• 제목/요약/키워드: reuse planning

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유역차원의 하수처리수 재이용 대안평가와 우선순위 결정과정에 관한 연구 (A Study on Evaluation and Prioritization Process of Wastewater Reuse Alternative in Watershed Level)

  • 정은성;전상묵;이진희;안종호
    • 한국물환경학회지
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    • 제29권2호
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    • pp.259-269
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    • 2013
  • This study aims to show the feasibility of wastewater reuse through hydrological analysis and propose a framework for planning using multi-criteria decision making technique. Ten alternatives of wastewater reuse (BOD: 3.0 mg/L & 4.7 mg/L) and two references in the urban watershed were considered and analyzed by using Hydrological Simulation Program in Fortran (HSPF). Though wastewater reuse has a positive effect on water quantity, it may degrade the water quality due to the high discharge concentration. This study showed that wastewater reuse can be a great alternative for the rehabilitation of distorted water cycle, if the quality is improved up to the natural streamflow and the quantity is increased up to the instreamflow requirement. In addition, to determine the project priority, three criteria were compared: 1) impacts on water quantity and water quality, respectively, 2) consideration of present hydrologic vulnerabilities on water quantity and quality and not, and 3) social and economic considerations and not. From the performance values to all criteria, the specific ranking can be derived and the feasibility of each wastewater reuse project can be checked with the comparison of the existing facilities. As a result, DJ and DR were derived to become effective in any evaluation conditions while SS and WG were improper alternatives if various criteria were considered. The decision making for project prioritization must be careful with the consideration of various impacts of wastewater reuse because the evaluation of wastewater reuse alternative showed very different priorities for each criteria.

에듀테인먼트 콘텐츠 재이용 요인에 관한 연구 - 교육용 게임을 중심으로 - (A Study on Factors of Reuse of Edutainment Contents - In the Context on Educational of Games -)

  • 이지훈;김현수
    • 한국게임학회 논문지
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    • 제10권2호
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    • pp.99-112
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    • 2010
  • 교육용 게임은 이용자의 관점에서 새롭게 인식하고, 재미와 교육적 요소가 합쳐진 교육용 게임 개발이 필요하다. 따라서 본 연구에서는 에듀테인먼트 콘텐츠 및 교육용 게임 재이용 요인들이 서비스를 재이용함에 미치는 영향을 구체적으로 파악하였다. 그리고 각 요인들 사이의 특징적 차이 및 중요성과 가중치 정도를 알아보고자 한다. 또한 요인들을 체계적으로 분석함으로써 교육용 게임의 재이용 요인들이 미치는 영향을 파악하고, 교육용 게임 산업의 활성화를 위한 방안을 제시하고자 한다. 마지막으로는 교육용 게임 이용의 지속적 유지와 재이용율을 높이는데 마케팅적 방안을 제시하고자 한다.

Clustering Strategy Based on Graph Method and Power Control for Frequency Resource Management in Femtocell and Macrocell Overlaid System

  • Li, Hongjia;Xu, Xiaodong;Hu, Dan;Tao, Xiaofeng;Zhang, Ping;Ci, Song;Tang, Hui
    • Journal of Communications and Networks
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    • 제13권6호
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    • pp.664-677
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    • 2011
  • In order to control interference and improve spectrum efficiency in the femtocell and macrocell overlaid system (FMOS), we propose a joint frequency bandwidth dynamic division, clustering and power control algorithm (JFCPA) for orthogonal-frequency-division-multiple access-based downlink FMOS. The overall system bandwidth is divided into three bands, and the macro-cellular coverage is divided into two areas according to the intensity of the interference from the macro base station to the femtocells, which are dynamically determined by using the JFCPA. A cluster is taken as the unit for frequency reuse among femtocells. We map the problem of clustering to the MAX k-CUT problem with the aim of eliminating the inter-femtocell collision interference, which is solved by a graph-based heuristic algorithm. Frequency bandwidth sharing or splitting between the femtocell tier and the macrocell tier is determined by a step-migration-algorithm-based power control. Simulations conducted to demonstrate the effectiveness of our proposed algorithm showed the frequency-reuse probability of the FMOS reuse band above 97.6% and at least 70% of the frequency bandwidth available for the macrocell tier, which means that the co-tier and the cross-tier interference were effectively controlled. Thus, high spectrum efficiency was achieved. The simulation results also clarified that the planning of frequency resource allocation in FMOS should take into account both the spatial density of femtocells and the interference suffered by them. Statistical results from our simulations also provide guidelines for actual FMOS planning.

