• 제목/요약/키워드: self design

검색결과 5,828건 처리시간 0.035초

The effects of the online team project-based learning on problem solving ability, cooperative self efficacy and cooperative self regulation in students of department of physical therapy

  • Kim, Jung Hee;Lee, Woo Hyung
    • 대한물리치료과학회지
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    • 제28권3호
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    • pp.1-10
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    • 2021
  • Background: The purpose of this study is to investigate the effect of the online team project based learning on problem-solving, cooperative self-efficacy, and cooperative self-regulation of college students. Design: Single group pre-post design. Methods: The online team project based learning was conducted for a total of 92 college students for 8 weeks. A survey was conducted on problem-solving ability, cooperative self-efficacy, and cooperative self-regulation. In the online team project-based class, two projects were performed. It consists of video lectures and real-time video conferencing. Through the real-time video conference, the project was carried out based on discussion among learners and feedback was provided. Results: There was a significant difference in the change in problem-solving ability compared to before learning (p<0.05). As a result of the evaluation of cooperative self-efficacy, there was a significant difference (p<0.05). There was a significant differences in cooperative self-regulation compared to before learning (p<0.05). Conclusion: The online team project-based learning are effective in improving learners' problem-solving ability, cooperative self-efficacy, and cooperative self-regulation.

Direct displacement-based seismic design methodology for the hybrid system of BRBFE and self-centering frame

  • Akbar Nikzad;Alireza Kiani;Seyed Alireza Kazerounian
    • Structural Engineering and Mechanics
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    • 제88권5호
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    • pp.463-480
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    • 2023
  • The buckling-restrained braced frames with eccentric configurations (BRBF-Es) exhibit stable cyclic behavior and possess a high energy absorption capacity. Additionally, they offer architectural advantages for incorporating openings, much like Eccentrically Braced Frames (EBFs). However, studies have indicated that significant residual drifts occur in this system when subjected to earthquakes at the Maximum Considered Earthquake (MCE) hazard level. Consequently, in order to mitigate these residual drifts, it is recommended to employ self-centering systems alongside the BRBF-E system. In our current research, we propose the utilization of the Direct Displacement-Based Seismic Design method to determine the design base shear for a hybrid system that combines BRBF with an eccentric configuration and a self-centering frame. Furthermore, we present a methodology for designing the individual components of this composite system. To assess the effectiveness of this design approach, we designed 3-, 6-, and 9-story buildings equipped with the BRBF-E-SCF system and developed finite element models. These models were subjected to two sets of ground motions representing the Maximum Considered Earthquake (MCE) and Design Basis Earthquake (DBE) seismic hazard levels. The results of our study reveal that although the combined system requires a higher amount of steel material compared to the BRBF-E system, it substantially reduces residual drift. Furthermore, the combined system demonstrates satisfactory performance in terms of story drift and ductility demand.

명품쇼핑성향과 구매행동이 자기만족도에 미치는 영향 (Impact on self-satisfaction of shopping tendencies and purchasing behaviors for luxury goods)

  • 이정민;박숙현;이경림
    • 복식문화연구
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    • 제25권1호
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    • pp.16-31
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    • 2017
  • This paper aims to identify the impact on self-satisfaction of shopping tendencies and purchase behaviors for luxury goods. The research was conducted by survey method using questionnaires. The subjects of this study were female consumers from 20 to years old with a high purchasing capability for luxury goods. Using the statistics program SPSS 21.0, factor analysis, reliability analysis, one-way ANOVA, and multiple-regression analysis were executed. The analysis results are summarized below. For shopping tendency depending on ages, pleasure pursuit tendency showed insignificant difference in 40~50s, but significant difference in 20~30s. For the self-satisfaction, the interpersonal satisfaction showed the difference by age group, which was much higher in the respondents in 30~50s than those in 20s. Individuality pursuit tendency and rational shopping tendency had impact on self-satisfaction and rational shopping tendency on interpersonal satisfaction in 20s. Pleasure pursuit tendency and rational shopping tendency had impact on self-satisfaction and interpersonal satisfaction and pleasure pursuit tendency on the economic satisfaction in 30s. Pleasure pursuit tendency had impact on self-satisfaction and economic satisfaction and rational satisfaction on interpersonal satisfaction in 40s. Pleasure pursuit tendency and rational shopping tendency had impact on self-satisfaction and interpersonal satisfaction in 50s. High quality had impact on self-satisfaction and economic satisfaction and practicality on interpersonal satisfaction in 20s. High quality had impact on self-satisfaction and interpersonal satisfaction in 30s. High quality had impact on interpersonal satisfaction in 40s. High quality had impact on all elements of self-satisfaction for the respondents in 50s, practicality had negative impact on interpersonal satisfaction.

