• Title/Summary/Keyword: real experiments

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Real-Time Decoding of Multi-Channel Peripheral Nerve Activity (다채널 말초 신경신호의 실시간 디코딩)

  • Jee, In-Hyeog;Lee, Yun-Jung;Chu, Jun-Uk
    • Journal of IKEEE
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    • v.24 no.4
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    • pp.1039-1049
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    • 2020
  • Neural decoding is important to recognize the user's intention for controlling a neuro-prosthetic hand. This paper proposes a real-time decoding method for multi-channel peripheral neural activity. Peripheral nerve signals were measured from the median and radial nerves, and motion artifacts were removed based on locally fitted polynomials. Action potentials were then classified using a k-means algorithm. The firing rate of action potentials was extracted as a feature vector and its dimensionality was reduced by a self-organizing feature map. Finally, a multi-layer perceptron was used to classify hand motions. In monkey experiments, all processes were completed within a real-time constrain, and the hand motions were recognized with a high success rate.

Real-time hybrid testing using model-based delay compensation

  • Carrion, Juan E.;Spencer, B.F. Jr.
    • Smart Structures and Systems
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    • v.4 no.6
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    • pp.809-828
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    • 2008
  • Real-time hybrid testing is an attractive method to evaluate the response of structures under earthquake loads. The method is a variation of the pseudodynamic testing technique in which the experiment is executed in real time, thus allowing investigation of structural systems with time-dependent components. Real-time hybrid testing is challenging because it requires performance of all calculations, application of displacements, and acquisition of measured forces, within a very small increment of time. Furthermore, unless appropriate compensation for time delays and actuator time lag is implemented, stability problems are likely to occur during the experiment. This paper presents an approach for real-time hybrid testing in which time delay/lag compensation is implemented using model-based response prediction. The efficacy of the proposed strategy is verified by conducting substructure real-time hybrid testing of a steel frame under earthquake loads. For the initial set of experiments, a specimen with linear-elastic behavior is used. Experimental results agree well with the analytical solution and show that the proposed approach and testing system are capable of achieving a time-scale expansion factor of one (i.e., real time). Additionally, the proposed method allows accurate testing of structures with larger frequencies than when using conventional time delay compensation methods, thus extending the capabilities of the real-time hybrid testing technique. The method is then used to test a structure with a rate-dependent energy dissipation device, a magnetorheological damper. Results show good agreement with the predicted responses, demonstrating the effectiveness of the method to test rate-dependent components.

Application-Adaptive Performance Improvement in Mobile Systems by Using Persistent Memory

  • Bahn, Hyokyung
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.9-17
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    • 2019
  • In this article, we present a performance enhancement scheme for mobile applications by adopting persistent memory. The proposed scheme supports the deadline guarantee of real-time applications like a video player, and also provides reasonable performances for non-real-time applications. To do so, we analyze the program execution path of mobile software platforms and find two sources of unpredictable time delays that make the deadline-guarantee of real-time applications difficult. The first is the irregular activation of garbage collection in flash storage and the second is the blocking and time-slice based scheduling used in mobile platforms. We resolve these two issues by adopting high performance persistent memory as the storage of real-time applications. By maintaining real-time applications and their data in persistent memory, I/O latency can become predictable because persistent memory does not need garbage collection. Also, we present a new scheduler that exclusively allocates a processor core to a real-time application. Although processor cycles can be wasted while a real-time application performs I/O, we depict that the processor utilization is not degraded significantly due to the acceleration of I/O by adopting persistent memory. Simulation experiments show that the proposed scheme improves the deadline misses of real-time applications by 90% in comparison with the legacy I/O scheme used in mobile systems.

An expanded Matrix Factorization model for real-time Web service QoS prediction

  • Hao, Jinsheng;Su, Guoping;Han, Xiaofeng;Nie, Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.11
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    • pp.3913-3934
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    • 2021
  • Real-time prediction of Web service of quality (QoS) provides more convenience for web services in cloud environment, but real-time QoS prediction faces severe challenges, especially under the cold-start situation. Existing literatures of real-time QoS predicting ignore that the QoS of a user/service is related to the QoS of other users/services. For example, users/services belonging to the same group of category will have similar QoS values. All of the methods ignore the group relationship because of the complexity of the model. Based on this, we propose a real-time Matrix Factorization based Clustering model (MFC), which uses category information as a new regularization term of the loss function. Specifically, in order to meet the real-time characteristic of the real-time prediction model, and to minimize the complexity of the model, we first map the QoS values of a large number of users/services to a lower-dimensional space by the PCA method, and then use the K-means algorithm calculates user/service category information, and use the average result to obtain a stable final clustering result. Extensive experiments on real-word datasets demonstrate that MFC outperforms other state-of-the-art prediction algorithms.

