• Title/Summary/Keyword: selective-attention

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The Effects of the Feuerstein's Cognitive Mediated Learning for Gifted Children on Attention Control and Attention Shift (Feuerstein의 인지적 중재학습이 영재아의 주의통제와 주의전환에 미치는 효과)

  • Yang, Yeon-Suk;Kil, Kyung-Suk
    • Journal of Gifted/Talented Education
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    • v.20 no.3
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    • pp.967-984
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    • 2010
  • This study purposed to examine the effects of the Feuerstein's cognitive mediated learning for gifted children on attention control and attention shift. For the study, 40 gifted students were chosen from the 3rd graders in elementary schools and divided into test and control groups using K-WISC-III and Torrance Tests of Creative Thinking. The mediated learning program that is targeted to improve the executive functions of gifted children has used the tools of Organization of Dots, Analytic Perception and Comparisons among Feuerstein's Instrumental Enrichment(FIE). According to the results of this study, a significant improvement has been observed in selective attention, self-control, sustained attention, and attention shift through cognitive mediated learning. Therefore, it has been proven that the cognitive mediated learning is effective in reducing gifted children's problematic behaviors that are caused by a lack of attention control and attention shift and improving their cognitive functions and potentials.

Semi-Supervised Spatial Attention Method for Facial Attribute Editing

  • Yang, Hyeon Seok;Han, Jeong Hoon;Moon, Young Shik
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.10
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    • pp.3685-3707
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    • 2021
  • In recent years, facial attribute editing has been successfully used to effectively change face images of various attributes based on generative adversarial networks and encoder-decoder models. However, existing models have a limitation in that they may change an unintended part in the process of changing an attribute or may generate an unnatural result. In this paper, we propose a model that improves the learning of the attention mask by adding a spatial attention mechanism based on the unified selective transfer network (referred to as STGAN) using semi-supervised learning. The proposed model can edit multiple attributes while preserving details independent of the attributes being edited. This study makes two main contributions to the literature. First, we propose an encoder-decoder model structure that learns and edits multiple facial attributes and suppresses distortion using an attention mask. Second, we define guide masks and propose a method and an objective function that use the guide masks for multiple facial attribute editing through semi-supervised learning. Through qualitative and quantitative evaluations of the experimental results, the proposed method was proven to yield improved results that preserve the image details by suppressing unintended changes than existing methods.

An Analysis of Elementary Students' Attention Characteristics through Attention Test and the Eye Tracking on Real Science Classes (실제 과학수업에서 시선추적과 주의력 검사를 통한 초등학생들의 주의 특성 분석)

  • Shin, Won-Sub;Shin, Dong-Hoon
    • Journal of The Korean Association For Science Education
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    • v.36 no.4
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    • pp.705-715
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    • 2016
  • The purpose of this research is to analyze elementary students' attention characteristics through attention test and eye tracking on real science classes. The SMI's ETG(eye tracker glasses) mobile eye tracker was used to analyze the attention process of elementary students'. The sampling rate of the ETG is 30Hz. The participants of attention test were elementary 155 6th-grade elementary students and the participants for the eye-tracker were six 6th-grade male students. The eye movements were analyzed using the 'BeGaze Mobile Video Analysis Package' program. The results of this research are as follows. First, the attention test results of elementary students showed high correlation between selective attention and sustained attention (.85) and low correlation between selective attention and self-regulation (.32). Second, the attention types of elementary students were divided into four; attention, inattention, easygoing and hasty. Third, elementary students' attention were divided into top-down, bottom-up, default mode network through analysis of elementary students′ eye-movements during real science classes. Also their attention shift occurred frequently due to various reasons in real class situation. There were three reasons that made elementary students fail to handle knowledge-dependent top-down attention; 1) the cognitive failure of target caused by failing to focus attention, 2) the absence of prior knowledge on target object, 3) the analogical failure of prior knowledge. Finally, elementary students' attention process were schematized based on the analysis of students' eye movements and attention test. This research is expected to be utilized as basic data for developing effective teaching strategies, teaching-learning models and instructional materials.

