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Modeling Environment for Distributed Simulation with Hierarchical Animation (계층적 애니메이션이 가능한 분산 시뮬레이션 모델링 환경)

  • Yi, Mi-Ra;Kim, Hyung-Jong
    • Journal of the Korea Society for Simulation
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    • v.17 no.1
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    • pp.33-42
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    • 2008
  • In general, simulation is to predict or evaluate some systems that are hard to be executed in real world, and so usually the target systems to be modeled are large and complex. Trying to observe the dynamics of the systems results in similar level of animation complexity, the model and animation has the same complexity as the system. Trying to display all the graphic objects representing the dynamics of the models being simulated, however, causes the distraction of focus, which results in solving the above listed problems difficult. The redundant graphic objects also increase the computer computation overhead. To solve the problem, a research about a hierarchical animation environment has been proposed a few years ago. In the research, the users can have better focus on the dynamics of system components by selectively choosing the hierarchical level and components within a level of the hierarchically structured model. However, the research has not a modeling methodology for modelers to describe systematically animation part corresponding to dynamics of simulation in a model. This research has defined the modeling methodology of DESHA and defined DESHA-C++, improving the previous research output, as an execution environment of DESHA models. In addition, to use hierarchical animation environment in various problems, this research proposed and developed the distributed simulation modeling environment that connects DESHA environment and HLA.

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Improvement Issues of Personal Information Protection Laws through Meta-Analysis (메타분석을 통한 개인정보보호법의 개선과제)

  • Cho, Myunggeun;Lee, Hwansoo
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.1-14
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    • 2017
  • As we enter the era of big data, the value of personal information is becoming ever more important. However, personal information protection laws in Korea have several issues. Furthermore, existing research are limited in their ability to facilitate a comprehensive understanding of measures to improve personal information protection laws. Accordingly, this study analyzes improvements to be made in the current personal information protection laws based on existing research. A total of 39 research articles discussing the problems of the personal information protection law were selected and analyzed by applying the meta - analysis technique. According to the results, the various issues such as the meaning and scope of personal information, the role and obligations of relevant parties, provision of personal information to third parties, and redundant and imbalanced regulations in special acts in each field. that exist in the current personal information protection laws were confirmed. This study contributes to the improvement of inconsistency between information protection laws and related special laws in each field in practice. Academically, it will contribute to understanding the problems of th law from the macro perspective and suggesting the integrated improvement ways of the law.

The Development of Topographic Feature Extraction Method by use of the Seafloor Curvature Measurement (곡률 계산에 의한 해저면 지형요소 추출 기법 개발)

  • Kim, Hyun-Sub;Jung, Mee-Sook;Park, Cheong-Kee
    • Geophysics and Geophysical Exploration
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    • v.10 no.3
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    • pp.163-172
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    • 2007
  • A seafloor curvature measurement method was developed to extract redundant topographic features from the multi-beam bathymetry data, and then applied to the data of abyssal plain area in the Pacific. Any seafloor might be modeled to a quadratic surface determined in a linear least squares sense, and its curvature could be derived from the eigen values related with quadratic model parameters. The curvature's magnitude as well as polarity showed distinct relationship with geometric characteristics of the seafloor like as ridge and valley. From the investigation of curvature's variation with the number of data in the quadratic surface, the optimal size of data aperture could be applied to real bathymetry data. The application to real data also required the determination of the accompanying threshold values to cope with corresponding topographic features. The calculation method of previous studies were reported to be sensitive to the background noise. The improved curvature measurement method, incorporating the sum of eigen values has reduced unwanted artifacts and enhanced ability to extract lineament features along strike direction. The result of application shows that the curvature measurement method is effective tool for the estimation of a possible mining area in the seamount free abyssal hill area.

