• 제목/요약/키워드: self-media

검색결과 1,010건 처리시간 0.025초

모듈화(Modularity) 개념이 적용된 가구디자인 연구 - 프랙탈 개념을 중심으로 - (A Study on Modularity Concepts of Furniture Design - Focus on Fractal Concepts -)

  • 이현정
    • 한국가구학회지
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    • 제21권5호
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    • pp.380-391
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    • 2010
  • Modular furniture's colors, materials, finishing materials and quantities are determined by users' tastes and it's diverse functions, shapes and sizes are determined by the spaces of users. That is, modules satisfy the diversity of consumers, meet differentiated individuals' tastes and enable communications with consumers rather than delivering one-way messages of designers. The contemporary spaces of the 21st century have been gradually shifting from uniform spaces attaching weight on individuals' individuality and tastes and along with it, the consumption of expensive custom-made furniture and foreign branded furniture is increasing to satisfy those small numbers of consumers who want to express diversified individuality. The modular furniture as a concept which is the most suitable to Mass Customization can be produced in large quantities while considering the diverse needs and tastes of individuals and it does not have absolute shapes or sizes. The concept of modular furniture shows similarities to the creation of fractals that forms shapes by self similarities, repeats and similar transformations which is in the same context as the characteristics of a modular design that presents diversity with scales, materials and jointing points. Fractals will be combined with the digital media of today to present great plasticity and influence designers more heavily. Pursuit of new modeling is a requisite for the creation of future spaces and it will require continuous creativity and the transformable modular furniture will contribute to the satisfaction of diverse consumers' needs. This study is to propose the modular furniture that considers the diversity of the public in the 21st century and their individuality and that will enable interactions between designers and consumers.

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기본 인명구조술 교육을 위한 CAI 코스웨어 개발 - 성인의 이물질에 의한 기도폐쇄를 중심으로 - (The development of CAl Courseware for Basic Life Support - Centered on the Foreign-Body Airway Obstruction in Adult-)

  • 김미선
    • 한국응급구조학회지
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    • 제7권1호
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    • pp.109-118
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    • 2003
  • With the rapid development of information and communication technology, a lot of multi-media learning programs are being developed and reported in the field of Emergency medicine both home and abroad. In this connection, this study was aimed at developing a foreign-body airway obstruction courseware in adults for EMT. The development period of CAI courseware lasted from May 2003 through November 2003. Among CAI courseware patterns, private instruction and repeat practice and simulation patterns were used as an instruction-learning strategy. The learning contents of the CAI courseware consisted of five chapters concerning (1) A relief of partial FBAO in the responsible victim, (2) A relief of complete FBAO in the responsible victim, (3) In case of unconsciousness in the responsible victim without removing all foreign body, (4) In case of consciousness in all victims after getting removed all foreign body and (5) A complete airway obstruction in victims without consciousness on the basis of assess responsiveness and the degree of airway obstruction. The way to use this courseware, with just a click on one specific chapter, was developed to proceed a course with progressive algorithm, a method of solving problems by choosing one between two situations. A characteristic of this CAI courseware is the enhanced efficiency of an instruction-learning method by providing an opportunity of choice based on situations in its effort to encourage learners to use a self-initiated learning method, not one-way method and to enhance problem solving skills among situations. Moreover, this courseware went through the diverse phases such as development, application, feedback in connection with learning process by practicing teachers, so that the courseware could be used frequently in the future. The contents of this courseware were written with the web, so that, if necessary, the contents could be continuously modified and complemented and handed out in the form of CD-ROM. This study indicates that the development of a variety of CAI courseware requires institutional and financial assistance and initiatives reflecting a reality in terms of learning process, technical assistance and resources.

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의료 서비스 환경에서 서비스 사용자 경험 디자인 요소에 관한 연구 (A Study on the Holistic Spatial Design Elements for Service User Experiences in Healthcare Facilities)

