• Title/Summary/Keyword: self-learning

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CD-ROM Development for '8051 Microprocessor' Unit Teaching-Learning in Electronics Circuit Practice Subject of Technical High School (공업계 고등학교 전자 회로 실습교과에서 '8051 마이크로프로세서' 단원의 교수-학습을 위한 CD-ROM 개발)

  • Kim Sung-Rae;Choi Jun-Seop;Chung Dong-Yang
    • Journal of Engineering Education Research
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    • v.6 no.1
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    • pp.22-31
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    • 2003
  • The purpose of this study was to develop CD-ROM so that students can understand 8051 Microprocessor unit easily in electronics circuit practice subject of technical high school. The study gives students, who have difficulties in learning, a chance for self-directed and supplementary learning by suggesting interface process with 8051 Practice Kit. To achieve these purposes, literature survey, collecting textbooks and materials, development of CD-ROM were gradually carried out. Each steps were as follows: Firstly, in literature survey, concepts and characteristics of multimedia and application to class were reviewed. Secondly, text contents on 8051 Microprocessor unit were analyzed, main contents were extracted and graphic, sound, animation were made. It was consisted of eight basic learning subjects, and designed to flow systematically. In this study, we presented a kind of teaching-learning material by developing CD-ROM in 8051 microprocessor unit in electronics circuit practice subject as a central matter. This material will be able to help technical high school students in learning

Moderating Effect of Learning styles on the relationship of quality and satisfaction in the context of Business Simulation Game (시뮬레이션활용 경영 교육의 품질요인과 성과에 대한 학습유형의 조절효과)

  • Ahn, Tony Donghui
    • Journal of Service Research and Studies
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    • v.7 no.4
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    • pp.151-164
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    • 2017
  • This study aims to explore the effect of quality factors and learning styles on users' satisfaction in the use of business simulation tools in business education. For this purpose, statistical methods such as reliability test, factor analysis, ANOVA, regression analysis were carried out using the survey data from university students. The quality factors of education using simulation were classified into contents, education environment, interpersonal activities, and instructor support while learning styles were classified into proactive, self-directed, environmental-dependent, and passive styles. The results showed that each quality factors of education using business simulation had a strong positive effect on user satisfaction. Proactive and environment-dependent group had higher satisfaction than other groups. Learning styles had moderating effects on the quality-satisfaction relationship, and the direction and degree varied depending on the quality factors and learning styles. Theoretical and practical implications were drawn from these findings.

The Effect of Mobile Phone Use on University Students' English Reading Achievement (모바일 폰 활용이 대학생들의 영어 독해 학습 성취도에 미치는 영향)

  • Kim, Hye-Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.183-189
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    • 2019
  • The purpose of this study is to investigate the effects of mobile phone use on university students' English reading achievement and consider the value and effectiveness of mobile phones as a learning tool. The study's subjects were students from a university in Seoul, who were divided into an experimental group (n=37) and a control group (n=43). The experimental group used various mobile phone functions-such as searching, recording, taking photos, using mobile apps, and community uploads-in reading class. The control group, on the other hand, focused on students' presentations and the professor's explanations. Two achievement tests and an open-ended questionnaire were administered. The results revealed that the experimental group scored higher than the control group, which showed a significant difference. In addition, the positive impacts of mobile phone use as reported in the questionnaire were interest and motivation, self-directed learning, and continuous learning beyond time and space. In order to foster efficient second language teaching and learning, learners and also teachers must be aware of the potential value of mobile phones as a learning tool. To encourage more active mobile phone use in the classroom, diverse and interesting class activities using mobile phones should be developed.

Exploring the process of learning mathematics by repeated reading: Eye tracking and heart rate measurement (반복 읽기를 이용한 수학 학습의 과정 분석: 시선의 움직임 추적과 심박수 측정을 중심으로)

  • Lee, Bongju;Lee, Se Hyung
    • Journal of the Korean School Mathematics Society
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    • v.24 no.1
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    • pp.59-81
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    • 2021
  • This study aimed to investigate how the learners' mathematics learning processes change with repeatedly reading mathematical text. As a way to teach and learn mathematics, we also wanted to examine the effect of repeated reading and to explore the implications for a more efficient teaching and learning strategy. To help us with this study, we mainly used eye tracking and heart rate (HR) measurement. There were four cycles in a cycle of repeated reading, and the number of repeated readings for all cycles was fixed to three times. Eight prospective mathematics teachers in the Department of Mathematics Education of a National University in South Korea participated. Data were analyzed in five aspects: (1) the total reading time per round, the total reading time per slide; (2) the change trends of total reading time per round and slide; (3) the order of slides read; (4) the change trends of HR per round. We found that most participants read in a similar pattern in the first reading, but the second and third reading patterns appeared more diverse for each learner. Also, the first reading required the most time regardless of the repeat cycle, and the time it took to repeatedly read afterward varied depending on the individual. Based on the findings of this study, the most primary conclusion is that self-directed mathematics learning by using repeated reading is effective regardless of cycle. In addition, we suggested four strategies to improve the efficiency of this teaching and learning method.

