• 제목/요약/키워드: representation of dress

검색결과 21건 처리시간 0.021초

형상문법(Shape Grammar)을 활용한 패션디자인 연구 (A Study on Fashion Design Using Shape Grammar)

  • 고수경;최철용
    • 한국의상디자인학회지
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    • 제25권4호
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    • pp.123-132
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    • 2023
  • The term 'module' is an architectural term. It refers to the components or systems that make up a finished product. As industries develop, modules have become one of the methods that can create diverse and creative designs. Traditional modular fashion design mainly focused on structural methods, such as the combination, assembly, overlap, and arrangement of modules, as well as the tessellation of geometric shapes. However, in this paper, significance lies in exploring the application of shape grammar, a design method in architecture, to fashion design. It aims to search for ways to express three-dimensional designs, derive designs that can be worn and produced, and propose fashion design by applying the rules of shape grammar to the design process. Through this analysis, the paper aims to examine the methods and characteristics of shape grammar. The research method of this paper is as follows. First, by utilizing optimized programs for implementing the modules of shape grammar, it was possible to propose a method for producing modules of shape grammar and suggest module designs. Additionally, effective methods of representation using the Clo 3D program were explored in the design development process. Second, by applying shape grammar to the fashion design process, five-dimensional modular fashion designs were proposed, including a bolero, dress 1, dress 2, setup, and coat. The proposed modular fashion design using shape grammar in this paper provides a rational design process that differentiates itself from traditional modular fashion design. By formalizing the shapes between modules and creating rules, it overcomes the limitations of design that rely on the designer's intuition or sensibility and enables the development of more diverse modular fashion designs. This application of shape grammar in fashion design can provide an important direction in exploring a sustainable fashion industry.

Dress and Ideology during the late $19^{th}$ and early $20^{th}$ centuries Korea, 1876~1945

  • Lee, Min-Jung;Kim, Min-Ja
    • International Journal of Costume and Fashion
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    • 제11권1호
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    • pp.15-33
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    • 2011
  • The late $19^{th}$ and early $20^{th}$ centuries of Korea were the times when the Confucianism (牲理學) ideology was shaken heavily under the influences of modernism and capitalism by Western and Japanese military and political-economic forces. Under such circumstances, alteration of clothing was much influenced by ideologies than changes in social structure or technological advance. In this study, an ideology was defined as "the force which drives people into a particular social order". Ideologies were postulated as an ongoing process of socialization with dialectic features rather than being a static state. Comparative analyses on conflict structures and different clothing patterns symbolizing the ideologies of the Ruling (支配) and the Opposition (對抗) were conducted. Investigating dresses as representations of ideologies is to reconsider the notion of dichotomous confrontation between the conservatives (守舊派) and the progressives (開化派) and a recognition of Koreans' passively accepting modernity during the Japanese occupation. This may also have contributed to enlightening Koreans about modernization. Here are the results. First, the theoretical review found that ideologies were represented by not only symbols of discourse, but also dresses, and that dresses embodied both physical and conceptual systems presenting differences between ideologies and their natures, Second, during the late 19th century Korea, conflict between conservatives' Hanbok (韓服) and progressives' Western suits (洋服) was found. Moderate progressives showed their identity by "Colored Clothing" (深色衣), and radical progressives by black suits with short hair (黑衣斷髮) or by western suits (洋服). The ultimate goal of both parties was a "Modern Nation". With these efforts, pale jade green coats and traditional hats symbolizing the nobleman class was eliminated within 30 years from 1880 to 1910, and then simple robes and short hair emerged. However, the powerful Japanese army had taken over the hegemony of East Asia, and Korea was sharply divided into modernization and pro-Japanese camps. Third, during the time of Japanese colonial rule, the dress codes having set by the modernization policies during the time of enlightenment were abandoned and colonial uniforms for the colonial system was meticulously introduced. During this period, Western or Japanese-style uniforms were the symbol of the ruling ideology. In the mean time, Hanbok, particularly "White Clothing (白衣)", emerged as a representation of the opposition ideology. However, due to Japan's coercive power and strong zeal for "Great orient (大東亞)", white clothing remained as a mere symbol. Meanwhile, Reformists (實力養成論者) movement toward improving quality of life followed a similar path of the Japanese policies and was eventually incorporated into the ruling ideology. Fourth, dresses as representations of ruling ideologies were enforced by organizational powers, such as organizations and laws, and binding policies, and changes in such dresses were more significant when the ruling ideologies were stronger. Clothing of the opposition ideology was expressed as an aggregation of public consciousness. During the period, the subjects of ruling ideology and the objects who were granted modernization benefits were different although their drives for colored clothing with short hair (色衣斷髮) for modernization were similar.

