• 제목/요약/키워드: realistic context

검색결과 127건 처리시간 0.034초

수학적 맥락 정보를 이용한 수업 환경에서의 학습자의 문제 해결 활동 (A Study of Students' Mathematical Context Information Accompanied Problem -Solving Activities)

  • 배민정;백석윤
    • 한국초등수학교육학회지
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    • 제7권1호
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    • pp.23-44
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    • 2003
  • 수학적 맥락 정보를 이용한 문제가 주어졌을 때, 학생들의 문제 해결 활동을 관찰하고 인지적 측면과 정서적 측면에서 분석하였다. 수학적 맥락 문제들은 Freudenthal의 수학 교육 이론과 RME에 따라 구성하였다. 그 결과, 개방된 형태의 맥락 문제가 보다 다양한 풀이를 산출해냄을 알 수 있었다. 따라서 교사는 스스로 형식적 수학을 재발명하고, 학생들로 하여금 그에 걸맞은 인지적 활동이 이루어지도록 나름대로의 교수 학습 방법을 개발하여야 한다.

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상황인지를 위한 지능형 NPC 프레임워크 (An Intelligent NPC Framework for Context Awareness)

  • 이봉근;정재두;류근호
    • 한국산학기술학회논문지
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    • 제10권9호
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    • pp.2361-2368
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    • 2009
  • 최근 게임에서의 인공지능에 대한 관심이 높아지고 있으며 인공지능 기술을 이용하여 게임 캐릭터를 좀 더 사실적이고 현실감 있게 하는 연구가 진행되고 있다. 특히 게임에서 NPC(Non Player Character)는 게임인공지능 관련 연구 대상의 중요한 부분으로 게임을 제작하거나 플레이하는 사람들 모두의 대상이 되고 있다. 본 논문에서는 PC(Player Character)에 능동적으로 반응하는 지능형 상황인지(Context Awareness) NPC 기술에 대하여 분석하고 이의 구현을 위한 지능형 NPC 프레임워크를 제안하였다. 제안된 상황인지 NPC 지능형 프레임워크는 다양한 상황인지 지능형 에이전트 구현에 적용될 수 있으며 또한 부가적인 에이전트의 추가와 삭제가 용이하기 때문에 점진적 개발과 다양한 응용에 적응적으로 개발이 가능하다.

네 점이 한 원 위에 있을 조건에 관한 교육적 고찰 (An Educational Consideration on the Condition that Four Points lie on a Circle)

  • 강정기
    • 한국수학교육학회지시리즈A:수학교육
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    • 제55권2호
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    • pp.233-249
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    • 2016
  • In this study, we extracted the background meaning of the condition that four points lie on a circle, analyzed textbooks critically and proposed the orientation to improve the content in the textbook. As results, the condition has a realistic background meaning which is 'mathematical modeling of finding a fair location'. The condition has a mathematical background meanings which are 'a first complex situation distinguished from two points and three points', 'the condition described in the perspective of side and angle in order to overcome the disadvantages of the perpendicular bisectors context' and 'being possible to transfer more than five points'. However it is difficult to understand the reason why the condition is on four points in the current textbook. In addition, it is difficult to recognize the connectivity of a circumcenter of triangle. To overcome these problems, we proposed five orientations to improve the content in the textbook.

L-System을 이용한 HMD기반 인터렉티브 실감형 미디어 알고리즘 구축 (Construction of HMD-based Interactive Realistic Media Algorithm Using L-System)

  • 임상국
    • 한국멀티미디어학회논문지
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    • 제23권1호
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    • pp.58-66
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    • 2020
  • 5G-based HMD technology grew rapidly in the context of the environment change of convergence technology media and mobile networks in the fourth industrial era. It has also grown into a core technology that transforms our digital visual system. However, there is no research or system that can understand and verify radical visual system changes. Therefore, it is necessary to have an engineering understanding and verification of the diffusion of HMD media imaging devices. Beyond the distinction between virtual and real, research is urgently needed on the new three-dimensional interface of the 21st century through viewer participation. For this reason, research on the algorithm structure of interactive video media using L-System is an essential process and will be a guide to understanding the virtual reality interactive environment.