  • 전수경;남경숙
    • 한국실내디자인학회논문집
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    • 제24권4호
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    • pp.3-13
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    • 2015
  • For last decades, the interests and efforts to enhance healthcare facility users' experience is focused on improving facility environments for healing (Delvin, 2003) and servicescapes in order to meet the users' needs (Becker, 2008; Seunghee, 2011). In the emerging experience economy, customer want experiences and they're willing to pay for the experiences and memories not goods. (Pine, J. & Gillmore, J., 1999). It is important to identify what supports customer experiences and how they perceive the experiences in healthcare environments and it will provide important information for healthcare planners, managers, architects, and interior designers. This study examines the service user experience design elements from a User Experiences design perspective. It focuses on healthcare facilities as user experience elements and build up a conceptual framework that outlines service user experience design elements in healthcare facilities. Literature review and case studies were conducted to build the service user experience design elements according to affordance theory. Findings from this study shows that service user experience design elements were introduced and newly developed which can be categorized into three factors; 1) Functional experiences in the physical environments (safety, accessibility, self-directiveness), 2) emotional expression and cognitive experiences (identifiability/clarity, natural features/pleasant environment, aesthetic elements/playful space, media richness), 3) social relational experiences(closeness, privacy, communication with staff, integrated system). These service user experience design elements will help healthcare facility designers to understand what customer experiences, how they increase the satisfaction, and how they improve facilities for modeling the industry's best practices.

현대건축 표면에서 나타난 앵프라맹스에 관한 연구 - 근/현대 장식성의 발현을 중심으로 - (Inframince in Contemporary Architectural Surfaces - On the Emergence of the Ornament in Modern and Contemporary Period -)

  • 박종현;이영수
    • 한국실내디자인학회논문집
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    • 제27권1호
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    • pp.68-79
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    • 2018
  • The main purpose of this paper is to introduce 'Inframince' in modern and contemporary architecture. The Inframince(English: infra-thin) is a concept coined by Marcel Duchamp. The conceptual definition of the term "Inframince" by Marcel Duchamp replied that the notion is impossible to define, "one can only give examples of it:". It describes fine indirect perceptions of physical phenomena. Inframince is conductor of two dimensions into three, the essential dynamic in the practice of making space. Inframince is the interval between an inhabitant and their environment that both connects and separates. This study deals with the difficult situation how Contemporary Architecture represents itself over the 20th century modernity and asks the question how it presents its ornamentality. In order to analyse contradictory situation between self-referentiality and ornamentality in Modern/Contemporary Architecture we need to survey the historical process of changing position of ornaments and its meaning in time. The article also analyze the selected works of contemporary architects like Herzog & de Meuron, Jean Nouvel, to show that the trend reversal continues now more than ever. The Architectural surface must be a different kind of media that can communicate in different way with compared to conventional ornament. If we understand Duchmp's Inframince to be the provocation of the unuseful things, and if we interpret Contemporary fact that all specific Architectural Surfaces have been dissolved in timelines, it shows us post-trend of the Surfaces via conspicuous consumption or desire.

초등학생의 성희롱에 대한 인식과 경험 (Cognition and Experience about Sexual Harassment in Elementary School Students)

  • 양인혜;전진호
    • 한국학교보건학회지
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    • 제15권2호
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    • pp.233-248
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    • 2002
  • Purpose : Sexual abuse especially in younger group have been growing. This study was performed to propose the fundamental data for developing early education program to prevent damage from sexual harassment in elementary school students. Method : Questionnaire survey on cognitions and experiences about sexual harassment was done on 3125 elementary school students from seven elementary schools in Busan area from January to March, 2002. Data analysis was done with SPSS (ver 10.0). Results : Though 82% of the students have ever herd about sexual harassment previously, but self assessment of 'well-known' was only 5%. About 40% of them have ever experienced audio-visual sexual materials mainly through PC (18%), media (14%), etc. And, 60% of them have ever educated about sexual harassment. In cognitions, they agreed 'unwanted touch', 'intentional showing his (her) own body', 'send lewd mails and pictures', but disagreed 'ask massage from aged', 'gaudy joke' as one of sexual harassment. In attitudes, 'no response', 'defense with friends and family', 'express unpleasantness apparently' were desirable pattern, instead, 'his (her) own responsibility', 'problem only between person concerned', 'neglect is the best way' were undesirable. About 24% of them have ever experienced at least one of the fifteen types of sexual harassment with major types of lewd mails pictures (11%), hugging (5%), ask massage (4.7%) and unwanted touch (3.3%). The experience by gender was higher in girls (25.0%) than boys (22.4%) with no statistical significance. The mean level of cognition and attitude out of one hundred was $70.3{\pm}28.1$ and $73.5{\pm}15.9$, respectively. The mean frequency of experience was $0.4{\pm}1.1$ times. The level of cognition and attitude was higher in girls, 6th graders, and in ever educated group (p<0.001). Conclusions : The cognition level of elementary school students about sexual harassment assessed considerable. And, they also experienced several types of sexual harassment, though not too much. Therefore, compatible education program let them able to protect themselves from sexual harassment should be developed and applied even in early school age.