Toegye(退溪) Yi Hwang(李滉)'s Moral Education Theory - Focused on the system and contents of the 'Ten Diagrams of Sage Learning' (퇴계 이황의 도덕교육론 - 『성학십도』 체계와 내용을 중심으로 -)

  • Chi, Chun-Ho
    • The Journal of Korean Philosophical History
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    • no.59
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    • pp.287-312
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    • 2018
  • Confucianism which pursues the right relationship between person and person, depicts the ideal that moral individuals contribute to community development. In the 16th century, Toegye Yi Hwang, the authority of Korean Confucianism, reflected his educational intentions and interests and made the whole of the body of Confucianism and the whole process of the study into a series of 10 paintings 'Ten Diagrams of Sage Learning'. The purpose of the education which is claimed in the 'Ten Diagrams of Sage Learning' is to become a saint, and it ultimately coincides with the purpose of moral education which is to be introspective and practical moral man. The whole theme of 'Ten Diagrams of Sage Learning' is related to revealing the principles of humanity and morality in order to restore human nature on the basis of piety. Piety(敬) is also a purpose and a method of self-discipline, and is the main content. The method of education for traditional confucianism is aiming for the organic integration of purpose, content and method of education and reveals the consistency of the combination of knowledge and behavior in content and method. Exploring the universal value of traditional culture and re-raising moral culture that is important in traditional education is to discuss that what is valid for the present and the future is derived from the past tradition. That may be useful in solving today's educational problems. Especially, it is very meaningful to adopt a reflective approach to cultivate talented people who can 'realize oneself' and 'care for the community' which is the ultimate goal of education through analyzing the essence of moral education pursued by traditional education.

Adversarial Learning-Based Image Correction Methodology for Deep Learning Analysis of Heterogeneous Images (이질적 이미지의 딥러닝 분석을 위한 적대적 학습기반 이미지 보정 방법론)

  • Kim, Junwoo;Kim, Namgyu
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.11
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    • pp.457-464
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    • 2021
  • The advent of the big data era has enabled the rapid development of deep learning that learns rules by itself from data. In particular, the performance of CNN algorithms has reached the level of self-adjusting the source data itself. However, the existing image processing method only deals with the image data itself, and does not sufficiently consider the heterogeneous environment in which the image is generated. Images generated in a heterogeneous environment may have the same information, but their features may be expressed differently depending on the photographing environment. This means that not only the different environmental information of each image but also the same information are represented by different features, which may degrade the performance of the image analysis model. Therefore, in this paper, we propose a method to improve the performance of the image color constancy model based on Adversarial Learning that uses image data generated in a heterogeneous environment simultaneously. Specifically, the proposed methodology operates with the interaction of the 'Domain Discriminator' that predicts the environment in which the image was taken and the 'Illumination Estimator' that predicts the lighting value. As a result of conducting an experiment on 7,022 images taken in heterogeneous environments to evaluate the performance of the proposed methodology, the proposed methodology showed superior performance in terms of Angular Error compared to the existing methods.

Study on the Mathematics Teaching and Learning Artificial Intelligence Platform Analysis (수학 교수·학습을 위한 인공지능 플랫폼 분석 연구)

  • Park, Hye Yeon;Son, Bok Eun;Ko, Ho Kyoung
    • Communications of Mathematical Education
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    • v.36 no.1
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    • pp.1-21
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    • 2022
  • The purpose of this study is to analyze the current situation of EduTech, which is proposed as a way to build a flexible learning environment regardless of time and place according to the use of digital technology in mathematics subjects. The process of designing classes to use the EduTech platform, which is still in the development introduction stage, in public education is still difficult, and research to observe its effects and characteristics is also in its early stages. However, in the stage of preparing for future education, it is a meaningful process to grasp the current situation and point out the direction in preparation for the future in which EduTech will be actively applied to education. Accordingly, the current situation and utilization trends of EduTech at home and abroad were confirmed, and the functions and roles of EduTech platforms used in mathematics were analyzed. As a result of the analysis, the EduTech platform was pursuing learners' self-directed learning by constructing its functions so that they could be useful for individual learning of learners in hierarchical mathematics education. In addition, we have confirmed that the platform is evolving to be useful for teachers' work reduction, suitable activities, and evaluations learning management. Therefore, it is necessary to implement instructional design and individual customized learning support measures for students that can efficiently utilize these platforms in the future.

