• Title/Summary/Keyword: real time encoder

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Real-time Implementation of the G.729 Annex A Using ARM9 $Thumb^{\circledR}$ Processor Core (ARM9 $Thumb^{\circledR}$ 프로세서 코어를 이용한 G.729A의 실시간 구현)

  • 성호상;이동원
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.7
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    • pp.63-68
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    • 2001
  • This paper describes the details of ITU-T SGIS G.729A speech coder implementation using ARM9 Thumb/sup R/ processor core and various techniques used in the optimization process. ITU-T G.729 speech coder is the standard of the toll quality 8 kbit/s speech coding. The input to the speech encoder is assumed to be a 16 bits PCM signal at a sampling rate of 8000 samples per second. G.729A is reduced complexity version of the G.729 coder. This version is bit stream interoperable with the full version. The implemented coder requires 34.8 MIPS for the encoder and 8.1 MIPS for the decoder, 36.5 kBytes of program ROM and 6.3 kBytes of data RAM, respectively. The implemented coder is tested against the set of 9 test vectors provided by ITU-T for bit exact implementation.

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Abnormal Flight Detection Technique of UAV based on U-Net (U-Net을 이용한 무인항공기 비정상 비행 탐지 기법 연구)

  • Myeong Jae Song;Eun Ju Choi;Byoung Soo Kim;Yong Ho Moon
    • Journal of Aerospace System Engineering
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    • v.18 no.3
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    • pp.41-47
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    • 2024
  • Recently, as the practical application and commercialization of unmanned aerial vehicles (UAVs) is pursued, interest in ensuring the safety of the UAV is increasing. Because UAV accidents can result in property damage and loss of life, it is important to develop technology to prevent accidents. For this reason, a technique to detect the abnormal flight state of UAVs has been developed based on the AutoEncoder model. However, the existing detection technique is limited in terms of performance and real-time processing. In this paper, we propose a U-Net based abnormal flight detection technique. In the proposed technique, abnormal flight is detected based on the increasing rate of Mahalanobis distance for the reconstruction error obtained from the U-Net model. Through simulation experiments, it can be shown that the proposed detection technique has superior detection performance compared to the existing detection technique, and can operate in real-time in an on-board environment.

The Development of Jumping Ring with Sensor System and Design of Dynamic Neural Controller (점핑링 및 센서 시스템 개발과 동적 신경망 제어기 설계)

  • Park, Seong-Wook;Kwon, Ki-Jin;Seo, Bo-Hyeok
    • Proceedings of the KIEE Conference
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    • 1999.07b
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    • pp.540-542
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    • 1999
  • We develop jumping ring system with sensor and control system using dynamic neural networks. Jumping ring, sensor and control system are controlled by 586 PC using Turbo C program. Sensor system is composed of 20 optical sensors and encoder. The control circuits are consisted of thyristor, FET and phase controller. A/D converter and optical sensor acquire real time motion data of the jumping ring system. The information of acquired jumping ring Position is estimated by using dynamic neural networks. Estimated control signals are sent to control circuits and D/A converter to track desired position of the jumping ring system. Experiment results are given to verify that proposed dynamic controller is useful in real jumping ring system.

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Video Transmission Method for Constant Video Quality in Next-Generation Wireless Networks (차세대 이동망에서 영상 품질을 보장하기 위한 전송 방법)

  • Park, Sang-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.175-178
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    • 2007
  • According to recently presented QoS architecture by 3GPP, a traffic conditioner may be deployed to provide conformance of the negotiated QoS. A real-time frame-layer rate control method which can be applied to the traffic conditioner is proposed. The proposed rate control method uses a non-iterative optimization method for low computational complexity, and performs bit allocation at the frame level to minimize the average distortion over an entire sequence as well as variations in distortion between frames. The proposed algorithm does not produce time delay from encoding, and is suitable for real-time low-complexity video encoder.

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Frame Skipping Algorithm for Minimization of Video Quality Variation (영상 품질 변화를 최소화하는 프레임 생략 알고리즘)

  • Park, Sang-Hyun;Lee, Sung-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.8
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    • pp.1582-1588
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    • 2007
  • According to recently presented QoS architecture by 3GPP, a traffic conditioner may be deployed to provide conformance of the negotiated QoS. In this paper, a real-time frame-layer rate control method which can be applied to the traffic conditioner of 3GPP is proposed. The proposed rate control method uses an efficient frame skipping algorithm method for low computational complexity, and performs bit allocation at the frame level to minimize the average distortion over an entire sequence as well as variations in distortion between frames. The proposed algorithm does not produce time delay from encoding, and is suitable for real-time low-complexity video encoder.

Multi-standard Video Codec on Embedded System (임베디드 시스템에서의 다중 표준 영상 코덱)

  • Kim, Ki-Chul;Kim, Min
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.4
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    • pp.214-221
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    • 2003
  • This paper shows an implementation of video codec (coder/decoder) on an embedded system. The video codec supports both H.261 and H.263 standards. For efficient real-time processing, the video codec is partitioned into a software module and a hardware module. Both modules are codesigned on an embedded system. The software module is processed on a real-time operating system and a RISC processor. It cooperates with the hardware module to compress and decompress images in real time. AMBA (Advanced Microcontroller Bus Architecture) AHB (Advanced High-performance Bus) is used as the system bus. The hardware module works both as AHB masters and as AHB slaves. The encoder part of the hardware module operates in a pipelines mode to compress images in real time. The video codec compresses 15 CIF frames and simultaneously decompresses 15 CIF frames in a second according to H.261 or H.263 standard at 33 MHz frequency.

