• Title/Summary/Keyword: semantic mediation

Search Result 9, Processing Time 0.025 seconds

Real-time Data Integration using Ontology and Semantic Mediators (온톨로지와 시맨틱 중재 에이전트를 이용한 실시간 통합 환경 구축에 관한 연구)

  • Park, Jin-Soo
    • Asia pacific journal of information systems
    • /
    • v.16 no.4
    • /
    • pp.151-178
    • /
    • 2006
  • The objective of this research is to develop a formal framework and methodology to facilitate real-time data integration, thus enabling semantic interoperability among distributed and heterogeneous information systems. The proposed approach is based on the concepts of "ontology" and "semantic mediators." An ontology is developed and used to capture the intension (including structure, integrity rules and meta-properties) of the database schema. We also develop the agent communication protocol for semantic reconciliation, which is based on the theory of speech acts and agent communication language. This protocol is used by a set of semantic mediators, which automatically detect and resolve various semantic conflicts at the data- and schema-levels by referring to the ontology. A mediation-based query processing technique is developed to provide uniform and integrated access to the multiple heterogeneous information sources. Prototype tools are being implemented to provide proof of concept for this work.

Ontology Mapping and Rule-Based Inference for Learning Resource Integration

  • Jetinai, Kotchakorn;Arch-int, Ngamnij;Arch-int, Somjit
    • Journal of information and communication convergence engineering
    • /
    • v.14 no.2
    • /
    • pp.97-105
    • /
    • 2016
  • With the increasing demand for interoperability among existing learning resource systems in order to enable the sharing of learning resources, such resources need to be annotated with ontologies that use different metadata standards. These different ontologies must be reconciled through ontology mediation, so as to cope with information heterogeneity problems, such as semantic and structural conflicts. In this paper, we propose an ontology-mapping technique using Semantic Web Rule Language (SWRL) to generate semantic mapping rules that integrate learning resources from different systems and that cope with semantic and structural conflicts. Reasoning rules are defined to support a semantic search for heterogeneous learning resources, which are deduced by rule-based inference. Experimental results demonstrate that the proposed approach enables the integration of learning resources originating from multiple sources and helps users to search across heterogeneous learning resource systems.

Automatic Extraction of Metadata Information for Library Collections

  • Yang, Gi-Chul;Park, Jeong-Ran
    • International Journal of Advanced Culture Technology
    • /
    • v.6 no.2
    • /
    • pp.117-122
    • /
    • 2018
  • As evidenced through rapidly growing digital repositories and web resources, automatic metadata generation is becoming ever more critical, especially considering the costly and complex operation of manual metadata creation. Also, automatic metadata generation is apt to consistent metadata application. In this sense, metadata quality and interoperability can be enhanced by utilizing a mechanism for automatic metadata generation. In this article, a mechanism of automatic metadata extraction called ExMETA is introduced in order to alleviate issues dealing with inconsistent metadata application and semantic interoperability across ever-growing digital collections. Conceptual graph, one of formal languages that represent the meanings of natural language sentences, is utilized for ExMETA as a mediation mechanism that enhances the metadata quality by disambiguating semantic ambiguities caused by isolation of a metadata element and its corresponding definition from the relevant context. Hence, automatic metadata generation by using ExMETA can be a good way of enhancing metadata quality and semantic interoperability.

A Study on the Product Information Interoperability between Heterogeneous Systems using Rule-based Reasoning (규칙 기반 추론을 이용한 이기종 시스템간의 제품 정보 상호운용에 관한 연구)

  • Lee, Sang-Seok;Yang, Tae-Ho;Lee, Duk-Hee;Oh, Seog-Chan;Noh, Sang-Do
    • IE interfaces
    • /
    • v.24 no.3
    • /
    • pp.248-257
    • /
    • 2011
  • The amount of Meta-data to be managed increases with development of information technology. However, when trying to integrate and share product information of heterogeneous systems within or between companies, sharing of information is impossible if product information classification systems are different. Due to the situation mentioned above, engineers judge the product information classification system and maps corresponding Meta-data for document-based sharing. Judging exponentially increasing amount of data by engineers and sharing product information using documents create great amount of time delay and errors in data handling. Therefore, construction of a system for integrated management and interoperability between product information based on semantic information similar to engineer's judgment is required. This paper proposes a methodology and necessity of a system for interoperability of product information based on semantic web, and also designs a system to integrate heterogeneous systems with different product information using rule based reasoning. This paper also suggests a system base for interoperability and integration of product information between heterogeneous systems by integrating the product information classification system semantically.

Automatic Generation of Virtual Multimedia Documents using XMF (XMF 기반의 가상 멀티미디어 문서 생성)

  • 이강찬;이경하;이규철
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2000.11a
    • /
    • pp.81-84
    • /
    • 2000
  • 본 논문에서 제안하는 XMF(XML-based Mediation Framework)는 인터넷상의 이질적이고 분산되어 있는 정보 자원에 대하여 사용자에게는 위치 투명성(location transparency)과 접근 투명성(access transparency)을 보장하면서 통합시 발생하는 구조적 충돌(structural conflict)과 의미적 충돌(semantic conflict)을 해결하는 기능을 가지고 있다. 또한 XMF는 통합 모델로써 XML을 채택함으로써 모든 정보 자원에 대하여 모델링 할 수 있게 된다. 본 논문은 이러한 XMF를 기반으로 인터넷에 산재하는 정보 자원, 그리고 DBMS에 저장, 관리되는 데이터를 통합하여 사용자에게 가상 멀티미디어 문서(virtual multimedia document)를 제공하는 시스템을 구축하는 것이다.

