• Title/Summary/Keyword: ray tracing simulation

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Phase dependent disk averaged spectra and light curve of the Earth as an habitable exoplanet : Ray-tracing based simulation using 3D optical earth system model

  • Ryu, Dongok;Kim, Sug-Whan;Seong, Sehyun
    • The Bulletin of The Korean Astronomical Society
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    • v.37 no.2
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    • pp.108.1-108.1
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    • 2012
  • Previously we introduced ray-tracing based 3D optical earth system model for specular and scattering properties of all components of the system (i.e. clear-sky atmosphere, land surfaces and an ocean surface). In this study, we enhanced 3-dimensional atmospheric structure with vertical atmospheric profiles for multiple layer and cloud layers using Lambertian and Mie theory. Then the phase dependent disk averaged spectra are calculated. The main results, simulated phase dependent disk averaged spectra and light curves, are compared with the 7 bands(300~1000nm) light curves data of the Earth obtained from High Resolution Instrument(HRI) in Deep Impact spacecraft during Earth flyby in 2008. We note that the results are comparable with the observation.

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Numerical Simulation of Irradiance Scintillation through a Gaussian Random Medium (가우시안 랜덤매질을 통과한 광도변동의 시뮬레이션)

  • Jeong Ki Pack
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.29A no.11
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    • pp.40-48
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    • 1992
  • The wave-kinetic numerical method is used in simulating the irradiance scintillations of optical wave through a two-dimensional random medium containing weak Gaussian fluctuations of the refractive index. The results are compared to existing analytical or numerical results. The wave-kinetic method is a phase-space ray-tracing method for certain key ray trajectories, and the irradiance is calculated by reconstructing the entire beam from these trajectories. The strength of the wave-kinetic method lies in the fact that it can be applied to any type of random media.

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A Simplified Visual Simulation of Urban Space in Consideration with Weather and Sunlight

  • Kato, Rie;Makino, Mitsunori
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.1076-1079
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    • 2000
  • In this paper, a simplified visualization method is proposed for an urban space in consideration of weather and sun moving. In the proposed method, buildings and roads with shadows are visualized by the ray tracing algorithm. Also sky, snow, and rain are visualized by textures. Some textures such as snow and rain are generated in advance by the ray casting algorithm. Then we can obtain images with weather condition and shadows of sunlight by buildings along the road in relatively low computational cost

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Current progress in development of full 3D earth model for integrated ray tracing simulation of planetary disk averaged spectra

  • Ryu, Dong-Ok;Jung, Kil-Jae;Oh, Eun-Song;Ahn, Ki-Beom;Jeong, Soo-Min;Jeong, Yu-Kyeong;Yu, Jin-Hee;Lee, Jae-Min;Hong, Eric(JS);Kim, Sug-Whan
    • Bulletin of the Korean Space Science Society
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    • 2008.10a
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    • pp.28.1-28.1
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    • 2008
  • Detection of spectral bio-signatures from extra terrestrial planets has received an increasing attention from the astronomy and space science communities in recent years. In an attempt to better-understand disk averaged spectra of the only know terrestrial planet i.e. Earth, we are constructing a scale-able 3D earth model with surface reflectance and scattering properties. The USGS coastal line data were used to form coastal line segments and they were then stitched to generate continuous coastal lines to represent major continents and large islands. As the first stage of model verification, wavelength dependent ocean and land reflectance data and scattering characteristics were defined over the land and sea surfaces respectively. We then performed ray tracing based imaging and radiometric transfer simulations using a hypothetical optical payload receiving the reflected and scattered sun lights from the earth. The model concept, computational details, the simulation results are discussed as well as the future development plan.

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Optimum Design and Characterization of F-Theta Lens by a 3D Printer(I) (초점보정 렌즈설계 및 3D 프린터 이용 가공 특성평가(I))

  • Shin, Hyun-Myung;Yoon, Sung-Chul;Choi, Hae-Woon
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.14 no.4
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    • pp.43-48
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    • 2015
  • A focal length-correcting lens called the F-theta lens is required to compensate for the different focus on spot size due to the deflected incident laser beam. The F-theta lens was designed by the ray tracing method and fabricated by a 3D printer with polymer-based material. The designed F-theta lens is able to compensate for the focus on spot size by an incidence angle of 0 to 2 degrees. Based on the analysis of the simulation, there was almost no aberration in the $0^{\circ}C$ incidence angle, and the maximum of $50{\mu}m$ of aberration was observed at the incidence angle of $2^{\circ}$. Diffraction-encircled energy was analyzed to characterize the designed optics, and an image simulation was performed to confirm the actual image resolution.

