• Title/Summary/Keyword: quality of software

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Development of 3D Reverse Time Migration Software for Ultra-high-resolution Seismic Survey (초고해상 탄성파 탐사를 위한 3차원 역시간 구조보정 프로그램 개발)

  • Kim, Dae-sik;Shin, Jungkyun;Ha, Jiho;Kang, Nyeon Keon;Oh, Ju-Won
    • Geophysics and Geophysical Exploration
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    • v.25 no.3
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    • pp.109-119
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    • 2022
  • The computational efficiency of reverse time migration (RTM) based on numerical modeling is not secured due to the high-frequency band of several hundred Hz or higher for data acquired through a three-dimensional (3D) ultra-high-resolution (UHR) seismic survey. Therefore, this study develops an RTM program to derive high-quality 3D geological structures using UHR seismic data. In the traditional 3D RTM program, an excitation amplitude technique that stores only the maximum amplitude of the source wavefield and a domain-limiting technique that minimizes the modeling area where the source and receivers are located were used to significantly reduce memory usage and calculation time. The program developed through this study successfully derived a 3D migration image with a horizontal grid size of 1 m for the 3D UHR seismic survey data obtained from the Korea Institute of Geoscience and Mineral Resources in 2019, and geological analysis was conducted.

Super High-Resolution Image Style Transfer (초-고해상도 영상 스타일 전이)

  • Kim, Yong-Goo
    • Journal of Broadcast Engineering
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    • v.27 no.1
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    • pp.104-123
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    • 2022
  • Style transfer based on neural network provides very high quality results by reflecting the high level structural characteristics of images, and thereby has recently attracted great attention. This paper deals with the problem of resolution limitation due to GPU memory in performing such neural style transfer. We can expect that the gradient operation for style transfer based on partial image, with the aid of the fixed size of receptive field, can produce the same result as the gradient operation using the entire image. Based on this idea, each component of the style transfer loss function is analyzed in this paper to obtain the necessary conditions for partitioning and padding, and to identify, among the information required for gradient calculation, the one that depends on the entire input. By structuring such information for using it as auxiliary constant input for partition-based gradient calculation, this paper develops a recursive algorithm for super high-resolution image style transfer. Since the proposed method performs style transfer by partitioning input image into the size that a GPU can handle, it can perform style transfer without the limit of the input image resolution accompanied by the GPU memory size. With the aid of such super high-resolution support, the proposed method can provide a unique style characteristics of detailed area which can only be appreciated in super high-resolution style transfer.

Block Adaptive Binarization of Business Card Images Acquired in PDA Using a Modified Quadratic filter (변형된 Quadratic 필터를 이용한 PDA로 획득한 명함 영상의 블록 적응 이진화)

  • 신기택;장익훈;김남철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.6C
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    • pp.801-814
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    • 2004
  • In this paper, we propose a block adaptive binarization (BAB) using a modified quadratic filter (MQF) to binarize business card images acquired by personal digital assistant (PDA) cameras effectively. In the proposed method, a business card image is first partitioned into blocks of 8${\times}$8 and the blocks are then classified into character Hocks (CBs) and background blocks (BBs). Each classified CB is windowed with a 24${\times}$24 rectangular window centering around the CB and the windowed blocks are improved by the pre-processing filter MQF, in which the scheme of threshold selection in QF is modified. The 8${\times}$8 center block of the improved block is barbarized with the threshold selected in the MQF. A binary image is obtained tiling each binarized block in its original position. Experimental results show that the MQF and the BAB have much better effects on the performance of binarization compared to the QF and the global binarization (GB), respectively, for the test business card images acquired in a PDA. Also the proposed BAB using MQF gives binary images of much better quality, in which the characters appear much better clearly, over the conventional GB using QF. In addition, the binary images by the proposed BAB using MQF yields about 87.7% of character recognition rate so that about 32.0% performance improvement over those by the GB using QF yielding about 55.7% of character recognition rate using a commercial character recognition software.