Effects of Theme-Based Garden Book Making in Capstone Design on Self-Determination and Social Skills of College Students with Developmental Disabilities

  • Kim, Soo Yeon
    • 인간식물환경학회지
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    • 제24권1호
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    • pp.75-84
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    • 2021
  • Background and objective: This study was conducted to examine the effects of the theme-based garden book (photo book) making integration program on social skills and self-determination of college students with developmental disabilities. Methods: We analyzed the changes in social skills and self-determination of college students with developmental disabilities. The first step was defining the theme-based garden book (photo book) making integration program, which was done by focus group interviews (FGI) comprised of specialists in the industry and academia. The second step was carrying out 8 sessions of the program. The third step was examining the effects of the program on social skills and self-determination of college students with developmental disabilities. The participants of this study were 36 college students with developmental disabilities attending N University, and 17 students were in the experiment group and the other 19 in the control group. Results: The control group showed no statistically significant changes in the three sub-domains of social skills, while the experimental group showed statistically significant differences across all three sub-domains, such as cooperation(P < .05), assertion(P < .05), and self-control(P < .05). The experimental group, that participated in the program showed statistically significant differences across all four sub-domains of self-determination skills, such as behavior (P < .05), cognition(P < .05), school support(P < .05) and home support(P < .05). This proved that the theme-based garden book (photo book) making program contributed to bringing positive effects to self-determination and social skills. Conclusion: These results suggest that the theme-based garden book (photo book) making integration program could improve self-determination and social skills of college students with developmental disabilities. These positive changes are related to the high level of interest in theme-based garden design programs among college students with developmental disabilities, and thus these programs can be used effectively to improve social adjustment.

자기해석유형과 모바일 상품추천유형, 패션제품유형이 구매의도에 미치는 영향 (The Effect of Self-Construal Type, Mobile Product Recommendation System Type and Fashion Product Type on Purchase Intention in Moblie Shopping Environment)

  • 전태준;황선진;최동은
    • 패션비즈니스
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    • 제25권5호
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    • pp.25-37
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    • 2021
  • As the online shopping market grows, channels in the mobile shopping environment have become increasingly diverse as a wide variety of products are introduced every day. This study investigated the effects of the self-construal type, mobile product recommendation system type, and fashion product type on purchase intention. The experimental design of this study was a 2 (self-construal type: independent vs. interdependent) × 2 (product recommendation system: bestseller vs. content-based) × 2 (fashion product type: utilitarian vs. hedonic) 3-way mixed ANOVA. Women (n = 387) in their 20 to 30s residing in Seoul and the Gyeonggi area participated in the study. The data were analyzed with the SPSS 24 program and 3-way ANOVA and simple main effects analyses were conducted. The results were as follows. First, self-construal, product recommendation, and fashion product types had a statistically significant impact on purchase intention. Second, fashion product and consumers' self-construal types had significant interaction effects on purchase intention. Finally, product recommendation and fashion product and self-construal types showed significant 3-way interaction effects on purchase intention. The study confirmed an interaction between the self-construal, type of product recommendation system, and the type of fashion product used in influencing purchase intention.

