• 제목/요약/키워드: scenario-based development

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이벤트 중심의 시나리오 기반 정보시스템 개발 방법론의 적용에 관한 사례 연구 (A Case Study on an Application of the Event-Driven Scenario-Based Methodology of Developing Information Systems)

  • 장길상;이원조
    • 대한안전경영과학회지
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    • 제20권2호
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    • pp.65-76
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    • 2018
  • Recently, most of the information system use environment is changing to GUI environment based on windows and web. Most of the development tools for building such a GUI-based information system support object-oriented and event-driven programming concepts. However, there is still a lack of a development methodology that systematically supports event-based information system construction. From a business perspective, an information system is one that supports business processes efficiently and effectively to improve business performance. These business processes are composed of business activities which involve a series of business events. A business event is executed according to a business scenario. Therefore, it is necessary to grasp these events in the requirements analysis stage and to apply it on the system development methodology. However, information systems development methodology which systematically reflect the event processing concept still is insufficient. From this viewpoint, this paper proposes an event-driven scenario-based development methodology that can meet the recent development environment of information systems, and applies the proposed methodology to a small scale information system development case.

전자상거래 교육을 위한 시나리오 WBT (Web-Based Training)형 프로그램 개발에 관한 연구 (Development of a Scenario-based WBT System of Electronic Commerce)

  • 임춘성;김훈태;최석현;신범일
    • 한국전자거래학회지
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    • 제3권2호
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    • pp.37-55
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    • 1998
  • This study describes the works on development of a scenario-based WBT system of electronic commerce to introduce and activate electronic commerce in our society because it is mostly required to correctly understand electronic commerce and timely educate its users and technicians for entering into global electronic commerce that binds every commercial area regardless of the borders and nationalities. This system, WBT(Web - Based Training of Electronic commerce), consists of two parts. The one part provides a general concept of EC. This is developed to meet the needs of beginner for EC. The other is a simulator for cyber shopping mall. It is designed for teaching how to shop at cyber shopping mall based on various scenarios. In addition, we can simulate ourselves for EDI, which enables trading partners to conduct routine business transaction, such as purchase orders, invoices and shopping notices with it. Our commitment to the development of this application is consistent with the objectives of being easy to learn electronic commerce and its applications in real world.

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Packaging Criterion for Mid-Size Sedan Based on Users' Daily-Life Scenario

  • Chung, Sung-Moon;Lee, Seung-Hwan;Kim, Su-Whan
    • Industrial Engineering and Management Systems
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    • 제11권2호
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    • pp.196-201
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    • 2012
  • This study has developed a packaging criterion to minimize the level of discomfort which drivers using their vehicles for daily life purposes may experience due to ill designed vehicle packaging of mid-size sedan based on users' daily-life scenario. To find out optimal range of packaging dimension criterion, discomfort levels the test participants with different physical conditions suffer while performing various activities were analyzed. One hundred two test participants were carefully selected to represent entire Korean mid-size sedan owner-drivers. They were directed to test drive on the course designed to simulate mid-size sedan daily-usage scenario. At pre-designed locations, each of questions was asked to the test participants to be answered in the form of 10 point discomfort level score. By analyzing the test results, the optimal range for packaging dimensions was defined to be used as a packaging criterion.

간호사를 위한 호흡곤란 응급관리 시뮬레이션 시나리오 개발 (Development of a Simulation Scenario on Emergency Nursing Care of Dyspnea Patients)