A Framework and Patterns for Efficient Service Monitoring (효율적인 서비스 모니터링 프레임워크 및 전송패턴)

  • Lee, Hyun-Min;Cheun, Du-Wan;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.37 no.11
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    • pp.812-825
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    • 2010
  • Service-Oriented Computing (SOC) is a reuse paradigm for developing business processes by dynamic service composition. Service consumers subscribe services deployed by service providers only through service interfaces. Therefore, services on server-side are perceived as black box to service consumers. Due to this nature of services, service consumers have limited knowledge on the quality of services. This limits utilizing of services in critical domains hard. Therefore, there is an increasing demand for effective methods for monitoring services. Current monitoring techniques generally depend on specific vendor's middleware without direct access to services due to the technical hardship of monitoring. However, these approaches have limitations including low data comprehensibility and data accuracy. And, this results in a demand for effective service monitoring framework. In this paper, we propose a framework for efficiently monitoring services. We first define requirements for designing monitoring framework. Based on the requirements, we propose architecture for monitoring framework and define generic patterns for efficiently acquiring monitored data from services. We present the detailed design of monitoring framework and its implementation. We finally implement a prototype of the monitor, and present the functionality of the framework as well as the results of experiments to verify efficiency of patterns for transmitting monitoring data.

The Study of the Need to Remove Soluble nitrogen ($NH_3-N$) Generated from Anaerobic digestor Retrofitted in Municipal Wastewater Treatment Plants (하수처리장 에너지자립화사업에서 혐기성소화공정으로부터 용출되는 용존성질소($NH_3-N$)의 처리 필요성 연구)

  • Ahn, Seyoung
    • Journal of the Korea Organic Resources Recycling Association
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    • v.22 no.3
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    • pp.68-75
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    • 2014
  • Soluble nitrogen produced from anaerobic digestor is able to have a strong influence on the effluent water quality of municipal wastewater treatment plants during a winter season in particular. The modeling results using the GPS-X simulation software shows that the soluble nitrogen concentration generated from the anaerobic digestor is 214.1 mg/L in the return flow and 6.2 mg/L in the inflow of the primary settler higher than those in nonexistence of the anaerobic digestor, respectively. In the case of using a separation process (flotation thickener) in order to treat the return flow from the sludge treatment system, the soluble nitrogen concentration in the effluent from the separation process and in the inflow of the primary setter could be 6.0 mg/L higher and 0.7 mg/L lower than those of nonexistence of the process, respectively. The modeling results propose the need of the equipments to be able to remove the soluble nitrogen ($NH_3-N$) produced from the digestor in the improvement projects of anaerobic digestor in municipal wastewater treatment plants.

A Study on GIS Component Classification considering Functional/Non-Functional Elements (기능적/비기능적 요소를 고려한 GIS 컴포넌트 분류에 관한 연구)

  • Jo, Yun-Won;Jo, Myung-Hee
    • Journal of the Korean Association of Geographic Information Studies
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    • v.5 no.3
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    • pp.77-86
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    • 2002
  • Recently software industry in GIS(geographic information system) becomes an interesting issue by performing a large scale of national GIS application development as well as even small unit of FMS(facility management system). Also, there exist many cases to combine GIS with various business domains such as MIS(marketing information system), CNS(car navigation system) and ITS(intelligent transportation system). In this situation, in order to develop an efficient and useful GIS application for a short term, there must be a deep consideration of not only developing GIS component but also managing GIS component. In fact, even though there exist many certain components having high reusability, excellent interoperability and good quality, their reusability may be reduced because of their difficulty to access in a certain repository. Therefore, it is important to classify components having common characteristic based on their particular rule with reflecting their functionality and non-functionality before cataloging them. Here, there are two non-functional classification categories discussed such as GIS content-dependent metadata and GIS content-independent metadata. This cataloged components will help application developers to select easily their desired components. Moreover, new components may be easily producted by modifying and combining previous components. Finally, the original goal of all this effort can be defined through obtaining high reusability and interoperability of GIS component.

