• Title/Summary/Keyword: real world

Search Result 4,252, Processing Time 0.026 seconds

Approaches to Applying Social Network Analysis to the Army's Information Sharing System: A Case Study (육군 정보공유체계에 사회관계망 분석을 적용하기 위한방안: 사례 연구)

  • GunWoo Park
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.5
    • /
    • pp.597-603
    • /
    • 2023
  • The paradigm of military operations has evolved from platform-centric warfare to network-centric warfare and further to information-centric warfare, driven by advancements in information technology. In recent years, with the development of cutting-edge technologies such as big data, artificial intelligence, and the Internet of Things (IoT), military operations are transitioning towards knowledge-centric warfare (KCW), based on artificial intelligence. Consequently, the military places significant emphasis on integrating advanced information and communication technologies (ICT) to establish reliable C4I (Command, Control, Communication, Computer, Intelligence) systems. This research emphasizes the need to apply data mining techniques to analyze and evaluate various aspects of C4I systems, including enhancing combat capabilities, optimizing utilization in network-based environments, efficiently distributing information flow, facilitating smooth communication, and effectively implementing knowledge sharing. Data mining serves as a fundamental technology in modern big data analysis, and this study utilizes it to analyze real-world cases and propose practical strategies to maximize the efficiency of military command and control systems. The research outcomes are expected to provide valuable insights into the performance of C4I systems and reinforce knowledge-centric warfare in contemporary military operations.

Developing a deep learning-based recommendation model using online reviews for predicting consumer preferences: Evidence from the restaurant industry (딥러닝 기반 온라인 리뷰를 활용한 추천 모델 개발: 레스토랑 산업을 중심으로)

  • Dongeon Kim;Dongsoo Jang;Jinzhe Yan;Jiaen Li
    • Journal of Intelligence and Information Systems
    • /
    • v.29 no.4
    • /
    • pp.31-49
    • /
    • 2023
  • With the growth of the food-catering industry, consumer preferences and the number of dine-in restaurants are gradually increasing. Thus, personalized recommendation services are required to select a restaurant suitable for consumer preferences. Previous studies have used questionnaires and star-rating approaches, which do not effectively depict consumer preferences. Online reviews are the most essential sources of information in this regard. However, previous studies have aggregated online reviews into long documents, and traditional machine-learning methods have been applied to these to extract semantic representations; however, such approaches fail to consider the surrounding word or context. Therefore, this study proposes a novel review textual-based restaurant recommendation model (RT-RRM) that uses deep learning to effectively extract consumer preferences from online reviews. The proposed model concatenates consumer-restaurant interactions with the extracted high-level semantic representations and predicts consumer preferences accurately and effectively. Experiments on real-world datasets show that the proposed model exhibits excellent recommendation performance compared with several baseline models.

The Effect of Metaverse Presence on Intention to Continuous Use Through User Motivation: Moderating Effect of Normative Interpersonal Influence (메타버스 실재감이 사용자의 이용 동기를 통해 지속적 이용의도에 미치는 영향: 규범적 대인 민감성의 조절 효과)

  • Hwang, Inho;Kim, Jin soo;Lee, IL Han
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.17 no.3
    • /
    • pp.119-133
    • /
    • 2022
  • The COVID-19 pandemic is rapidly changing the behavior of members of society. Typically, the strong contagious power of the virus minimizes interaction between people in the real world, and they keep interaction activities to a minimum through online activities. Recently, as people demand online activities that enhance a sense of reality, the metaverse, which strengthens the 3D technology-centered sense of presence capability, is being chosen by people. The purpose of this study is to suggest a strategic direction for the establishment of the metaverse business model of startups by presenting factors for users' use and gratification of the metaverse. In detail, this study proposes the motivation for using the metaverse by reflecting the uses and gratification theory, and suggests a method to strengthen the motivation for the metaverse by reflecting the presences provided by the metaverse plotform and individual characteristics (normtive interpersonal influence). We surveyed people over 20 years of age who experienced metaverse and obtained 314 samples. In addition, we conducted the main effect analysis using the structural equation model and the moderating effect analysis using Process 3.1. As a result of hypothesis testing, we confirmed that metaverse presence (telepresence, social presence) has a positive effect on intention to continuous use by increasing metaverse's use and satisfaction factors (information, enjoyment, social interactivity). In addition, we found that individuals' normative interpersonal influence moderated the positive relationship between uses and gratification factors(enjoyment and social interactivity) intention to continuous use. Our study suggests strategies for establishing a user-centered business model for companies related to the metaverse.

