• Title/Summary/Keyword: self-learning

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XML-based Portable Self-containing Representation of Strongly-typed Genetic Program (XML 기반 강건 타입형 유전자 프로그램의 이식${\cdot}$독립적 표현)

  • Lee Seung-Ik;Tanev Ivan;Shimohara Katsunori
    • Journal of KIISE:Software and Applications
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    • v.32 no.4
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    • pp.277-289
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    • 2005
  • To overcome the long design time/high computational effort/low computational performance of phylogenetic learning featuring selection and reproduction, this paper proposes a genetic representation based on XML. Since genetic programs (GP) and genetic operations of this representation are maintained by the invocation of the built-in off-the-shelf XML parser's API, the proposed approach features significant reduced time consumption of GP design process. Handling only semantically correct GPs with standard XML schema can reduce search space and computational effort. Furthermore, computational performance can be improved by the parallelism of GP caused by the utilization of XML, which is a feasible system and wire format for migration of genetic programs in heterogeneous distributed computer environments. To verify the proposed approach, it is applied to the evolution of social behaviors of multiple agents modeling the predator-prey pursuit problem. The results show that the approach can be applied for fast development and time efficiency of GPs.

Effective of Collaborative Reflection based on SNS in Teacher Training (교사연수에서 SNS를 이용한 협력성찰활동의 효과)

  • Kim, Sanghong;Han, Seonkwan
    • Journal of The Korean Association of Information Education
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    • v.19 no.3
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    • pp.261-270
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    • 2015
  • In this paper, a strategy of cooperation activities was conducted to analyze on the impact of what effect appears in teacher training. We classified with satisfaction, effectiveness and academic achievement as effects of teacher training. We were divided into three groups that are cooperative-reflection activity group using the SNS, self-reflection activity group and general training group. Depending on the type of reflection activity, we have one-way ANOVA analysis for the effectiveness of teacher training. By the results of the analysis, we found to have a positive impact that cooperative reflection activity group were more an academic achievement, satisfaction and effectiveness of training. Accordingly, we have found the SNS-based collaborative reflection activity is very effective in teacher training.

A Case Study of Museum Gamification in Korea and abroad (국내외 박물관의 게이미피케이션 사례 연구)

  • Son, So-Hee;Min, Seo-Yun;Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.18 no.2
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    • pp.109-120
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    • 2018
  • Gamification is an important technology for the museum experience in the future, but there is a lack in both its application and academic studies in Korea. Therefore this study targets the technical strategies of museum gamification by studying domestic and international cases. For this purpose, this study analyzes and compares the cases as personalization, and audience interaction of museum experience and sees how the structure of the digital program affects the museum experience in detail by applying MDA framework to the comparisons. For visitors' active interaction with the museums, gamification should be designed in a way to contribute to visual expression of self identity, utilization of the museum space, constructivist learning free from limit on space and time, and interaction with other people.

An Analysis of Difficulties of Teachers and Students in Class on Weight (무게 단원 수업에서 겪는 교사와 학생의 어려움 분석)

  • Park, Joonhyeong;Jhun, Youngseok
    • Journal of The Korean Association For Science Education
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    • v.34 no.3
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    • pp.295-301
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    • 2014
  • The purpose of this study is to investigate the difficulties of teachers and students on the unit about 'measuring weight.' In this research, we have acquired data about teachers through survey, interview, and self-reflection journals, at the same time we have collected information on the students through survey, assessment test, and interview. We have extracted the difficulties from analysis with constant comparison method. In addition, we have analysed the curriculum of science and mathematics to know the leaning sequence. The analysis had been checked up by experts in science education. The result of the study is as follows: The difficulties of teachers are from the lack of teachers' descriptive knowledge, disorder of conceptual hierarchy in the curriculum, poor experimental instruments, and low psychomotor skill of students. The difficulties of students are from common misconceptions, opaque concepts, lack of manipulation skill, insufficiency of mathematical ability, difficulty of application of principles to the real situation, and lack of problem-solving ability. In addition, teachers have recognized that students face more difficulties in experiment class, while students think that they face more difficulties in conceptual understanding class.

