• Title/Summary/Keyword: real life problems

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Development of a Personal Clothing Recommendation System that Reflects Individual Temperature Sensitivity (개인별 체감 온도를 반영한 개인 소장 의류 추천 시스템 개발)

  • Jeong, Byeong-Hui;Kim, Woo-Seok;Lee, Sang-Yong
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.357-363
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    • 2021
  • In general, people choose clothes to wear when they go out, referring to real-time weather and temperature. However, it is difficult for an individual to use real-time weather information and his or her temperature sensitivity information to choose the right clothes from among the clothes he or she owns. Existing clothing recommendation systems developed to help with these problems have problems recommending clothes that are not clearly set in the clothing category and are not in the possession of the user. In addition, user-specific temperature sensitivity is not taken into account, resulting in inappropriate clothing recommendations for users. To solve these problems, this study developed a system that determines and registers clothing categories for the clothing owned by the user, and recommends customized clothing for each user by considering temperature sensitivity and real-time weather information. In the case of weather information, not only weather information such as temperature and wind direction, but also clothes based on temperature sensitivity were recommended based on the calculation of temperature sensitivities. A satisfaction survey of 65 university students was conducted to assess the system. As a result, 80% of the respondents were satisfied with the recommended clothing, indicating that the satisfaction of the system was good. Therefore, it is expected that this system will be highly utilized in real life as it will be recommended based on clothes owned by individuals, reflecting individual temperature sensitivity.

Exploiting Convergence of Life with Technology to Tackle Real-Life Problems by Means of Computer Games

  • Wierzbicki, Robert J.;Bohnke, Peter
    • International journal of advanced smart convergence
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    • v.2 no.2
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    • pp.1-6
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    • 2013
  • Convergence in technology and media makes it possible to augment nurturing by making blended infrastructures with new digital resources available in learning environments at schools. A game-based provision of educationally-valuable content within a collective, virtual environment combined with an analysis of events in the game after it has been played (blended nurture environment) may help to better communicate human values especially where old-fashioned discussion methods fail or do not fulfill the promise of effective, educational institution-based methods of bringing up. In this paper we discuss the use of behavioural metaphors in game-based blended-nurture scenarios for computer games and pedagogical-psychological tests. Upbringing demands an active intervention in the process of children growing up and the courage to place higher expectations on ourselves and our own lifestyles. Decisions and the behaviour of the younger generation are often irrational and the resulting effects can have destructive consequences. Nowadays, games take on the role of modern storytellers. With the help of complex analogies in games, a variety of situations can be depicted in an eye-catching way and later discussed.

Development of an Integrative Cognitive Rehabilitation Program for Brain Injured Patients in the Post-acute Stage (후급성기 뇌손상 환자를 위한 인지재활 프로그램의 개발)

  • Oh Hyun Soo;Kim Young Ran;Seo Wha Sook;Seo Yeon Ok
    • Journal of Korean Academy of Nursing
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    • v.35 no.2
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    • pp.270-282
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    • 2005
  • Purpose: This study was conducted to develop a comprehensive cognitive rehabilitation program that can be easily applied to brain injured patients by family members or nurses in community or hospital settings. Methods: A Systemic literature review design was used. Thirty-three related studies were reviewed. Result: Based on the results of the literature review, the training tasks for attention were designated to enhancing 4 hierarchical areas, i.e., focused, selective, alternating, and divided attention. On the other hand, the memory rehabilitation tasks mainly consisted of mnemonic skills, such as the association method which helps patients memorize given information by linking together common attributes, the visual imagery method, and self-instruction method. The problem solving rehabilitation program included a task of games or plays which stimulated the patients' curiosity and interest. The training tasks for problem solving were to encourage the process of deriving reasonable solutions for a problematic situation resembling real problems that the patients were faced with in their everyday life. Conclusion: It is expected that the cognitive rehabilitation program developed from this study could help patients having difficulty in their every day life, due to a reduced cognitive ability resulting from brain injury, to effectively adapt to every day life.