매체의 변화에 따른 캐릭터의 시대적 변화분석 -샌드박스형 인디 게임에 있어 게임 캐릭터 융복합적 표현법에 대한 고찰 (Analysis of the change of the characters according to the change of the media -A Study on Composite Representation of Game Character in Sandboxed Indy Game)

  • 이동열
    • 디지털융복합연구
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    • 제17권6호
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    • pp.335-340
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    • 2019
  • 미디어의 발달과 함께 다양해진 유저의 플랫폼 및 기술적 환경을 동시에 충족시키는 게임 콘텐츠를 디자인하는 것은 매우 어려운 문제이다. 온라인 플랫폼과 네트워킹을 기반으로 성장한 인디게임 분야는 자본의 개입으로부터 자유로운 만큼 다양하고 창의적인 게임 콘텐츠 개발의 시도가 활발하게 이루어졌고, 행동 자율성이 높으며 커스터마이징이 가능한 샌드박스형 게임이 큰 성공을 거두면서 더욱 성장해 나갔다. 본 논문에서는 인디게임을 주도하는 샌드박스형 게임의 성장에 있어 큰 특징적 요소로 사료되는 행동 자율성과 커스터마이징 시스템에 주목하였다. 표현기법으로써 3D 복셀 그래픽이 자주 채택되고 있다는 점에서 복셀 기반 그래픽의 유용성 및 특히 게임 캐릭터 구현에 대한 현황과, 효율적인 게임 그래픽 기법으로 활용될 수 있는 가능성을 연구해 보기로 한다.

코스프레 코스튬의 특성 (Chracteristics of Cosplay Costume)

  • 조현진;조우현
    • 한국의상디자인학회지
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    • 제8권2호
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    • pp.109-123
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    • 2006
  • Cosplay is compound of 'costume' and 'play' and teenagerses disguise equally with populace star or cartoon master who like and it is typical culture of character generation as play that imitate to dress and hair style, gestures. Type of cosplay costume get devided as following according to cosplay object. Animation cosplay costume represent person who appear in cartoon and animation equally. Fan cosplay costume imitates entertainer or celebrity. Game cosplay costume represent character of internet on-line Same. Movie cosplay costume is more realistic than animation or game Character as that imitate moviestar. Character cosplay costume is used by commerce purpose brand or event. Characteristics that appeared commonly in types of cosplay costume are as following. First, cosplay costume is consisted of peculiar mechanism that cosplayer perform series progress such as work selection, design development, manufacture, production, acting alone in aspect of Performance costume. Second, according to cosplay object, degree of representation became different. Character is stronger, because the characteristic is emphasized, tendency that degree of reproduction becomes low showed. Third, cosplayer's distiction appeared according to material selection, design development method and analysis.

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현대 패션에 나타난 Fluid Form의 특성 연구 (A Study on the Characteristics of Fluid Form Expressed in the Modern Fashion)

  • 서승미
    • 복식문화연구
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    • 제19권4호
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    • pp.805-819
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    • 2011
  • In contemporary society, heterotopia is the law dominates thoughts and is the concept reconstituted spaces calls order in chaos. And that is the place which refuses the paradoxical and social custom and sometimes poses a danger and rise in rebel. The purpose of this study is to study how forms of clothing fluid form images are expressed in modern fashion develop body around in the spatial relationship between the body and its environment. The study method consider changed characterastics of fluid space through the heterotopia thinking system of Foucault Michel. Based on this method, the heterotopia space that appeared in the plastic arts in aspects of artistic significance and aesthetic value was examined. Based on the above discussion on modern fashion Fluid Form were expressed in any formative characteristics were considered. The results of this study are as follows. Fluidity is the transformed interaction. It expanded external representation of organic body structure and reconstructed flexible forms of dynamic structures continuously. Transformation is the new space structure. It constructed invisible transformation and developed convertible dress space by combining a variety of functional overlap and fold. Deconstruction was expressed structural forms, expanding the existing forms in the open structure which have ambiguous boundaries.

