• Title/Summary/Keyword: scenario-based development

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Multi-Scenario-Based Implementation of User Interface for a Cloud BIM-Based Design Support System (다중 시나리오에 의한 '클라우드 BIM 기반 협업 설계 지원 시스템'의 사용자 인터페이스 개발)

  • Kim, Jinwooung;Jung, Jaehwan;Kim, Sung-Ah
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.403-412
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    • 2017
  • With the introduction of BIM and ICT technology, 'Cloud-based collaborative design support system' has been actively researched and new user interface is needed to support it. When developing the user interface, scenario - based design method is selected which based on the actual usage scenarios to anticipate the usage situation and reflect the user's requirements. However, since the existing scenario-based design technique is an inductive method, it is difficult to cover the usage situation of all users when creating the usage scenario. For this reason, there is a need for a new scenario creation method that can systematically create and modify scenarios instead of inductive methods. This study proposes a 'Multi-scenario-based design method' that complemented the existing method and verify its usability by applying it to the user interface development process of 'Cloud-based collaborative design support system'.

Study of Game Development scenario using Web Based Thinking System -Focused on applying The conceptual system and its effects during the first step of game development process- (웹 기반 컴퓨터 지원 발상시스템을 이용한 게임 시나리오 개발에 관한 연구 -게임 제작 프로세스 초기 시나리오 개발에 대한 발상 시스템 적용과 효과를 중심으로-)

  • Chung Seung-Ho;Hwang Young-Sup;Han Kyung-Don
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.65-73
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    • 2005
  • The success or failure of a game depends on its creativity. Especially during the first period of the process. For this reason, requesting CGTS(Creative Group Thinking System) -previously developed system based on web- in the scenario process of the game designing development. In accordance, this study is to program the thinking performance in result of increasing creativity obect to shortening working hours.

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A Fuzzy Rule-based System for Automatically Generating Customized Training Scenarios in Cyber Security

  • Nam, Su Man
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.39-45
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    • 2020
  • Despite the increasing interest in cyber security in recent years, the emergence of new technologies has led to a shortage of professional personnel to efficiently perform the cyber security. Although various methods such as cyber rage are being used to cultivate cyber security experts, there are problems of limitation of virtual training system, scenario-based practice content development and operation, unit content-oriented development, and lack of consideration of learner level. In this paper, we develop a fuzzy rule-based user-customized training scenario automatic generation system for improving user's ability to respond to infringement. The proposed system creates and provides scenarios based on advanced persistent threats according to fuzzy rules. Thus, the proposed system can improve the trainee's ability to respond to the bed through the generated scenario.

Application Scenario of Integrated Development Environment for Autonomous IoT Applications based on Neuromorphic Architecture (뉴로모픽 아키텍처 기반 자율형 IoT 응용 통합개발환경 응용 시나리오)

  • Park, Jisu;Kim, Seoyeon;Kim, Hoinam;Jeong, Jaehyeok;Kim, Kyeongsoo;Jung, Jinman;Yun, Young-Sun
    • Smart Media Journal
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    • v.11 no.2
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    • pp.63-69
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    • 2022
  • As the use of various IoT devices increases, the importance of IoT platforms is also rising. Recently, artificial intelligence technology is being combined with IoT devices, and research applying a neuromorphic architecture to IoT devices with low power is also increasing. In this paper, an application scenario is proposed based on NA-IDE (Neuromorphic Architecture-based autonomous IoT application integrated development environment) with IoT devices and FPGA devices in a GUI format. The proposed scenario connects a camera module to an IoT device, collects MNIST dataset images online, recognizes the collected images through a neuromorphic board, and displays the recognition results through a device module connected to other IoT devices. If the neuromorphic architecture is applied to many IoT devices and used for various application services, the autonomous IoT application integrated development environment based on the neuromorphic architecture is expected to emerge as a core technology leading the 4th industrial revolution.

A Sutdy of VTS Simulator Development using port specified scenario technology (항만별 맞춤 시나리오 생성기술을 적용한 VTS시뮬레이터 개발에 관한 연구)

  • Nam, Gyeungtae;Lee, Sangil;Lee, Younggeun;Park, Gwangbok
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2013.10a
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    • pp.32-33
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    • 2013
  • In the past, the scenario of VTS simulator was made by instructor's manual operation using waypoint definition of target ship. but in this study, we use automatic scenario creation technology with AIS data and Port-MIS data. The created VTS simaulator scenario also can be modified, added, and saved by instructor's manual operation. VTS simulator display target ship on the Electronic Navigation Chart based on S-57 format. A instructor can easily open this scenario and start, pause, stop operation wirth VTS simulator. A new modification also can be applied immediately to current scenario and can be saved new scenario file. VTS simulator using this technology can create many scenarios for a specific purpose and can be easily used for various application fields.

