• Title/Summary/Keyword: recursive tree

Search Result 43, Processing Time 0.027 seconds

Tree-structured Clustering for Continuous Data (연속형 자료에 대한 나무형 군집화)

  • Huh Myung-Hoe;Yang Kyung-Sook
    • The Korean Journal of Applied Statistics
    • /
    • v.18 no.3
    • /
    • pp.661-671
    • /
    • 2005
  • The aim of this study is to propose a clustering method, called tree-structured clustering, by recursively partitioning continuous multivariate dat a based on overall $R^2$ criterion with a practical node-splitting decision rule. The clustering method produces easily interpretable clustering rules of tree types with the variable selection function. In numerical examples (Fisher's iris data and a Telecom case), we note several differences between tree-structured clustering and K-means clustering.

연속형 자료에 대한 나무형 군집화

  • Heo, Myeong-Hui;Yang, Gyeong-Suk
    • Proceedings of the Korean Statistical Society Conference
    • /
    • 2005.05a
    • /
    • pp.49-51
    • /
    • 2005
  • 본 연구는 반복분할(recursive partitioning)에 의한 군집화 방법을 제안하고 활용 예를 제시한다. 이 방법은 나무 형태의 해석하기 쉬운 단순한 규칙을 제공하면서 동시에 변수선택기능을 제공한다.

  • PDF

A New Fast Algorithm for Short Range Force Calculation (근거리 힘 계산의 새로운 고속화 방법)

  • Lee, Sang-Hwan;Ahn, Cheol-O
    • 유체기계공업학회:학술대회논문집
    • /
    • 2006.08a
    • /
    • pp.383-386
    • /
    • 2006
  • In this study, we propose a new fast algorithm for calculating short range forces in molecular dynamics, This algorithm uses a new hierarchical tree data structure which has a high adaptiveness to the particle distribution. It can divide a parent cell into k daughter cells and the tree structure is independent of the coordinate system and particle distribution. We investigated the characteristics and the performance of the tree structure according to k. For parallel computation, we used orthogonal recursive bisection method for domain decomposition to distribute particles to each processor, and the numerical experiments were performed on a 32-node Linux cluster. We compared the performance of the oct-tree and developed new algorithm according to the particle distributions, problem sizes and the number of processors. The comparison was performed sing tree-independent method and the results are independent of computing platform, parallelization, or programming language. It was found that the new algorithm can reduce computing cost for a large problem which has a short search range compared to the computational domain. But there are only small differences in wall-clock time because the proposed algorithm requires much time to construct tree structure than the oct-tree and he performance gain is small compared to the time for single time step calculation.

  • PDF

Wage Determinants Analysis by Quantile Regression Tree

  • Chang, Young-Jae
    • Communications for Statistical Applications and Methods
    • /
    • v.19 no.2
    • /
    • pp.293-301
    • /
    • 2012
  • Quantile regression proposed by Koenker and Bassett (1978) is a statistical technique that estimates conditional quantiles. The advantage of using quantile regression is the robustness in response to large outliers compared to ordinary least squares(OLS) regression. A regression tree approach has been applied to OLS problems to fit flexible models. Loh (2002) proposed the GUIDE algorithm that has a negligible selection bias and relatively low computational cost. Quantile regression can be regarded as an analogue of OLS, therefore it can also be applied to GUIDE regression tree method. Chaudhuri and Loh (2002) proposed a nonparametric quantile regression method that blends key features of piecewise polynomial quantile regression and tree-structured regression based on adaptive recursive partitioning. Lee and Lee (2006) investigated wage determinants in the Korean labor market using the Korean Labor and Income Panel Study(KLIPS). Following Lee and Lee, we fit three kinds of quantile regression tree models to KLIPS data with respect to the quantiles, 0.05, 0.2, 0.5, 0.8, and 0.95. Among the three models, multiple linear piecewise quantile regression model forms the shortest tree structure, while the piecewise constant quantile regression model has a deeper tree structure with more terminal nodes in general. Age, gender, marriage status, and education seem to be the determinants of the wage level throughout the quantiles; in addition, education experience appears as the important determinant of the wage level in the highly paid group.

A Method to Expand a Complete Binary Tree using Greedy Method and Pruning in Sudoku Problems (스도쿠 풀이에서 욕심쟁이 기법과 가지치기를 이용한 완전이진트리 생성 기법)

  • Kim, Tai Suk;Kim, Jong Soo
    • Journal of Korea Multimedia Society
    • /
    • v.20 no.4
    • /
    • pp.696-703
    • /
    • 2017
  • In this paper, we show how to design based on solving Sudoku problem that is one of the NP-complete problems like Go. We show how to use greedy method which can minimize depth based on tree expansion and how to apply heuristic algorithm for pruning unnecessary branches. As a result of measuring the performance of the proposed method for solving of Sudoku problems, this method can reduce the number of function call required for solving compared with the method of heuristic algorithm or recursive method, also this method is able to reduce the 46~64 depth rather than simply expanding the tree and is able to pruning unnecessary branches. Therefore, we could see that it can reduce the number of leaf nodes required for the calculation to 6 to 34.