해체주의 건축드로잉에 나타난 타이포그래피 특성 연구 -D. Libeskind의 건축드로잉을 중심으로- (Typographic Interpretation on D. Libeskind′s Architectural Drawing)

  • 이병주
    • 디자인학연구
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    • 제15권4호
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    • pp.347-358
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    • 2002
  • 건축드로잉이 미래의 지어질 건축을 예상하기 위해 필요한 단순히 기능적인 그래픽이라는 전통적인 개념에서 변화하고 있다. 특히 해체주의 건축가들 사이에서 개성적인 그래픽 요소들은 그들의 자기표현적인 스타일을 실현시키는데 큰 기여를 하고 있다. 오로지 미학적인 이유에서 그래픽이 필요한 경우가 있는 반면에 몇몇 경우는 드로잉이라는 작업 자체가 보다 근본적인 자기탐구과정의 성격을 갖기도 한다. 다니엘 리베스킨트의 건축드로잉이 그러한 경우로서 타이포그래피적 성격은 그의 작업의 큰 특징을 이룬다. 타이포그래피적 요소를 그의 드로잉 전반에 걸쳐서 추상적 상징주의 표현의 메티포로서 즐겨 사용함으로써 보다 본격적인 타이포그래피적 접근을 가능성을 제기한다. 이러한 맥락에서 본 연구는 타이포그래피 요소들이 어떻게 그의 건축드로잉에서 해석될 수 있는가에 주목하고 어떤 상호연관성이 이질적인 두 영역 사이에 개입되는지, 또한 보조적 수단으로서가 아닌 적극적인 역할로서 그의 실제 건축에 반영되는강에 대해서 분석하고자 한다. 더불어 활자 그 자체가 서로 다른 매체를 만나서 상징화 과정이 부여되는 유형적 분류들을 통해서 리베스킨트 건축드로잉의 해석에 대한 다양한 가능성을 제기하고자 한다.

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수입 농산몰의 구입실태 및 원산지표시제의 인식도에 관한 연구 -영남지역 소비자를 중심으로- (A Study for the Purchase Status of the Imported Agricultural Products and Consumers' Recognition of the Labelling for the Country of Origin in Youngnam Region)

  • 김효정;김미라
    • 한국식생활문화학회지
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    • 제12권5호
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    • pp.477-493
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    • 1997
  • The consumers' purchase experiences of some imported agricultural products (rice, sesame, garlic, onion, jujube, red pepper, oak mushroom, apple, dried persimmon) and their consciousness for the labelling of the country of origin for agricultural products in Youngnam region were examined in this study. The sample consisted of 438 women who lived in Taegu, Pusan and other cities of Kyungpook and Kyungnam, and the self-administered questionnaire for the survey was used. The main reasons to purchase the imported agricultural products were the wide distribution and low price of them. Most of the consumers were concerned about safety of the imported agricultural products but only a few people experienced unsatisfaction of the products. The price, quality, package, container, label, and safety of the examined products were evaluated worse than those of the domestic products. Generally, although they suffered unsatisfaction, the consumers did not complain because they wanted to avoid troublesome work, which means the consumers did not assert their rights. Some people did not know the labelling system for the country of origin and the place to charge the market violating it. Therefore, it will be necessary for the consumers to receive education about the labelling system for the country of origin and the compensation criteria for consumers' grievances and damages. The current labelling method for the country of origin generally met the consumers' preference but the consumers wanted to improve the position and color of the label. Most consumers could not differentiate the imported products from the domestic products. The results obtained from the survey suggest consumer education for the labelling system for the country of origin and the compensation criteria should be activated through various ways such as mass media and consumer organizations.