일본 아방가르드 패션의 미학 -몸의 평면화를 중심으로- (Aesthetics of Japanese Avant-garde Fashion -Focusing on Planarization of the Body-)

  • 임은혁
    • 복식
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    • 제57권1호
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    • pp.50-65
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    • 2007
  • Clothes and human body are inseparably related. Aesthetic consciousness of the body determines the form of clothing, reflecting the time and culture as well as the individual and society. Clothes can even reorganize the meaning of the body, while transcending their instrumental functions of protecting, expanding and deforming the body. Using 'body' to analyze the clothing form, my study develops a framework by which to classify the planarization of the body in Japanese avant-garde fashion. In order to inquire the formative style and aesthetic values expressed in Japanese avant-garde fashion, my study examines subjects from the discourse on the body to the fashion collections of the 20th and 21st century. The results of the study are as follows. Japanese avant-garde fashion focuses on a planarization of the body which questions the three dimensional construction of the body in more conventional clothing system. Un-structured, variable space posited between the body and clothes, participation of the wearer, attention to recent technology and material, and absence of gender identification characterizes the planarization of the body in Japanese avant-garde fashion. The absence of body in fashion stresses a will-to-form rather than mere bodily proportion and structure, which explores trans-extensity that goes beyond the boundary of the body Ultimately, planarization of the body betrays the correspondence between signifiant and signifie in sartorial convention. Aesthetic ideal of the body is visualized in the form of a dress. Some clothes prioritize the body, particularly the feminine bodily curves, while others focus on the clothing itself as abstract and sculptural forms. Fashion continues to explore forms and images that transcend the traditional representations of the clothed body. As a type of intimate architecture, fashion always mediates the dialogue between clothes and body, or fashion and figure. My study suggests a framework to analyze bodily representation in Japanese avant-garde fashion, focusing on the relationship between the clothes and body.

생활한복 소비자의 가치체계와 의복구매행동에 관한 연구 (A Study of Consumers Value and Clothing Purchasing Behavior on the Modernized Hanbok.)

  • 이지원;나수임
    • 복식
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    • 제51권8호
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    • pp.13-24
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    • 2001
  • With development of our society, the Hanbok, which is the traditional clothing of our country, is mainly used only on the festive days or marriage ceremony or so as a ceremonial dress and seems lack in wearing as plain clothes. But in the other hand. with general public became no more unfamiliar with the representation of Korean realities and accepted them as a part of life in 90', the modernized Hanbok that features seasoning the practicality into the aesthetic natures of the traditional Hanbok has been rooting in our country. The existing researches on the modernized Hanbok, however. are focused only in the design of the modernized Hanbok, the present conditions of the modernized Hanbok business and the actual condition of the modernized Hanbok, and the aspect in systematic research on the customers'purchasing behavior is weak in comparison with other areas. The goal of this research, by focusing in the value which is the most basic concept of psychological components indicating the customers' behavior, was : first. to make clear the value of the modernized Hanbok and divide the customers into various groups : second, to make clear the characteristics on the population statistics by the groups divided on the clothing value : third, to make clear the individual differences among the customers of the modernized Hanbok : and forth, to make clear the basis on which to estimate the modernized Hanbok by the customers'groups. This research adopted the surrey inquiry. The first investigation is carried out on the modernized Hanbok purchasers and salesmen in Insa-dong where the modernized Hanbok business is massed. As correction and complement for the first investigation. the final investigation is carried out in Oct. 2000 with the 480 persons from twenties to sixties consisting of the modernized Hanbok purchasers and experienced persons in wearing it.

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탈(脫)신체적 패션 디자인에 관한 고찰 - 몸과 유리된 고정 공간의 형성을 중심으로 - (Transfiguration in Fashion Design - Focused on Stationary Space Isolated from the Body -)