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Leased Line Traffic Prediction Using a Recurrent Deep Neural Network Model (순환 심층 신경망 모델을 이용한 전용회선 트래픽 예측)

  • Lee, In-Gyu;Song, Mi-Hwa
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.10
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    • pp.391-398
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    • 2021
  • Since the leased line is a structure that exclusively uses two connected areas for data transmission, a stable quality level and security are ensured, and despite the rapid increase in the number of switched lines, it is a line method that is continuously used a lot in companies. However, because the cost is relatively high, one of the important roles of the network operator in the enterprise is to maintain the optimal state by properly arranging and utilizing the resources of the network leased line. In other words, in order to properly support business service requirements, it is essential to properly manage bandwidth resources of leased lines from the viewpoint of data transmission, and properly predicting and managing leased line usage becomes a key factor. Therefore, in this study, various prediction models were applied and performance was evaluated based on the actual usage rate data of leased lines used in corporate networks. In general, the performance of each prediction was measured and compared by applying the smoothing model and ARIMA model, which are widely used as statistical methods, and the representative models of deep learning based on artificial neural networks, which are being studied a lot these days. In addition, based on the experimental results, we proposed the items to be considered in order for each model to achieve good performance for prediction from the viewpoint of effective operation of leased line resources.

Implementation of a Windows NT Based Stream Server for Multimedia School Systems (멀티미디어 교실을 위한 윈도우 NT 기반 스트림 서버 구현)

  • 손주영
    • Journal of Korea Multimedia Society
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    • v.2 no.3
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    • pp.277-288
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    • 1999
  • A distributed multimedia school system is developed for the multimedia classroom at high school and university. The system is designed and implemented for students to improve the learning efficiency through the personalized multimedia contents and pace of learning. The previously developed multimedia information retrieval systems have some limitations on being applied to the multimedia classroom: expensive cost per stream or poor retrieval quality inappropriate for education, unscalability of system and service, unfamiliar proprietary client environment, and difficulty for teachers to use the authoring tools and manage the authored teaching materials. The system we developed overcomes the above problems. It is so scalable as to be applicable not only to a segmented classroom but also to the world wide Internet. The stream server is one of the components of the system: stream servers clients, a service gateway system, and a authoring management system. This paper describes the design and implementation of the stream server. A single stream server can simultaneously playback the multimedia streams as many as clients at one classroom. This is achieved only by the software engine without any changes of the hardware architecture. The systematic coupling with other components gives the scalability of the system and the flexibility of services.

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Human Visual Perception-Based Quantization For Efficiency HEVC Encoder (HEVC 부호화기 고효율 압축을 위한 인지시각 특징기반 양자화 방법)

  • Kim, Young-Woong;Ahn, Yong-Jo;Sim, Donggyu
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.28-41
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    • 2017
  • In this paper, the fast encoding algorithm in High Efficiency Video Coding (HEVC) encoder was studied. For the encoding efficiency, the current HEVC reference software is divided the input image into Coding Tree Unit (CTU). then, it should be re-divided into CU up to maximum depth in form of quad-tree for RDO (Rate-Distortion Optimization) in encoding precess. But, it is one of the reason why complexity is high in the encoding precess. In this paper, to reduce the high complexity in the encoding process, it proposed the method by determining the maximum depth of the CU using a hierarchical clustering at the pre-processing. The hierarchical clustering results represented an average combination of motion vectors (MV) on neighboring blocks. Experimental results showed that the proposed method could achieve an average of 16% time saving with minimal BD-rate loss at 1080p video resolution. When combined the previous fast algorithm, the proposed method could achieve an average 45.13% time saving with 1.84% BD-rate loss.

A study on the effect of introducing EBS AR production system on content (EBS AR 실감영상 제작 시스템 도입이 콘텐츠에 끼친 영향에 대한 연구)

  • Kim, Ho-sik;Kwon, Soon-chul;Lee, Seung-hyun
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.711-719
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    • 2021
  • EBS has been producing numerous educational contents with traditional virtual studio production systems since the early 2000s and applied AR video production system in October 2020, twenty-years after. Although the basic concept of synthesizing graphic elements and actual image in real time by tracking camera movement and lens information is similar to the previous one but the newly applied AR video production system contains some of advanced technologies that are improved over the previous ones. Marker tracking technology that enables camera movement free and position tracking has been applied that can track the location stably, and the operating software has been applied with Unreal Engine, one of the representative graphic engines used in computer game production, therefore the system's rendering burden has been reduced, enabling high-quality and real-time graphic effects. This system is installed on a crane camera that is mainly used in a crane shot at the live broadcasting studio and applied for live broadcasting programs for children and some of the videos such as program introductions and quiz events that used to be expressed in 2D graphics were converted to 3D AR videos which has been enhanced. This paper covers the effect of introduction and application of the AR video production system on EBS content production and the future development direction and possibility.