자기주도학습 능력 개발을 위한 설계교육 방법에 관한 연구 (A Study on Design Education Method for Development of Self-Directed Learning Ability)

  • 한지영;이민영;정보라
    • 공학교육연구
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    • 제12권4호
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    • pp.115-125
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    • 2009
  • 본 연구는 자기주도학습 개념 및 구성요인과 자기주도학습 능력개발을 위한 교수 학습 전략을 살펴보고, 문제기반학습과 프로젝트기반학습 방법이 적용되는 설계교육의 절차와의 관계를 분석하여 자기주도학습 능력개발을 위한 설계교육 방법을 제시하기 위해 수행되었다. 이를 위해 자기주도학습, 자기주도학습 능력개발, 설계교육을 주요어(key word)로 하여 '문헌연구'를 수행하였다. 그 결과 설계교육 절차 및 문제기반학습과 프로젝트기반학습의 공통되는 항목을 추출하여 5단계 를 도출하였고, 학습자의 자기주도학습 능력 수준 차이를 전제로 하는 Grow(1991)의 수업 모형을 연결시켜 총 9단계의 설계교육 절차를 제시하였다. 이는 첫째, 선수학습 준비, 둘째, 문제정의 및 필요성 인식, 셋째, 팀 구성, 넷째, 관련자료 수집, 다섯째, 교사와 함께 실질적인 문제에 대한 팀학습, 여섯째, 최적의 해결책 선택, 일곱째, 학생 중심 토의, 여덟째, 모형 및 제품 제작, 아홉째, 시험 및 평가, 보완으로 진행된다. 이러한 모형을 적용시킨 설계교육을 통해 교수자는 지속적인 피드백을 통한 학습자의 자기주도학습 능력 향상 정도 및 학업성취를 평가할 수 있을 것이다. 또한 학습자는 이전보다 높은 수준의 자기주도학습 능력을 가지게 될 것이고, 이는 다른 학습상황에도 전이되어 창의성과 문제해결능력을 필요로 하는 공학교육의 효과를 극대화할 수 있을 것으로 기대된다.

고령자의 자립형 유비쿼터스 홈 서비스 분석에 관한 연구 - 노인용품에 대한 활용도 및 디자인 방안 - (A Study on the Analysis of Ubiquitous Self Home Service for Elderly Residents - The Usage of Senior Aids Products and Design Strategies -)

  • 김미연;김보람
    • 한국디지털건축인테리어학회논문집
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    • 제13권1호
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    • pp.15-22
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    • 2013
  • Recently, the korean statistical information service reported that the elder people aged over 65 years take 11 percentage point of all population, indicating that the hyper-elder era will advent shortly. As a result, there are remarkably increasing demands for providing self-organizable home agent system for elder people. Of the home agent system, the ubiquitous home service is known to be useful to overcome this problem. However, current ubiquitous home services limited to provide functional services, and it can be observed that there is lack of consideration for elder-support products which are closely interacted with elder people in the living situation. In this paper, we analyze senior aids products that can be combined to the ubiquitous home service, and propose design procedure for senior aids products that can be applied to self-organizable ubiquitous services. We studied characteristics of elder people, current state of affairs for senior aids products, and home services that are highly required by elder people. Moreover, we observed that the ubiquitous home services related to health, safety, and amenity are urgently needed, and those services can be categorized according to residential areas. Following those observances, we proposed a design principle based on the universal design paradigm to provide self-organizable ubiquitous home service environment for elder people using senior aids products.

시니어 여성의 패션스타일과 선호색 및 자기이미지에 따른 패션이미지 유형화 (Fashion Image Classification of Senior Women based on the Fashion Style, Preference Color, and Self-image)

  • 김희연;한소원;홍윤정;김영인
    • 복식
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    • 제64권3호
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    • pp.142-154
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    • 2014
  • The purpose of this study is to classify fashion images of senior women who have emerged as influential customers in the fashion industry. Characteristics of fashion images of senior women are identified by fashion style, preference color, and self-image. With the collected data, the Q group, consisting of Korean women who are in their 50s, was targeted using the Q methodology. The following factors were evaluated through in-depth interviews: fashion style, preference color and self-image. The fashion images of senior women were classified into the following 4 types: Characteristic modern, Reasonable basic, Comfortable contemporary, and Conservative elegance. Those classified fashion image types were influenced by the factors of nobleness, usefulness, personality, fashionableness, and youthfulness in accordance with fashion style, preference color, and self-image. The results of this study may provide basic information for fashion image planning for senior women and meaningful data for redefining and diversifying the concept of senior fashion brand which reflects the generation's changed taste and lifestyle.