A Study on the Environment-Friendly Design Expressed in Fashion -Focused on the Korean Designer′s Work since 1990- (패션에 표현된 환경친화적 디자인의 특성 -1990년대 이후의 국내 디자이너 작품을 중심으로-)

  • 김문숙;최나영
    • The Research Journal of the Costume Culture
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    • v.6 no.2
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    • pp.163-180
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    • 1998
  • The purpose of this study is to investigate the main characteristics of the environment-friendly design expressed in Koran fashion. Environment-friendly design can be categorized into choice of material, extension of products life cycle, and recycling design. In this study, Korean fashion designers can be found having the conciousness of environment for fashion design since 1990. First, in choice of material, the designers used Natural fibers which are cotton, linen, wool, and etc, and used natural dyes. Some of the designers have moved from using real fur to using fake fur for animal welfare. But fake furs produced from synthetic or regenerated fibers have the environmental problems during textile production processes. Some of the designers used fake leather made from the skins of an edible fish which are otherwise going to waste. Secondly, Design for extension of products life cycle can economize the resources and energy. Design for extension of products life cycle are classified into reversible clothing, many function clothing, modular style, patina clothing, simple style, and layered look. Finally, recycling design are classified into recycling of daily necessaries and expression techniques of recycling design which are designer's works used patchwork, mash techniques, and handmade of knits or buttonhole stitch.

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Economic Assesment for Track Ballast Structures based on Proper Maintenance Level (적정 유지관리수준에 기초한 궤도도상구조에 대한 경제성 검토)

  • Baek, Jae-Wook;Joo, Hwan-Joong;Song, Yoo-Seob;Park, Tae-Hyo
    • Journal of the Korean Society for Railway
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    • v.10 no.2 s.39
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    • pp.167-178
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    • 2007
  • In general, it is known that the concrete ballast track is possible to reduce a cost of maintenance activities cause of maintenance free by restrictive maintenance in application of track ballast structures. However, if deteriorations and fracture mechanism of a material are considered, proper maintenance activities and repairing are continually required. For the problems, we evaluated an economical efficiency of the gravel ballast and the concrete ballast on a proper level of maintenance activities. As the method based on history path is difficult to obtain sufficient reliabilities cause of an absence of real data for maintenance activities, we chose the delphi survey method by professional group, and we obtained the appropriate index and profiles for maintenance activities. As a result, we founded that effects for cost reduction can be expected by preventive maintenance management, and we proposed economical restrictions and life cycle cost for track ballast structures in a life cycle.

Characteristics of Housing Needs of Apartment Purchasers in Decision-making Steps (아파트 구매자의 구매의사결정 단계별 주요구 특성)

  • Ha, Jeung-Soon;Yoon, Jae-Woong
    • Journal of Families and Better Life
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    • v.24 no.6 s.84
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    • pp.33-45
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    • 2006
  • The purpose of this study was to find the characteristics of the housing needs of apartment purchasers in derision-making steps. The survey was took place from June to July, 2003 in the Daegu area. The data were collected from 1,187 married women using questionnaires and reponses were analyzed by SPSS Window Program. The results were as follows : 1. In the phase when housing problems are recognized the motives for moving were related to the floor space of the housing unit and the residential environment. 2. In the phase of acquiring information on apartments, the basis of the informations was mostly collected through conversations at model houses, from relatives, experts and real estate agents. 3. In the phase of considering alternative plans for apartment purchases, the factors considered were convenient interior space composition and educational environment for children. 4. In the phase of apartment purchase, the important factors was input from relatives and experts. 5. In the phase of post-purchase evaluation most discontent was related to privacy issues, interior space composition, and educational environment for children.

Effect of Vitamin D3 on Biosynthesis of Estrogen in Porcine Granulosa Cells via Modulation of Steroidogenic Enzymes

  • Hong, So-Hye;Lee, Jae-Eon;An, Sung-Min;Shin, Ye Young;Hwang, Dae Youn;Yang, Seung Yun;Cho, Seong-Keun;An, Beum-Soo
    • Toxicological Research
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    • v.33 no.1
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    • pp.49-54
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    • 2017
  • Vitamin D3 is a fat-soluble secosteroid responsible for enhancing intestinal absorption of calcium, iron, and other materials. Vitamin D3 deficiency, therefore, can cause health problems such as metabolic diseases, and bone disorder. Female sex hormones including estrogen and progesterone are biosynthesized mainly in the granulosa cells of ovary. In this study, we isolated granulosa cells from porcine ovary and cultured for the experiments. In order to examine the effect of vitamin D3 on the ovarian granulosa cells, the mRNA and protein levels of genes were analyzed by real-time PCR and Western blot assay. The production of estrogen from the granulosa cells was also measured by the ELISA assay. Genes associated with follicle growth were not significantly altered by vitamin D3. However, it increases expression of genes involved in the estrogen-biosynthesis. Further, estrogen concentrations in porcine granulosa cell-cultured media increased in response to vitamin D3. These results showed that vitamin D3 is a powerful regulator of sex steroid hormone production in porcine granulosa cells, suggesting that vitamin D deficiency may result in inappropriate sexual development of industrial animals and eventually economic loss.