Efficient detectors for MIMO-OFDM systems under spatial correlation antenna arrays

  • Guerra, David William Marques;Fukuda, Rafael Masashi;Kobayashi, Ricardo Tadashi;Abrao, Taufik
    • ETRI Journal
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    • 제40권5호
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    • pp.570-581
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    • 2018
  • This work analyzes the performance of implementable detectors for the multiple-input multiple-output (MIMO) orthogonal frequency division multiplexing (OFDM) technique under specific and realistic operation system conditions, including antenna correlation and array configuration. A time-domain channel model was used to evaluate the system performance under realistic communication channel and system scenarios, including different channel correlation, modulation order, and antenna array configurations. Several MIMO-OFDM detectors were analyzed for the purpose of achieving high performance combined with high capacity systems and manageable computational complexity. Numerical Monte Carlo simulations demonstrate the channel selectivity effect, while the impact of the number of antennas, adoption of linear against heuristic-based detection schemes, and the spatial correlation effect under linear and planar antenna arrays are analyzed in the MIMO-OFDM context.

Conceptualizing the Realistic Mathematics Education Approach in the Teaching and Learning of Ordinary Differential Equations

  • Kwon, Oh-Nam
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제6권2호
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    • pp.159-170
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    • 2002
  • The undergraduate curriculum in differential equations has undergone important changes in favor of the visual and numerical aspects of the course primarily because of recent technological advances. Yet, research findings that have analyzed students' thinking and understanding in a reformed setting are still lacking. This paper discusses an ongoing developmental research effort to adapt the instructional design perspective of Realistic Mathematics Education (RME) to the teaching and learning of differential equations at Ewha Womans University. The RME theory based on the design heuristic using context problems and modeling was developed for primary school mathematics. However, the analysis of this study indicates that a RME design for a differential equations course can be successfully adapted to the university level.

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캐스케이드된 장주기 광섬유격자 해석에서의 두모드 결합 모델의 유효성 (Validity of the Two-Mode Coupling Model in the Context of Cascaded Long-Period Fiber Gratings)

  • 박동욱;황준환
    • 대한전자공학회논문지SD
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    • 제37권9호
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    • pp.7-14
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    • 2000
  • 본 논문에서는 캐스케이드된 장주기 광섬유격자 구조의 해석에 기존의 두모드 결합 모델(TMCM)을 적용할 때에 발생하는 제한요인들에 대하여 분석하고, 아울러 이를 바탕으로 만족 시 TMCM 적용의 유효성을 보장하는 구체적인 조건들을 제안하다. 또한, 실제 상황에서 흔히 찾아 볼 수 있는 격자 파라메터 값을 적용하여 이와 같은 조건들이 의미하는 격자주기 변화의 허용범위와 사용가능 대역폭에 관하여 수치해석 결과를 갖고 논한다.

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모바일 환경을 위한 비디오 기반의 위치 서비스 (Video Based Location Service for Mobile Environment)

  • 최지훈;김성백;이승용;장병태;이종훈
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 신호처리소사이어티 추계학술대회 논문집
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    • pp.287-290
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    • 2003
  • In recent years, one of the main trends of GIS is to construct and provide realistic and human-perceptible information of spatial object using video data. The rapid progress of wireless mobile technology makes the multimedia source using video data possible on mobile environment. Instead of traditional map-based service, video-based location services, that provide video data as location context, would be of interest in connection with various mobile applications requiring location service, such as telematics, LBS, etc. In this paper, we present the location service system using geo-referenced video on wireless mobile environment.

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고속철도건설사업의 사회적 갈등에 관한 사례 연구 (A Case Study on Social Conflicts Of high speed Rail Construction Projects)

  • 추준섭;오주환;김시곤
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2008년도 춘계학술대회 논문집
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    • pp.2442-2447
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    • 2008
  • Concept of conflict management system and necessity of introducing it into the executing process of public projects have been subjects of any previous studies. Those systems are, however, not practically applicable to rail projects given the unique nature of rail industry. In this context, the author presented cases of conflicts emerged during the process of the Gyung bu High Speed Rail Construction Project and mapped out realistic case study applicable to construction sites.

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Social Capital, Social Engineering, and the Technopolis

  • Phillips, Fred Young
    • World Technopolis Review
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    • 제1권2호
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    • pp.86-91
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    • 2012
  • The paper briefly presents the social and cultural context of technopolis development. It offers a catalog of the social considerations a technopolis designer must attend to. Technopolis planners may use this list for preliminary assessment and benchmarking of their region against others, and to reach a realistic view of the challenges facing a new technopolis project.