Mediation Roles of Goal Types and Emotion in the Effects of Social Identity-Based Self-Discrepancy Type on Compensatory Consumption

  • CHOI, Nak-Hwan
    • 산경연구논집
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    • 제12권6호
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    • pp.75-88
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    • 2021
  • Purpose: This research aimed at exploring the functions of consumers' perceiving approach and avoidance roles and their feeling anger and disgust in the effect of the two types of self-discrepancy at social identity such as the ideal self-discrepancy and the ought self-discrepancy on within-self domain versus across-self domain consumption. Research design, data, and methodology - This study divided the self-discrepancy group into the ideal self-discrepancy and the ought self-discrepancy group as experimental groups for empirical study. Self-discrepancy type between-subjects design was used to develop two types of questionnaire according to the type of experimental groups. The platform, 'questionnaire stars' of 'WeChat' in China was used to collect 103 data from the ideal self-discrepancy group and 102 from the ought self-discrepancy group for empirical study. T-test and the structural equation model in Amos 21 were used to verify hypotheses developed through theoretical review. Results - First, ideal self-discrepancy positively affected the role-approaching goal and anger. Second, ought self-discrepancy positively affected the role-avoiding goal and disgust. Third, the role-approaching goal and anger positively influenced on the within- versus across- domain consumption. Fourth, the disgust negatively influenced on the within- versus across- domain consumption, however the role-avoiding goal did not influence on the consumption. Fifth, there was the mediation roles of anger (disgust) in the effects of ideal (ought) self-discrepancy on the consumption. Conclusions - When consumers feel anger at the ideal self- discrepancy induced by in-group, it is necessary for the marketers to promote their product brand used by the in-group. They should develop and advertise the messages priming the ideal self-discrepancy and the anger to increase the intent to purchase or use their product brand when the in-group members have used the brand by relating the brand to their social identity concerned with the ideal self-discrepancy. However, marketers should help consumers feel disgust by developing and advertising the messages expressing the ought self-discrepancy to lead the consumers to the place of purchasing or using their product brand when the members have used the brand based on keeping the consistence between the brand and other social identity not related to the ought self-discrepancy.

디자인 트렌드 선도를 위한 자기표현적 디자인 조형창작 프로세스 개념모델 제안 (Suggetion of Conceptual Model for Self-Expression Design Formative Creation Process for Leading Design)

  • 배은준
    • 한국콘텐츠학회논문지
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    • 제22권1호
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    • pp.148-161
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    • 2022
  • 한국의 디자인은 경제성장과 밀접한 연관이 되어 발전하였고 오늘날에도 물질적인 성장이나 부의 증대, 소비촉진을 위한 핵심적인 역할을 담당하고 있다. 물론 한국의 디자인 수준이 크게 성장한 것은 사실이나 트렌드를 선도하는 수준에는 이르지 못하고 있다. 그 이면에는 대다수의 디자인 기업에서 트렌드 리서치와 벤치마킹등의 공급자적인 관점으로 편중되어 디자인 조형창작이 이루어지는 것도 여러 원인들 중 한가지라고 생각된다. 세계의 디자인 트렌드를 선도하는 사례를 살펴보면 창작자의 작가적인 관점에서 비롯된 그들의 주관적인 사고가 디자인 조형창작에서 적지 않은 비중을 차지하는 것을 알 수 있다. 자기 표현적 디자인 개발 사례를 살펴보고 사고의 스펙트럼 양 극단에 있는 디자이너와 예술가들과의 심층 인터뷰를 통해 자기표현적 디자인 조형창작의 개념모델 제안을 위한 시사점을 얻고자 한다. 이를 통해 공급자적인 관점에 따른 사고가 지배적인 대다수의 디자인 조형창작에 작가적인 관점에 따른 사고체계와 프로세스를 융합한 균형적인 사고가 이루어지는 5단계 디자인 조형창작 과정으로 체계화한 개념모델을 제안 하였다.