  • PDF

Reconsideration of the Linguistic Category of Mediation in Language: a Comparative Approach between French and Korean (언어의 '매개작용' 범주 고찰: 프랑스어와 한국어 비교 연구)

  • Suh, Jungyeon
    • Cross-Cultural Studies
    • /
    • v.46
    • /
    • pp.297-325
    • /
    • 2017
  • In this paper, I would like to reconsider the evidential category (or the mediation category) in languages with language specific values, especially in Korean and French evidentials. We tried to analyze how the evidentials are represented in both languages including their linguistic markers (grammatical, lexical or discursive) and their semantic meanings. According to the precedent studies from the general linguistic point of view, we would like to reconsider the semantic meanings of both languages' grammatical markers, the so-called Korean retrospective marker '-te-' and French conditionals in the framework of the enunciative operation theory suggested by $Descl{\acute{e}}s$ & $Guentch{\acute{e}}va$ (2000), which proposed to classify the type of discourse by the language-independent description tools conceived after the enunciation theory suggested by Bally (1965), Benveniste (1956), Culioli (1973). Through this approach, we would like to contribute to establishing the linguistic basis not only for the general linguistic research to determine the invariant meaning of linguistic evidentials and their system, but also for the applied linguistics to the language engineering field.

Design of Retrieval system using XMDR based knowledge sharing (지식공유 기반의 XMDR을 이용한 검색 시스템 설계)

  • Hwang Chi-Gon;Yi Min-Noh;Park Yoo-Shin;Jung Gye-Dong;Choi Young-Keun
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2006.06c
    • /
    • pp.127-129
    • /
    • 2006
  • 최근 대부분 기업들 환경에서의 정보 시스템들은 지역적으로 분산되어 있으며 다양한 형태로 구성되어 있으므로, 사용자 의사 결정을 지원하는데 필요한 통합된 정보를 얻는 것은 어려운 일이다. 따라서 이러한 문제를 효율적으로 정보 검색에 적용하기위해 사용자에게 단일 인터페이스를 제공하고, 이기종 시스템들 간에 구축된 데이터베이스 시스템들은 각각 독립성을 유지하면서 하나의 인터페이스처럼 투명성을 제공할 필요성이 있다. 이를 위해 ISO/IEC 11179에서 연구 중인 XMDR의 개념을 이용하여 정보검색에서 발생하는 "의미적 상호운용성(semantic interoperability)"이라는 문제점을 해결하고 이 XMDR에 지식 인스턴스 계층을 통한 지식공유를 가능하게 함으로써 단순 검색의 한계점을 극복할 수 있도록 한다. 본 논문에서는 데이터 표현에 사용되는 명칭, 속성, 관계성에 대한 이질적인 문제를 해결하기 위한 표준 온톨로지, 각 레거시 시스템을 연결하는 중간자(mediation)역할을 수행하는 로케이션 온톨로지, 지식공유가 가능하도록 하는 지식 인스턴스 계층으로 구성하는 방법을 제안한다. 또한 지식 인스턴스 계층은 협업적인 검색 환경하에서 각각의 정보시스템에서 다양한 형태의 지식을 공유 및 통합에 있어 구조화 되지 않은 지식들을 어떻게 공유할 것인가에 대한 개념적인 모델을 제시한다.

  • PDF

Analysis of OpinionMining on Consumer Satisfaction of InternetBanks: Focusing on the app review (인터넷전문은행의 소비자 만족에 관한 오피니언 마이닝 분석: 앱 사용 후기 중심으로)

  • Lee, Jong Hwa;Lee, Hyun Kyu
    • The Journal of Information Systems
    • /
    • v.32 no.3
    • /
    • pp.151-164
    • /
    • 2023
  • Purpose This study aims to analyze the current status of consumer awareness on Internet banks by conducting a full investigation and collecting user opinions presented on Google Play. After cateogorizing the current dissatisfaction, we would like to present not only the direction of the Internet bank service of but also the improvements of the platform. Design/methodology/approach Using opinion mining, subjectivity analysis, polarity analysis, and polarity information analysis of comments were conducted step by step to extract negative and positive keywords. The extracted keywords analyzed the weights of the frequently appearing positive and negative keywords using the TF-IDF model. Based on previous studies that negative information is more sensitive to positive information, we tried to confirm the connection, proximity, and mediation of negative keywords. Semantic Network Analysis (SNA) was used to visualize the connection relationship between the negative comment keywords of the three Internet banks. Findings Domestic Internet banks such as Kakao Bank, K-Bank, and Toss Bank have attracted a lot of attention even before they were established, and after establishment, they have secured a wide range of users through platforms that are completely different from existing banks. This study found out that the convenience of the app affects the opening and transaction of non-face-to-face accounts, which are characteristics of domestic Internet banks, which also affects the bank's business strategy. In addition, this study shows that the business characteristics of the company can be identified.

