등)에 적당하도록 볼 기반의 기계적 메커니즘을 사용하여 작은 회전력으로도 높은 감도의 다양한 촉감을 손에 전달할 수 있도록 구성되어 있다. 제안하는 인터페이스를 적용한 프로토타입 버전을 구현하였고, 정신물리학적 실험을 통해 사람의 감각 인식의 가장 기본적인 척도가 되는 감지 역치를 측정하였다. 그리고 구현 가능한 다양한 촉각 패턴들의 인식강도를 절대적 강도추정 방법으로 측정하여 정확도와 인식강도를 알아보고 그 응용 가능성을 찾아보았다.

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Challenges in neuro-machine interaction based active robotic rehabilitation of stroke patients

  • Song, Aiguo;Yang, Renhuan;Xu, Baoguo;Pan, Lizheng;Li, Huijun
    • Advances in robotics research
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    • 제1권2호
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    • pp.155-169
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    • 2014
  • Study results in the last decades show that amount and quality of physical exercises, then the active participation, and now the cognitive involvement of patient in rehabilitation training are known of crux to enhance recovery outcome of motor dysfunction patients after stroke. Rehabilitation robots mainly have been developing along this direction to satisfy requirements of recovery therapy, or focusing on one or more of the above three points. Therefore, neuro-machine interaction based active rehabilitation robot has been proposed for assisting paralyzed limb performing designed tasks, which utilizes motor related EEG, UCSDI (Ultrasound Current Source Density Imaging), EMG for rehabilitation robot control and feeds back the multi-sensory interaction information such as visual, auditory, force, haptic sensation to the patient simultaneously. This neuro-controlled and perceptual rehabilitation robot will bring great benefits to post-stroke patients. In order to develop such kind of robot, some key technologies such as noninvasive precise detection of neural signal and realistic sensation feedback need to be solved. There are still some grand challenges in solving the fundamental questions to develop and optimize such kind of neuro-machine interaction based active rehabilitation robot.

소프트-팁이 장착된 듀얼-핑거의 안정적 파지 제어에 관한 연구 (A Study on Stable Grasping Control of Dual-fingers with Soft-Tips)

  • 심재군;한형용;양순용;이병룡;안경관;김성수
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 추계학술대회 논문집
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    • pp.219-224
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    • 2002
  • This paper aims to derive a mathematical model of the dynamics of handling tasks in robot finger which stable grasping and manipulates a rigid object with some dexterity. Firstly, a set of differential equation describing dynamics of the manipulators and object together with geometric constraint of tight area-contacts is formulated by Lagrange's equation. Secondly, problems of controlling both the internal force and the rotation angle of the grasped object under the constraints of area-contacts of tight area-contacts are discussed. The effect of geometric constraints of area-contacts on motion of the overall system is analyzed and a method of computer simulation for overall system of differential-algebraic equations is presented. Thirdly, simulation results are shown and the effects of geometric constraints of area-contact is discussed. Finally, it is shown that even in the simplest case of dual single D.O.F manipulators there exists a sensory feedback from sensing data of the rotational angle of the object to command inputs to joint actuators and this feedback connection from sensing to action eventually realizes secure grasping of the object, provided that the object is of rectangular shape and motion is confined to a horizontal plane.

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