  • 임은혁
    • 복식
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    • 제57권4호
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    • pp.70-80
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    • 2007
  • Clothes and human body are inseparably related. Aesthetic consciousness of the body determines the form of clothing, reflecting the time and culture as well as the individual and society. Clothes can even reorganize the meaning of the body, while transcending their instrumental functions of protecting, expanding and deforming the body. Using 'body' to analyze the clothing form, my study develops a framework by which to classify transfiguration in fashion design. In order to inquire tile formative style and aesthetic values expressed in transfiguration in fashion, my study examines subjects from the discourse on the body to the fashion collections of the late 20th and 21st century. The results of the study are as follows. Transfiguration signifies absence of body which questions the three dimensional construction of the body in more conventional clothing system. Transfiguration is expressed in non-figural forms which implies metaphorical plasticity and abstract extensity. Transfiguration in fashion stresses a will-to-form rather than mere bodily proportion and structure, which explores trans-extensity that goes beyond the boundary of the body. Ultimately, this phase also betrays the correspondence between signifiant and $signifi\acute{e}$ in sartorial convention. Aesthetic ideal of the body is visualized in the form of a dress. Some clothes prioritize the body, particularly the feminine bodily curves, while others focus on the clothing itself as abstract and sculptural forms. Fashion continues to explore forms and images that transcend the traditional representations of the clothed body. As a type of intimate architecture, fashion always mediates the dialogue between clothes and body, or fashion and figure. My study suggests a framework to analyze bodily representation in transfiguration in fashion, focusing on the relationship between the clothes and body.

고구려 장천1호분 귀부인의 유(襦)와 군(裙)의 재현에 관한 연구 (Historical Reconstruction of Noble Womans Yu(jacket) and Gun(skirt) on Wall Painting of Jang-Cheon No.1 Tomb in Goguryeo)

  • 이호정;조우현
    • 복식
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    • 제64권3호
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    • pp.32-46
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    • 2014
  • The purpose of this study is to propose a solution for Goguryeo costume and its materials, colors, patterns, and accessories, which have not been dealt with in precedent studies and were treated as irrelevant subjects. The specific object of reconstruction with identification from the historical viewpoint is noble woman's costume(Yu and Gun) on the mural paintings of Jang-Cheon No.1 tomb in Jip-An province. As above, the reconstruction process of Yu(Jacket) and Gun(Skirt) worn by noble woman as depicted on the mural painting of the Baek-Hee-Gi-Ak-Do(百戱伎樂圖) in Jang-Cheon No.1 ancient tomb is suggested in this study. The most important issue for consideration was how to represent and exhibit it so that it resembles the mural painting as closely as possible. And the problems that arose at the time were the ratio and silhouette, which revealed disparities between the one on the mural painting and the costumes reproduced with identification from a historical viewpoint. The most difficult aspect of this work was due to the fact that the actual mural paintings were not available for verification. Therefore accuracy on details such as structure, materials, colors, patterns and accessory were difficult to obtain. So a further analysis of patterns, silhouettes, materials and colors are required for the precise representation of costume and dress on the mural painting.

축구월드컵 행사 마스코트에 나타난 지역 특성과 상징 표현 요소 고찰 (A Study on the Regional Characteristics and Symbolic Elements of the Soccer World Cup Mascots)

  • 김시범
    • 지역과문화
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    • 제7권1호
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    • pp.183-208
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    • 2020
  • 국제 행사에서 개최지역 문화와 국제사회의 흐름에 부합하는 상징적 개념을 제시하면 세계인의 호응을 얻어 개최지역의 이미지도 올릴 수 있다. 국제 행사 마스코트는 개최지역의 고유한 문화를 상징적으로 나타내며, 구성원의 소속감과 자긍심을 높이고 개최지역의 이미지를 대외적으로 친근하게 나타낼 수 있는 좋은 수단이다. 본 연구는 국제축구연맹(FIFA)의 축구월드컵 행사 마스코트에 반영된 지역 특성과 상징 표현 요소에 대하여 고찰하였다. 1966년부터 2018년까지 개최된 축구월드컵 행사 마스코트는 총 14개로 이들의 소재는 동물, 식물, 사람, 창작 등으로 나누어볼 수 있다. 마스코트에는 지역의 특산물, 개최 지역의 국기, 상징적인 복장, 개최지역 언어, 사회적 논점 등의 지역 특성이 적용되었으며, 마스코트의 복장, 자세, 소품과 행사 관련 문자가 상징 표현 요소로 사용되었다. 연구를 통해 도출된 시사점은 첫째, 마스코트는 지역 특성보다는 행사 주제인 '축구'상징 요소를 더 강하게 표현하고 있었다. 둘째, 지역 특성 표현 요소 중에는 '국기'를 활용한 사례가 돋보였다. 셋째, 마스코트 소재는 '동물'이 선호되었다. 넷째, 마스코트가 '문화향품'과 접목하게 되고, 사회적 경각심을 불러일으키는 등의 확장된 역할을 하게 되었다. 이 연구에서 제기한 특성 및 상징 표현 요소 분류에서 도출된 시사점은 국제 행사 마스코트 기획의 기초자료로 활용될 것이다.