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Development of the Instructional Design Guideline utilizing Goal-based Scenario for Culinary Practice Education

  • Ko, Beom-Seok;Na, Tae-Kyun
    • Culinary science and hospitality research
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    • v.22 no.1
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    • pp.141-152
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    • 2016
  • Recently, not only development of curriculum associated directly with job, the development of new education model is in great need. So, the purpose of this study is to develop the instructional design guideline utilizing goal-based scenario(GBS) for college students who major in culinary arts. First, to achieve this goal, we recognized the 7 core elements(learning goal, mission, cover story, role activity, scenario operating, resource, feedback) composing GBS through literature review and case study. Second, we drew a conclusion about the problem and guideline for traditional culinary practice course by conducting inspection about culinary practice environment and needs with professors who are teaching culinary arts. Third, we applied the instructional design guideline for culinary practice to regular classes according to GBS's factors, and then we did formative evaluation with content experts and educational technology expert. Finally, we designed the final instructional design guideline for culinary practice by modifying early model reflected the result of formative evaluation. The results of this study are as following. First, when we applied GBS to culinary practice, professors have to focus on process of materialization by developing easy scenario to students. Also, they have to prepare the class circumstance to feel about sense of realism in advance. Second, to give a conjugally new skill at working, professors's effort is important. culinary practice education at college has responsibility to carry out the vocational training that has competitiveness and difference with labor market's needs. Therefore, it is necessary for us to develop the teaching and learning model for culinary practice which is suitable for major based on the manpower demand for industry without causing job mismatch from demand for industry.

Development of Reference Scenarios Based on FEPs and Interaction Matrix for the Near-surface LILW Repository

  • Lee, Dong-Won;Kim, Chang-Lak;Park, Joo-Wan
    • Nuclear Engineering and Technology
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    • v.33 no.5
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    • pp.539-546
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    • 2001
  • Systematic procedure of developing radionuclide release scenarios was established based on FEP list and Interaction Matrix for near-surface LILW repository. FEPs were screened by experts'review in terms of domestic situation and combined into scenarios on the basis of Interaction Matrix analysis. Under the assumption of design scenario, The system domain was divided into three sections: Near-field, Far-field and Biosphere. Sub-scenarios for each section were developed, and then scenarios for entire system were built up with sub-scenarios of each section. Finally, sixteen design scenarios for near-surface repository were evaluated A reference scenario and other noteworthy scenarios were selected through experts'scenario screening.

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Development of Radar HILS System and Verification Radar Performance Scenario-based (레이다 비행 모의 장치 개발 및 시험 시나리오 기반 레이다 성능 검증)

  • Yong-kil Kwak
    • Journal of Advanced Navigation Technology
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    • v.27 no.5
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    • pp.574-579
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    • 2023
  • The radar flight test has many restrictions on simulating various targets, clutter and jamming signal. Therefore, in this study, a radar HILS system that performs a radar operation simulation function according to an operation scenario was developed. Radar HILS simulates the radar mission environment through radar beam operation simulation, radar operation control, simulated signal generation, and flight attitude simulation.. HILS generates and modulates simulated target signals(single, multiple targets) containing radar mission environments(clutter, jamming etc.) based on flight scenarios, and transmits them to AESA radar over RF. And Scenario-based radar performance was verified by detecting simulated targets and confirming detection results.

Development of a Scenario-based GIS Tool for Planning and Design of Eco-Village (시나리오 기반의 생태마을 계획 및 설계 지원 GIS도구 개발)

  • Park, Sung-Woo;Kim, Doo-Soon;Ahn, Kyung-Mo
    • KIEAE Journal
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    • v.13 no.3
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    • pp.41-49
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    • 2013
  • A tool to assist in designing an eco-village was developed using GIS(Geographical Information System) and RS(Remote Sensing) data and images. The difficulties of using GIS by untrained designers are resolved by simplifying the usage and making it a user friendly scenario-based tool, so that the designers with limited knowledge in GIS can use as a design tool. For this task, Da-Mu-Po, a village in Pohang, Gyeongbuk was picked as a site to test the design tool; through planning and designing as an eco friendly village, we tested the flexibility and usability of our newly developed design tool. From this experiment we also introduced test version of stand-alone GIS design tool by constructing program scenario and GUI(Graphic User Interface).

Development of Modular HNS Accident Scenarios (모듈형 HNS 사고 시나리오 개발)

  • Ha, Min-Jae;Lee, Moon-Jin;Lee, Eun-Bang
    • Journal of Navigation and Port Research
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    • v.41 no.3
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    • pp.165-172
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    • 2017
  • Current scenarios for marine spill accidents were developed based on probable maximum spill accidents. However,, accidents of similar scale to maximum spill accidents are virtually non-existent, and training or deployment of response equipment based on these scenarios can be cost prohibitive. Current scenarios require realism for practical use and need to be designed for purpose of use. In this study we developed scenarios that may replace current scenarios by using the HNS accident standard codes based on past accident cases. Scenarios were developed by modularizing the HNS accident standard code, that is classified into three scenarios: Maximum Frequency Scenario, Maximum Damage Scenario, and Maximum Vulnerability Scenario. The situation of an accident presented in each scenario developed in this process is much like a real accident, and therefore, it is has practical application.