• Title/Summary/Keyword: real-time video

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Study of Small and Medium-Sized VDR Device with Camera and Data Control Method for Efficiency Garantee of Ship Navigation System (선박 네비게이션 시스템의 효율성 보장을 위한 카메라 장착 중소형 VDR장치 및 데이터 제어방법 연구)

  • Min, Byung Guk;Ha, Tae Jin;Kim, Young Soo;Park, Jung Min;Cha, Jun Sub
    • Smart Media Journal
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    • v.2 no.1
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    • pp.42-47
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    • 2013
  • The paper presents VDR system for efficiency of ocean navigation device and how to output and to save data using this system as well as compressed digital data and analog video output from the camera are utilized at the same time. The compressed digital data is used to store video for VDR device while analog video is used to display on screen in real-time so that VDR system saves the load on SD memory card without navigation terminal and output it with real-time video. Also, the control method using VDR system are proposed for saving and outputting data.

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Drift error compensation for vision-based bridge deflection monitoring

  • Tian, Long;Zhang, Xiaohong;Pan, Bing
    • Smart Structures and Systems
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    • v.24 no.5
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    • pp.649-657
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    • 2019
  • Recently, an advanced video deflectometer based on the principle of off-axis digital image correlation was presented and advocated for remote and real-time deflection monitoring of large engineering structures. In engineering practice, measurement accuracy is one of the most important technical indicators of the video deflectometer. However, it has been observed in many outdoor experiments that data drift often presents in the measured deflection-time curves, which is caused by the instability of imaging system and the unavoidable influences of ambient interferences (e.g., ambient light changes, ambient temperature variations as well as ambient vibrations) in non-laboratory conditions. The non-ideal unstable imaging conditions seriously deteriorate the measurement accuracy of the video deflectometer. In this work, to perform high-accuracy deflection monitoring, potential sources for the drift error are analyzed, and a drift error model is established by considering these error sources. Based on this model, a simple, easy-to-implement yet effective reference point compensation method is proposed for real-time removal of the drift error in measured deflections. The practicality and effectiveness of the proposed method are demonstrated by in-situ deflection monitoring of railway and highway bridges.

Methodology for Evaluating Real-time Rear-end Collision Risks based on Vehicle Trajectory Data Extracted from Video Image Tracking (영상기반 실시간 후미추돌 위험도 분석기법 개발)

  • O, Cheol;Jo, Jeong-Il;Kim, Jun-Hyeong;O, Ju-Taek
    • Journal of Korean Society of Transportation
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    • v.25 no.5
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    • pp.173-182
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    • 2007
  • An innovative feature of this study is to propose a methodology for evaluating safety performance in real time based on vehicle trajectory data extracted from video images. The essence of evaluating safety performance is to capture unsafe car-following events between individual vehicles traveling surveillance area. The proposed methodology applied two indices including real-time safety index (RSI) based on the concept of safe stopping distance and time-to-collision (TTC) to the evaluation of safety performance. It is believed that outcomes would be greatly utilized in developing a new generation of video images processing (VIP) based traffic detection systems capable of producing safety performance measurements. Relevant technical challenges for such detection systems are also discussed.

Smart Platform Design for Location based Drama Contents Services (위치기반의 드라마 콘텐츠서비스용 스마트 플랫폼 설계)

  • Choi, Youngho
    • Journal of Internet Computing and Services
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    • v.18 no.1
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    • pp.37-41
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    • 2017
  • In this paper, a platform was proposed that can service the streaming of location based real-time video-clip for smart-travel-services to work with PPL(Product Placement). The location information of drama like as LTE GPS and Beacon were used to provide the drama video with the PUSH service. And PPL DB with the attributes like as picture, video, music and URI(Uniform resource Identifier) was designed. As a result, this platform could provide the location based video streaming service that could replace the original PPL properties, color or shape, with the other properties by the interactive tagging the PPL DB in drama scenes. The proposed platform could provide the location based real-time video streaming service that can alter the PPL properties with the request of service provider.

A Study on a Transferring Method of Video Stream to Existing Handphones without Downloading Additional Software (휴대폰에 소프트웨어 추가 없이 영상 스트림을 전송하는 방법 연구)

  • 박대원;홍마리아;김규정;임영환
    • Journal of Internet Computing and Services
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    • v.3 no.3
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    • pp.55-66
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    • 2002
  • This paper proposes a real-time transferring method of captured video stream to existing handphones without downloading additional software. For real-time transferring of captured vid대 data to handphones, two methods, the WAP based pull-method and the WAP based push-method, are proposed in the paper. Also for transcoding of captured frame into a WBMP image, a threshold setting method which uses the average value of total values of pixels in a scene is proposed. The methods we proposed are implemented in stream engines as video transcoding filter(called WBMPFilter) and video transferring medium(called WirelessMedium). And the experimental system shows 1 frame per 3 seconds transfer of video to existing handphones.