단지규모 개발사업의 지속가능성 확보를 위한 녹지 평가 모형 개발 (Development of Evaluation Model on Greenspace for Sustainability of Site-scale Development Projects)

  • 양병이;이관규
    • 한국조경학회지
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    • 제28권2호
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    • pp.97-107
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    • 2000
  • This study aims to develop the model of evaluation on greenspace to increase the sustain ability of the planning and management for site-scale development projects. The results of this study can be summarized as follows: (1) The comprehensive principles of sustainable development projects were established, which include coexistence of man and nature, reflection of ecological principles, minimization of environmental pollution and damage, recycling and reuse of materials. (2) According to established principles, the evaluation criteria were classified into seven categories as follows: retention of ample greenspace, formation of greenspace as a habitat, species diversity of vegetation, consideration of indigenous plants, construction of green network, conservation of greenspace, and reuse of plant materials. (3) As a result of the analysis of questionnaire of experts, evaluation model was worked out with which we can evaluate environmental friendliness greenspace. And, the final evaluation indicators for greenspace are the rate of greeneries volume, securing habitat, indigenous plants, reuse of plant materials, and species diversity of vegetation, and the indicator of greenspace conservation.

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온라인 게임 컨텐츠 서비스 재이용 의도에 미치는 요인에 관한 연구 (A Study on Factors to Influence the Reuse Intention of the Online Game Contents Service)

  • 이지훈
    • 한국게임학회 논문지
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    • 제9권6호
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    • pp.79-92
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    • 2009
  • 국내 온라인 게임 시장은 빠르게 성장하고 있지만, 게임사들은 이용자들의 심리를 파악하지 않고, 일괄된 컨텐츠 서비스 공급에만 급급하다. 이는 게임 컨텐츠 서비스에 이용자의 심리를 반영하지 못한다면 기업의 충성도가 낮아진다. 따라서 기존고객의 감소 및 신규고객의 유치가 어렵고, 시장 점유율이 떨어져 기업 매출에 큰 타격을 줄 것이다. 본 연구에서는 온라인 게임 이용자들의 재이용 의도에 미치는 요인들을 찾아내어 게임사들의 게임 컨텐츠 서비스에 관한 마케팅 전략을 제시하고자 한다.

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산지전용허가 표고기준 개선방안에 관한 연구 - '산지관리법'과 '국토의 계획 및 이용에 관한 법률'을 중심으로 (The Improvements for the Altitude Criteria related to the Adaptive Reuse Permission on Mountains District -with special emphasis on 'Management of Mountains District Act' and 'National Land Planning and Utilization Act')

  • 노현우;최형석
    • 농촌계획
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    • 제17권3호
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    • pp.81-90
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    • 2011
  • The altitude criteria of 'Management of Mountains District Act' and 'National Land Planning and Utilization Act' are different because the adaptive reuse permissions on mountains district by two acts have been operated individually and each criteria has some problems for application. This study aims to suggest proposals for improvements of altitude criteria by two acts. The altitude criteria of the duel legal systems were researched by literature review and inherent issues were derived by interview with public officers and GIS tools applied to cases. The results are as follows : First, duel criteria systems need to be integrated based on the format by 'Management of Mountains District Act'. Second, the criteria index(50/100) by 'Management of Mountains District Act' need to be adjusted due to the preserved area ratio in mountains district and the each definition of 'the peak point of the mountain' and 'the tail of the mountain' can be changed as 'the highest point within the same slope(including ridge)' and as 'the average of the highest and the lowest point on boundary between the mountain district and the other land use district'. Third, the method of slope division may be determined by the conditions of local areas and the discrepancy between the two slopes in common boundaries must be adjusted. Finally, the maps containing preservation areas and development areas need to be notified.

2013순천만국제정원박람회장 활용 계획 연구 (A Study on the Adaptive Reuse Plan for 2013 Suncheon Bay Garden Expo Site)

  • 조남훈;최정민
    • 농촌계획
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    • 제20권1호
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    • pp.161-173
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    • 2014
  • This study aimed to adaptive reuse plan a take advantage of Suncheon Bay Garden Expo 2013. Detailed objectives included: to identify and foster cultural and ecological resources in Suncheon Bay and Garden Expo Site; and to search and propose characterized program in the site for efficient utilization; and to revitalize a site for the vitalizations of the region where garden culture and garden industries for strengthening local competitiveness. The study was multi-phased. The first stage included basic surveys such as site status and environmental context analysis, and questionnaires and similar case studies, and the second stage was to review the direction of preliminary planning, develop associated industries and strategies for regional revitalization and review and incorporate project details. And the third stage aimed to develop a comprehensive plan from spatial plans and program plans and suggest plans to vitalize the operation of the site. The results of the study are as follows: First, the characterization strategy is 'healing experience tourism', 'healing garden', 'healing herbal care' are suitable for the site and regional revitalization. Second, the dimension of 2013 Suncheon Bay Garden Expo which was distinguished into four areas, in consideration of the characteristics and contents of the garden expo site for efficient operation and maintenance. Four area are as follows: the park oriented area, the experiential tourism oriented area, the existing conservation oriented area, and the area for associated industries. Third, the practice of private and public partnerships is needed in order to efficiently manage and operations. The significance of this study is that it is seeking to take advantage of the Garden Expo site and set the plan by existing resources and in consideration of local characteristics, in conjunction with area to envision and proposed management plan. Some problems are remained which have not been able to deal with details program and organization and financial planning programs for the operation of the site. This is for further study.