Learning System for Scientific Experiments with Multi-touch Screen and Tangible User Interface (멀티 터치스크린과 실감형 인터페이스를 적용한 과학 실험 학습 시스템)

  • Kim, Jun-Woo;Maeng, Jun-Hee;Joo, Jee-Young;Im, Kwang-Hyuk
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.461-471
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    • 2010
  • Recently, Augmented Reality(AR) technologies have been emerged, which shows the types of digital contents integrating real and virtual worlds. To maximize the effect of AR technology, tangible user interface, which enables users to interact with the contents in the same way in which they manipulate objects in real world, is applied. In particular, we expect that the technologies are able to enhance learners' interests and degree of immersion, and produce new learning contents in order to maximize the effect of learning. In this paper, we propose a learning system for scientific experiments with multi-touch screen and tangible user interface. The system consists of an experiment table equipped with a large multi-touch screen and a realistic learning device that can detect the user's simple gestures. In real world, some scientific experiments involve high cost, long time or dangerous objects, but this system will overcome such hindrance and provide learners with a variety of experiment experience in realistic ways.

A Study on Experiments and Two Interpretations of Probability in 《Probability and Statistics》 and Its Educational Implications (《확률과 통계》의 시행과 두 가지 확률에 대한 고찰 및 교육적 시사점)

  • Lee, Gi Don
    • Journal for History of Mathematics
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    • v.31 no.5
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    • pp.251-269
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    • 2018
  • Empirical probability and classical probability, which are two interpretations of Kolmogorov's axiom, are two ways to recognize the chances of events occurring in the real world. In this paper, I analyzed and suggested the contents of the high school textbooks ${\ll}$Probability and Statistics${\gg}$, associated with two interpretations of probability and experiments on which two interpretations are based. By presenting the cases required expressly stating what the experiment is for supporting students' understanding of some concepts, it was discussed that stating or not stating what the experiment is should be carefully determined by the educational intent. Especially, I suggested that in the textbooks we contrast the good idea of calculating the ratios of two possibilities in the imaginary world of the classical probability with the normal idea of grasping the chances of events through the frequencies in the real world of the empirical probability, with distinguishing the experiments in two interpretations of probability. I also suggested that in the textbooks we make it clear that the Weak Law of Large Numbers justifies our expectations of the frequencies' reflecting the chances of events occurring in the real world under ideal conditions. Teaching and learning about the aesthetic elements and the practicality of imaginary mathematical thinking supported by these textbooks statements could be one form of Humanities education in mathematics as STEAM education.

Physical Experiments and Computer Simulations for Large Deformation Problems (대변형문제의 컴퓨터 시뮬레이션과 실험)

  • Yoo, Wan-Suk;Dmitrochenko, Oleg;Park, Su-Jin;Moon, Sang-Hyuk
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.05a
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    • pp.644-647
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    • 2005
  • In this paper, computer simulations with the absolute nodal coordinate formulation for large deformation problems in flexible multibody dynamics are compared to the real experiments. A high speed camera was employed to capture the deformed shapes of a thin beam, a plate, a rotating chain, and a paper strip. The measured data was used to calculate precise values for stiffness and damping ratio of the objects. Also a rotating strip and a helicoseir problem were formulated for computer simulation, and the computational results are also compared to the experiments.

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A Design Methodology with Orthogonal Arrays Using Experiments and Computer Simulations (실험과 컴퓨터 모사 결과를 동시에 이용하여 직교배열표로 설계하는 방법)

  • Park, Gyung-Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.28 no.7
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    • pp.885-895
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    • 2004
  • Generally, automatic design is carried out with computer simulation and the simulation models are established by investigating the correlations between the simulation and real experiments. Therefore, the experiment results are utilized as complimentary data although they are considered to be precise. Orthogonal arrays have been adopted for discrete design. A method is proposed to directly exploit the experiment results in the design process with orthogonal arrays. Experiments are allocated to some rows of an orthogonal array and computer simulations are allocated to the others. A rule for the allocation is found to keep the orthogonality. Error analysis of the design results is performed. Mathematical examples are made to verify the validity of the proposed method. Error models are defined with the examples and the design solutions from the examples are discussed.