• Title/Summary/Keyword: ray-tracing

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Numerical Study of Concentration Characteristics of Linear Fresnel Reflector System (선형 프레넬 반사판 시스템의 집광 특성에 대한 수치해석 연구)

  • Lee, Hyun Jin;Kim, Jong Kyu;Lee, Sang Nam
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.39 no.12
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    • pp.927-934
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    • 2015
  • In this study, we numerically investigated the concentration characteristics of a linear Fresnel reflector system that can drive a solar thermal absorption refrigeration system to be installed in Saudi Arabia. Using an optical modeling program based on the Monte Carlo ray-tracing method, we simulated the concentrated solar flux, concentration efficiency, and concentrated solar energy on four representative days of the year - the vernal equinox, summer solstice, autumnal equinox, and winter solstice. Except the winter solstice, the concentrations were approximately steady from 9 AM to 15 PM, and the concentration efficiencies exceed 70%. Moreover, the maximum solar flux around the solar receiver center changes only within the range of $13.0{\sim}14.6kW/m^2$. When we investigated the effects of the receiver installation height, reflector width, and reflector gap, the optimal receiver installation height was found to be 5 m. A smaller reflector width had a greater concentration efficiency. However, the design of the reflector width should be based on the capacity of the refrigeration system because it dominantly affects the concentrated solar energy. The present study was an essential prerequisite for thermal analyses of the solar receiver. Thus, an optical-thermal integration study in the future will assist with the performance prediction and design of the entire system.

Optical Simulation Study on the Performances of Collimating Films for LCD Backlight Applications (액정표시장치 백라이트용 집광필름의 광학특성 분석을 위한 시뮬레이션 기법 연구)

  • Park, Ji-Hee;Lee, Jung-Ho;Jeong, Jin-Ha;Nahm, Kie-Bong;Ko, Jae-Hyeon;Kim, Joong-Hyun
    • Korean Journal of Optics and Photonics
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    • v.18 no.6
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    • pp.432-440
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    • 2007
  • Optical simulation methods such as a ray tracing technique have been widely used to predict the optical performances of collimating films for LCD backlight applications. It is necessary to optimize simulation conditions which have substantial effect on the simulation result in order to predict accurate performances of collimating films. We have set up a very simple backlight model consisting of a reflection film, a virtual flat light-source, and a prism film, which is a representative collimating film for backlight, in order to analyze the simulation conditions which are strongly correlated with the on-axis luminance gain and the viewing-angle characteristics of prism films. It was found that the dependence of the relative change in the on-axis luminance on the structure and material properties of collimating films can be derived from the above-mentioned simple BLU model and from simulation using it. However, the exact reflection property of the reflection film and the distribution of the incident light onto the optical film were found to be very important for revealing exact viewing-angle characteristics of collimating films.

Quantitative Assessment of 3D Reconstruction Procedure Using Stereo Matching (스테레오 정합을 이용한 3차원 재구성 과정의 정량적 평가)

  • Woo, Dong-Min
    • Journal of IKEEE
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    • v.17 no.1
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    • pp.1-9
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    • 2013
  • The quantitative evaluation of DEM(Digital Elevation Map) is very important to the assessment of the effectiveness for the applied 3D image analysis technique. This paper presents a new quantitative evaluation method of 3D reconstruction process by using synthetic images. The proposed method is based on the assumption that a preacquired DEM and ortho-image should be the pseudo ground truth. The proposed evaluation process begins by generating a pair of photo-realistic synthetic images of the terrain from any viewpoint in terms of application of the constructed ray tracing algorithm to the pseudo ground truth. By comparing the DEM obtained by a pair of photo-realistic synthetic images with the assumed pseudo ground truth, we can analyze the quantitative error in DEM and evaluate the effectiveness of the applied 3D analysis method. To verify the effectiveness of the proposed evaluation method, we carry out the quantitative and the qualitative experiments. For the quantitative experiment, we prove the accuracy of the photo-realistic synthetic image. Also, the proposed evaluation method is experimented on the 3D reconstruction with regards to the change of the matching window. Based on the fact that the experimental result agrees with the anticipation, we can qualitatively manifest the effectiveness of the proposed evaluation method.