Domain Knowledge Incorporated Local Rule-based Explanation for ML-based Bankruptcy Prediction Model (머신러닝 기반 부도예측모형에서 로컬영역의 도메인 지식 통합 규칙 기반 설명 방법)

  • Soo Hyun Cho;Kyung-shik Shin
    • Information Systems Review
    • /
    • v.24 no.1
    • /
    • pp.105-123
    • /
    • 2022
  • Thanks to the remarkable success of Artificial Intelligence (A.I.) techniques, a new possibility for its application on the real-world problem has begun. One of the prominent applications is the bankruptcy prediction model as it is often used as a basic knowledge base for credit scoring models in the financial industry. As a result, there has been extensive research on how to improve the prediction accuracy of the model. However, despite its impressive performance, it is difficult to implement machine learning (ML)-based models due to its intrinsic trait of obscurity, especially when the field requires or values an explanation about the result obtained by the model. The financial domain is one of the areas where explanation matters to stakeholders such as domain experts and customers. In this paper, we propose a novel approach to incorporate financial domain knowledge into local rule generation to provide explanations for the bankruptcy prediction model at instance level. The result shows the proposed method successfully selects and classifies the extracted rules based on the feasibility and information they convey to the users.

Analysis of Research Trends in Deep Learning-Based Video Captioning (딥러닝 기반 비디오 캡셔닝의 연구동향 분석)

  • Lyu Zhi;Eunju Lee;Youngsoo Kim
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.13 no.1
    • /
    • pp.35-49
    • /
    • 2024
  • Video captioning technology, as a significant outcome of the integration between computer vision and natural language processing, has emerged as a key research direction in the field of artificial intelligence. This technology aims to achieve automatic understanding and language expression of video content, enabling computers to transform visual information in videos into textual form. This paper provides an initial analysis of the research trends in deep learning-based video captioning and categorizes them into four main groups: CNN-RNN-based Model, RNN-RNN-based Model, Multimodal-based Model, and Transformer-based Model, and explain the concept of each video captioning model. The features, pros and cons were discussed. This paper lists commonly used datasets and performance evaluation methods in the video captioning field. The dataset encompasses diverse domains and scenarios, offering extensive resources for the training and validation of video captioning models. The model performance evaluation method mentions major evaluation indicators and provides practical references for researchers to evaluate model performance from various angles. Finally, as future research tasks for video captioning, there are major challenges that need to be continuously improved, such as maintaining temporal consistency and accurate description of dynamic scenes, which increase the complexity in real-world applications, and new tasks that need to be studied are presented such as temporal relationship modeling and multimodal data integration.

Implementation of a walking-aid light with machine vision-based pedestrian signal detection (머신비전 기반 보행신호등 검출 기능을 갖는 보행등 구현)

  • Jihun Koo;Juseong Lee;Hongrae Cho;Ho-Myoung An
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.17 no.1
    • /
    • pp.31-37
    • /
    • 2024
  • In this study, we propose a machine vision-based pedestrian signal detection algorithm that operates efficiently even in computing resource-constrained environments. This algorithm demonstrates high efficiency within limited resources and is designed to minimize the impact of ambient lighting by sequentially applying HSV color space-based image processing, binarization, morphological operations, labeling, and other steps to address issues such as light glare. Particularly, this algorithm is structured in a relatively simple form to ensure smooth operation within embedded system environments, considering the limitations of computing resources. Consequently, it possesses a structure that operates reliably even in environments with low computing resources. Moreover, the proposed pedestrian signal system not only includes pedestrian signal detection capabilities but also incorporates IoT functionality, allowing wireless integration with a web server. This integration enables users to conveniently monitor and control the status of the signal system through the web server. Additionally, successful implementation has been achieved for effectively controlling 50W LED pedestrian signals. This proposed system aims to provide a rapid and efficient pedestrian signal detection and control system within resource-constrained environments, contemplating its potential applicability in real-world road scenarios. Anticipated contributions include fostering the establishment of safer and more intelligent traffic systems.

A Test of Individual Firm's Collusive Behavior: The Case of Purchase Price Fixing in the Iron Scrap Market (담합 사례 연구: 철스크랩 구매가격 담합 사건에서 개별 기업의 담합 실행 여부에 대한 실증적 검증)

  • Yangsoo Jin
    • Journal of Industrial Convergence
    • /
    • v.22 no.5
    • /
    • pp.11-21
    • /
    • 2024
  • In the steel industry, there is a perception that "collusion has become a long-standing practice" and it is expected that the authorities' legal response to collusion will be strengthened in the future. This necessarily requires improving the accuracy of the legal response, the most important of which is to accurately identify whether the allegedly colluding firms actually did collude. This study focuses on the recent iron scrap price-fixing case and examines whether a single accused firm actually engaged in price-fixing in a situation where there is a mix of firms that acted independently of the collusion and firms that actually engaged in price-fixing. The results of the analysis allow us to infer that the accused steelmaker did not actually collude, which is consistent with the authorities' final judgment against the steelmaker. In the real world, some collusions are carried out by only a subset of firms in a market, and in these cases, there are often disputed firms as to whether or not they carried out the collusion. This study can serve as an analytic guide for industries, including the steel industry, to verify the behavior of individual firms, especially those whose collusive practices are disputed.