  • 강혜원;허혜경
    • 중환자간호학회지
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    • 제3권2호
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    • pp.61-76
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    • 2010
  • Purpose: This study was aimed to construct an algorithm of dyspnea emergency care and develop a simulation scenario for emergency care of dyspnea based on the algorithm. Methods: The first stage of this methodological study was to construct a preliminary algorithm based on a literature review, and content and clinical validity were established. Reflecting the result of content and clinical validity for this preliminary algorithm, simulation scenario was developed based on the modified Bay Area Simulation Collaborative scenario template. The content validity of this scenario was established, and clinical applicability was tested by applying this scenario to nurses. Results: The final simulation scenario of emergency care of dyspnea consisted of scenario overview, curricular integrity, and scenario script. The scenario was proceeded on 7 phases of the algorithm as follows; initial assessment, immediate emergency care, reassessment of dyspnea, monitoring respiratory failure, checking pulse if respiratory failure occurs, decision making on cardiopulmonary resuscitation or intubation, determining a differential diagnosis according to origin of dyspnea. Conclusion: The simulation scenario of emergency care of dyspnea developed in this study may provide a strategy of simulation education for emergency care of dyspnea for nurses.

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시나리오 기반 개발 방법론을 이용한 유비퀴터스 컴퓨팅 응용 서비스의 개발 (Ubiquitous Computing Application Service Development Method Using Scenario-Based Development Method)

  • 임재형;조호윤;임성일;이영희;현순주
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.188-196
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    • 2006
  • 유비퀴터스 컴퓨팅 또는 퍼베이시브 컴퓨팅 분야는 최근 많은 연구와 개발이 이루어지고 있는 반면 그 비전과 영향을 효과적으로 보여주는 응용이나 서비스가 마땅히 떠오르지 않고 있다. 막상 한 두 가지의 훌륭한 기반기술을 개발하여 확보하여도 그것을 효과적으로 보여줄 수 있는 응용이나 서비스를 개발하는 것은 또 다른 도전과제인 것이다. 본 논문은 시나리오 기반 방법론 (Scenario-Based Development: SBD)을 이용하여 유비퀴터스 컴퓨팅 환경에서 필요한 서비스와 응용을 발굴하는 방법을 제시한다. 본 논문에서 제시하는 방법에서는 개발 주최가 보유하고 있는 요소 기술들을 나열하고, 그 기술들이 갖고 있는 문제점을 파악하기 위하여 사용자 설문을 실시한다. 설문을 분석한 결과로 문제 시나리오를 작성하고, 문제 시나리오 분석을 통하여 해결 시나리오를 작성한다. 이 두 시나리오를 작성하고 분석하는데 있어서 유비퀴터스 컴퓨팅의 개념과 기술적 특성을 반영한다. 최종적으로 해결 시나리오로부터 새로운 응용 서비스를 발굴하여 프로토타입 시스템을 개발하게 된다. 마지막으로 제시된 방법론을 이용하여 개발된 OSGi 기반의 스마트 홈 방범 시스템, 상황인지 방송 컨텐츠 제공 시스템, 그리고 개인 안전 감시 시스템, 이렇게 세 가지 시스템을 간단하게 소개한다.

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SimMan3G 시뮬레이션 기반 학습 시나리오 개발 및 효과 연구 : 급성복통 환자를 중심으로 (Development of a scenario and evaluation for SimMan3G simulation-based learning : Case for patient with acute abdominal pain)

  • 채민정;최길순
    • 한국응급구조학회지
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    • 제17권2호
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    • pp.77-87
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    • 2013
  • Purpose : The purpose of this study was to develop a scenario and to evaluate the students by simulation-based learning of acute abdominal pain case in an emergency unit. The expert group of simulation developed the scenario based on actual abdominal pain by medical treatment records. Methods : Scenario was developed to evaluate the simMan3G simulation-based learning. The scenario was used in 2013 with ten groups of fourth grade 50 nursing students who voluntarily participated in the simulation class. Results : The nursing students were able to express nursing knowledge, learning attitude and self-efficacy. The simulation-based scenario proved to be very effective to students' skill training. The performance of nursing practice through simulation class made the nursing students more confident with patient care. Conclusion : Simulation-based learning was found to be the most effective curriculum to the nursing students and made the students satisfied and confident. So the simulation-based learning would be helpful to other students including paramedic students and medical school students.