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웹 기반의 건축설계 사이트 개발의 방향 제시 (Direction Presentation of Development of Web-Based Architectural Design Site)

  • 최장명;안성혜
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2007년도 추계 종합학술대회 논문집
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    • pp.617-621
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    • 2007
  • 일반인이 리모델링 및 인테리어 공사를 하고자 할 때, 건축 재료 및 설계에 대한 지식부족으로 원하는 디자인의 방향을 잘 표현하지 못하거나, 디자인의 결과를 미리 예측하지 못하여 본인의 의도와 다르게 시공되는 등 여러 가지 문제가 발생하게 된다. 본 논문은 이러한 문제를 해결하기 위하여 인터넷 상에서 건축설계 및 재료에 대한 지식을 공유하고, 자신이 원하는 디자인을 가상의 공간안에 미리 설계해 봄으로써, 실제 시공 시 결과를 예측할 수 있도록 도와주는 일반인들을 위한 건축설계 가상체험 사이트를 개발하고자 하는 목적을 가지고 연구되었다. 연구방법으로는 현재 건축분야에서 활용하고 있는 가상현실 기술의 사례조사를 통하여 건축설계에 있어서 구현가능한 가상현실 기술의 한계 및 그 방향을 도출하고, 실제 전문가들이 사용하고 있는 건축 설계 프로그램의 사례분석을 바탕으로 건축설계 시 요구되는 필수기능을 UI로 구성하고자 하였다. 그 결과 웹기반의 건축설계 가상체험 사이트의 설계 방향을 서비스적인 측면과 기술적인 측면, UI적인 측면으로 나누어 제안하고자 한다.

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신뢰성 있는 브로드캐스트 암호화를 위한 자가 키 복구 기법 (A Self-Recovering Key Management Scheme for Reliable Broadcast Encryption)

  • 허준범;윤현수
    • 한국정보과학회논문지:정보통신
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    • 제36권6호
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    • pp.471-480
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    • 2009
  • 브로드캐스트 서비스의 사용자가 많아질수록 확장성 있는 접근 제어는 효율적인 진한 부여에 필수적인 요구사항이라고 할 수 있다. 접근 제어는 합법적인 사용자들에게만 비밀키를 안전하게 전달함으로써 이루어지게 된다. 그러나 브로드캐스트 환경에서는 채널의 안정성이 보장되지 않기 때문에 비밀키를 전달하는 과정에서 키 전달 메시지가 사라지거나, 사용자의 단말이 네트워크에 접속되어 있지 않은 경우 메시지가 사용자에게 제대로 전달되지 못하는 경우가 빈번하게 발생할 수 있다. 본 연구에서는 합법적인 사용자가 서버로부터 다수의 세션동안 키 전달 메시지를 수신하지 못한 경우라도 자신의 이전키와 현재 세션에 전송되는 힌트 메시지를 이용해서 현재 세션의 그룹키를 복구할 수 있는 효율적인 그룹키 자가복구 기법을 제안한다. 성능 분석 결과 제안한 기법은 기존의 신뢰성 있는 키 분배 기법에 비해 확장성 및 효율성 측면에서 더 향상되었다는 것을 알 수 있다. 제안한 기법은 사용자로부터 서버로의 역방향 채널이 존재하지 않는 브로드캐스트 네트워크 환경에서 제한수신시스템 등에 활용될 수 있다.

남자 대중음악 애호가의 의복행동에 관한 연구 (Clothing Behavior of Male Popular Music Enthusiasts)

  • 조성희;박미혜;김유진;신지영;박순지
    • 한국생활과학회지
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    • 제24권1호
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    • pp.79-96
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    • 2015
  • The purpose of this research was to analyze the clothing behavioral attributes of male music enthusiasts. A questionnaire was developed based on previous researches. Respondents were men who were concerned with music in terms of a job, a major or a hobby. A total of 200 responses were analyzed by SPSS 20.0 through factor analysis with Varimax rotation, ANOVA with post-hoc test(SNK-test) and ${\chi}^2$-test. Music preference was classified into 3 factors: New age/jazz, Hiphop/dance, and Metal rock/ballad factor. 5 Clothing purchasing orientation factors were extruded: hedonic, planned, convenience, brand pursued, and fashion pursued purchasing orientation. Using those factor scores, 3 groups were classified: Group1(G1), preferring Hiphop/dance music with lower hedonic and brand/fashion pursued purchasing orientation; G2, preferring Hiphop/dance music with no interest in clothing shopping and fashion; G3, preferring New age music with high convenience and brand pursued purchasing orientation. In addition, there were significant differences among groups in clothing behavior such as social ostentation, individuality, self-expression, fashionability, conformity; in purchase motivation such as hedonic and trend/designer oriented purchase motivation; in information source like advertisement/media source; and in store choice criteria such as store light/music and popularity. The findings showed even the enthusiasts for the same music showed the different sopping orientation and different clothing behavior, suggesting that a personal value or taste can be a plausible factor to figure out attributes of consumers. An interest/involvement in clothing could be helpful to subdivide the music enthusiasts as the target market.