LLR-based Cooperative ARQ Protocol in Rayleigh Fading Channel (레일리 페이딩 채널에서 LLR 기반의 협력 ARQ 프로토콜)

  • Choi, Dae-Kyu;Kong, Hyung-Yun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.4
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    • pp.31-37
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    • 2008
  • Conventional cooperative communications can attain gain of spatial diversity and path loss reduction because destination node independently received same signal from source node and relay node located between source node and destination node. However, these techniques bring about decreased spectral efficiency with relay node and increased complexity of receiver by using maximal ratio combining (MRC). This paper has proposed cooperative ARQ protocol that can improve the above problems and can get the better performance. This method can increase the spectral efficiency than conventional cooperative communication because if the received signal from source node is satisfied by the destination preferentially, the destination transmits ACK message to both relay node and source node and then recovers the received signal. In addition, if ARQ message indicates NACK relay node operates selective retransmission and we can increase reliability of system compared with that of general ARQ protocol in which source node retransmits data. In the proposed protocol, the selective retransmission and ARQ message are to be determined by comparing log-likelihood ratio (LLR) computation of received signal from source node with predetermined threshold values. Therefore, this protocol don't waste redundant bandwidth with CRC code and can reduce complexity of receiver without MRC. We verified spectral efficiency and BER performance for the proposed protocol through Monte-Carlo simulation over Rayleigh fading plus AWGN.

A Design of 4×4 Block Parallel Interpolation Motion Compensation Architecture for 4K UHD H.264/AVC Decoder (4K UHD급 H.264/AVC 복호화기를 위한 4×4 블록 병렬 보간 움직임보상기 아키텍처 설계)

  • Lee, Kyung-Ho;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.5
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    • pp.102-111
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    • 2013
  • In this paper, we proposed a $4{\times}4$ block parallel architecture of interpolation for high-performance H.264/AVC Motion Compensation in 4K UHD($3840{\times}2160$) video real time processing. To improve throughput, we design $4{\times}4$ block parallel interpolation. For supplying the $9{\times}9$ reference data for interpolation, we design 2D cache buffer which consists of the $9{\times}9$ memory arrays. We minimize redundant storage of the reference pixel by applying the Search Area Stripe Reuse scheme(SASR), and implement high-speed plane interpolator with 3-stage pipeline(Horizontal Vertical 1/2 interpolation, Diagonal 1/2 interpolation, 1/4 interpolation). The proposed architecture was simulated in 0.13um standard cell library. The maximum operation frequency is 150MHz. The gate count is 161Kgates. The proposed H.264/AVC Motion Compensation can support 4K UHD at 72 frames per second by running at 150MHz.

Massive Fluid Simulation Using a Responsive Interaction Between Surface and Wave Foams (수면거품과 웨이브거품의 미세한 상호작용을 이용한 대규모 유체 시뮬레이션)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.2
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    • pp.29-39
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    • 2017
  • This paper presents a unified framework to efficiently and realistically simulate surface and wave foams. The framework is designed to first project 3D water particles from an underlying water solver onto 2D screen space in order to reduce the computational complexity of determining where foam particles should be generated. Because foam effects are often created primarily in fast and complicated water flows, we analyze the acceleration and curvature values to identify the areas exhibiting such flow patterns. Foam particles are emitted from the identified areas in 3D space, and each foam particle is advected according to its type, which is classified on the basis of velocity, thereby capturing the essential characteristics of foam wave motions. We improve the realism of the resulting foam by classifying it into two types: surface foam and wave foam. Wave foam is characterized by the sharp wave patterns of torrential flow s, and surface foam is characterized by a cloudy foam shape even in water with reduced motion. Based on these features, we propose a technique to correct the velocity and position of a foam particle. In addition, we propose a kernel technique using the screen space density to efficiently reduce redundant foam particles, resulting in improved overall memory efficiency without loss of visual detail in terms of foam effects. Experiments convincingly demonstrate that the proposed approach is efficient and easy to use while delivering high-quality results.

Analysis and Evaluation of the Earth Science Content Relevance in the 7th National Science Curriculum (제7차 과학과 교육과정 지구과학 내용의 적정성 분석 및 평가)

  • Lee, Yang-Rak;Kwak, Young-Sun;Kim, Dong-Young
    • Journal of the Korean earth science society
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    • v.26 no.8
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    • pp.759-770
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    • 2005
  • The purpose of this study is to examine the Earth science content relevance of the 7th national science curriculum. For this purpose, we (1) analyzed science curriculum or content standards of Korea, California, England and Japan, (2) compared science textbooks of Korea and Japan, (3) conducted a nationwide survey to gather opinions from students, teachers, professors and textbook authors about the relevance of the science curriculum and textbooks. According to the results, the Earth science contents of the 7th national science curriculum were not appropriate in terms of the objectives of science curriculum and the needs of students and society. The main reasons include the equal division among physics, chemistry, biology and earth science, iack of connection due to fractionation of units, overly strict application of spiral curriculum, and redundant amount of activities and concepts to cover in the textbook. Major suggestions fir securing the relevance of Earth science contents are as follows: First, the science contents and the size of units at each grade level should be determined according to the students' characteristics, not by equal portion rule. Second, the excessive overlapping and repetition of contents due to the spiral curriculum should be avoided. In addition, the number of activities should be reduced and the quality of required science activities should be improved. Third, to raise students' interest in Earth science, real-life applications and real-world Earth science contents should be emphasized including natural disasters, safety, universe and space exploration, and natural resources. Lastly, considering one of the relevance criteria is feasibility, supports for schools and science teachers are needed to realize the goal of the intended science curriculum.