소규모 교전을 위한 시나리오 생성 프로세스 제안 (A Proposal of Scenario Generation Process for Small Scale Engagement)

  • 안의국;고민석;천상욱;박상철
    • 한국CDE학회논문집
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    • 제18권2호
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    • pp.104-112
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    • 2013
  • Computer-based modeling and simulation (M&S) techniques have become an essential component in the development of new weapons systems. M&S techniques provide a means to simulate military training, strategies, military doctrines, and weapons acquisition processes. This paper proposes a small scale engagement scenario generation method. This work also includes a process for scenario generation and visualization. The proposed scenario generation methodology employs the Timed-FSA (finite state automata) and DFS (depth first search) algorithms. The proposed scenario generation method is verified using a one-on-one combat engagement scenario between two submarines. In addition, we suggest a scenario generation process including whole scenario generation and scenario visualization.

The Use of Persona Based Scenario Method for the Development of Web Board Game for the Pre-elderly

  • Seo, Mi-Ra;Kim, Ae-Kyung
    • International Journal of Contents
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    • 제10권2호
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    • pp.37-41
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    • 2014
  • This study defined the pre-elderly as middle age people from 50 to 59. Because it is difficult to produce a design to satisfy the pre-elderly without deeply understanding them, their financial and physical characteristics and persona-based scenario method was studied. An experimental study about persona based scenario method was conducted, and as a result, the types of personas found were as follows: 1) Users enjoy the same games online and offline. 2) Users enjoy playing alone on the computer. 3) Users prefer games that end quickly with win or loss. Writing the situation scenario for each type, the pre-elderly's problems and needs occurring while they play web board games were obtained. The obtained user requests were as follows: users would like the level of difficulty to be simpler in the game of baduk; users wanted unlimited credit and refrainment from using English words in go-Stop; and there were simple comments about game screen design.

A review of the features, events, and processes and scenario development for Korean risk assessment of a deep geological repository for high-level radioactive waste

  • Kibeom Son;Karyoung Choi;Jaehyeon Yang;Haeram Jeong;Hyungdae Kim;Kunok Chang;Gyunyoung Heo
    • Nuclear Engineering and Technology
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    • 제55권11호
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    • pp.4083-4095
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    • 2023
  • Currently, various research institutes in Korea are conducting research to develop a safety case for deep geological repository for high-level radioactive waste (HLW). In the past, low and intermediate-level waste (LILW) was approved by a regulatory body by performing a post-closure safety assessment, but HLW has different disposal characteristics and safety objectives are different. Therefore, in the case of HLW, safety assessment should be performed based on these changed conditions, and specific procedures are also under development. In this paper, the regulatory status of prior research institutes, feature, event and process (FEP) and scenario development cases were investigated for well-organized FEP and scenario development methodologies. In addition, through the results of these surveys, the requirements and procedures necessary for the FEP and scenario development stage during the safety assessment of repository for HLW were presented. These review results are expected to be used to identify the overall status of previous studies in conducting post-closure risk assessment for HLW repository, starting with identifying regulatory requirements, the most basic element.

무선 측위 시스템의 성능 평가를 위한 시험 시나리오 집합 제안 (Proposal of Test Scenario Set for Wireless Location Determination Technologies Performance Evaluation)

  • 손석보;김영백;박찬식;이상정
    • 제어로봇시스템학회논문지
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    • 제12권8호
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    • pp.759-764
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    • 2006
  • This paper introduces test plan and scenario sets proposed by CDG(CDMA Development Group)for wireless location determination technologies performance evaluation, and proposes new test criteria and scenario sets which are more suitable in Korea environment. We propose two scenario sets. One is based on wireless network coverage, and another is based on test types. We evaluate the performance of AGPS(Assisted-GPS) receiver designed by Hanyang Navicom Co., ltd. and analyze the results according to proposed test criteria and scenario sets.