Educational Effects of Interdisciplinary Creativity Promotion Program Based on Movie-Assisted Flipped Learning of creativity and STEAM literacy indexes in College Students (영화를 활용한 플립러닝 기반의 학제 간 융합 창의성 증진 프로그램이 대학생의 창의성과 융합인재소양에 미치는 효과)

  • Kim, Byung-Man;Youn, Jeong-Jin;Kim, Seoung-Won
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.7
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    • pp.37-47
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    • 2017
  • The purpose of this study is to investigate how flip learning based interdisciplinary fusion creativity promotion program using movie is effective for university students creativity and fusion talent literacy. To do this, we conducted a total of 15 sessions for a total of 89 students from 44 college students and 45 non - attendance college students who attended the "Creative Fusion Creative Encounters with Film" course at Busan Metropolitan City. The collected data were analyzed by independent sample t-test using SPSS 23.0 program. The results of this study are as follows. First, flip learning based interdisciplinary fusion creativity enhancement program using movie was significant in the order of patience / attachment, humor, self - confidence, imagination, openness, independence, and curiosity in the creativity sub - domain of college students. Second, flip learning - based interdisciplinary convergence creativity enhancement programs using movies were found to have a significant effect in the order of convergence, care, communication, and creativity in the sub - areas of university students' literacy achievement. The findings of the study proved the educational effects of the interdisciplinary creativity promotion program that was based on movie-assisted flipped learning, and this study is expected to suggest some of the right directions for education-based interdisciplinary research and to give some suggestions on that.

Wang Yang-Ming's Mind-Heart Learning and Empathy (왕양명의 심학(心學)과 공감)

  • 정갑임
    • 유학연구
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    • v.48
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    • pp.333-360
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    • 2019
  • The present study attempts to shed new light on Wang Yang-Ming's(王陽明, 1472-1528) Mind-Heart Learning(心學) by using "empathy" as a key word. In order to review Wang Yang-Ming's Mind-Heart Learning with the keyword of "empathy," the study will first examine the empathetic nature of "Liang-zhi(良知)", which is the essence of Wang Yang-Ming's Mind-Heart Learning. The concept of "Liang-zhi" is closely related to Wang's organic worldview, in which he sees the entire universe as one whole organism. In Wang's philosophy, "Ren(仁)" means the the will to life : the virtue of nature that provides the basis of the unimpeded communication of life force among all beings in the universe. Thus, his philosophy emphasizes that "Ren(仁)" is the ceaseless and dynamic life-generating foundation that serves as the fundamental life force and principle that pervades nature and human beings. According to Wang, Ren(仁), which is the principle of life that creates and nurture the whole universe of sky, earth, and nature, is an innate quality of all human beings who exist as part of the nature. In this context, empathy can be seen as an essential feature that characterizes Wang's Mind-Heart Learning(心學). According to Wang, there is a close relation between human nature and various emotional states or feelings which modern psychology or counseling psychology mainly deals with-anxiety, worry, pleasure, enjoyment, and sense of security. By making a close connection between the realization of good nature and emotion, Wang can be said to have integrated The essence of human nature and the essence of heart. In this way, his philosophy argues that people are led to act morally not by obligation or enforcement imposed on them by others but by vitality and joy belonging to the innate quality of human heart. Based on this basic understanding of "empathy" in Wang's Mind-Heart Learning(心學), the present study will bring to the fore some aspects of empathy such as moral sensibility, driving force for self-fulfillment, integrated intelligence, and practical ways to realize innate goodness.

Study on the Development of Test for Indicators of Positive Experiences about Science (과학긍정경험 지표 검사를 위한 도구 개발 연구)

  • Shin, Youngjoon;Kwak, Youngsun;Kim, Heekyong;Lee, Soo-Young;Lee, Sunghee;Kang, Hunsik
    • Journal of The Korean Association For Science Education
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    • v.37 no.2
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    • pp.335-346
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    • 2017
  • In this study, we developed and examined the validity and reliability of the Test for Indicators of Positive Experiences about Science (TIPES) that measures students' positive experiences about science. We have developed TIPES through literature reviews, development of the preliminary version of TIPES, a pilot test and revisions of the preliminary version, and the test of the final version. Through literature reviews and Delpi methods, we developed the preliminary version of TIPES, which consists of five categories such as science academic emotion, science-related self-concept, science learning motivation, science-related career aspiration, and science-related attitude. Using the preliminary version, we conducted a pilot test with 198 students consisting of 4th, 6th, 8th, and 10th graders, and modified the first version based on the results from the pilot test and expert meetings. We then conducted a main test with the revised version of TIPES with 1,841 students consisting of 4th, 6th, 8th, and 10th graders. According to a confirmatory factor analysis, a reliability test and descriptive statistics analyses, TIPES found to have a good validity as well as reliability. In addition, there are statistically significant differences in the norm distribution and scores of TIPES by student's grade, gender, school location, and level of participation in science-related activities. Discussed in the conclusion are the implications of this research for science education research and science teaching and learning practices in the school.