A New Multiplication Architecture for DSP Applications

  • Son, Nguyen-Minh;Kim, Jong-Soo;Choi, Jae-Ha
    • Journal of the Institute of Convergence Signal Processing
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    • v.12 no.2
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    • pp.139-144
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    • 2011
  • The modern digital logic technology does not yet satisfy the speed requirements of real-time DSP circuits due to synchronized operation of multiplication and accumulation. This operation degrades DSP performance. Therefore, the double-base number system (DBNS) has emerged in DSP system as an alternative methodology because of fast multiplication and hardware simplicity. In this paper, authors propose a novel multiplication architecture. One operand is an output of a flash analog-to-digital converter (ADC) in DBNS format, while the other operand is a coefficient in the IEEE standard floating-point number format. The DBNS digital output from ADC is produced through a new double base number encoder (DBNE). The multiplied output is in the format of the IEEE standard floating-point number (FPNS). The proposed circuits process multiplication and conversion together. Compared to a typical multiplier that uses the FPNS, the proposed multiplier also consumes 45% less gates, and 44% faster than the FPNS multiplier on Spartan-3 FPGA board. The design is verified with FIR filter applications.

The Implementation of Multi-Channel Audio Codec for Real-Time operation (실시간 처리를 위한 멀티채널 오디오 코덱의 구현)

  • Hong, Jin-Woo
    • The Journal of the Acoustical Society of Korea
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    • v.14 no.2E
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    • pp.91-97
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    • 1995
  • This paper describes the implementation of a multi-channel audio codec for HETV. This codec has the features of the 3/2-stereo plus low frequency enhancement, downward compatibility with the smaller number of channels, backward compatibility with the existing 2/0-stereo system(MPEG-1 audio), and multilingual capability. The encoder of this codec consists of 6-channel analog audio input part with the sampling rate of 48 kHz, 4-channel digital audio input part and three TMS320C40 /DSPs. The encoder implements multi-channel audio compression using a human perceptual psychoacoustic model, and has the bit rate reduction to 384 kbit/s without impairment of subjective quality. The decoder consists of 6-channel analog audio output part, 4-channel digital audio output part, and two TMS320C40 DSPs for a decoding procedure. The decoder analyzes the bit stream received with bit rate of 384 kbit/s from the encoder and reproduces the multi-channel audio signals for analog and digital outputs. The multi-processing of this audio codec using multiple DSPs is ensured by high speed transfer of date between DSPs through coordinating communication port activities with DMA coprocessors. Finally, some technical considerations are suggested to realize the problem of real-time operation, which are found out through the implementation of this codec using the MPEG-2 layer II sudio coding algorithm and the use of the hardware architecture with commercial multiple DSPs.

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Deep Learning-Based Motion Reconstruction Using Tracker Sensors (트래커를 활용한 딥러닝 기반 실시간 전신 동작 복원 )

  • Hyunseok Kim;Kyungwon Kang;Gangrae Park;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.5
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    • pp.11-20
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    • 2023
  • In this paper, we propose a novel deep learning-based motion reconstruction approach that facilitates the generation of full-body motions, including finger motions, while also enabling the online adjustment of motion generation delays. The proposed method combines the Vive Tracker with a deep learning method to achieve more accurate motion reconstruction while effectively mitigating foot skating issues through the use of an Inverse Kinematics (IK) solver. The proposed method utilizes a trained AutoEncoder to reconstruct character body motions using tracker data in real-time while offering the flexibility to adjust motion generation delays as needed. To generate hand motions suitable for the reconstructed body motion, we employ a Fully Connected Network (FCN). By combining the reconstructed body motion from the AutoEncoder with the hand motions generated by the FCN, we can generate full-body motions of characters that include hand movements. In order to alleviate foot skating issues in motions generated by deep learning-based methods, we use an IK solver. By setting the trackers located near the character's feet as end-effectors for the IK solver, our method precisely controls and corrects the character's foot movements, thereby enhancing the overall accuracy of the generated motions. Through experiments, we validate the accuracy of motion generation in the proposed deep learning-based motion reconstruction scheme, as well as the ability to adjust latency based on user input. Additionally, we assess the correction performance by comparing motions with the IK solver applied to those without it, focusing particularly on how it addresses the foot skating issue in the generated full-body motions.

Low Area Hardware Design of Efficient SAO for HEVC Encoder (HEVC 부호기를 위한 효율적인 SAO의 저면적 하드웨어 설계)

  • Cho, Hyunpyo;Ryoo, Kwangki
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.1
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    • pp.169-177
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    • 2015
  • This paper proposes a hardware architecture for an efficient SAO(Sample Adaptive Offset) with low area for HEVC(High Efficiency Video Coding) encoder. SAO is a newly adopted technique in HEVC as part of the in-loop filter. SAO reduces mean sample distortion by adding offsets to reconstructed samples. The existing SAO requires a great deal of computational and processing time for UHD(Ultra High Definition) video due to sample by sample processing. To reduce SAO processing time, the proposed SAO hardware architecture processes four samples simultaneously, and is implemented with a 2-step pipelined architecture. In addition, to reduce hardware area, it has a single architecture for both luma and chroma components and also uses optimized and common operators. The proposed SAO hardware architecture is designed using Verilog HDL(Hardware Description Language), and has a total of 190k gates in TSMC $0.13{\mu}m$ CMOS standard cell library. At 200MHz, it can support 4K UHD video encoding at 60fps in real time, but operates at a maximum of 250MHz.