Influence of Stress Experience on Change of Attention (스트레스 사건의 경험이 주의변화에 미치는 영향)

  • 최남희;이남희;김희숙
    • Journal of Korean Academy of Nursing
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    • v.20 no.2
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    • pp.214-226
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    • 1990
  • For a man to maintain attention, he needs to keep a certain level of arousal. An inordinate increase or decrease in the level of arousal eventually has a negative influence on attention. Precedent research has shown that the degree of attention changes when an experience of stress is related to anxiety resulting in a rise in arousal. This research was done to examine this hypothesis by looking at the 27 female students, 14 of whom had failed in the annual examination. The results of the investigation are as follows : The stress of failure in the examination was seen to raise the level of physiological arousal. Although pulse and electromyography showed no significant change, further inquiries should be made based on other types of methodology. In spite of the rise of arousal, the performance of selective task was degraded. This suggests those students failed to give moderate attention to given information for that kind of task. But the exact reason of that failure was not identified : that is it was difficult decide whether they gave too much attention to the anxiety brought about by stress. Performance of integral tasks, however, did not show any degradation. Judging from these results, stress seems to exert significant influence on attention in the selection of the appropriate information among the various options given. This offers an important hint in relation to the health care situation where nursing information is offered. Clients who receive nursing information in stressful situations may have difficulty in separating and selecting this helpful information from other options which they have acquired through their life experience. The content and terminology of nursing information may be strange and unintelligible to clients, although they are quite familiar and distinct to nurses. So, it is desirable for nurses to give, in addition and at the same time when nursing information is given, some certain related information as devices for selection, instead of merely giving nursing informations as such. So far it is not clear whether the concepts of information processing theory can be suitably applied to nursing. However, it is obvious, according to this research, that the quality of attention is disturbed in the stress situation. This is why further inquiries should be made into attention in practical nursing situation.

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The Effects of Computerized Gaming Program on Cognition in Children with Mental Retardation: A Case Study

  • Kim, Seon Chil;Heo, Ju Young;Shin, Hwa Kyung;Kim, Byeong Il
    • The Journal of Korean Physical Therapy
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    • v.30 no.5
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    • pp.193-198
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    • 2018
  • Purpose: The purpose of this study was to analysis of effectiveness between cognitive function assessment scores and gaming cognitive rehabilitation system in children with intellectual impairment. Methods: Five children (male=5, $age=10.00{\pm}0.80$) with intellectual impairment participated in this study and were randomly assigned to the experiment that played (received) gaming cognitive rehabilitation system (Neuroworld). The children were applied 2 times a week for 30 minutes during 3 months. The children were assessed K-WSIC-VI (Korean-Wechsler intelligence scale for children-fourth edition) and recorded that gained score in gaming cognitive rehabilitation system before and after intervention. K-WSIC-VI contained five primary index scores: verbal comprehension index, visual spatial index, fluid reasoning index, working memory index, and processing speed index. Gaming cognitive rehabilitation system scoring was composed visual recall, target recall, sequence recall, selective attention, continuous attention, and exploration. Results: In the intelligence quotient (IQ) of K-WSIC-VI, there were significant increased in all children. The visual recall item was highest effective in all children. However, sequential recall showed the lowest improvement in all children. The performance speed of selective attention item was decreased, this means that children's skills have improved. Also, their ability to explore has improved significantly. Conclusion: In conclusion, gaming cognitive rehabilitation system was significant effectiveness in cognitive function in some categories for children with intellectual impairment. However, the visual recall and performance speed don't represent of all cognitive function. Therefore, further studies will need to verify by applying more subject and longer duration.

A Study on The Gamification Elements of Eye-tracker for Improving Attention Concentration of Children with Quadratic Palsy with Intellectual Disability (지적장애를 동반한 사지마비형 뇌성마비 아동의 주의집중력 향상을 위한 아이트래커기반 게임화 요소 연구)

  • Jeong, Yoona;Woo, Tack
    • Journal of Korea Game Society
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    • v.20 no.4
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    • pp.57-66
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    • 2020
  • In this paper, we analyze the interaction features using eye-tracker and the characteristics of attention concentration of children with intellectual disabilities, and present gamification elements that can be used when designing digital contents for them. For children with quadriplegic cerebral palsy, eye-trackers will increase the accessibility of digital contents. Foreground gamification can be used for selective attention concentration, background gamification and intrinsic motivation to sustain attention concentration, and foreground gamification and extrinsic motivation for mobility.