Adolescents' Use of Harmful Environment and Correlates of Risk Health Behaviors (청소년의 학교주변 유해환경 이용과 건강위험형태 분석)

  • 이호진;이명선
    • Korean Journal of Health Education and Promotion
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    • v.18 no.2
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    • pp.129-140
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    • 2001
  • Harmful environment around school area have been increased with socio-economic development in Korea. Those entertainment facilities have caused a negative effect on the learning environment in many schools. As a result of increased entertainment harmful facilities in school area, the numbers of deviant behaviors such as drinking, smoking, substance abuse and sexual activity among junior high school students have been significantly increased. Given this situation, the aim of this study was to describe the distribution of the facilities; to access applied(experience) of the facilities according to students demographic variables; and to identify the relationship between use of the facilities and students risk health behaviors such as smoking, drinking, substance abuse and sexual activity. The field theory was used to study the relationship between the use of the facilities and risk health behaviors among students. A self-administered questionnaire survey was conducted in Korea. 2,114 junior and senior high school students(middle and high school students) were recruited by the method of proportional stratified random sampling from June to July 2000. Results indicated that: 1) The rates of using game centers, PC rooms, Song rooms and comic rooms were 78.3%, 75.6%, 71.6%, and 34.3% respectively. 2) High school students visited the entertainment facilities significantly more than middle school students(p〈0.001). 3) The rates of using facilities near schools were significantly associated with parents job(p〈0.05). 4) The rates of drinking, smoking, drug abuse, and sexual activity were 21.6%, 11.9%, 4.3% and 1.6% respectively. 5) Risk health behaviors such as smoking(p〈0.001) and drinking(p〈0.001), amount of smoking and drinking(p〈0.001) and sexual activity(p〈0.05) were associated with the experience of using the facilities. Those who had drinking experience were more likely to go the facilities than those without drinking experience. Also, those who were smoker had higher probability of going using the facilities than non-smokers.

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An analysis of the articles about 'Storytelling Mathematics' ('스토리텔링 수학' 관련 언론 보도 내용 분석)

  • Kim, Soo Cheol;Lee, Hwan Chul
    • Communications of Mathematical Education
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    • v.28 no.2
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    • pp.179-193
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    • 2014
  • After National Mathematics Education Advanced Plan represented in 2012, mathematics education fields began to attention to 'Storytelling'. Because the plan contains important topics, reinforcing mathematics education, improving understanding about mathematics, and enhancing self-guided learning. As one of the methods for improving understanding about mathematics, Storytelling in mathematics is emphasizing recently. The purpose of this study is to analyse the articles about 'Storytelling Mathematics' to find how the media report it. Also, we discuss the direction of Storytelling in mathematics education. The conclusion of this study is that most of the privately-owned company is using the Storytelling as a tool for advertising commercially. Readers have to make a decision which articles are true or useful. A policy makers must ponder how the 'Storytelling Mathematics' policy affect the demands and suppliers in education.

Development and application of program for mathematically gifted students based on mathematical modeling : focused on Voronoi diagram and Delaunay triangulation (영재교육을 위한 수학적 모델링 프로그램의 개발 및 적용 :보로노이 다이어그램과 들로네 삼각분할을 중심으로)

  • Yu, Hong-Gyu;Yun, Jong-Gug
    • Communications of Mathematical Education
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    • v.31 no.3
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    • pp.257-277
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    • 2017
  • The purpose of this research is divide into two kinds. First, develop the mathematical modeling program for mathematically gifted students focused on Voronoi diagram and Delaunay triangulation, and then gifted teachers can use it in the class. Voronoi diagram and Delaunay triangulation are Spatial partition theory use in engineering and geography field and improve gifted student's mathematical connections, problem solving competency and reasoning ability. Second, after applying the developed program to the class, I analyze gifted student's core competency. Applying the mathematical modeling program, the following findings were given. First, Voronoi diagram and Delaunay triangulation are received attention recently and suitable subject for mathematics gifted education. Second,, in third enrichment course(Student's Centered Mathematical Modeling Activity), gifted students conduct the problem presentation, division of roles, select and collect the information, draw conclusions by discussion. In process of achievement, high level mathematical competency and intellectual capacity are needed so synthetic thinking ability, problem solving, creativity and self-directed learning ability are appeared to gifted students. Third, in third enrichment course(Student's Centered Mathematical Modeling Activity), problem solving, mathematical connections, information processing competency are appeared.