ALGORITHMIC PROOF OF MaxMult(T) = p(T)

  • Kim, In-Jae
    • Communications of the Korean Mathematical Society
    • /
    • v.27 no.4
    • /
    • pp.665-668
    • /
    • 2012
  • For a given graph G we consider a set S(G) of all symmetric matrices A = [$a_{ij}$] whose nonzero entries are placed according to the location of the edges of the graph, i.e., for $i{\neq}j$, $a_{ij}{\neq}0$ if and only if vertex $i$ is adjacent to vertex $j$. The minimum rank mr(G) of the graph G is defined to be the smallest rank of a matrix in S(G). In general the computation of mr(G) is complicated, and so is that of the maximum multiplicity MaxMult(G) of an eigenvalue of a matrix in S(G) which is equal to $n$ - mr(G) where n is the number of vertices in G. However, for trees T, there is a recursive formula to compute MaxMult(T). In this note we show that this recursive formula for MaxMult(T) also computes the path cover number $p$(T) of the tree T. This gives an alternative proof of the interesting result, MaxMult(T) = $p$(T).

Problem Solving Path Algorithm in Distance Education Environment

  • Min, Youn-A
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.6
    • /
    • pp.55-61
    • /
    • 2021
  • As the demand for distance education increases, it is necessary to present a problem solving path through a learning tracking algorithm in order to support the efficient learning of learners. In this paper, we proposed a problem solving path of various difficulty levels in various subjects by supplementing the existing learning tracking algorithm. Through the data set obtained through the path for solving the learner's problem, the path through the prim's minimum Spanning tree was secured, and the optimal problem solving path through the recursive neural network was suggested through the path data set. As a result of the performance evaluation of the contents proposed in this paper, it was confirmed that more than 52% of the test subjects included the problem solving path suggested in the problem solving process, and the problem solving time was also improved by more than 45%.

Automatic Composition Algorithm based on Fractal Tree (프랙탈 트리를 이용한 자동 작곡 방법)

  • Kwak, Sung-Ho;Yoo, Min-Joon;Lee, In-Kwon
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.618-622
    • /
    • 2008
  • In this paper, we suggest new music composition algorithm based on fractal theory. User can define and control fractal shape by setting an initial state and production rules in L-System. We generate an asymmetric fractal tree based on L-System and probability. Then a music is generated by the fractal tree image using sonification techniques. We introduce two composition algorithm using the fractal tree. First, monophonic music can be generated by mapping x and y axis to velocity and pitch, respectively Second, harmonic music also can be generated by mapping x and y axis to time and pitch, respectively Using our composition algorithm, user can easily generate a music which has repeated pattern created by recursive feature of fractal, and a music which has structure similar to fractal tree image.

  • PDF

Simple Recursive Approach for Detecting Spatial Clusters

  • Kim Jeongjin;Chung Younshik;Ma Sungjoon;Yang Tae Young
    • Communications for Statistical Applications and Methods
    • /
    • v.12 no.1
    • /
    • pp.207-216
    • /
    • 2005
  • A binary segmentation procedure is a simple recursive approach to detect clusters and provide inferences for the study space when the shape of the clusters and the number of clusters are unknown. The procedure involves a sequence of nested hypothesis tests of a single cluster versus a pair of distinct clusters. The size and the shape of the clusters evolve as the procedure proceeds. The procedure allows for various growth clusters and for arbitrary baseline densities which govern the form of the hypothesis tests. A real tree data is used to highlight the procedure.

Research of Searching Algorithm for Cutting Region using Quadtree (Quadtree를 이용한 절삭 영역 탐색 기법에 관한 연구)

  • 김용현;고성림;이상규
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2003.06a
    • /
    • pp.873-876
    • /
    • 2003
  • Z-map model is the most widely used model for NC simulation and verification. But it has several limitations to get a high precision, to apply 5 axis machining simulation. In this paper, we tried to use quadtree for searching cutting region. Quadtree representation of two dimensional objects is performed with a tree that describes the recursive subdivision. By using these quadtree model. storage requirements were reduced. And also, recursive subdivision was processed in the boundries, so, useless computation could be reduced, too. To get more high Accuracy, we applied the supersampling method in the boundaries. The Supersampling method is the most common form of the antialiasing and usually used with polygon mesh rendering in computer graphics To verify quadtree model we compared simulated results with z-map model and enhanced z-map model

  • PDF