Simulation and evaluation of fiber optics for hand-piece using ray tracing method (광선추적법을 이용한 핸드피스용 광섬유 광학계 시뮬레이션 및 특성 평가)

  • Park, J.H.;Kim, H.;Yang, B.C.;Lee, B.H.;Yoo, Y.J.;Kim, D.W.;Lee, C.W.;Lee, C.W.
    • Proceedings of the KIEE Conference
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    • 2002.07c
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    • pp.1962-1963
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    • 2002
  • The hand-piece fiber optics is applied to medical appliances such as glaucoma theraphy to focus semiconductor laser on the affected parts efficiently. In this paper, we evaluate optical properties such as beam power and radius of a hand-piece probe by experiments and we also simulate the hand-piece optics by ray tracing method in order to study major parameters to optimize focalization ability. As results, we show experimental and simulation results of the hand-piece optics and also summarize several requirements that have to be considered in optimizing the hand-piece optics.

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A 3D Ray-Tracing Propagation Model for Analyses on the Indoor Polarization Diversity Scheme (3차원 광선 추적법을 이용한 실내 환경에서의 편파 다이버시티 성능 분석에 관한 연구)

  • 홍순학;석우찬;윤영중
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.10 no.5
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    • pp.766-776
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    • 1999
  • In this paper to evaluate the performance of the polarization diversity and the space diversity in the indoor environment, we used 3D Ray-tracing simulation. This model is capable of predicting small scale fading characteristics of the channel for evaluating the performances of both the polarization and the space diversity scheme. The measurement and simulation results show that the polarization diversity and the space diversity are expected to be efficiently used for the indoor environments. Moreover, the results show that the proposed polarization diversity technique using directional dual polarization microstrip array antennas has more diversity gain than the conventional polarization and space diversity using dipole antenna.

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In-orbit Stray light Performance Simulation for Geostationary Ocean Color Imagers

  • Jeong, Yu-Kyeong;Jeong, Soo-Min;Ryu, Dong-Ok;Kim, Sug-Whan;Hong, Jin-Suk;Youn, Heong-Sik;Woo, Sun-Hee;Kim, Seong-Hui
    • Bulletin of the Korean Space Science Society
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    • 2009.10a
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    • pp.49.4-50
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    • 2009
  • We report stray light modeling and analysis results for the current and proposed next generation ocean color imagers with Sun and the target area around Korean penninsular as viewed from geostationary orbit. The imagers used in this study are GOCI of 140mm in diameter and a proposed next generation GOCI (GOCI-II) of about 300mm in diameter. First, we built complete GOCI and GOCI-II 3D optical system models with the realistic surface characteristics. These optical models were incorporated into the in-house built Intergrated Ray Tracing (IRT) algorithm, connecting the Sun, the measurement target area and the instruments via single ray tracing computation for radiative transfer and scattering. The stray light level was then estimated for possible orbital configurations for science measurement and in-orbit calibration operation. The simulation details, results and their implications are presented.

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Design of Moir${\acute{e}}$- and Starburst-Free Metal Meshes for Touch Screen Panels (모아레, 스타버스트 현상이 없는 터치스크린 패널용 메탈 메쉬 설계)

  • Shin, Dong-Kyun;Park, Jong-Woon;Seo, Hwa-Il
    • Journal of the Semiconductor & Display Technology
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    • v.13 no.1
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    • pp.83-90
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    • 2014
  • Using a ray tracing simulation, we have investigated the moir${\acute{e}}$ and starburst phenomena of touch screen panels (TSPs) based on opaque metallic grids (square, hexagonal, and random grids). It is demonstrated that employing a random metal mesh is the most effective way to suppress the moir${\acute{e}}$ and starburst phenomena at the same time. At high crossing angles between metal mesh of TSPs and black matrix (BM) of displays, however, a random metal mesh brings in stronger moir${\acute{e}}$ phenomenon than a square metal mesh due to point defects. Though the square metal mesh suppresses the moir${\acute{e}}$ effect substantially at high crossing angles, yet it results in the strongest starburst patterns. We have also provided the simulation scheme that can capture the moir${\acute{e}}$ and starburst patterns observed experimentally and useful design guidelines for metal grids.

Enhancement of Light Extraction from Transparent OLED Lighting Panels (투명 OLED 면광원 광 추출 향상 기술)

  • Park, June Buem;Shin, Dong-Kyun;Han, Seun Gjo;Park, Jong-Woon
    • Journal of the Semiconductor & Display Technology
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    • v.16 no.4
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    • pp.41-45
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    • 2017
  • We have investigated the light extraction efficiency of large-area OLED lighting panels with a microlens array (MLA) or external scattering layer (ESL) by ray tracing simulation. The application of MLA and ESL to transparent OLEDs (TOLEDs) with an auxiliary metal electrode is also studied. It is found that MLA shows higher light extraction efficiency, compared with ESL. However, we have demonstrated that ESL is more suitable for TOLEDs having dual-sided equal light emission. Namely, equal light emission from the front and rear surfaces of TOLED can be achieved by increasing the scattering particle density of ESL. To compensate for a loss in light emission induced by auxiliary metal electrode, we come out with an OLED structure partially covered with MLA at the outer surface of glass substrate, which is aligned with metal electrode. With this scheme, it is observed that the light extraction efficiency can be boosted more than 20% from opaque OLED and 50% from transparent OLED.

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