Optimization Method for the Design of LCD Back-Light Unit (LCD Back-Light Unit 설계를 위한 최적화 기법)

  • Seo Heekyung;Ryu Yangseon;Choi Joonsoo;Hahn Kwang-Soo;Kim Seongcheol
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.3
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    • pp.133-147
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    • 2005
  • Various types of ray-tracing methods are used to predict the quantity measures of radiation illumination, the uniformity of illumination, radiation performance of LCD BLU(Hack-Light Unit). The uniformity of radiation illumination is one of the most important design factor of BLU and is usually controlled by the diffusive-ink pattern printed on the bottom of light-guide panel of BLU. Therefore it is desirable to produce an improved (ideally, the optimal) ink pattern to achieve the best uniformity of radiation illumination. In this paper, we applied the Welder-Mead simplex-search method among various direct search method to compute the optimal ink pattern. Direct search methods are widely used to optimize the functions which are often highly nonlinear, unpredictably discontinuous, and nondifferentiable, The ink-pattern controlling the uniformity of radiation illumination is one type of these functions. In this paper, we found that simplex search methods are well suited to computing the optimal diffusive-ink pattern. In extensive numerical testing, we have found the simplex search method to be reasonably efficient and reliable at computing the optimal diffusive-ink pattern. The result also suggests that optimization can improve the functionality of simulation tools which are used to design LCD BLU.

A Study on Replacing Method Global Illumination Using Ambient Occlusion (Ambient Occlusion을 이용한 Global Illumination 대체기법 연구)

  • Park, Jae-Wook;Kim, Yun-Jung
    • Cartoon and Animation Studies
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    • s.36
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    • pp.493-510
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    • 2014
  • From game consoles to TV and Hollywood films, 3D rendering technology is involved in various fields. Up until the late 90s, the computer image rendering method was rasterization that mainly used Phong Shading, and up until recently it was the go-to method for movies and film animation. In the 21st century, the quality provided by Ray Tracing and the development of Global Illumination was much more realistic and thus became popularized. However, despite its growing use in architectural rendering to the markets, Global Illumination in film animation and movies was limited due to its long render time. So, in this thesis, if one were to take the concept from each rendering method and consider it from a mathematical perspective, one could adapt the Ambient Occlusion's equation to the illumination loop equation used in rasterization. This algorithm modification has the capability to reflect the lighting of a diverse array of colors, like in Global Illumination, with a fast render time, as in rasterization, and the example RenderMan Shader is based upon this new algorithm. In conclusion, with Global Illumination's naturalistic lighting and rasterization's rendering speed, the combination of the best points of each is a new method with a short rendering time while producing good quality. I hope animations and films can benefit from this algorithm by the reduction of budget with an overall better quality output in VFX production.

Improvement of Canopy Light Distribution, Photosynthesis, and Growth of Lettuce (Lactuca Sativa L.) in Plant Factory Conditions by Using Filters to Diffuse Light from LEDs (LED 식물공장에서 산란 유리 이용에 의한 상추(Lactuca Sativa L.)의 군락 광분포, 광합성 및 생장 향상)

  • Kang, Woo Hyun;Zhang, Fan;Lee, June Woo;Son, Jung Eek
    • Horticultural Science & Technology
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    • v.34 no.1
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    • pp.84-93
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    • 2016
  • Plant factories with artificial lights require a large amount of electrical energy for lighting; therefore, enhancement of light use efficiency will decrease the cost of plant production. The objective of this study was to enhance the light use efficiency by using filters to diffuse the light from LED sources in plant factory conditions. The two treatments used diffuse glasses with haze factors of 40% and 80%, and a control without the filter. For each treatment, canopy light distribution was evaluated by a 3-D ray tracing method and canopy photosynthesis was measured with a sealed acrylic chamber. Sixteen lettuces for each treatment were cultivated hydroponically in a plant factory for 28 days after transplanting and their growth was compared. Simulation results showed that the light absorption was concentrated on the upper part of the lettuce canopy in treatments and control. The control showed particularly poor canopy light distribution with hotspots of light intensity; thus the light use efficiency decreased compared to the treatments. Total light absorption was the highest in the control; however, the amount of effective light absorption was higher in treatments than the control, and was highest in treatment using filters with a haze factor of 80%. Canopy photosynthesis and plant growth were significantly higher in all the treatments. In conclusion, application of the diffuse glass filters enhanced the canopy light distribution, photosynthesis, and growth of the plants under LED lighting, resulting in enhanced the light use efficiency in plant factory conditions.

Noise Protection Roof: Partial Opening Effect for Noise Reduction (철도용 터널형 방음벽 개발연구: 설계 방향)

  • Kim, Tae-Min;Kim, Jeung-Tae
    • Journal of the Korean Society for Railway
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    • v.18 no.6
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    • pp.522-532
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    • 2015
  • In the present study, a tunnel type soundproof wall with partial opening is proposed to reduce the environmental noise caused by railway vehicles traveling on bridges, which affects residents of high-rise apartment buildings; the study also attempts to minimize load due to wind and the weight of the wall. Applying the principles of computational fluid dynamics and structural mechanics, and the ray tracing method, a reduction in noise as well as of the overall weight of the soundproof walls is estimated. Analysis results show that the proposed soundproof wall with a partial opening weighs less, while reducing the wind loading by up to 30%. To prevent direct propagation of sound through openings in the wall, an acoustic louver, which is a type of silencer, could be considered for the opening. In order to achieve a similar noise effect with existing insulation material, the fluid flow and the insulation effect of the acoustic louver are analyzed. As the considered opening is in the range of 30~40% of the total length of the soundproof wall, the noise effect and wind load are reduced by 10dB and 25% respectively. Consequently, opening some part of tunnel type soundproof walls and installing louvers on the wall openings can have the effects of weight-reduction and reduced wind load. If a partial opening is applied with proper sound material application, a gain of an additional 5~10dB of noise reduction can be achieved.