A Preliminary Study to Improve Death Education for the Public and Medical Students after the Enforcement of the Life-Sustaining Treatment Decision Act (연명의료결정법 시행 이후 일반인과 의대생 대상 죽음교육 개선을 위한 예비연구)

  • Kim, Claire Junga;Ahn, Kyongjin
    • Korean Medical Education Review
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    • v.24 no.2
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    • pp.113-127
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    • 2022
  • Considering the recent medicalization of death, the importance of preparing both laypersons and medical students to have meaningful end-of-life conversations, which is among the objectives of death education, will grow. The Act of Hospice and Palliative Care and Decisions on Life-Sustaining Treatment for Patients at the End of Life provided a new source of momentum to death education for both laypersons and medical professionals, as the importance of education on death is widely recognized. However, problems remain regarding how to prepare people for productive conversations at the end-of-life and how to secure the continuity of care. Different focuses and deficiencies are observed in death education programs for each category of learner. In education for laypeople, tangible information on how to actualize one's existential and personal understanding of death through real-life options is lacking, except for presenting the "protocol" of the Act. Conversely, basic medical education lacks an understanding of or confrontation with death on the existential and personal levels. Death education should aim to build a shared understanding that can facilitate communication between the two groups. The scant overlap between layperson education and basic medical education even after the Act's enactment is worrisome. Further fundamental changes in death education are required regarding its content. Topics that patients and doctors can share and discuss regarding death and end-of-life care should be discovered and provided as educational content both to laypeople and future medical professionals.

Research on OS fingerprinting Method for Real-time Traffic Analysis System (실시간 트래픽 분석을 위한 운영체제 판별 방법에 관한 연구)

  • Lee, Hyun-Shin;Kim, Myung-Sup
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.5B
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    • pp.443-450
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    • 2011
  • The Internet has become an essential part in our modern life by providing useful information. So, the volume of Internet traffic has been increasing rapidly, which emphasizes the importance of network traffic analysis for effective network operation and management. Signature based analysis have been commonly used, but it is shown that the increase of signatures due to the increase of applications causes the performance degradation of real-time traffic analysis on high-speed network links. In this paper, we propose OS fingerprinting method for real-time traffic analysis. The previous problems can be solved by utilizing the OS information. The OS fingerprinting method for real-time traffic analysis, proposed in this paper, conducts under passive mode, and improves the limitation of a previous method such as low completeness and accuracy. In this paper, we enlarged an input data to improve completeness, and used the User-Agent field in HTTP packet to extract various OS signatures. Also, we changed an input data from packet to flow to improve accuracy.

A Study on Student's Processes of Problem Solving Using Open-ended Geometric Problems in the Middle School (중학교 기하단원의 개방형문제에서 학생의 문제해결과정의 사고 특성에 관한 연구)

  • ChoiKoh, Sang-Sook;Noh, Ji-Yeon
    • Journal of the Korean School Mathematics Society
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    • v.10 no.3
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    • pp.303-322
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    • 2007
  • This study is to investigate student's processes of problem solving using open-ended Geometric problems to understand student's thinking and behavior. One 8th grader participated in performing her learning in 5 lessons for June in 2006. The result of the study was documented according to Polya's four problem solving stages as follows: First, the student tended to neglect the stage of "understanding" a problem in the beginning. However, the student was observed to make it simplify and relate to what she had teamed previously Second, "devising a plan" was not simply done. She attempted to solve the open-ended problems with more various ways and became to have the metacognitive knowledge, leading her to think back and correct her errors of solving a problem. Third, in process of "carrying out" the plan she controled her solving a problem to become a better solver based on failure of solving a problem. Fourth, she recognized the necessity of "looking back" stage through the open ended problems which led her to apply and generalize mathematical problems to the real life. In conclusion, it was found that the student enjoyed her solving with enthusiasm, building mathematical belief systems with challenging spirit and developing mathematical power.

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