• Title/Summary/Keyword: real-time collaboration

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Thoughts and Tools of Collaborative Architectural Design Process

  • Han, Seung Hoon
    • Architectural research
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    • v.7 no.1
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    • pp.1-9
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    • 2005
  • The needs of collaboration among design participants spread in different locations is emphasized in the early design stage in order to not only save time and provide places to meet and talk, but also to save cost for those events as well: This is being realized by the Internet, which helps support a networked, integrated real-time multi-user environment. As the base for collaboration activities moves from physical places to cyberspace, the methods of connecting every participant by means of a computer technology have been desired and considered. This study aims at investigating today's collaboration technology in the architectural design process, especially focused on the early stages, in terms of temporal dimensions. In addition, major concepts for and previous efforts and tools of collaborative design have been examined, and a specific recommendation has been proposed for future development of collaborative architectural design systems: That is distributed collaboration, which is accessible and comprehensible to all the professionals in the building design team, which not only allows the sharing of information but also the sharing of understanding, and which facilitates the development of design tools for different aspects of the envisioned collaborative design environment.

Project Performance Creation Mechanism through Online Collaboration System : Focusing on Individual, Relational, and System Characteristics (온라인 협업 시스템을 통한 프로젝트 성과 창출 메커니즘 연구 : 개인특성, 관계특성, 시스템특성을 중심으로)

  • Park, Junyoung;Seo, Bong-Goon;Park, Do-Hyung
    • Journal of Information Technology Applications and Management
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    • v.25 no.1
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    • pp.47-66
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    • 2018
  • The development of IT is transforming from the way it has been working face-to-face in performing projects to the online collaboration method using web-based tools. Therefore, various online collaboration tools are being developed and commercialized, including 'Google Docs', which is called the online office. Using these online collaboration tools, users can share documents with other users and collaborate in real time. Therefore, in recent years, companies and educational institutions have been using online collaboration tools to carry out tasks and projects that require collaboration. Various factors can affect the project performance satisfaction through online collaboration tools. In this regard, it is necessary to confirm the factors affecting the satisfaction of the project performance. However, there is not enough empirical research on the satisfaction of the performance through the online collaboration tool. Therefore, this study will investigate the mechanism of project performance satisfaction through online collaboration tool considering the Individual characteristics of the project performing subject, the relationship characteristics between the project members, and the system characteristics of the collaboration tool.

Web Based Collaborative Design Framework Via Workflow (Workflow를 이용한 웹 기반 협업설계 프레임워크)

  • Yang, Young-Soon;Kang, Hyung-Wook;Park, Chang-Kue
    • Journal of the Society of Naval Architects of Korea
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    • v.44 no.3 s.153
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    • pp.332-339
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    • 2007
  • Integration of engineering information through the IT (Information Technology) is very important key during the collaboration design process. How can we realize the data efficiently in real-time at the early design stage? How can we manage to integrate the separate information made by each designer or department effectively in real time? IT global trend is the unique way of handling these complicated problems from the information inundation. This paper suggests the design process management system deduced from the analytical results considering BPM (Business Process Management) solution workflow. Workflow based design process management system can help user share and integrate the needed information at the right time through Internet. It is found that the proposed tool works well for a beam design case, and this framework can be thus further expanded for an engineering design environment smoothly.

Design and Implementation of B2Bi Collaboration Workflow System for Efficient Business Process Management based on J2EE (효율적인 비즈니스 프로세스 관리를 위한 J2EE 기반 B2Bi 협업 워크플로우 시스템 설계 및 구현)

  • Lee, Chang-Mog;Chang, Ok-Bae
    • The KIPS Transactions:PartD
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    • v.14D no.1 s.111
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    • pp.97-106
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    • 2007
  • In this paper, the business process was easily modeled by distinguishing between the business process and work logic. Based on this model, B2Bi collaboration Workflow modeling tool, which facilitates collaboration, was designed and implemented. The collaboration workflow modeling tool consists of 3 components; business process modeling tool, execution engine and monitoring tool. First, a business process modeling tool is used to build a process map that reflects the business logic of an application in a quick and accurate manner. Second an execution engine provides a real-time execution environment for business process instance. Third, a monitoring tool provides a real-time monitoring function for the business process that is in operation at the time. In addition to this, it supports flexibility and expandability based on XML and J2EE for the linkage with the legacy system that was used previously, and suggests a solution for a new corporate strategy and operation.

Development of Multi-person remote collaboration system using WebRTC for fields adaptation (WebRTC를 이용한 현장 적응형 다자간 원격협업 시스템 개발)

  • Lee, Kwanhee;Kim, Ji-In;Kwon, Goo-Rak
    • Smart Media Journal
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    • v.10 no.4
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    • pp.9-14
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    • 2021
  • In the case of the existing remote collaboration, the remote support service-oriented system is not suitable for the use of the field-oriented multi-person remote collaboration system. This paper is a remote collaboration system development for various industrial sites. We develop remote support and work management that faces the various needs of industrial sites, real-time video remote support between workers, and real-time voice work sharing between workers. In addition, The goal of the development aims to increase the usability by strengthening the security function through encryption in the video and to develop a more efficient system. Finally, the development contents are the remote management and the support software development, Android app development for worker, WebRTC-based remote collaboration system construction and development, and prototype development. These products are expected to increase demand and increase sales by installing and operating at industrial sites, and can promote manpower training, understanding trending technologies, and improving capabilities.