Design and Implementation of Security System Based on Intrusion Tolerance Technology : Focus on Wargame System (침입감내기술 기반의 보안시스템 설계 및 구현 : 워게임체계를 중심으로)

  • Lee, Gang-Tack;Lee, Dong-Hwi;J. Kim, Kui-Nam
    • Convergence Security Journal
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    • v.5 no.4
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    • pp.41-48
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    • 2005
  • Objective of this study is to design and implement security system based on intrusion tolerance technology for the improvement of dependability in defense system. In order to do so, I identify and extract core technologies through the research and analysis into characteristics, structures, main functions, and technologies of intrusion tolerance architecture. And I accomplish a design of security system through the redundant system based on these core technologies. To implement and verify intrusion tolerance system, I chose 'wargame system' as a subjected system, and accomplished 'Wargame Intrusion Tolerance System' and verified security required functions through a performance test. By applying showed security system into the development of application software based on intrusion tolerance, systematic and efficient system could be developed. Also applying 'WITDS' can solve the current security problems, and this will be basic model for design of security architecture in the federation system after.

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Development of Integrated Design Methodology for Relational Database Application -Focusing on Object-Oriented Analysis and Design Methodology- (관계형 데이터베이스 응용시스템을 위한 통합 설계방법론 개발 -객체지향 분석.설계 방법론을 중심으로-)

  • Joo, Kyung-Soo;Jho, Do-Hyung
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.11
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    • pp.25-34
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    • 2011
  • In this paper we present an integrated design methodology for relational database based on object-oriented analysis and design. The integrated design methodology is based on business profile and has six phases. In the first phase, business use cases are identified and described by macroactivity diagrams and then the macroactivity diagrams are transformed to detailed business activity diagrams by using objects, object flows and business worker's responsibilities. In the third phase, the detailed business activity diagrams are transformed to business class diagrams that describe the static structure of the entire business system based on detailed business activity diagrams. In the four phase, the business class diagrams are transformed to class diagrams that represent the initial conceptual model of the target relational database. In the five phase, we add additional transformations on the class diagrams with generalization and specialization of associations, roles, activities, additional classes and redundant associations. Eventually, the final class diagrams are transformed to relational database schema. The methodology presented in this paper by applying that proposal for organic connection between object-oriented analysis and design methodology and relational database design methodology. And it will be able to deal with integration management. By the integrated design methodology, we can make more easily software systems based on relational database. In the case study, proposal integrated design methodology applied for a visa issuing system.

UA Tree-based Reduction of Speech DB in a Large Corpus-based Korean TTS (대용량 한국어 TTS의 결정트리기반 음성 DB 감축 방안)

  • Lee, Jung-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.7
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    • pp.91-98
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    • 2010
  • Large corpus-based concatenating Text-to-Speech (TTS) systems can generate natural synthetic speech without additional signal processing. Because the improvements in the natualness, personality, speaking style, emotions of synthetic speech need the increase of the size of speech DB, it is necessary to prune the redundant speech segments in a large speech segment DB. In this paper, we propose a new method to construct a segmental speech DB for the Korean TTS system based on a clustering algorithm to downsize the segmental speech DB. For the performance test, the synthetic speech was generated using the Korean TTS system which consists of the language processing module, prosody processing module, segment selection module, speech concatenation module, and segmental speech DB. And MOS test was executed with the a set of synthetic speech generated with 4 different segmental speech DBs. We constructed 4 different segmental speech DB by combining CM1(or CM2) tree clustering method and full DB (or reduced DB). Experimental results show that the proposed method can reduce the size of speech DB by 23% and get high MOS in the perception test. Therefore the proposed method can be applied to make a small sized TTS.