Optimization for high speed manufacturing of Ti-6Al-4V alloy by a selective laser melting technique (SLM 기술을 이용한 Ti-6Al-4V 합금의 고속 적층 공정 최적화 연구)

  • Lee, Kang Pyo;Kim, Kang Min;Kang, Suk Hyun;Han, Jun Hyun;Jung, Kyung Hwan
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.28 no.5
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    • pp.217-221
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    • 2018
  • Selective laser melting (SLM) technique is one of the additive manufacturing processes, in which functional, complex parts can be directly manufactured by selective melting layers of powder. SLM technique has received great attention due to offering a facile part-manufacturing route and utilizing a hard-to-manufacturing material (e.g. Ti6Al4V). The SLM process allows the accurate fabrication of near-net shaped parts and the significant reduction in the consumption of raw materials when compared to the traditional manufacturing processes such as casting and/or forging. In this study, we focus the high-speed additive manufacturing of Ti6Al4V parts in the aspect of manufacturing time, controlling various process parameters.

SKU-Net: Improved U-Net using Selective Kernel Convolution for Retinal Vessel Segmentation

  • Hwang, Dong-Hwan;Moon, Gwi-Seong;Kim, Yoon
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.4
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    • pp.29-37
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    • 2021
  • In this paper, we propose a deep learning-based retinal vessel segmentation model for handling multi-scale information of fundus images. we integrate the selective kernel convolution into U-Net-based convolutional neural network. The proposed model extracts and segment features information with various shapes and sizes of retinal blood vessels, which is important information for diagnosing eye-related diseases from fundus images. The proposed model consists of standard convolutions and selective kernel convolutions. While the standard convolutional layer extracts information through the same size kernel size, The selective kernel convolution extracts information from branches with various kernel sizes and combines them by adaptively adjusting them through split-attention. To evaluate the performance of the proposed model, we used the DRIVE and CHASE DB1 datasets and the proposed model showed F1 score of 82.91% and 81.71% on both datasets respectively, confirming that the proposed model is effective in segmenting retinal blood vessels.

A Test of the Underlying Processes of the Price-Induced Quality Perception

  • Suk, Kwan-Ho
    • Journal of Global Scholars of Marketing Science
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    • v.18 no.2
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    • pp.47-64
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    • 2008
  • It is well known that consumer's quality perception is strongly affected by price. Higher priced products tend to be perceived to have better quality than lower priced products although the objective product quality is the same. However, it is less known the process through which quality perception is affected by price cues. The existing literature suggests three potential hypotheses (i.e., the selectiveprocessing hypothesis, the selective interpretation hypothesis, and the representativeness heuristic hypothesis) that explain the underlying processes of the price-induced quality perception. The current research tests among the three competing hypotheses and also examines the role of consumer knowledge as a moderating factor. An experiment was conducted to test the moderating role of the knowledge in the price-quality relationship and to investigate the underlying process. The results indicate that theinfluence of price on perceived quality differs between novices and experts. Expert consumers' quality perception is not significantly influenced by price and this finding is consistent with the extant literature. On the other hand, novice consumers' quality perception is affected by price and the tests on the underlying process support for the representativeness heuristic hypothesis. Novice consumers assess that a high-priced brand should have good product quality due to the belief that high (low) price brands represent better (worse) brand quality and such a representativeness heuristic occurs without involving selective attention or selective interpretation price-consistent information.

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A Novel Analytical Method for Selective Harmonic Elimination Problem in Five-Level Converters

  • Golshan, Farzad;Abrishamifar, Adib;Arasteh, Mohammad
    • Journal of Power Electronics
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    • v.17 no.4
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    • pp.914-922
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    • 2017
  • Multilevel converters have attracted a lot of attention in recent years. The efficiency parameters of a multilevel converter such as the switching losses and total harmonic distortion (THD) mainly depend on the modulation strategy used to control the converter. Among all of the modulation techniques, the selective harmonic elimination (SHE) method is particularly suitable for high-power applications due to its low switching frequency and high quality output voltage. This paper proposes a new expression for the SHE problem in five-level converters. Based on this new expression, a simple analytical method is introduced to determine the feasible modulation index intervals and to calculate the exact value of the switching angles. For each selected harmonic, this method presents three-level or five-level waveforms according to the value of the modulation index. Furthermore, a flowchart is proposed for the real-time implementation of this analytical method, which can be performed by a simple processor and without the need of any lookup table. The performance of the proposed algorithm is evaluated with several simulation and experimental results for a single phase five-level diode-clamped inverter.