Cybersickness and Experience of Viewing VR Contents in Augmented Reality (증강현실에서의 가상현실 콘텐츠 시청 경험과 사이버 멀미)

  • Jiyoung Oh;Minseong Jin;Zion Park;Seyoon Song;Subin Jeon;Yoojung Lee;Haeji Shin;Chai-Youn Kim
    • Science of Emotion and Sensibility
    • /
    • v.26 no.4
    • /
    • pp.103-114
    • /
    • 2023
  • Augmented reality (AR) and virtual reality (VR) differ fundamentally, with AR overlaying computer-generated information onto the real world in a nonimmersive way. Despite extensive research on cybersickness in VR, its occurrence in AR has received less attention (Vovk et al., 2018). This study examines cybersickness and discomfort associated with AR usage, focusing on the impact of content intensity and exposure time. Participants viewed 30-minute racing simulation game clips through AR equipment, varying in racing speed to alter content intensity. Cybersickness was assessed subjectively using the Simulator sickness questionnaire (SSQ; Kennedy et al., 1993). Findings revealed a progressive increase in cybersickness with longer exposure, persisting even after removing the AR equipment. Contrarily, content intensity did not significantly influence cybersickness levels. Analysis of the SSQ subscales revealed higher oculomotor (O) scores compared to nausea (N) and disorientation (D), suggesting that discomfort primarily stemmed from oculomotor strain. The study highlights distinct differences in user experience between AR and VR, specifically in subjective responses.

Dimensional Quality Assessment for Assembly Part of Prefabricated Steel Structures Using a Stereo Vision Sensor (스테레오 비전 센서 기반 프리팹 강구조물 조립부 형상 품질 평가)

  • Jonghyeok Kim;Haemin Jeon
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.37 no.3
    • /
    • pp.173-178
    • /
    • 2024
  • This study presents a technique for assessing the dimensional quality of assembly parts in Prefabricated Steel Structures (PSS) using a stereo vision sensor. The stereo vision system captures images and point cloud data of the assembly area, followed by applying image processing algorithms such as fuzzy-based edge detection and Hough transform-based circular bolt hole detection to identify bolt hole locations. The 3D center positions of each bolt hole are determined by correlating 3D real-world position information from depth images with the extracted bolt hole positions. Principal Component Analysis (PCA) is then employed to calculate coordinate axes for precise measurement of distances between bolt holes, even when the sensor and structure orientations differ. Bolt holes are sorted based on their 2D positions, and the distances between sorted bolt holes are calculated to assess the assembly part's dimensional quality. Comparison with actual drawing data confirms measurement accuracy with an absolute error of 1mm and a relative error within 4% based on median criteria.

Multi-View 3D Human Pose Estimation Based on Transformer (트랜스포머 기반의 다중 시점 3차원 인체자세추정)

  • Seoung Wook Choi;Jin Young Lee;Gye Young Kim
    • Smart Media Journal
    • /
    • v.12 no.11
    • /
    • pp.48-56
    • /
    • 2023
  • The technology of Three-dimensional human posture estimation is used in sports, motion recognition, and special effects of video media. Among various methods for this, multi-view 3D human pose estimation is essential for precise estimation even in complex real-world environments. But Existing models for multi-view 3D human posture estimation have the disadvantage of high order of time complexity as they use 3D feature maps. This paper proposes a method to extend an existing monocular viewpoint multi-frame model based on Transformer with lower time complexity to 3D human posture estimation for multi-viewpoints. To expand to multi-viewpoints our proposed method first generates an 8-dimensional joint coordinate that connects 2-dimensional joint coordinates for 17 joints at 4-vieiwpoints acquired using the 2-dimensional human posture detector, CPN(Cascaded Pyramid Network). This paper then converts them into 17×32 data with patch embedding, and enters the data into a transformer model, finally. Consequently, the MLP(Multi-Layer Perceptron) block that outputs the 3D-human posture simultaneously updates the 3D human posture estimation for 4-viewpoints at every iteration. Compared to Zheng[5]'s method the number of model parameters of the proposed method was 48.9%, MPJPE(Mean Per Joint Position Error) was reduced by 20.6 mm (43.8%) and the average learning time per epoch was more than 20 times faster.

  • PDF