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VLSI Architecture for Video Object Boundary Enhancement (비디오객체의 경계향상을 위한 VLSI 구조)

  • Kim, Jinsang-
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.11A
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    • pp.1098-1103
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    • 2005
  • The edge and contour information are very much appreciated by the human visual systems and are responsible for our perceptions and recognitions. Therefore, if edge information is integrated during extracting video objects, we can generate boundaries of oects closer to human visual systems for multimedia applications such as interaction between video objects, object-based coding, and representation. Most of object extraction methods are difficult to implement real-time systems due to their iterative and complex arithmetic operations. In this paper, we propose a VLSI architecture integrating edge information to extract video objects for precisely located object boundaries. The proposed architecture can be easily implemented into hardware due to simple arithmetic operations. Also, it can be applied to real-time object extraction for object-oriented multimedia applications.

A feasibility study of audio-video communication application using mobile telecommunication in inter-hospital transfer situations (병원 간 전원 상황에서 이동통신망을 이용한 음성화상정보통신 애플리케이션의 유용성에 관한 연구)

  • Jeong, Joo;Kim, Tae-Han;Kang, Saee-Byel
    • The Korean Journal of Emergency Medical Services
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    • v.23 no.1
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    • pp.125-134
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    • 2019
  • Purpose: The aim of this study was to evaluate the usefulness of video communication with medical staff located at a remote location, through a communication application connected to a long term evolution (LTE) mobile communication network in a moving ambulance. Methods: In this study, we recruited patients who were transferred by mobile intensive care unit ambulance from one hospital to another. In the moving ambulance, the information of the patient was transferred to a physician using the application in real time. Recorded video files were evaluated by emergency physicians with experience in video direct medical control. Results: A total of 18 patients were evaluated, and the average score was 5.9 out of a possible 9. It was expected that applying the use of the technology to actual clinical sites would enable the sites to provide assistance. Conclusion: In this study, we confirmed the possibility of benefiting from the clinical field when using the video-audio communication application which is connected to the remote location in real time through the current LTE mobile communication network in the ambulance.

Adaptive Rate Control for Guaranteeing the Delay Bounds of Streaming Service (스트리밍 서비스의 지연한계 보장을 위한 적응적 전송률 제어기법)

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.37 no.6
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    • pp.483-488
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    • 2010
  • Due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services. Moreover, the user can service the participatory video broadcasting service in the mobile device and it can be used to deliver the real-time news and more variety information in the user side. Live multimedia service of user participation should consider not only the video quality but also the delay bounds and continuity of video playback for improving the user perceived QoS (Quality of Service) of streaming service. In this paper, we propose an adaptive rate control scheme, called DeBuG (Delay Bounds Guaranteed), to guarantee the delay bounds and continuity of video playback for the real-time streaming in mobile devices. In order to provide those, the proposed scheme has a quality adaptation function based on the transmission buffer status and network status awareness. It also has a selective frame dropper, which is based on the media priority, before the transmission video frames. The simulation results demonstrate the effectiveness of our proposed scheme.

A History Retransmission Algorithm for Online Arcade Video Games

  • Kim Seong-Hoo;Park Kyoo-Seok
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.798-806
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    • 2005
  • In this paper, we suggest a game system that can support network modules for multi-platform based video games, and built a system that can convert from a single-user game to multi-user game. In this system, we bring in an initial delay buffering scheme on clients to handle any periods of latency occurring from the load fluctuation in a network, when a real-time game is played, and shows that stable play for a game is achieved as the result of the scheme. This paper also presents a retransmission algorithm based on the history of game commands to handle drawbacks of UDP mechanism. And, we evaluate the network delay and packet loss using the simulation tool NS2, and shows the case of 0.3 second buffer delay is the most suitable for recovery.

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High Resolution 360 degree Video Generation System using Multiple Cameras (다수의 카메라를 이용한 고해상도 360도 동영상 생성 시스템)

  • Jeong, Jinwook;Jun, Kyungkoo
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1329-1336
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    • 2016
  • This paper develops a 360 degree video system using multiple off-the-shelf webcams and a set of embedded boards. Existing 360 degree cameras have shortcomings that they do not support real-time video generation since recorded videos should be copied to computers or smartphones which then provide stitching. Another shortcoming is that wide FoV(Field of View) cameras are not able to provide sufficiently high resolution. Moreover, resulting images are visually distorted bending straight lines. By employing an array of 65 degree FoV webcams, we were able to generate videos on the spot and achieve over 6K resolution with much less distortion. We describe the configuration and algorithms of the proposed system. The performance evaluation results of our early stage prototype system are presented.