구도심 내 근대산업유산의 재생을 통한 문화클러스터 조성에 관한 연구 - M50, 뱅크아트1929, 아트플랫폼 사례를 중심으로 - (Creating Cultural Cluster through Reuse of Industrial Heritage in the Inner city - Case Studies of M50, BankART1929, ARTPlatform -)

  • 박소연;이경훈
    • 한국실내디자인학회논문집
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    • 제24권6호
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    • pp.192-201
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    • 2015
  • This research aims to find planning issues on reuse of an industrial heritage as a cultural cluster and to suggest planning factors which can be referred when designing the similar cases. Analysis standards were formed through reviewing of precedent literatures, and the selected cases(i.e Shanghai M50, Yokohama BankART1929, and Incheon ArtPlatform) were analyzed to identify both physical and nonphysical planning characteristics. By combining analyses, the following results were obtained; (1) The demand and supply of the arts coexist in one place, and the studios and galleries are designed with high ceilings; (2) The regional and historical characteristics are revealed from preserving major architectural elements of previous buildings, and open spaces are provided to promote a variety of activities for local residents; (3) Various strategies to overcome disadvantage in location are developed, and the concepts of design can be easily recognized by buildings' exterior as the reused industrial heritage and the cultural cluster; (4) Diverse supports for artists make it possible to gather many competent artists, and the cooperative networks among artists play a pivotal role in the development of cultural cluster; (5) The cluster runs educational programs reflecting the needs of local residents, and builds a strong relationship with the local community by supporting regional art industry or developing linked programs; (6) The cluster serves various functions such as cafes, pubs, restaurants, art shops, and bookstores, and hosts appealing events and festivals to attract many people even who are not interested in arts.

기계 학습을 이용한 치구 공정 계획 모듈의 개발 (A Development of Fixture Planning Module using Machine Learning)

  • 김선우;이수홍
    • 한국CDE학회논문집
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    • 제2권2호
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    • pp.111-121
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    • 1997
  • This study intends to develop a fixture planning module as a part of the planning system for cutting. The fixture module uses machine learning method to reuse previous failure results so that the system can reduce the repeated failures. Machine learning is one of efforts to incorporate human reasoning ability into a computerized system. A human expert designs better than a novice does because he has a wide experience in a specific area. This study implements the machine learning algorithm to have a wide experience in the fixture planning area as a human expert does. When the fixture planner finds a setup failure for the suggested operations by a process planner, it makes the process planner store its attributes and other information for the failed setup. Then the process planner applies the learned knowledge when it meets a similar case so that the planner can reduce possibility of setup failure. Also the system can teach a novice user by showing a failed setup with a modified setup.

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동적 변화 환경에서 다중 임무점 방문을 위한 최적 경로 계획 알고리즘 (Optimal Path Planning Algorithm for Visiting Multiple Mission Points in Dynamic Environments)

  • 이호형;장우혁;장환철
    • 한국항공우주학회지
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    • 제47권5호
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    • pp.379-387
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    • 2019
  • 다중 임무점 방문을 위한 경로 계획의 복잡도는 단일 구간 경로 계획을 위한 복잡도보다 크게 더 높다. n개의 다중 임무점을 방문하는 경로 계획을 위해서는 $n^2+n$번의 단일 구간 경로 계획이 필요하다. 본 논문에서는 동적 변화 환경에서 다중 임무점을 방문하기 위한 최적의 경로 계획 알고리즘인 Multiple Mission $D^*$ Lite($MMD^*L$) 알고리즘을 제안하였다. $MMD^*L$은 앞서 수행된 단일 구간 경로 계획 정보를 재사용함으로써 복잡도를 감소시킨다. 시뮬레이션 결과를 통해 경로의 최적성은 양보하지 않으면서도 복잡도가 급격하게 감소하였음을 확인하였다.