An Empirical Study on Motivation Factors and Reward Structure for User's Createve Contents Generation: Focusing on the Mediating Effect of Commitment (창의적인 UCC 제작에 영향을 미치는 동기 및 보상 체계에 대한 연구: 몰입에 매개 효과를 중심으로)

  • Kim, Jin-Woo;Yang, Seung-Hwa;Lim, Seong-Taek;Lee, In-Seong
    • Asia pacific journal of information systems
    • /
    • v.20 no.1
    • /
    • pp.141-170
    • /
    • 2010
  • User created content (UCC) is created and shared by common users on line. From the user's perspective, the increase of UCCs has led to an expansion of alternative means of communications, while from the business perspective UCCs have formed an environment in which an abundant amount of new contents can be produced. Despite outward quantitative growth, however, many aspects of UCCs do not meet the expectations of general users in terms of quality, and this can be observed through pirated contents and user-copied contents. The purpose of this research is to investigate effective methods for fostering production of creative user-generated content. This study proposes two core elements, namely, reward and motivation, which are believed to enhance content creativity as well as the mediating factor and users' committement, which will be effective for bridging the increasing motivation and content creativity. Based on this perspective, this research takes an in-depth look at issues related to constructing the dimensions of reward and motivation in UCC services for creative content product, which are identified in three phases. First, three dimensions of rewards have been proposed: task dimension, social dimension, and organizational dimention. The task dimension rewards are related to the inherent characteristics of a task such as writing blog articles and pasting photos. Four concrete ways of providing task-related rewards in UCC environments are suggested in this study, which include skill variety, task significance, task identity, and autonomy. The social dimensioni rewards are related to the connected relationships among users. The organizational dimension consists of monetary payoff and recognition from others. Second, the two types of motivations are suggested to be affected by the diverse rewards schemes: intrinsic motivation and extrinsic motivation. Intrinsic motivation occurs when people create new UCC contents for its' own sake, whereas extrinsic motivation occurs when people create new contents for other purposes such as fame and money. Third, commitments are suggested to work as important mediating variables between motivation and content creativity. We believe commitments are especially important in online environments because they have been found to exert stronger impacts on the Internet users than other relevant factors do. Two types of commitments are suggested in this study: emotional commitment and continuity commitment. Finally, content creativity is proposed as the final dependent variable in this study. We provide a systematic method to measure the creativity of UCC content based on the prior studies in creativity measurement. The method includes expert evaluation of blog pages posted by the Internet users. In order to test the theoretical model of our study, 133 active blog users were recruited to participate in a group discussion as well as a survey. They were asked to fill out a questionnaire on their commitment, motivation and rewards of creating UCC contents. At the same time, their creativity was measured by independent experts using Torrance Tests of Creative Thinking. Finally, two independent users visited the study participants' blog pages and evaluated their content creativity using the Creative Products Semantic Scale. All the data were compiled and analyzed through structural equation modeling. We first conducted a confirmatory factor analysis to validate the measurement model of our research. It was found that measures used in our study satisfied the requirement of reliability, convergent validity as well as discriminant validity. Given the fact that our measurement model is valid and reliable, we proceeded to conduct a structural model analysis. The results indicated that all the variables in our model had higher than necessary explanatory powers in terms of R-square values. The study results identified several important reward shemes. First of all, skill variety, task importance, task identity, and automony were all found to have significant influences on the intrinsic motivation of creating UCC contents. Also, the relationship with other users was found to have strong influences upon both intrinsic and extrinsic motivation. Finally, the opportunity to get recognition for their UCC work was found to have a significant impact on the extrinsic motivation of UCC users. However, different from our expectation, monetary compensation was found not to have a significant impact on the extrinsic motivation. It was also found that commitment was an important mediating factor in UCC environment between motivation and content creativity. A more fully mediating model was found to have the highest explanation power compared to no-mediation or partially mediated models. This paper ends with implications of the study results. First, from the theoretical perspective this study proposes and empirically validates the commitment as an important mediating factor between motivation and content creativity. This result reflects the characteristics of online environment in which the UCC creation activities occur voluntarily. Second, from the practical perspective this study proposes several concrete reward factors that are germane to the UCC environment, and their effectiveness to the content creativity is estimated. In addition to the quantitive results of relative importance of the reward factrs, this study also proposes concrete ways to provide the rewards in the UCC environment based on the FGI data that are collected after our participants finish asnwering survey questions. Finally, from the methodological perspective, this study suggests and implements a way to measure the UCC content creativity independently from the content generators' creativity, which can be used later by future research on UCC creativity. In sum, this study proposes and validates important reward features and their relations to the motivation, commitment, and the content creativity in UCC environment, which is believed to be one of the most important factors for the success of UCC and Web 2.0. As such, this study can provide significant theoretical as well as practical bases for fostering creativity in UCC contents.