Development and Implementation of the Program for the Free Learning Semester Focused on Career Exploration (진로탐색을 강화한 수학과 자유학기제 통계 프로그램 개발 및 적용)

  • Kang, Tae Kyung;Lee, Seo Bin;Choi-Koh, Sang Sook
    • The Mathematical Education
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    • v.56 no.2
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    • pp.177-191
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    • 2017
  • This study was to investigate the effect of the statistics education program for the test-free semester. Two tests of questionnaires were used after revising some items for the subjects and statistical contents covered according to the purpose of the study during the 2nd semester, 2016. one was for finding students' attitude toward statistics and the other for understanding my career exploration. The statistics education program was developed for 5 lesson units and was applied to two classes with 53 students of one middle school in Gyeonggi-province. The results showed that students' understanding on career exploration was improved especially, in self understanding, perceiving career world related to statistics, and economical & educational understanding in statistical career. Also, the three areas such as interest, value, and effort among five areas about students' statistical attitude which was measured by the attitude test revised from the previous study, were improved with statistical significance. Moreover, we analyzed the degree of students' satisfaction over the program. Most of students were satisfied with the program saying that "I could not believe it is over now. The time has gone so fast." or "My mentor(a pre-service teacher) helped me a lot." Therefore, the program for the test-free semester should include the contents for exploring future-career and relating to real life.

An Empirical Study on the Influence of Internal and External Characteristics on the Social Business Participation and the Moderating Effects of Psychological Contract (Social Business 참여에 영향을 주는 내.외재적 특성과 심리적 계약의 조절효과에 대한 실증연구)

  • Kim, Sang-Hyun;Kim, Geun-A
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.1-19
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    • 2011
  • Following the growth of e-Business, there has been a recent increase of interest in promoting Social Business (s-Business) based on Social Network Service(SNS). As the introduction of the Internet brought about the increasing number of its users followed by the growing market of e-Commerce, online games, and e-Learning, the increasing number of SNS users has opened the new markets combining the existing industrial fields with SNS, and it developed into a revenue model beyond the mere sharing of information. Despite such industrial and social environments, understanding of new social business technology from the aspect of business has been insufficient, and the empirical study on participation in the social business has been scant as well. Thus, the main purpose of this study is to investigate the s-Business in detail and to study the factors giving influence to the users' participation in s-Business. This study proposes six variables(Self-Empowerment, Job Relevance, Formation of Social Capital, Relative Advantage, Shared Value, Relationship Specified Investment) and the moderating effects of Psychological Contract as influential factors closely related with s-Business. A total of 362 data from a survey were analyzed by using Structural Equation Modeling(SEM). Result showed that all factors with the exception of Job Relevance have meaningful influence on the intention to participate in s-Business. The implication of the findings suggests to compliment limitations of the existing researches, and to prepare the theoretical foundation for promoting s-Business participation in addition to further suggesting directionality from the view point of the users of the social business-relevant studies.

Analysis of psychological effects expected from educational pet insect rearing

  • Kim, So Yun;Park, Hae Chul;Park, Ingyun;Park, Kwan Ho;Kim, Namjung;Kim, Seong Hyun
    • International Journal of Industrial Entomology and Biomaterials
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    • v.31 no.1
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    • pp.7-13
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    • 2015
  • In an effort to obtain foundational data required to evaluate the therapeutic effect of educational insect rearing, this study surveyed current educational pet insect rearing practices in Korea and examined the expected psychological effects from participating in the activity. Data were collected from those who visited the special insect exhibition in May 2013 using a self-reporting survey. The results indicated that 48.3% of the responders had experienced insect rearing, and that rhino and stag beetles were the most commonly reared insects. Most of the respondents (83.1%) reported they were not currently rearing any insects, which suggested that insect rearing tends to be a one-time experience. Expected psychological effects could be divided into emotional (56.3%) and cognitive (41.8%) effects, and these varied by age and gender. The differences in expected psychological effects were particularly clear between adults and adolescents, the latter of whom were the main participants in the activity. It is therefore necessary to develop standardized manuals and care programs for more diverse insect species with which to help keep up consumer interest in educational insect rearing. These efforts will help champion the psychotherapeutic effects of educational pet insect rearing and enhance its role as a learning aid.