Multiple Camera Collaboration Strategies for Dynamic Object Association

  • Cho, Shung-Han;Nam, Yun-Young;Hong, Sang-Jin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1169-1193
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    • 2010
  • In this paper, we present and compare two different multiple camera collaboration strategies to reduce false association in finding the correspondence of objects. Collaboration matrices are defined with the required minimum separation for an effective collaboration because homographic lines for objects association are ineffective with the insufficient separation. The first strategy uses the collaboration matrices to select the best pair out of many cameras having the maximum separation to efficiently collaborate on the object association. The association information in selected cameras is propagated to unselected cameras by the global information constructed from the associated targets. While the first strategy requires the long operation time to achieve the high association rate due to the limited view by the best pair, it reduces the computational cost using homographic lines. The second strategy initiates the collaboration process of objects association for all the pairing cases of cameras regardless of the separation. In each collaboration process, only crossed targets by a transformed homographic line from the other collaborating camera generate homographic lines. While the repetitive association processes improve the association performance, the transformation processes of homographic lines increase exponentially. The proposed methods are evaluated with real video sequences and compared in terms of the computational cost and the association performance. The simulation results demonstrate that the proposed methods effectively reduce the false association rate as compared with basic pair-wise collaboration.

Development of a Real Time 3D Collaboration and Part Information Brokering System Using WWW(World Wide Web) (웹을 이용한 실시간 3차원 공동작업 부품정보중개시스템 개발)

  • 최영상;김영호
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.2
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    • pp.87-99
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    • 1999
  • We developed a Part Information Brokering System, namely PIBS, that can inter-link part suppliers and buyers using WWW(World Wide Web). The major contribution of this paper is that the system provides a 3D collaboration environment that enables multiple users to share the same workspace where they cooperatively manipulate part features in real time. PIBS carries out two major functions: one to maintain part data in a part library, and the other to provide the means for the clients to cooperate. An object-oriented database is used for the part library which stores apart information registered by part suppliers. VRML(Virtual Reality Modeling Language) the ISO standard for 3D visualization on WWW, is used to represent 3D part models. Several Java programs have been implemented to support synchronous and a synchronous communication of the 3D models. Once the users are interconnected through the system, a user's manipulation of part objects is transparently and instantaneously transmitted to the others. This means that all the participants can are the same view and movement of the 3D part models. Since the system is developed using a Java applet-server architecture, it requires no additional software other than standard web browser. The prototype system has been successfully implemented, and demonstrated its applicability to virtual 3D part information sharing.

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An Implementation of OpenU Social Network Service System with Real-time Conversation and Collaboration (실시간 대화 및 협업이 가능한 오픈유 소셜 네트워크 서비스 시스템의 구현)

  • Cho, Byung-Ho
    • Journal of Advanced Navigation Technology
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    • v.14 no.5
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    • pp.737-744
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    • 2010
  • A Social Network Service(SNS) is the best attracting internet business model and serviced in the several countries. The Facebook is the most popular SNS in a foreign country and the Cyworld is most popular one in Korea. In this paper, after investing and analyzing the existing Social Network Services, I present a new OpenU Social Network Service based on Web 2.0 concepts. This is a next generation internet platform which can be communicated with real-time chatting and share d data and talked during seeing data by collaboration functions OpenU's main characteristics and functions by screen design and implementations are explained. And also OpenU's excellence by comparing with other SNSs system is presented.

A Design for the Real-Time Enterprise based Logistics Information System of Postal Service (실시간 기반 우편 물류 정보시스템 모형 설계)

  • Sun, Ji-Ung;Song, Young-Hyo
    • IE interfaces
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    • v.20 no.2
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    • pp.162-176
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    • 2007
  • As facing the rapid advance of information technologies, the postal service is required to have capabilities of real-time logistics characterized by collaboration, ubiquity and intelligence which are necessary to the organizational management. In this study we discuss the design of the next generation information system based on real-time enterprise strategy to achieve real-time integrity and upgrade of postal information system. After briefly addressing the issues on developing information system and current situation, we provide the design direction and the framework of the to-be system. We develop detailed specification of each subsystem and provide an operational scenario. We believe when this framework is put into use, it can contribute to competitive performance by giving the integrity and consistency in implementing information systems of the Korea Postal Service.

Implementation of Virtual Architectural Engineering and Design of Real-time State Server for Internet Virtual Collaboration (가상건축엔지니어링의 구현과 인터넷 가상협동작업을 위한 실시간 상태서버의 설계)

  • 고동일;이범렬;김종성;오원근
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.169-172
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    • 2000
  • Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. And the progress of 3D computer graphics enabled collaborative application with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of Share collaboration engine and Virtual Architectural Engineering 2000 (VAE2000) system which is our pilot application implemented with Share collaboration engine. And we explain problems presented by our experiments with VAE2000 system. For those problems, we design our new middle-ware system, SHINE(SHared INternet Environment). The SHINE proposes new concepts and approaches for collaboration with 3D objects in a virtual world.

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