Efficiency of Different Roof Vent Designs on Natural Ventilation of Single-Span Plastic Greenhouse (플라스틱 단동온실의 천창 종류에 따른 자연환기 효과)

  • Rasheed, Adnan;Lee, Jong Won;Kim, Hyeon Tae;Lee, Hyun Woo
    • Journal of Bio-Environment Control
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    • v.28 no.3
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    • pp.225-233
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    • 2019
  • In the summer season, natural ventilation is commonly used to reduce the inside air temperature of greenhouse when it rises above the optimal level. The greenhouse shape, vent design, and position play a critical role in the effectiveness of natural ventilation. In this study, computational fluid dynamics (CFD) was employed to investigate the effect of different roof vent designs along with side vents on the buoyancy-driven natural ventilation. The boussinesq hypothesis was used to simulate the buoyancy effect to the whole computational domain. RNG K-epsilon turbulence model was utilized, and a discrete originates (DO) radiation model was used with solar ray tracing to simulate the effect of solar radiation. The CFD model was validated using the experimentally obtained greenhouse internal temperature, and the experimental and computed results agreed well. Furthermore, this model was adopted to compare the internal greenhouse air temperature and ventilation rate for seven different roof vent designs. The results revealed that the inside-to-outside air temperature differences of the greenhouse varied from 3.2 to $9.6^{\circ}C$ depending on the different studied roof vent types. Moreover, the ventilation rate was within the range from 0.33 to $0.49min^{-1}$. Our findings show that the conical type roof ventilation has minimum inside-to-outside air temperature difference of $3.2^{\circ}C$ and a maximum ventilation rate of $0.49min^{-1}$.

Descent Dataset Generation and Landmark Extraction for Terrain Relative Navigation on Mars (화성 지형상대항법을 위한 하강 데이터셋 생성과 랜드마크 추출 방법)

  • Kim, Jae-In
    • Korean Journal of Remote Sensing
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    • v.38 no.6_1
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    • pp.1015-1023
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    • 2022
  • The Entry-Descent-Landing process of a lander involves many environmental and technical challenges. To solve these problems, recently, terrestrial relative navigation (TRN) technology has been essential for landers. TRN is a technology for estimating the position and attitude of a lander by comparing Inertial Measurement Unit (IMU) data and image data collected from a descending lander with pre-built reference data. In this paper, we present a method for generating descent dataset and extracting landmarks, which are key elements for developing TRN technologies to be used on Mars. The proposed method generates IMU data of a descending lander using a simulated Mars landing trajectory and generates descent images from high-resolution ortho-map and digital elevation map through a ray tracing technique. Landmark extraction is performed by an area-based extraction method due to the low-textured surfaces on Mars. In addition, search area reduction is carried out to improve matching accuracy and speed. The performance evaluation result for the descent dataset generation method showed that the proposed method can generate images that satisfy the imaging geometry. The performance evaluation result for the landmark extraction method showed that the proposed method ensures several meters of positioning accuracy while ensuring processing speed as fast as the feature-based methods.

SAR(Synthetic Aperture Radar) 3-Dimensional Scatterers Point Cloud Target Model and Experiments on Bridge Area (영상레이더(SAR)용 3차원 산란점 점구름 표적모델의 교량 지역에 대한 적용)

  • Jong Hoo Park;Sang Chul Park
    • Journal of the Korea Society for Simulation
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    • v.32 no.3
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    • pp.1-8
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    • 2023
  • Modeling of artificial targets in Synthetic Aperture radar (SAR) mainly simulates radar signals reflected from the faces and edges of the 3D Computer Aided Design (CAD) model with a ray-tracing method, and modeling of the clutter on the Earth's surface uses a method of distinguishing types with similar distribution characteristics through statistical analysis of the SAR image itself. In this paper, man-made targets on the surface and background clutter on the terrain are integrated and made into a three-dimensional (3D) point cloud scatterer model, and SAR image were created through computational signal processing. The results of the SAR Stripmap image generation of the actual automobile based SAR radar system and the results analyzed using EM modeling or statistical distribution models are compared with this 3D point cloud scatterer model. The modeling target is selected as an bridge because it has the characteristic of having both water surface and ground terrain around the bridge and is also a target of great interest in both military and civilian use.